[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] testing gdnative-bindings-lily-0.9.3 against try#36577a2b3cb42b8f23dec84e9203116bad6051e8 for pr-150681-2
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-2-tc2/source
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-2-tc2/source/Cargo.toml
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 36577a2b3cb42b8f23dec84e9203116bad6051e8
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36577a2b3cb42b8f23dec84e9203116bad6051e8" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36577a2b3cb42b8f23dec84e9203116bad6051e8" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]      Locking 58 packages to latest compatible versions
[INFO] [stderr]       Adding bitflags v1.3.2 (available: v2.10.0)
[INFO] [stderr]       Adding gdnative-core v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative-sys v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding heck v0.3.3 (available: v0.5.0)
[INFO] [stderr]       Adding mini-internal v0.1.13 (available: v0.1.45)
[INFO] [stderr]       Adding miniserde v0.1.13 (available: v0.1.45)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36577a2b3cb42b8f23dec84e9203116bad6051e8" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+36577a2b3cb42b8f23dec84e9203116bad6051e8" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 6e6a0cfb828bbe251e61bdc73d171b8491f9c8f23bcc0f2414f665a91ba0058e
[INFO] running `Command { std: "docker" "start" "-a" "6e6a0cfb828bbe251e61bdc73d171b8491f9c8f23bcc0f2414f665a91ba0058e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "6e6a0cfb828bbe251e61bdc73d171b8491f9c8f23bcc0f2414f665a91ba0058e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "6e6a0cfb828bbe251e61bdc73d171b8491f9c8f23bcc0f2414f665a91ba0058e", kill_on_drop: false }`
[INFO] [stdout] 6e6a0cfb828bbe251e61bdc73d171b8491f9c8f23bcc0f2414f665a91ba0058e
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:aa71247004a7fa38d13ec170f48f06cdedf5bc50b2a8645e56ed7e992e6fa513" "/opt/rustwide/cargo-home/bin/cargo" "+36577a2b3cb42b8f23dec84e9203116bad6051e8" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] f038f8e1bbe8ec272f341bd55a737781b0ff5444df39981ff1f4c3e3bfcf223b
[INFO] running `Command { std: "docker" "start" "-a" "f038f8e1bbe8ec272f341bd55a737781b0ff5444df39981ff1f4c3e3bfcf223b", kill_on_drop: false }`
[INFO] [stderr]    Compiling proc-macro2 v1.0.105
[INFO] [stderr]    Compiling unicode-ident v1.0.22
[INFO] [stderr]    Compiling quote v1.0.43
[INFO] [stderr]    Compiling version_check v0.9.5
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling cfg-if v1.0.4
[INFO] [stderr]    Compiling libc v0.2.180
[INFO] [stderr]    Compiling glob v0.3.3
[INFO] [stderr]    Compiling autocfg v1.5.0
[INFO] [stderr]    Compiling ryu v1.0.22
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling regex-syntax v0.8.8
[INFO] [stderr]    Compiling memchr v2.7.6
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling libloading v0.8.9
[INFO] [stderr]    Compiling clang-sys v1.8.1
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling lazy_static v1.5.0
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling bitflags v1.3.2
[INFO] [stderr]    Compiling xmlparser v0.13.6
[INFO] [stderr]    Compiling unicode-segmentation v1.12.0
[INFO] [stderr]    Compiling parking_lot_core v0.8.6
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]    Compiling heck v0.3.3
[INFO] [stderr]    Compiling indexmap v1.9.3
[INFO] [stderr]    Compiling ahash v0.7.8
[INFO] [stderr]    Compiling instant v0.1.13
[INFO] [stderr]    Compiling scopeguard v1.2.0
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]    Compiling smallvec v1.15.1
[INFO] [stderr]    Compiling lock_api v0.4.14
[INFO] [stderr]    Compiling getrandom v0.2.17
[INFO] [stderr]    Compiling hashbrown v0.12.3
[INFO] [stderr]    Compiling once_cell v1.21.3
[INFO] [stderr]    Compiling parking_lot v0.11.2
[INFO] [stderr]    Compiling approx v0.4.0
[INFO] [stderr]    Compiling euclid v0.22.11
[INFO] [stderr]    Compiling regex-automata v0.4.13
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling regex v1.12.2
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]    Compiling gdnative-core v0.9.3
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:16:1771
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...n_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new ins...
[INFO] [stdout]    |                                                       -----   ^^^^
[INFO] [stdout]    |                                                       |
[INFO] [stdout]    |                                                       field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:22:1307
[INFO] [stdout]    |
[INFO] [stdout] 22 | ...se_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyState...
[INFO] [stdout]    |                                             --------------------------   ^^^^
[INFO] [stdout]    |                                             |
[INFO] [stdout]    |                                             field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:40:1412
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...amel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Create...
[INFO] [stdout]    |                                                    ------------   ^^^^
[INFO] [stdout]    |                                                    |
[INFO] [stdout]    |                                                    field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:46:1458
[INFO] [stdout]    |
[INFO] [stdout] 46 | ..._types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversi...
[INFO] [stdout]    |                                           ------------------------------   ^^^^
[INFO] [stdout]    |                                           |
[INFO] [stdout]    |                                           field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:52:1458
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { #...
[INFO] [stdout]    |                                               ----------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:64:1462
[INFO] [stdout]    |
[INFO] [stdout] 64 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { ...
[INFO] [stdout]    |                                              -----------------------   ^^^^
[INFO] [stdout]    |                                              |
[INFO] [stdout]    |                                              field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:94:1556
[INFO] [stdout]    |
[INFO] [stdout] 94 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUn...
[INFO] [stdout]    |                                            ----------------------------   ^^^^
[INFO] [stdout]    |                                            |
[INFO] [stdout]    |                                            field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:130:1482
[INFO] [stdout]     |
[INFO] [stdout] 130 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarI...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:160:1434
[INFO] [stdout]     |
[INFO] [stdout] 160 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin ...
[INFO] [stdout]     |                                             ------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:226:1520
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilt...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:232:1460
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cre...
[INFO] [stdout]     |                                                  --------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:262:1194
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_...
[INFO] [stdout]     |                                                   ------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:292:1353
[INFO] [stdout]     |
[INFO] [stdout] 292 | ...amel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c...
[INFO] [stdout]     |                                                    -----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:388:1516
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:424:1309
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:442:1512
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter ...
[INFO] [stdout]     |                                             ------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:484:1478
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:520:1450
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:526:1450
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:550:1494
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                          -------------------------------   ^^^^
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:568:1258
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:586:1707
[INFO] [stdout]     |
[INFO] [stdout] 586 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Create...
[INFO] [stdout]     |                                                   ------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:640:1490
[INFO] [stdout]     |
[INFO] [stdout] 640 | ...ase_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {...
[INFO] [stdout]     |                                              -----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:646:1446
[INFO] [stdout]     |
[INFO] [stdout] 646 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:652:1552
[INFO] [stdout]     |
[INFO] [stdout] 652 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:664:1439
[INFO] [stdout]     |
[INFO] [stdout] 664 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ...
[INFO] [stdout]     |                                               ---------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:784:1438
[INFO] [stdout]     |
[INFO] [stdout] 784 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =...
[INFO] [stdout]     |                                                 -----------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:802:1498
[INFO] [stdout]     |
[INFO] [stdout] 802 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScala...
[INFO] [stdout]     |                                         --------------------------------   ^^^^
[INFO] [stdout]     |                                         |
[INFO] [stdout]     |                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:820:1504
[INFO] [stdout]     |
[INFO] [stdout] 820 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { #...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:844:1458
[INFO] [stdout]     |
[INFO] [stdout] 844 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { #...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:850:1470
[INFO] [stdout]     |
[INFO] [stdout] 850 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:892:1862
[INFO] [stdout]     |
[INFO] [stdout] 892 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                     --------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1054:1873
[INFO] [stdout]      |
[INFO] [stdout] 1054 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1084:1458
[INFO] [stdout]      |
[INFO] [stdout] 1084 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1096:1365
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1126:1792
[INFO] [stdout]      |
[INFO] [stdout] 1126 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1180:1478
[INFO] [stdout]      |
[INFO] [stdout] 1180 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1192:1652
[INFO] [stdout]      |
[INFO] [stdout] 1192 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1204:1321
[INFO] [stdout]      |
[INFO] [stdout] 1204 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1234:1398
[INFO] [stdout]      |
[INFO] [stdout] 1234 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1264:1498
[INFO] [stdout]      |
[INFO] [stdout] 1264 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1300:1426
[INFO] [stdout]      |
[INFO] [stdout] 1300 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1312:1495
[INFO] [stdout]      |
[INFO] [stdout] 1312 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1318:1445
[INFO] [stdout]      |
[INFO] [stdout] 1318 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1342:1908
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1354:1458
[INFO] [stdout]      |
[INFO] [stdout] 1354 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1360:1572
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1390:1470
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1426:1450
[INFO] [stdout]      |
[INFO] [stdout] 1426 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1438:1437
[INFO] [stdout]      |
[INFO] [stdout] 1438 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1486:1516
[INFO] [stdout]      |
[INFO] [stdout] 1486 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1510:1464
[INFO] [stdout]      |
[INFO] [stdout] 1510 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1522:1442
[INFO] [stdout]      |
[INFO] [stdout] 1522 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1570:1454
[INFO] [stdout]      |
[INFO] [stdout] 1570 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1576:1482
[INFO] [stdout]      |
[INFO] [stdout] 1576 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1588:1564
[INFO] [stdout]      |
[INFO] [stdout] 1588 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1594:1880
[INFO] [stdout]      |
[INFO] [stdout] 1594 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1612:1246
[INFO] [stdout]      |
[INFO] [stdout] 1612 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1642:1408
[INFO] [stdout]      |
[INFO] [stdout] 1642 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1660:1349
[INFO] [stdout]      |
[INFO] [stdout] 1660 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1684:1830
[INFO] [stdout]      |
[INFO] [stdout] 1684 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1738:1478
[INFO] [stdout]      |
[INFO] [stdout] 1738 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1786:1926
[INFO] [stdout]      |
[INFO] [stdout] 1786 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1840:1494
[INFO] [stdout]      |
[INFO] [stdout] 1840 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1900:1498
[INFO] [stdout]      |
[INFO] [stdout] 1900 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1912:1872
[INFO] [stdout]      |
[INFO] [stdout] 1912 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1954:1652
[INFO] [stdout]      |
[INFO] [stdout] 1954 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1966:1490
[INFO] [stdout]      |
[INFO] [stdout] 1966 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1972:1387
[INFO] [stdout]      |
[INFO] [stdout] 1972 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1990:1522
[INFO] [stdout]      |
[INFO] [stdout] 1990 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2008:1846
[INFO] [stdout]      |
[INFO] [stdout] 2008 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2020:1486
[INFO] [stdout]      |
[INFO] [stdout] 2020 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2068:1498
[INFO] [stdout]      |
[INFO] [stdout] 2068 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2116:1244
[INFO] [stdout]      |
[INFO] [stdout] 2116 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2146:1387
[INFO] [stdout]      |
[INFO] [stdout] 2146 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2170:1309
[INFO] [stdout]      |
[INFO] [stdout] 2170 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2176:1353
[INFO] [stdout]      |
[INFO] [stdout] 2176 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2266:1486
[INFO] [stdout]      |
[INFO] [stdout] 2266 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2278:1874
[INFO] [stdout]      |
[INFO] [stdout] 2278 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2326:1866
[INFO] [stdout]      |
[INFO] [stdout] 2326 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2344:1842
[INFO] [stdout]      |
[INFO] [stdout] 2344 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2350:1478
[INFO] [stdout]      |
[INFO] [stdout] 2350 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2356:1457
[INFO] [stdout]      |
[INFO] [stdout] 2356 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2404:1688
[INFO] [stdout]      |
[INFO] [stdout] 2404 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT...
[INFO] [stdout]      |                                     ---------------------------------------   ^^^^
[INFO] [stdout]      |                                     |
[INFO] [stdout]      |                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2464:1449
[INFO] [stdout]      |
[INFO] [stdout] 2464 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2482:1520
[INFO] [stdout]      |
[INFO] [stdout] 2482 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2512:1477
[INFO] [stdout]      |
[INFO] [stdout] 2512 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2536:1482
[INFO] [stdout]      |
[INFO] [stdout] 2536 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterP...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2554:1522
[INFO] [stdout]      |
[INFO] [stdout] 2554 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV...
[INFO] [stdout]      |                                      --------------------------------------   ^^^^
[INFO] [stdout]      |                                      |
[INFO] [stdout]      |                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2596:1434
[INFO] [stdout]      |
[INFO] [stdout] 2596 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2602:1341
[INFO] [stdout]      |
[INFO] [stdout] 2602 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2608:1458
[INFO] [stdout]      |
[INFO] [stdout] 2608 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2626:1353
[INFO] [stdout]      |
[INFO] [stdout] 2626 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2644:1458
[INFO] [stdout]      |
[INFO] [stdout] 2644 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2650:1365
[INFO] [stdout]      |
[INFO] [stdout] 2650 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2680:1842
[INFO] [stdout]      |
[INFO] [stdout] 2680 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2704:1798
[INFO] [stdout]      |
[INFO] [stdout] 2704 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2722:1908
[INFO] [stdout]      |
[INFO] [stdout] 2722 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2746:1474
[INFO] [stdout]      |
[INFO] [stdout] 2746 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2764:1846
[INFO] [stdout]      |
[INFO] [stdout] 2764 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2776:1400
[INFO] [stdout]      |
[INFO] [stdout] 2776 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2812:1442
[INFO] [stdout]      |
[INFO] [stdout] 2812 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2854:1516
[INFO] [stdout]      |
[INFO] [stdout] 2854 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2950:1873
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3028:1760
[INFO] [stdout]      |
[INFO] [stdout] 3028 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3046:1293
[INFO] [stdout]      |
[INFO] [stdout] 3046 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3070:1321
[INFO] [stdout]      |
[INFO] [stdout] 3070 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3082:1450
[INFO] [stdout]      |
[INFO] [stdout] 3082 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3112:1349
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3172:1553
[INFO] [stdout]      |
[INFO] [stdout] 3172 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3238:1337
[INFO] [stdout]      |
[INFO] [stdout] 3238 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3358:1429
[INFO] [stdout]      |
[INFO] [stdout] 3358 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3376:1906
[INFO] [stdout]      |
[INFO] [stdout] 3376 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3394:1560
[INFO] [stdout]      |
[INFO] [stdout] 3394 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3442:1349
[INFO] [stdout]      |
[INFO] [stdout] 3442 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3460:1506
[INFO] [stdout]      |
[INFO] [stdout] 3460 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra...
[INFO] [stdout]      |                                        ----------------------------------   ^^^^
[INFO] [stdout]      |                                        |
[INFO] [stdout]      |                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3466:1464
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3562:1454
[INFO] [stdout]      |
[INFO] [stdout] 3562 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3628:1836
[INFO] [stdout]      |
[INFO] [stdout] 3628 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3676:1165
[INFO] [stdout]      |
[INFO] [stdout] 3676 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3682:1186
[INFO] [stdout]      |
[INFO] [stdout] 3682 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3724:1926
[INFO] [stdout]      |
[INFO] [stdout] 3724 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3742:1454
[INFO] [stdout]      |
[INFO] [stdout] 3742 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3772:1832
[INFO] [stdout]      |
[INFO] [stdout] 3772 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:4:13664
[INFO] [stdout]   |
[INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta...
[INFO] [stdout]   |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class PathFollow` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PathFollow>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const NONE : RotationMode = RotationMode (0i64) ; pub const Y : RotationMode = RotationMode (1i64) ; pub const XY : RotationMode = RotationMode (2i64) ; pub const XYZ : RotationMode = RotationMode (3i64) ; pub const ORIENTED : RotationMode = RotationMode (4i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PathFollow { pub const ROTATION_NONE : i64 = 0i64 ; pub const ROTATION_ORIENTED : i64 = 4i64 ; pub const ROTATION_XY : i64 = 2i64 ; pub const ROTATION_XYZ : i64 = 3i64 ; pub const ROTATION_Y : i64 = 1i64 ; } impl PathFollow { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollowMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn rotation_mode (& self) -> crate :: generated :: path_follow :: RotationMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_rotation_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: path_follow :: RotationMode (ret) } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn set_rotation_mode (& self , rotation_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_rotation_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rotation_mode) ; } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow { } unsafe impl GodotObject for PathFollow { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow" } } impl QueueFree for PathFollow { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PathFollow { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow { } impl Instanciable for PathFollow { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollowMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation_mode : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation_mode : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollowMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollowMethodTable = PathFollowMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation_mode : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation_mode : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollowMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_mode\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_mode\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:10:6442
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class AudioEffectRecord` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectrecord.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectRecord inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectRecord { this : RawObject < Self > , } impl AudioEffectRecord { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectRecordMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "Returns the recorded sample."] # [doc = ""] # [inline] pub fn get_recording (& self) -> Option < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_recording ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns whether the recording is active or not."] # [doc = ""] # [inline] pub fn is_recording_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . is_recording_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "If `true`, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample."] # [doc = ""] # [inline] pub fn set_recording_active (& self , record : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_recording_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , record) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectRecord { } unsafe impl GodotObject for AudioEffectRecord { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectRecord" } } impl std :: ops :: Deref for AudioEffectRecord { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectRecord { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectRecord { } impl Instanciable for AudioEffectRecord { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectRecord :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectRecordMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_format : * mut sys :: godot_method_bind , pub get_recording : * mut sys :: godot_method_bind , pub is_recording_active : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_recording_active : * mut sys :: godot_method_bind } impl AudioEffectRecordMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectRecordMethodTable = AudioEffectRecordMethodTable { class_constructor : None , get_format : 0 as * mut sys :: godot_method_bind , get_recording : 0 as * mut sys :: godot_method_bind , is_recording_active : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_recording_active : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectRecordMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectRecord\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_recording = (gd_api . godot_method_bind_get_method) (class_name , "get_recording\0" . as_ptr () as * const c_char) ; table . is_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "is_recording_active\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "set_recording_active\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:16:4202
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class Panel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Panel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Panel>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Panel { } unsafe impl GodotObject for Panel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Panel" } } impl QueueFree for Panel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Panel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Panel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Panel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Panel { } unsafe impl SubClass < crate :: generated :: node :: Node > for Panel { } unsafe impl SubClass < crate :: generated :: object :: Object > for Panel { } impl Instanciable for Panel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Panel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelMethodTable = PanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Panel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:28:9385
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class AudioEffectDistortion` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdistortion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDistortion inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDistortion { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const CLIP : Mode = Mode (0i64) ; pub const ATAN : Mode = Mode (1i64) ; pub const LOFI : Mode = Mode (2i64) ; pub const OVERDRIVE : Mode = Mode (3i64) ; pub const WAVESHAPE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectDistortion { pub const MODE_ATAN : i64 = 1i64 ; pub const MODE_CLIP : i64 = 0i64 ; pub const MODE_LOFI : i64 = 2i64 ; pub const MODE_OVERDRIVE : i64 = 3i64 ; pub const MODE_WAVESHAPE : i64 = 4i64 ; } impl AudioEffectDistortion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDistortionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn drive (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn keep_hf_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_keep_hf_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: audio_effect_distortion :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_distortion :: Mode (ret) } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn post_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_post_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn pre_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_pre_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_drive (& self , drive : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_drive ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drive) ; } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn set_keep_hf_hz (& self , keep_hf_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_keep_hf_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , keep_hf_hz) ; } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_post_gain (& self , post_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_post_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , post_gain) ; } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn set_pre_gain (& self , pre_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_pre_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pre_gain) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDistortion { } unsafe impl GodotObject for AudioEffectDistortion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDistortion" } } impl std :: ops :: Deref for AudioEffectDistortion { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDistortion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDistortion { } impl Instanciable for AudioEffectDistortion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDistortion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDistortionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_drive : * mut sys :: godot_method_bind , pub get_keep_hf_hz : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_post_gain : * mut sys :: godot_method_bind , pub get_pre_gain : * mut sys :: godot_method_bind , pub set_drive : * mut sys :: godot_method_bind , pub set_keep_hf_hz : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_post_gain : * mut sys :: godot_method_bind , pub set_pre_gain : * mut sys :: godot_method_bind } impl AudioEffectDistortionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDistortionMethodTable = AudioEffectDistortionMethodTable { class_constructor : None , get_drive : 0 as * mut sys :: godot_method_bind , get_keep_hf_hz : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_post_gain : 0 as * mut sys :: godot_method_bind , get_pre_gain : 0 as * mut sys :: godot_method_bind , set_drive : 0 as * mut sys :: godot_method_bind , set_keep_hf_hz : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_post_gain : 0 as * mut sys :: godot_method_bind , set_pre_gain : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDistortionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDistortion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_post_gain\0" . as_ptr () as * const c_char) ; table . get_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_gain\0" . as_ptr () as * const c_char) ; table . set_drive = (gd_api . godot_method_bind_get_method) (class_name , "set_drive\0" . as_ptr () as * const c_char) ; table . set_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_post_gain\0" . as_ptr () as * const c_char) ; table . set_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_gain\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:34:19588
[INFO] [stdout]    |
[INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ReflectionProbe>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:40:3443
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:46:2890
[INFO] [stdout]    |
[INFO] [stdout] 46 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:52:3679
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class VisualShaderNodeSwitch` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeSwitch inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeSwitch { } unsafe impl GodotObject for VisualShaderNodeSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeSwitch" } } impl std :: ops :: Deref for VisualShaderNodeSwitch { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeSwitch { } impl Instanciable for VisualShaderNodeSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeSwitchMethodTable = VisualShaderNodeSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:58:5720
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:64:3700
[INFO] [stdout]    |
[INFO] [stdout] 64 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class VisualShaderNodeFresnel` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefresnel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFresnel inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFresnelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFresnel { } unsafe impl GodotObject for VisualShaderNodeFresnel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFresnel" } } impl std :: ops :: Deref for VisualShaderNodeFresnel { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFresnel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFresnel { } impl Instanciable for VisualShaderNodeFresnel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFresnel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFresnelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFresnelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFresnelMethodTable = VisualShaderNodeFresnelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFresnelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFresnel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:70:10577
[INFO] [stdout]    |
[INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class PhysicsBody` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody { this : RawObject < Self > , } impl PhysicsBody { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody { } unsafe impl GodotObject for PhysicsBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody" } } impl QueueFree for PhysicsBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBodyMethodTable = PhysicsBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:76:11410
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class WebSocketServer` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketServer inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketServer { this : RawObject < Self > , } impl WebSocketServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bind_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_bind_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ca_chain (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ca_chain ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn private_key (& self) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_private_key ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , protocols : StringArray , gd_mp_api : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_strarr_bool (method_bind , self . this . sys () . as_ptr () , port , protocols , gd_mp_api) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ca_chain (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ca_chain ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_private_key (& self , arg0 : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_private_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketServer { } unsafe impl GodotObject for WebSocketServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketServer" } } impl std :: ops :: Deref for WebSocketServer { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketServer { } impl Instanciable for WebSocketServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_bind_ip : * mut sys :: godot_method_bind , pub get_ca_chain : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_private_key : * mut sys :: godot_method_bind , pub get_ssl_certificate : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_ca_chain : * mut sys :: godot_method_bind , pub set_private_key : * mut sys :: godot_method_bind , pub set_ssl_certificate : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl WebSocketServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketServerMethodTable = WebSocketServerMethodTable { class_constructor : None , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_bind_ip : 0 as * mut sys :: godot_method_bind , get_ca_chain : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_private_key : 0 as * mut sys :: godot_method_bind , get_ssl_certificate : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_ca_chain : 0 as * mut sys :: godot_method_bind , set_private_key : 0 as * mut sys :: godot_method_bind , set_ssl_certificate : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_ip\0" . as_ptr () as * const c_char) ; table . get_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "get_ca_chain\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_private_key = (gd_api . godot_method_bind_get_method) (class_name , "get_private_key\0" . as_ptr () as * const c_char) ; table . get_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_ssl_certificate\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "set_ca_chain\0" . as_ptr () as * const c_char) ; table . set_private_key = (gd_api . godot_method_bind_get_method) (class_name , "set_private_key\0" . as_ptr () as * const c_char) ; table . set_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_ssl_certificate\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:82:11390
[INFO] [stdout]    |
[INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class Button` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_button.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Button` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Button>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Button { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Button { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl Button { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn button_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_button_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn clip_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_clip_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn text_align (& self) -> crate :: generated :: button :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: button :: TextAlign (ret) } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn is_expand_icon (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_expand_icon ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn set_button_icon (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_button_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn set_expand_icon (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_expand_icon ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn set_flat (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn set_text_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Button { } unsafe impl GodotObject for Button { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Button" } } impl QueueFree for Button { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Button { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Button { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for Button { } unsafe impl SubClass < crate :: generated :: control :: Control > for Button { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Button { } unsafe impl SubClass < crate :: generated :: node :: Node > for Button { } unsafe impl SubClass < crate :: generated :: object :: Object > for Button { } impl Instanciable for Button { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Button :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_icon : * mut sys :: godot_method_bind , pub get_clip_text : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub is_expand_icon : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub set_button_icon : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_expand_icon : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind } impl ButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonMethodTable = ButtonMethodTable { class_constructor : None , get_button_icon : 0 as * mut sys :: godot_method_bind , get_clip_text : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , is_expand_icon : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , set_button_icon : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_expand_icon : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Button\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_button_icon\0" . as_ptr () as * const c_char) ; table . get_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_text\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . is_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "is_expand_icon\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . set_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_button_icon\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_icon\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:88:4252
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class SphereShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sphereshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereShape { this : RawObject < Self > , } impl SphereShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The sphere's radius. The shape's diameter is double the radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sphere's radius. The shape's diameter is double the radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereShape { } unsafe impl GodotObject for SphereShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereShape" } } impl std :: ops :: Deref for SphereShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for SphereShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereShape { } impl Instanciable for SphereShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radius : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl SphereShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereShapeMethodTable = SphereShapeMethodTable { class_constructor : None , get_radius : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:94:4062
[INFO] [stdout]    |
[INFO] [stdout] 94 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:100:5753
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class VisualShaderNodeTransformVecMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformvecmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformVecMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformVecMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const _3X3_AXB : Operator = Operator (2i64) ; pub const _3X3_BXA : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformVecMult { pub const OP_3x3_AxB : i64 = 2i64 ; pub const OP_3x3_BxA : i64 = 3i64 ; pub const OP_AxB : i64 = 0i64 ; pub const OP_BxA : i64 = 1i64 ; } impl VisualShaderNodeTransformVecMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformVecMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_vec_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_vec_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformVecMult { } unsafe impl GodotObject for VisualShaderNodeTransformVecMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformVecMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformVecMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformVecMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformVecMult { } impl Instanciable for VisualShaderNodeTransformVecMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformVecMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformVecMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformVecMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformVecMultMethodTable = VisualShaderNodeTransformVecMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformVecMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformVecMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:106:7682
[INFO] [stdout]     |
[INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:112:21553
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class Curve3D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve3D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve3D { this : RawObject < Self > , } impl Curve3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector3( 0, 0, 0 )`\n* `out` - `Vector3( 0, 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector3 , _in : Vector3 , out : Vector3 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_tilts (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_tilts ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # [inline] pub fn get_baked_up_vectors (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_up_vectors ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console, and returns `0`."] # [doc = ""] # [inline] pub fn get_point_tilt (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_tilt ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec3_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns an up vector within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve.\nTo do that, it finds the two cached up vectors where the `offset` lies between, then interpolates the values. If `apply_tilt` is `true`, an interpolated tilt is applied to the interpolated up vector.\nIf the curve has no up vectors, the function sends an error to the console, and returns `(0, 1, 0)`.\n# Default Arguments\n* `apply_tilt` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked_up_vector (& self , offset : f64 , apply_tilt : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked_up_vector ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , apply_tilt) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec3_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn is_up_vector_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . is_up_vector_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console.\nThe tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates."] # [doc = ""] # [inline] pub fn set_point_tilt (& self , idx : i64 , tilt : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_tilt ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , tilt) ; } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn set_up_vector_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_up_vector_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec3arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector3Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve3D { } unsafe impl GodotObject for Curve3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve3D" } } impl std :: ops :: Deref for Curve3D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve3D { } impl Instanciable for Curve3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_baked_tilts : * mut sys :: godot_method_bind , pub get_baked_up_vectors : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_tilt : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolate_baked_up_vector : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub is_up_vector_enabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_tilt : * mut sys :: godot_method_bind , pub set_up_vector_enabled : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve3DMethodTable = Curve3DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_baked_tilts : 0 as * mut sys :: godot_method_bind , get_baked_up_vectors : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_tilt : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolate_baked_up_vector : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , is_up_vector_enabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_tilt : 0 as * mut sys :: godot_method_bind , set_up_vector_enabled : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_baked_tilts = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_tilts\0" . as_ptr () as * const c_char) ; table . get_baked_up_vectors = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_up_vectors\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_point_tilt\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolate_baked_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked_up_vector\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . is_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_point_tilt\0" . as_ptr () as * const c_char) ; table . set_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:118:15548
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:124:11558
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:130:3805
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class VisualShaderNodeScalarInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarInterp { } unsafe impl GodotObject for VisualShaderNodeScalarInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarInterp" } } impl std :: ops :: Deref for VisualShaderNodeScalarInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarInterp { } impl Instanciable for VisualShaderNodeScalarInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarInterpMethodTable = VisualShaderNodeScalarInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:136:7629
[INFO] [stdout]     |
[INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class LargeTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_largetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLargeTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LargeTexture { this : RawObject < Self > , } impl LargeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LargeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `texture` to this [LargeTexture], starting on offset `ofs`."] # [doc = ""] # [inline] pub fn add_piece (& self , ofs : Vector2 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . add_piece ; let ret = crate :: icalls :: icallptr_i64_vec2_obj (method_bind , self . this . sys () . as_ptr () , ofs , texture . as_arg_ptr ()) ; ret as _ } } # [doc = "Clears the [LargeTexture]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of pieces currently in this [LargeTexture]."] # [doc = ""] # [inline] pub fn get_piece_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_offset (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the [Texture] of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the offset of the piece with the index `idx` to `ofs`."] # [doc = ""] # [inline] pub fn set_piece_offset (& self , idx : i64 , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , ofs) ; } } # [doc = "Sets the [Texture] of the piece with index `idx` to `texture`."] # [doc = ""] # [inline] pub fn set_piece_texture (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of this [LargeTexture]."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LargeTexture { } unsafe impl GodotObject for LargeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LargeTexture" } } impl std :: ops :: Deref for LargeTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LargeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for LargeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LargeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LargeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for LargeTexture { } impl Instanciable for LargeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LargeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LargeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_piece : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_piece_count : * mut sys :: godot_method_bind , pub get_piece_offset : * mut sys :: godot_method_bind , pub get_piece_texture : * mut sys :: godot_method_bind , pub set_piece_offset : * mut sys :: godot_method_bind , pub set_piece_texture : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl LargeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LargeTextureMethodTable = LargeTextureMethodTable { class_constructor : None , add_piece : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_piece_count : 0 as * mut sys :: godot_method_bind , get_piece_offset : 0 as * mut sys :: godot_method_bind , get_piece_texture : 0 as * mut sys :: godot_method_bind , set_piece_offset : 0 as * mut sys :: godot_method_bind , set_piece_texture : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LargeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LargeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_piece = (gd_api . godot_method_bind_get_method) (class_name , "add_piece\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_piece_count = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_count\0" . as_ptr () as * const c_char) ; table . get_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_offset\0" . as_ptr () as * const c_char) ; table . get_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_texture\0" . as_ptr () as * const c_char) ; table . set_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_offset\0" . as_ptr () as * const c_char) ; table . set_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_texture\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:142:9289
[INFO] [stdout]     |
[INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:148:6114
[INFO] [stdout]     |
[INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:154:3440
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class SceneTreeTimer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetreetimer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneTreeTimer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTreeTimer { this : RawObject < Self > , } impl SceneTreeTimer { # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn set_time_left (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . set_time_left ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTreeTimer { } unsafe impl GodotObject for SceneTreeTimer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneTreeTimer" } } impl std :: ops :: Deref for SceneTreeTimer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTreeTimer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneTreeTimer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTreeTimer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeTimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub set_time_left : * mut sys :: godot_method_bind } impl SceneTreeTimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeTimerMethodTable = SceneTreeTimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , set_time_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeTimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTreeTimer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . set_time_left = (gd_api . godot_method_bind_get_method) (class_name , "set_time_left\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:166:14812
[INFO] [stdout]     |
[INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class ClippedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_clippedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ClippedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ClippedCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nClippedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClippedCamera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessMode (pub i64) ; impl ProcessMode { pub const PHYSICS : ProcessMode = ProcessMode (0i64) ; pub const IDLE : ProcessMode = ProcessMode (1i64) ; } impl From < i64 > for ProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessMode > for i64 { # [inline] fn from (v : ProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ClippedCamera { pub const CLIP_PROCESS_IDLE : i64 = 1i64 ; pub const CLIP_PROCESS_PHYSICS : i64 = 0i64 ; } impl ClippedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ClippedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the camera does not collide with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the distance the camera has been offset due to a collision."] # [doc = ""] # [inline] pub fn get_clip_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_clip_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified bit index is on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: clipped_camera :: ProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: clipped_camera :: ProcessMode (ret) } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn is_clip_to_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn is_clip_to_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn set_clip_to_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn set_clip_to_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the specified bit index to the `value`.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , process_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , process_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ClippedCamera { } unsafe impl GodotObject for ClippedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClippedCamera" } } impl QueueFree for ClippedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ClippedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClippedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ClippedCamera { } impl Instanciable for ClippedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ClippedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClippedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub get_clip_offset : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub is_clip_to_areas_enabled : * mut sys :: godot_method_bind , pub is_clip_to_bodies_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_clip_to_areas : * mut sys :: godot_method_bind , pub set_clip_to_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind } impl ClippedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClippedCameraMethodTable = ClippedCameraMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , get_clip_offset : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , is_clip_to_areas_enabled : 0 as * mut sys :: godot_method_bind , is_clip_to_bodies_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_clip_to_areas : 0 as * mut sys :: godot_method_bind , set_clip_to_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClippedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ClippedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . get_clip_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_offset\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . is_clip_to_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_clip_to_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_bodies_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_clip_to_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_areas\0" . as_ptr () as * const c_char) ; table . set_clip_to_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:172:25426
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Polygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:178:4664
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:184:21187
[INFO] [stdout]     |
[INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class StyleBoxFlat` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxflat.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxFlat inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxFlat { this : RawObject < Self > , } impl StyleBoxFlat { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxFlatMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn aa_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_aa_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn border_blend (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_blend ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn border_width (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the smallest border width out of all four borders."] # [doc = ""] # [inline] pub fn get_border_width_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn corner_detail (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn corner_radius (& self , corner : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_radius ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner) ; ret as _ } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn expand_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_expand_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn shadow_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn shadow_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn is_anti_aliased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_anti_aliased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn set_aa_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_aa_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn set_anti_aliased (& self , anti_aliased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_anti_aliased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , anti_aliased) ; } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn set_border_blend (& self , blend : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_blend ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , blend) ; } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn set_border_width (& self , margin : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , width) ; } } # [doc = "Sets the border width to `width` pixels for all margins."] # [doc = ""] # [inline] pub fn set_border_width_all (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn set_corner_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn set_corner_radius (& self , corner : i64 , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner , radius) ; } } # [doc = "Sets the corner radius to `radius` pixels for all corners."] # [doc = ""] # [inline] pub fn set_corner_radius_all (& self , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Sets the corner radius for each corner to `radius_top_left`, `radius_top_right`, `radius_bottom_right`, and `radius_bottom_left` pixels."] # [doc = ""] # [inline] pub fn set_corner_radius_individual (& self , radius_top_left : i64 , radius_top_right : i64 , radius_bottom_right : i64 , radius_bottom_left : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_individual ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius_top_left , radius_top_right , radius_bottom_right , radius_bottom_left) ; } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn set_expand_margin (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn set_shadow_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn set_shadow_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxFlat { } unsafe impl GodotObject for StyleBoxFlat { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxFlat" } } impl std :: ops :: Deref for StyleBoxFlat { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxFlat { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxFlat { } impl Instanciable for StyleBoxFlat { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxFlat :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxFlatMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aa_size : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_border_blend : * mut sys :: godot_method_bind , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_border_width_min : * mut sys :: godot_method_bind , pub get_corner_detail : * mut sys :: godot_method_bind , pub get_corner_radius : * mut sys :: godot_method_bind , pub get_expand_margin : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_offset : * mut sys :: godot_method_bind , pub get_shadow_size : * mut sys :: godot_method_bind , pub is_anti_aliased : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_aa_size : * mut sys :: godot_method_bind , pub set_anti_aliased : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_border_blend : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_border_width_all : * mut sys :: godot_method_bind , pub set_corner_detail : * mut sys :: godot_method_bind , pub set_corner_radius : * mut sys :: godot_method_bind , pub set_corner_radius_all : * mut sys :: godot_method_bind , pub set_corner_radius_individual : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_offset : * mut sys :: godot_method_bind , pub set_shadow_size : * mut sys :: godot_method_bind } impl StyleBoxFlatMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxFlatMethodTable = StyleBoxFlatMethodTable { class_constructor : None , get_aa_size : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_border_blend : 0 as * mut sys :: godot_method_bind , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_border_width_min : 0 as * mut sys :: godot_method_bind , get_corner_detail : 0 as * mut sys :: godot_method_bind , get_corner_radius : 0 as * mut sys :: godot_method_bind , get_expand_margin : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_offset : 0 as * mut sys :: godot_method_bind , get_shadow_size : 0 as * mut sys :: godot_method_bind , is_anti_aliased : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_aa_size : 0 as * mut sys :: godot_method_bind , set_anti_aliased : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_border_blend : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_border_width_all : 0 as * mut sys :: godot_method_bind , set_corner_detail : 0 as * mut sys :: godot_method_bind , set_corner_radius : 0 as * mut sys :: godot_method_bind , set_corner_radius_all : 0 as * mut sys :: godot_method_bind , set_corner_radius_individual : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_offset : 0 as * mut sys :: godot_method_bind , set_shadow_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxFlatMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxFlat\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "get_aa_size\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "get_border_blend\0" . as_ptr () as * const c_char) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_border_width_min = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width_min\0" . as_ptr () as * const c_char) ; table . get_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_detail\0" . as_ptr () as * const c_char) ; table . get_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_radius\0" . as_ptr () as * const c_char) ; table . get_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_offset\0" . as_ptr () as * const c_char) ; table . get_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_size\0" . as_ptr () as * const c_char) ; table . is_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "is_anti_aliased\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "set_aa_size\0" . as_ptr () as * const c_char) ; table . set_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "set_anti_aliased\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "set_border_blend\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_border_width_all = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width_all\0" . as_ptr () as * const c_char) ; table . set_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_detail\0" . as_ptr () as * const c_char) ; table . set_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius\0" . as_ptr () as * const c_char) ; table . set_corner_radius_all = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_all\0" . as_ptr () as * const c_char) ; table . set_corner_radius_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_individual\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_offset\0" . as_ptr () as * const c_char) ; table . set_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:190:17437
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 190 |                 # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:196:18656
[INFO] [stdout]     |
[INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`core class FileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`FileDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<FileDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl FileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl FileDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `filter` as a custom filter; `filter` should be of the form `\"filename.extension ; Description\"`. For example, `\"*.png ; PNG Images\"`."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Clear all the added filters in the dialog."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clear currently selected items in the dialog."] # [doc = ""] # [inline] pub fn deselect_items (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . deselect_items ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Access (ret) } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn filters (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_filters ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the LineEdit for the selected file."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Mode (ret) } } # [doc = "Returns the vertical box container of the dialog, custom controls can be added to it."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Invalidate and update the current dialog content list."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn is_mode_overriding_title (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_mode_overriding_title ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn set_filters (& self , filters : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_filters ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , filters) ; } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn set_mode_overrides_title (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode_overrides_title ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileDialog { } unsafe impl GodotObject for FileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileDialog" } } impl QueueFree for FileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for FileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileDialog { } impl Instanciable for FileDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FileDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub deselect_items : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_filters : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_mode_overriding_title : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_filters : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_mode_overrides_title : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl FileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileDialogMethodTable = FileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , deselect_items : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_filters : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_mode_overriding_title : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_filters : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_mode_overrides_title : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . deselect_items = (gd_api . godot_method_bind_get_method) (class_name , "deselect_items\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_filters = (gd_api . godot_method_bind_get_method) (class_name , "get_filters\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_mode_overriding_title = (gd_api . godot_method_bind_get_method) (class_name , "is_mode_overriding_title\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_filters = (gd_api . godot_method_bind_get_method) (class_name , "set_filters\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_mode_overrides_title = (gd_api . godot_method_bind_get_method) (class_name , "set_mode_overrides_title\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:202:10063
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGTorus>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:208:28760
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Tree>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:214:4680
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:220:4445
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:226:3927
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:232:3619
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:238:17994
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class KinematicBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematicbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`KinematicBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<KinematicBody2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nKinematicBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicBody2D { this : RawObject < Self > , } impl KinematicBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn safe_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_safe_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [KinematicCollision2D], which contains information about a collision that occurred during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).\n**Example usage:**\n```gdscript\nfor i in get_slide_count():\n    var collision = get_slide_collision(i)\n    print(\"Collided with: \", collision.collider.name)\n```"] # [doc = ""] # [inline] pub fn get_slide_collision (& self , slide_idx : i64) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_collision ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , slide_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]."] # [doc = ""] # [inline] pub fn get_slide_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the ceiling. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_ceiling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_ceiling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the floor. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_floor (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_floor ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on a wall. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_wall (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_wall ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn is_sync_to_physics_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_sync_to_physics_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves the body along the vector `rel_vec`. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.\nIf `test_only` is `true`, the body does not move but the would-be collision information is given.\n# Default Arguments\n* `infinite_inertia` - `true`\n* `exclude_raycast_shapes` - `true`\n* `test_only` - `false`"] # [doc = ""] # [inline] pub fn move_and_collide (& self , rel_vec : Vector2 , infinite_inertia : bool , exclude_raycast_shapes : bool , test_only : bool) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_collide ; let ret = crate :: icalls :: icallptr_obj_vec2_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , rel_vec , infinite_inertia , exclude_raycast_shapes , test_only) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide (& self , linear_velocity : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].\nAs long as the `snap` vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting `snap` to `(0, 0)` or by using [method move_and_slide] instead.\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide_with_snap (& self , linear_velocity : Vector2 , snap : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide_with_snap ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , snap , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn set_safe_margin (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_safe_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn set_sync_to_physics (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_sync_to_physics ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector `rel_vec`. Returns `true` if a collision would occur.\n# Default Arguments\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn test_move (& self , from : Transform2D , rel_vec : Vector2 , infinite_inertia : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . test_move ; let ret = crate :: icalls :: icallptr_bool_trans2D_vec2_bool (method_bind , self . this . sys () . as_ptr () , from , rel_vec , infinite_inertia) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicBody2D { } unsafe impl GodotObject for KinematicBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "KinematicBody2D" } } impl QueueFree for KinematicBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for KinematicBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicBody2D { } impl Instanciable for KinematicBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_floor_normal : * mut sys :: godot_method_bind , pub get_floor_velocity : * mut sys :: godot_method_bind , pub get_safe_margin : * mut sys :: godot_method_bind , pub get_slide_collision : * mut sys :: godot_method_bind , pub get_slide_count : * mut sys :: godot_method_bind , pub is_on_ceiling : * mut sys :: godot_method_bind , pub is_on_floor : * mut sys :: godot_method_bind , pub is_on_wall : * mut sys :: godot_method_bind , pub is_sync_to_physics_enabled : * mut sys :: godot_method_bind , pub move_and_collide : * mut sys :: godot_method_bind , pub move_and_slide : * mut sys :: godot_method_bind , pub move_and_slide_with_snap : * mut sys :: godot_method_bind , pub set_safe_margin : * mut sys :: godot_method_bind , pub set_sync_to_physics : * mut sys :: godot_method_bind , pub test_move : * mut sys :: godot_method_bind } impl KinematicBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicBody2DMethodTable = KinematicBody2DMethodTable { class_constructor : None , get_floor_normal : 0 as * mut sys :: godot_method_bind , get_floor_velocity : 0 as * mut sys :: godot_method_bind , get_safe_margin : 0 as * mut sys :: godot_method_bind , get_slide_collision : 0 as * mut sys :: godot_method_bind , get_slide_count : 0 as * mut sys :: godot_method_bind , is_on_ceiling : 0 as * mut sys :: godot_method_bind , is_on_floor : 0 as * mut sys :: godot_method_bind , is_on_wall : 0 as * mut sys :: godot_method_bind , is_sync_to_physics_enabled : 0 as * mut sys :: godot_method_bind , move_and_collide : 0 as * mut sys :: godot_method_bind , move_and_slide : 0 as * mut sys :: godot_method_bind , move_and_slide_with_snap : 0 as * mut sys :: godot_method_bind , set_safe_margin : 0 as * mut sys :: godot_method_bind , set_sync_to_physics : 0 as * mut sys :: godot_method_bind , test_move : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_floor_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_normal\0" . as_ptr () as * const c_char) ; table . get_floor_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_velocity\0" . as_ptr () as * const c_char) ; table . get_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_safe_margin\0" . as_ptr () as * const c_char) ; table . get_slide_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_collision\0" . as_ptr () as * const c_char) ; table . get_slide_count = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_count\0" . as_ptr () as * const c_char) ; table . is_on_ceiling = (gd_api . godot_method_bind_get_method) (class_name , "is_on_ceiling\0" . as_ptr () as * const c_char) ; table . is_on_floor = (gd_api . godot_method_bind_get_method) (class_name , "is_on_floor\0" . as_ptr () as * const c_char) ; table . is_on_wall = (gd_api . godot_method_bind_get_method) (class_name , "is_on_wall\0" . as_ptr () as * const c_char) ; table . is_sync_to_physics_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_sync_to_physics_enabled\0" . as_ptr () as * const c_char) ; table . move_and_collide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_collide\0" . as_ptr () as * const c_char) ; table . move_and_slide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide\0" . as_ptr () as * const c_char) ; table . move_and_slide_with_snap = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide_with_snap\0" . as_ptr () as * const c_char) ; table . set_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_safe_margin\0" . as_ptr () as * const c_char) ; table . set_sync_to_physics = (gd_api . godot_method_bind_get_method) (class_name , "set_sync_to_physics\0" . as_ptr () as * const c_char) ; table . test_move = (gd_api . godot_method_bind_get_method) (class_name , "test_move\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:244:7789
[INFO] [stdout]     |
[INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class Bone2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bone2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Bone2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Bone2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBone2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Bone2D { this : RawObject < Self > , } impl Bone2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Bone2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Stores the node's current transforms in [member rest]."] # [doc = ""] # [inline] pub fn apply_rest (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . apply_rest ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn default_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_default_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's index as part of the entire skeleton. See [Skeleton2D]."] # [doc = ""] # [inline] pub fn get_index_in_skeleton (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_index_in_skeleton ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the node's [member rest] `Transform2D` if it doesn't have a parent, or its rest pose relative to its parent."] # [doc = ""] # [inline] pub fn get_skeleton_rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_skeleton_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn set_default_length (& self , default_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_default_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , default_length) ; } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn set_rest (& self , rest : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_rest ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , rest) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Bone2D { } unsafe impl GodotObject for Bone2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Bone2D" } } impl QueueFree for Bone2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Bone2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Bone2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Bone2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Bone2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Bone2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Bone2D { } impl Instanciable for Bone2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Bone2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Bone2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_rest : * mut sys :: godot_method_bind , pub get_default_length : * mut sys :: godot_method_bind , pub get_index_in_skeleton : * mut sys :: godot_method_bind , pub get_rest : * mut sys :: godot_method_bind , pub get_skeleton_rest : * mut sys :: godot_method_bind , pub set_default_length : * mut sys :: godot_method_bind , pub set_rest : * mut sys :: godot_method_bind } impl Bone2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Bone2DMethodTable = Bone2DMethodTable { class_constructor : None , apply_rest : 0 as * mut sys :: godot_method_bind , get_default_length : 0 as * mut sys :: godot_method_bind , get_index_in_skeleton : 0 as * mut sys :: godot_method_bind , get_rest : 0 as * mut sys :: godot_method_bind , get_skeleton_rest : 0 as * mut sys :: godot_method_bind , set_default_length : 0 as * mut sys :: godot_method_bind , set_rest : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Bone2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Bone2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_rest = (gd_api . godot_method_bind_get_method) (class_name , "apply_rest\0" . as_ptr () as * const c_char) ; table . get_default_length = (gd_api . godot_method_bind_get_method) (class_name , "get_default_length\0" . as_ptr () as * const c_char) ; table . get_index_in_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_index_in_skeleton\0" . as_ptr () as * const c_char) ; table . get_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_rest\0" . as_ptr () as * const c_char) ; table . get_skeleton_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_rest\0" . as_ptr () as * const c_char) ; table . set_default_length = (gd_api . godot_method_bind_get_method) (class_name , "set_default_length\0" . as_ptr () as * const c_char) ; table . set_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_rest\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:250:27207
[INFO] [stdout]     |
[INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class Area2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Area2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area2D { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Area2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_audio_bus_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area_2d :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area_2d :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , space_override_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , space_override_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area2D { } unsafe impl GodotObject for Area2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area2D" } } impl QueueFree for Area2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for Area2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Area2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Area2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area2D { } impl Instanciable for Area2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Area2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus_name : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus_name : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind } impl Area2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Area2DMethodTable = Area2DMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus_name : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus_name : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Area2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus_name\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_name\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:256:13346
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class XMLParser` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_xmlparser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nXMLParser inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct XMLParser { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const NONE : NodeType = NodeType (0i64) ; pub const ELEMENT : NodeType = NodeType (1i64) ; pub const ELEMENT_END : NodeType = NodeType (2i64) ; pub const TEXT : NodeType = NodeType (3i64) ; pub const COMMENT : NodeType = NodeType (4i64) ; pub const CDATA : NodeType = NodeType (5i64) ; pub const UNKNOWN : NodeType = NodeType (6i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl XMLParser { pub const NODE_CDATA : i64 = 5i64 ; pub const NODE_COMMENT : i64 = 4i64 ; pub const NODE_ELEMENT : i64 = 1i64 ; pub const NODE_ELEMENT_END : i64 = 2i64 ; pub const NODE_NONE : i64 = 0i64 ; pub const NODE_TEXT : i64 = 3i64 ; pub const NODE_UNKNOWN : i64 = 6i64 ; } impl XMLParser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = XMLParserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Gets the amount of attributes in the current element."] # [doc = ""] # [inline] pub fn get_attribute_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_value (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_value ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the current line in the parsed file (currently not implemented)."] # [doc = ""] # [inline] pub fn get_current_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_current_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute."] # [doc = ""] # [inline] pub fn get_named_attribute_value (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found."] # [doc = ""] # [inline] pub fn get_named_attribute_value_safe (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value_safe ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the contents of a text node. This will raise an error in any other type of node."] # [doc = ""] # [inline] pub fn get_node_data (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_data ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]."] # [doc = ""] # [inline] pub fn get_node_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the byte offset of the current node since the beginning of the file or buffer."] # [doc = ""] # [inline] pub fn get_node_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the type of the current node. Compare with [enum NodeType] constants."] # [doc = ""] # [inline] pub fn get_node_type (& self) -> crate :: generated :: xml_parser :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: xml_parser :: NodeType (ret) } } # [doc = "Check whether the current element has a certain attribute."] # [doc = ""] # [inline] pub fn has_attribute (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . has_attribute ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Check whether the current element is empty (this only works for completely empty tags, e.g. `<element \\>`)."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens an XML file for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an XML raw buffer for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Reads the next node of the file. This returns an error code."] # [doc = ""] # [inline] pub fn read (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . read ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , position) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element."] # [doc = ""] # [inline] pub fn skip_section (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . skip_section ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for XMLParser { } unsafe impl GodotObject for XMLParser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "XMLParser" } } impl std :: ops :: Deref for XMLParser { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for XMLParser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for XMLParser { } unsafe impl SubClass < crate :: generated :: object :: Object > for XMLParser { } impl Instanciable for XMLParser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { XMLParser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct XMLParserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attribute_count : * mut sys :: godot_method_bind , pub get_attribute_name : * mut sys :: godot_method_bind , pub get_attribute_value : * mut sys :: godot_method_bind , pub get_current_line : * mut sys :: godot_method_bind , pub get_named_attribute_value : * mut sys :: godot_method_bind , pub get_named_attribute_value_safe : * mut sys :: godot_method_bind , pub get_node_data : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_offset : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub has_attribute : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_buffer : * mut sys :: godot_method_bind , pub read : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub skip_section : * mut sys :: godot_method_bind } impl XMLParserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : XMLParserMethodTable = XMLParserMethodTable { class_constructor : None , get_attribute_count : 0 as * mut sys :: godot_method_bind , get_attribute_name : 0 as * mut sys :: godot_method_bind , get_attribute_value : 0 as * mut sys :: godot_method_bind , get_current_line : 0 as * mut sys :: godot_method_bind , get_named_attribute_value : 0 as * mut sys :: godot_method_bind , get_named_attribute_value_safe : 0 as * mut sys :: godot_method_bind , get_node_data : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_offset : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , has_attribute : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_buffer : 0 as * mut sys :: godot_method_bind , read : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , skip_section : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { XMLParserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "XMLParser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attribute_count = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_count\0" . as_ptr () as * const c_char) ; table . get_attribute_name = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_name\0" . as_ptr () as * const c_char) ; table . get_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_value\0" . as_ptr () as * const c_char) ; table . get_current_line = (gd_api . godot_method_bind_get_method) (class_name , "get_current_line\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value_safe = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value_safe\0" . as_ptr () as * const c_char) ; table . get_node_data = (gd_api . godot_method_bind_get_method) (class_name , "get_node_data\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_node_offset\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . has_attribute = (gd_api . godot_method_bind_get_method) (class_name , "has_attribute\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_buffer = (gd_api . godot_method_bind_get_method) (class_name , "open_buffer\0" . as_ptr () as * const c_char) ; table . read = (gd_api . godot_method_bind_get_method) (class_name , "read\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . skip_section = (gd_api . godot_method_bind_get_method) (class_name , "skip_section\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:268:282238
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core singleton class VisualServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightMode (pub i64) ; impl CanvasLightMode { pub const ADD : CanvasLightMode = CanvasLightMode (0i64) ; pub const SUB : CanvasLightMode = CanvasLightMode (1i64) ; pub const MIX : CanvasLightMode = CanvasLightMode (2i64) ; pub const MASK : CanvasLightMode = CanvasLightMode (3i64) ; } impl From < i64 > for CanvasLightMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightMode > for i64 { # [inline] fn from (v : CanvasLightMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightShadowFilter (pub i64) ; impl CanvasLightShadowFilter { pub const NONE : CanvasLightShadowFilter = CanvasLightShadowFilter (0i64) ; pub const PCF3 : CanvasLightShadowFilter = CanvasLightShadowFilter (1i64) ; pub const PCF5 : CanvasLightShadowFilter = CanvasLightShadowFilter (2i64) ; pub const PCF7 : CanvasLightShadowFilter = CanvasLightShadowFilter (3i64) ; pub const PCF9 : CanvasLightShadowFilter = CanvasLightShadowFilter (4i64) ; pub const PCF13 : CanvasLightShadowFilter = CanvasLightShadowFilter (5i64) ; } impl From < i64 > for CanvasLightShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightShadowFilter > for i64 { # [inline] fn from (v : CanvasLightShadowFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasOccluderPolygonCullMode (pub i64) ; impl CanvasOccluderPolygonCullMode { pub const DISABLED : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (0i64) ; pub const CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (1i64) ; pub const COUNTER_CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (2i64) ; } impl From < i64 > for CanvasOccluderPolygonCullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasOccluderPolygonCullMode > for i64 { # [inline] fn from (v : CanvasOccluderPolygonCullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CubeMapSide (pub i64) ; impl CubeMapSide { pub const LEFT : CubeMapSide = CubeMapSide (0i64) ; pub const RIGHT : CubeMapSide = CubeMapSide (1i64) ; pub const BOTTOM : CubeMapSide = CubeMapSide (2i64) ; pub const TOP : CubeMapSide = CubeMapSide (3i64) ; pub const FRONT : CubeMapSide = CubeMapSide (4i64) ; pub const BACK : CubeMapSide = CubeMapSide (5i64) ; } impl From < i64 > for CubeMapSide { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CubeMapSide > for i64 { # [inline] fn from (v : CubeMapSide) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentBg (pub i64) ; impl EnvironmentBg { pub const CLEAR_COLOR : EnvironmentBg = EnvironmentBg (0i64) ; pub const COLOR : EnvironmentBg = EnvironmentBg (1i64) ; pub const SKY : EnvironmentBg = EnvironmentBg (2i64) ; pub const COLOR_SKY : EnvironmentBg = EnvironmentBg (3i64) ; pub const CANVAS : EnvironmentBg = EnvironmentBg (4i64) ; pub const KEEP : EnvironmentBg = EnvironmentBg (5i64) ; pub const MAX : EnvironmentBg = EnvironmentBg (7i64) ; } impl From < i64 > for EnvironmentBg { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentBg > for i64 { # [inline] fn from (v : EnvironmentBg) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentDofBlurQuality (pub i64) ; impl EnvironmentDofBlurQuality { pub const LOW : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (0i64) ; pub const MEDIUM : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (1i64) ; pub const HIGH : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (2i64) ; } impl From < i64 > for EnvironmentDofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentDofBlurQuality > for i64 { # [inline] fn from (v : EnvironmentDofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentGlowBlendMode (pub i64) ; impl EnvironmentGlowBlendMode { pub const ADDITIVE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (0i64) ; pub const SCREEN : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (1i64) ; pub const SOFTLIGHT : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (2i64) ; pub const REPLACE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (3i64) ; } impl From < i64 > for EnvironmentGlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentGlowBlendMode > for i64 { # [inline] fn from (v : EnvironmentGlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoBlur (pub i64) ; impl EnvironmentSsaoBlur { pub const DISABLED : EnvironmentSsaoBlur = EnvironmentSsaoBlur (0i64) ; pub const _1X1 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (1i64) ; pub const _2X2 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (2i64) ; pub const _3X3 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (3i64) ; } impl From < i64 > for EnvironmentSsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoBlur > for i64 { # [inline] fn from (v : EnvironmentSsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoQuality (pub i64) ; impl EnvironmentSsaoQuality { pub const LOW : EnvironmentSsaoQuality = EnvironmentSsaoQuality (0i64) ; pub const MEDIUM : EnvironmentSsaoQuality = EnvironmentSsaoQuality (1i64) ; pub const HIGH : EnvironmentSsaoQuality = EnvironmentSsaoQuality (2i64) ; } impl From < i64 > for EnvironmentSsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoQuality > for i64 { # [inline] fn from (v : EnvironmentSsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentToneMapper (pub i64) ; impl EnvironmentToneMapper { pub const LINEAR : EnvironmentToneMapper = EnvironmentToneMapper (0i64) ; pub const REINHARD : EnvironmentToneMapper = EnvironmentToneMapper (1i64) ; pub const FILMIC : EnvironmentToneMapper = EnvironmentToneMapper (2i64) ; pub const ACES : EnvironmentToneMapper = EnvironmentToneMapper (3i64) ; } impl From < i64 > for EnvironmentToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentToneMapper > for i64 { # [inline] fn from (v : EnvironmentToneMapper) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Features (pub i64) ; impl Features { pub const SHADERS : Features = Features (0i64) ; pub const MULTITHREADED : Features = Features (1i64) ; } impl From < i64 > for Features { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Features > for i64 { # [inline] fn from (v : Features) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceFlags (pub i64) ; impl InstanceFlags { pub const USE_BAKED_LIGHT : InstanceFlags = InstanceFlags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : InstanceFlags = InstanceFlags (1i64) ; pub const MAX : InstanceFlags = InstanceFlags (2i64) ; } impl From < i64 > for InstanceFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceFlags > for i64 { # [inline] fn from (v : InstanceFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceType (pub i64) ; impl InstanceType { pub const NONE : InstanceType = InstanceType (0i64) ; pub const MESH : InstanceType = InstanceType (1i64) ; pub const MULTIMESH : InstanceType = InstanceType (2i64) ; pub const IMMEDIATE : InstanceType = InstanceType (3i64) ; pub const PARTICLES : InstanceType = InstanceType (4i64) ; pub const LIGHT : InstanceType = InstanceType (5i64) ; pub const REFLECTION_PROBE : InstanceType = InstanceType (6i64) ; pub const GI_PROBE : InstanceType = InstanceType (7i64) ; pub const LIGHTMAP_CAPTURE : InstanceType = InstanceType (8i64) ; pub const MAX : InstanceType = InstanceType (9i64) ; pub const GEOMETRY_MASK : InstanceType = InstanceType (30i64) ; } impl From < i64 > for InstanceType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceType > for i64 { # [inline] fn from (v : InstanceType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightBakeMode (pub i64) ; impl LightBakeMode { pub const DISABLED : LightBakeMode = LightBakeMode (0i64) ; pub const INDIRECT : LightBakeMode = LightBakeMode (1i64) ; pub const ALL : LightBakeMode = LightBakeMode (2i64) ; } impl From < i64 > for LightBakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightBakeMode > for i64 { # [inline] fn from (v : LightBakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowDepthRangeMode (pub i64) ; impl LightDirectionalShadowDepthRangeMode { pub const STABLE : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (0i64) ; pub const OPTIMIZED : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (1i64) ; } impl From < i64 > for LightDirectionalShadowDepthRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowDepthRangeMode > for i64 { # [inline] fn from (v : LightDirectionalShadowDepthRangeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowMode (pub i64) ; impl LightDirectionalShadowMode { pub const ORTHOGONAL : LightDirectionalShadowMode = LightDirectionalShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (2i64) ; } impl From < i64 > for LightDirectionalShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowMode > for i64 { # [inline] fn from (v : LightDirectionalShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowDetail (pub i64) ; impl LightOmniShadowDetail { pub const VERTICAL : LightOmniShadowDetail = LightOmniShadowDetail (0i64) ; pub const HORIZONTAL : LightOmniShadowDetail = LightOmniShadowDetail (1i64) ; } impl From < i64 > for LightOmniShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowDetail > for i64 { # [inline] fn from (v : LightOmniShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowMode (pub i64) ; impl LightOmniShadowMode { pub const DUAL_PARABOLOID : LightOmniShadowMode = LightOmniShadowMode (0i64) ; pub const CUBE : LightOmniShadowMode = LightOmniShadowMode (1i64) ; } impl From < i64 > for LightOmniShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowMode > for i64 { # [inline] fn from (v : LightOmniShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightParam (pub i64) ; impl LightParam { pub const ENERGY : LightParam = LightParam (0i64) ; pub const SPECULAR : LightParam = LightParam (2i64) ; pub const RANGE : LightParam = LightParam (3i64) ; pub const ATTENUATION : LightParam = LightParam (4i64) ; pub const SPOT_ANGLE : LightParam = LightParam (5i64) ; pub const SPOT_ATTENUATION : LightParam = LightParam (6i64) ; pub const CONTACT_SHADOW_SIZE : LightParam = LightParam (7i64) ; pub const SHADOW_MAX_DISTANCE : LightParam = LightParam (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : LightParam = LightParam (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : LightParam = LightParam (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : LightParam = LightParam (11i64) ; pub const SHADOW_NORMAL_BIAS : LightParam = LightParam (12i64) ; pub const SHADOW_BIAS : LightParam = LightParam (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : LightParam = LightParam (14i64) ; pub const MAX : LightParam = LightParam (15i64) ; } impl From < i64 > for LightParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightParam > for i64 { # [inline] fn from (v : LightParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightType (pub i64) ; impl LightType { pub const DIRECTIONAL : LightType = LightType (0i64) ; pub const OMNI : LightType = LightType (1i64) ; pub const SPOT : LightType = LightType (2i64) ; } impl From < i64 > for LightType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightType > for i64 { # [inline] fn from (v : LightType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshColorFormat (pub i64) ; impl MultimeshColorFormat { pub const NONE : MultimeshColorFormat = MultimeshColorFormat (0i64) ; pub const _8BIT : MultimeshColorFormat = MultimeshColorFormat (1i64) ; pub const FLOAT : MultimeshColorFormat = MultimeshColorFormat (2i64) ; } impl From < i64 > for MultimeshColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshColorFormat > for i64 { # [inline] fn from (v : MultimeshColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshCustomDataFormat (pub i64) ; impl MultimeshCustomDataFormat { pub const NONE : MultimeshCustomDataFormat = MultimeshCustomDataFormat (0i64) ; pub const _8BIT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (1i64) ; pub const FLOAT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (2i64) ; } impl From < i64 > for MultimeshCustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshCustomDataFormat > for i64 { # [inline] fn from (v : MultimeshCustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshTransformFormat (pub i64) ; impl MultimeshTransformFormat { pub const _2D : MultimeshTransformFormat = MultimeshTransformFormat (0i64) ; pub const _3D : MultimeshTransformFormat = MultimeshTransformFormat (1i64) ; } impl From < i64 > for MultimeshTransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshTransformFormat > for i64 { # [inline] fn from (v : MultimeshTransformFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NinePatchAxisMode (pub i64) ; impl NinePatchAxisMode { pub const STRETCH : NinePatchAxisMode = NinePatchAxisMode (0i64) ; pub const TILE : NinePatchAxisMode = NinePatchAxisMode (1i64) ; pub const TILE_FIT : NinePatchAxisMode = NinePatchAxisMode (2i64) ; } impl From < i64 > for NinePatchAxisMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NinePatchAxisMode > for i64 { # [inline] fn from (v : NinePatchAxisMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ParticlesDrawOrder (pub i64) ; impl ParticlesDrawOrder { pub const INDEX : ParticlesDrawOrder = ParticlesDrawOrder (0i64) ; pub const LIFETIME : ParticlesDrawOrder = ParticlesDrawOrder (1i64) ; pub const VIEW_DEPTH : ParticlesDrawOrder = ParticlesDrawOrder (2i64) ; } impl From < i64 > for ParticlesDrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ParticlesDrawOrder > for i64 { # [inline] fn from (v : ParticlesDrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; pub const MAX : PrimitiveType = PrimitiveType (7i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ReflectionProbeUpdateMode (pub i64) ; impl ReflectionProbeUpdateMode { pub const ONCE : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (0i64) ; pub const ALWAYS : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (1i64) ; } impl From < i64 > for ReflectionProbeUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ReflectionProbeUpdateMode > for i64 { # [inline] fn from (v : ReflectionProbeUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const USAGE_VIDEO_MEM_TOTAL : RenderInfo = RenderInfo (8i64) ; pub const VIDEO_MEM_USED : RenderInfo = RenderInfo (9i64) ; pub const TEXTURE_MEM_USED : RenderInfo = RenderInfo (10i64) ; pub const VERTEX_MEM_USED : RenderInfo = RenderInfo (11i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScenarioDebugMode (pub i64) ; impl ScenarioDebugMode { pub const DISABLED : ScenarioDebugMode = ScenarioDebugMode (0i64) ; pub const WIREFRAME : ScenarioDebugMode = ScenarioDebugMode (1i64) ; pub const OVERDRAW : ScenarioDebugMode = ScenarioDebugMode (2i64) ; pub const SHADELESS : ScenarioDebugMode = ScenarioDebugMode (3i64) ; } impl From < i64 > for ScenarioDebugMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScenarioDebugMode > for i64 { # [inline] fn from (v : ScenarioDebugMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShaderMode (pub i64) ; impl ShaderMode { pub const SPATIAL : ShaderMode = ShaderMode (0i64) ; pub const CANVAS_ITEM : ShaderMode = ShaderMode (1i64) ; pub const PARTICLES : ShaderMode = ShaderMode (2i64) ; pub const MAX : ShaderMode = ShaderMode (3i64) ; } impl From < i64 > for ShaderMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShaderMode > for i64 { # [inline] fn from (v : ShaderMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureFlags (pub i64) ; impl TextureFlags { pub const FLAG_MIPMAPS : TextureFlags = TextureFlags (1i64) ; pub const FLAG_REPEAT : TextureFlags = TextureFlags (2i64) ; pub const FLAG_FILTER : TextureFlags = TextureFlags (4i64) ; pub const FLAGS_DEFAULT : TextureFlags = TextureFlags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : TextureFlags = TextureFlags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : TextureFlags = TextureFlags (16i64) ; pub const FLAG_MIRRORED_REPEAT : TextureFlags = TextureFlags (32i64) ; pub const FLAG_USED_FOR_STREAMING : TextureFlags = TextureFlags (2048i64) ; } impl From < i64 > for TextureFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureFlags > for i64 { # [inline] fn from (v : TextureFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const _2D : TextureType = TextureType (0i64) ; pub const CUBEMAP : TextureType = TextureType (2i64) ; pub const _2D_ARRAY : TextureType = TextureType (3i64) ; pub const _3D : TextureType = TextureType (4i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportClearMode (pub i64) ; impl ViewportClearMode { pub const ALWAYS : ViewportClearMode = ViewportClearMode (0i64) ; pub const NEVER : ViewportClearMode = ViewportClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ViewportClearMode = ViewportClearMode (2i64) ; } impl From < i64 > for ViewportClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportClearMode > for i64 { # [inline] fn from (v : ViewportClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportDebugDraw (pub i64) ; impl ViewportDebugDraw { pub const DISABLED : ViewportDebugDraw = ViewportDebugDraw (0i64) ; pub const UNSHADED : ViewportDebugDraw = ViewportDebugDraw (1i64) ; pub const OVERDRAW : ViewportDebugDraw = ViewportDebugDraw (2i64) ; pub const WIREFRAME : ViewportDebugDraw = ViewportDebugDraw (3i64) ; } impl From < i64 > for ViewportDebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportDebugDraw > for i64 { # [inline] fn from (v : ViewportDebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportMsaa (pub i64) ; impl ViewportMsaa { pub const DISABLED : ViewportMsaa = ViewportMsaa (0i64) ; pub const _2X : ViewportMsaa = ViewportMsaa (1i64) ; pub const _4X : ViewportMsaa = ViewportMsaa (2i64) ; pub const _8X : ViewportMsaa = ViewportMsaa (3i64) ; pub const _16X : ViewportMsaa = ViewportMsaa (4i64) ; pub const EXT_2X : ViewportMsaa = ViewportMsaa (5i64) ; pub const EXT_4X : ViewportMsaa = ViewportMsaa (6i64) ; } impl From < i64 > for ViewportMsaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportMsaa > for i64 { # [inline] fn from (v : ViewportMsaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportRenderInfo (pub i64) ; impl ViewportRenderInfo { pub const OBJECTS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (0i64) ; pub const VERTICES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (7i64) ; pub const MAX : ViewportRenderInfo = ViewportRenderInfo (8i64) ; } impl From < i64 > for ViewportRenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportRenderInfo > for i64 { # [inline] fn from (v : ViewportRenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUpdateMode (pub i64) ; impl ViewportUpdateMode { pub const DISABLED : ViewportUpdateMode = ViewportUpdateMode (0i64) ; pub const ONCE : ViewportUpdateMode = ViewportUpdateMode (1i64) ; pub const WHEN_VISIBLE : ViewportUpdateMode = ViewportUpdateMode (2i64) ; pub const ALWAYS : ViewportUpdateMode = ViewportUpdateMode (3i64) ; } impl From < i64 > for ViewportUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUpdateMode > for i64 { # [inline] fn from (v : ViewportUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUsage (pub i64) ; impl ViewportUsage { pub const _2D : ViewportUsage = ViewportUsage (0i64) ; pub const _2D_NO_SAMPLING : ViewportUsage = ViewportUsage (1i64) ; pub const _3D : ViewportUsage = ViewportUsage (2i64) ; pub const _3D_NO_EFFECTS : ViewportUsage = ViewportUsage (3i64) ; } impl From < i64 > for ViewportUsage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUsage > for i64 { # [inline] fn from (v : ViewportUsage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualServer { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const CANVAS_ITEM_Z_MAX : i64 = 4096i64 ; pub const CANVAS_ITEM_Z_MIN : i64 = - 4096i64 ; pub const CANVAS_LIGHT_FILTER_NONE : i64 = 0i64 ; pub const CANVAS_LIGHT_FILTER_PCF13 : i64 = 5i64 ; pub const CANVAS_LIGHT_FILTER_PCF3 : i64 = 1i64 ; pub const CANVAS_LIGHT_FILTER_PCF5 : i64 = 2i64 ; pub const CANVAS_LIGHT_FILTER_PCF7 : i64 = 3i64 ; pub const CANVAS_LIGHT_FILTER_PCF9 : i64 = 4i64 ; pub const CANVAS_LIGHT_MODE_ADD : i64 = 0i64 ; pub const CANVAS_LIGHT_MODE_MASK : i64 = 3i64 ; pub const CANVAS_LIGHT_MODE_MIX : i64 = 2i64 ; pub const CANVAS_LIGHT_MODE_SUB : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_DISABLED : i64 = 0i64 ; pub const CUBEMAP_BACK : i64 = 5i64 ; pub const CUBEMAP_BOTTOM : i64 = 2i64 ; pub const CUBEMAP_FRONT : i64 = 4i64 ; pub const CUBEMAP_LEFT : i64 = 0i64 ; pub const CUBEMAP_RIGHT : i64 = 1i64 ; pub const CUBEMAP_TOP : i64 = 3i64 ; pub const ENV_BG_CANVAS : i64 = 4i64 ; pub const ENV_BG_CLEAR_COLOR : i64 = 0i64 ; pub const ENV_BG_COLOR : i64 = 1i64 ; pub const ENV_BG_COLOR_SKY : i64 = 3i64 ; pub const ENV_BG_KEEP : i64 = 5i64 ; pub const ENV_BG_MAX : i64 = 7i64 ; pub const ENV_BG_SKY : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const ENV_DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_SSAO_BLUR_1x1 : i64 = 1i64 ; pub const ENV_SSAO_BLUR_2x2 : i64 = 2i64 ; pub const ENV_SSAO_BLUR_3x3 : i64 = 3i64 ; pub const ENV_SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_SSAO_QUALITY_LOW : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_TONE_MAPPER_ACES : i64 = 3i64 ; pub const ENV_TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const ENV_TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const ENV_TONE_MAPPER_REINHARD : i64 = 1i64 ; pub const FEATURE_MULTITHREADED : i64 = 1i64 ; pub const FEATURE_SHADERS : i64 = 0i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const INFO_TEXTURE_MEM_USED : i64 = 10i64 ; pub const INFO_USAGE_VIDEO_MEM_TOTAL : i64 = 8i64 ; pub const INFO_VERTEX_MEM_USED : i64 = 11i64 ; pub const INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const INFO_VIDEO_MEM_USED : i64 = 9i64 ; pub const INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const INSTANCE_FLAG_MAX : i64 = 2i64 ; pub const INSTANCE_FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const INSTANCE_GEOMETRY_MASK : i64 = 30i64 ; pub const INSTANCE_GI_PROBE : i64 = 7i64 ; pub const INSTANCE_IMMEDIATE : i64 = 3i64 ; pub const INSTANCE_LIGHT : i64 = 5i64 ; pub const INSTANCE_LIGHTMAP_CAPTURE : i64 = 8i64 ; pub const INSTANCE_MAX : i64 = 9i64 ; pub const INSTANCE_MESH : i64 = 1i64 ; pub const INSTANCE_MULTIMESH : i64 = 2i64 ; pub const INSTANCE_NONE : i64 = 0i64 ; pub const INSTANCE_PARTICLES : i64 = 4i64 ; pub const INSTANCE_REFLECTION_PROBE : i64 = 6i64 ; pub const LIGHT_BAKE_ALL : i64 = 2i64 ; pub const LIGHT_BAKE_DISABLED : i64 = 0i64 ; pub const LIGHT_BAKE_INDIRECT : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; pub const LIGHT_OMNI : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_CUBE : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const LIGHT_OMNI_SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; pub const LIGHT_PARAM_ATTENUATION : i64 = 4i64 ; pub const LIGHT_PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const LIGHT_PARAM_ENERGY : i64 = 0i64 ; pub const LIGHT_PARAM_MAX : i64 = 15i64 ; pub const LIGHT_PARAM_RANGE : i64 = 3i64 ; pub const LIGHT_PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const LIGHT_PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const LIGHT_PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const LIGHT_PARAM_SPECULAR : i64 = 2i64 ; pub const LIGHT_PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const LIGHT_PARAM_SPOT_ATTENUATION : i64 = 6i64 ; pub const LIGHT_SPOT : i64 = 2i64 ; pub const MATERIAL_RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const MATERIAL_RENDER_PRIORITY_MIN : i64 = - 128i64 ; pub const MAX_CURSORS : i64 = 8i64 ; pub const MAX_GLOW_LEVELS : i64 = 7i64 ; pub const MULTIMESH_COLOR_8BIT : i64 = 1i64 ; pub const MULTIMESH_COLOR_FLOAT : i64 = 2i64 ; pub const MULTIMESH_COLOR_NONE : i64 = 0i64 ; pub const MULTIMESH_CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const MULTIMESH_CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const MULTIMESH_CUSTOM_DATA_NONE : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_2D : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_3D : i64 = 1i64 ; pub const NINE_PATCH_STRETCH : i64 = 0i64 ; pub const NINE_PATCH_TILE : i64 = 1i64 ; pub const NINE_PATCH_TILE_FIT : i64 = 2i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; pub const PARTICLES_DRAW_ORDER_INDEX : i64 = 0i64 ; pub const PARTICLES_DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const PARTICLES_DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_MAX : i64 = 7i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; pub const REFLECTION_PROBE_UPDATE_ALWAYS : i64 = 1i64 ; pub const REFLECTION_PROBE_UPDATE_ONCE : i64 = 0i64 ; pub const SCENARIO_DEBUG_DISABLED : i64 = 0i64 ; pub const SCENARIO_DEBUG_OVERDRAW : i64 = 2i64 ; pub const SCENARIO_DEBUG_SHADELESS : i64 = 3i64 ; pub const SCENARIO_DEBUG_WIREFRAME : i64 = 1i64 ; pub const SHADER_CANVAS_ITEM : i64 = 1i64 ; pub const SHADER_MAX : i64 = 3i64 ; pub const SHADER_PARTICLES : i64 = 2i64 ; pub const SHADER_SPATIAL : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; pub const TEXTURE_FLAGS_DEFAULT : i64 = 7i64 ; pub const TEXTURE_FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const TEXTURE_FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const TEXTURE_FLAG_FILTER : i64 = 4i64 ; pub const TEXTURE_FLAG_MIPMAPS : i64 = 1i64 ; pub const TEXTURE_FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const TEXTURE_FLAG_REPEAT : i64 = 2i64 ; pub const TEXTURE_FLAG_USED_FOR_STREAMING : i64 = 2048i64 ; pub const TEXTURE_TYPE_2D : i64 = 0i64 ; pub const TEXTURE_TYPE_2D_ARRAY : i64 = 3i64 ; pub const TEXTURE_TYPE_3D : i64 = 4i64 ; pub const TEXTURE_TYPE_CUBEMAP : i64 = 2i64 ; pub const VIEWPORT_CLEAR_ALWAYS : i64 = 0i64 ; pub const VIEWPORT_CLEAR_NEVER : i64 = 1i64 ; pub const VIEWPORT_CLEAR_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const VIEWPORT_DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const VIEWPORT_DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const VIEWPORT_MSAA_16X : i64 = 4i64 ; pub const VIEWPORT_MSAA_2X : i64 = 1i64 ; pub const VIEWPORT_MSAA_4X : i64 = 2i64 ; pub const VIEWPORT_MSAA_8X : i64 = 3i64 ; pub const VIEWPORT_MSAA_DISABLED : i64 = 0i64 ; pub const VIEWPORT_MSAA_EXT_2X : i64 = 5i64 ; pub const VIEWPORT_MSAA_EXT_4X : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const VIEWPORT_RENDER_INFO_MAX : i64 = 8i64 ; pub const VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const VIEWPORT_UPDATE_ALWAYS : i64 = 3i64 ; pub const VIEWPORT_UPDATE_DISABLED : i64 = 0i64 ; pub const VIEWPORT_UPDATE_ONCE : i64 = 1i64 ; pub const VIEWPORT_UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const VIEWPORT_USAGE_2D : i64 = 0i64 ; pub const VIEWPORT_USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const VIEWPORT_USAGE_3D : i64 = 2i64 ; pub const VIEWPORT_USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl VisualServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Sets images to be rendered in the window margin."] # [doc = ""] # [inline] pub fn black_bars_set_images (& self , left : Rid , top : Rid , right : Rid , bottom : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_images ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered."] # [doc = ""] # [inline] pub fn black_bars_set_margins (& self , left : i64 , top : i64 , right : i64 , bottom : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_margins ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Creates a camera and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `camera_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn camera_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask]."] # [doc = ""] # [inline] pub fn camera_set_cull_mask (& self , camera : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , camera , layers) ; } } # [doc = "Sets the environment used by this camera. Equivalent to [member Camera.environment]."] # [doc = ""] # [inline] pub fn camera_set_environment (& self , camera : Rid , env : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , camera , env) ; } } # [doc = "Sets camera to use frustum projection. This mode allows adjusting the `offset` argument to create \"tilted frustum\" effects."] # [doc = ""] # [inline] pub fn camera_set_frustum (& self , camera : Rid , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_frustum ; let ret = crate :: icalls :: icallptr_void_rid_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , offset , z_near , z_far) ; } } # [doc = "Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are."] # [doc = ""] # [inline] pub fn camera_set_orthogonal (& self , camera : Rid , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_orthogonal ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , z_near , z_far) ; } } # [doc = "Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away."] # [doc = ""] # [inline] pub fn camera_set_perspective (& self , camera : Rid , fovy_degrees : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_perspective ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , fovy_degrees , z_near , z_far) ; } } # [doc = "Sets [Transform] of camera."] # [doc = ""] # [inline] pub fn camera_set_transform (& self , camera : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , camera , transform) ; } } # [doc = "If `true`, preserves the horizontal aspect ratio which is equivalent to [constant Camera.KEEP_WIDTH]. If `false`, preserves the vertical aspect ratio which is equivalent to [constant Camera.KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn camera_set_use_vertical_aspect (& self , camera : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_use_vertical_aspect ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , camera , enable) ; } } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Adds a circle command to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_circle (& self , item : Rid , pos : Vector2 , radius : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_circle ; let ret = crate :: icalls :: icallptr_void_rid_vec2_f64_color (method_bind , self . this . sys () . as_ptr () , item , pos , radius , color) ; } } # [doc = "If ignore is `true`, the VisualServer does not perform clipping."] # [doc = ""] # [inline] pub fn canvas_item_add_clip_ignore (& self , item : Rid , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_clip_ignore ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , ignore) ; } } # [doc = "Adds a line command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_line (& self , item : Rid , from : Vector2 , to : Vector2 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_line ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2_color_f64_bool (method_bind , self . this . sys () . as_ptr () , item , from , to , color , width , antialiased) ; } } # [doc = "Adds a mesh command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_mesh (& self , item : Rid , mesh : Rid , transform : Transform2D , modulate : Color , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_color_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , transform , modulate , texture , normal_map) ; } } # [doc = "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment."] # [doc = ""] # [inline] pub fn canvas_item_add_multimesh (& self , item : Rid , mesh : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_multimesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , texture , normal_map) ; } } # [doc = "Adds a nine patch image to the [CanvasItem]'s draw commands.\nSee [NinePatchRect] for more explanation.\n# Default Arguments\n* `x_axis_mode` - `0`\n* `y_axis_mode` - `0`\n* `draw_center` - `true`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_nine_patch (& self , item : Rid , rect : Rect2 , source : Rect2 , texture : Rid , topleft : Vector2 , bottomright : Vector2 , x_axis_mode : i64 , y_axis_mode : i64 , draw_center : bool , modulate : Color , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_nine_patch ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_rid_vec2_vec2_i64_i64_bool_color_rid (method_bind , self . this . sys () . as_ptr () , item , rect , source , texture , topleft , bottomright , x_axis_mode , y_axis_mode , draw_center , modulate , normal_map) ; } } # [doc = "Adds a particle system to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_particles (& self , item : Rid , particles : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_particles ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , particles , texture , normal_map) ; } } # [doc = "Adds a polygon to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polygon (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , normal_map : Rid , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polygon ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_rid_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , normal_map , antialiased) ; } } # [doc = "Adds a polyline, which is a line from multiple points with a width, to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polyline (& self , item : Rid , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polyline ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , width , antialiased) ; } } # [doc = "Adds a primitive to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`"] # [doc = ""] # [inline] pub fn canvas_item_add_primitive (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , width : f64 , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_primitive ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_f64_rid (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , width , normal_map) ; } } # [doc = "Adds a rectangle to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_rect (& self , item : Rid , rect : Rect2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_color (method_bind , self . this . sys () . as_ptr () , item , rect , color) ; } } # [doc = "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\nThis sets the extra_matrix uniform when executed. This affects the later commands of the canvas item."] # [doc = ""] # [inline] pub fn canvas_item_add_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Adds a textured rect to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `tile` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect (& self , item : Rid , rect : Rect2 , texture : Rid , tile : bool , modulate : Color , transpose : bool , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_bool_color_bool_rid (method_bind , self . this . sys () . as_ptr () , item , rect , texture , tile , modulate , transpose , normal_map) ; } } # [doc = "Adds a texture rect with region setting to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect_region (& self , item : Rid , rect : Rect2 , texture : Rid , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : Rid , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_rect2_color_bool_rid_bool (method_bind , self . this . sys () . as_ptr () , item , rect , texture , src_rect , modulate , transpose , normal_map , clip_uv) ; } } # [doc = "Adds a triangle array to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `bones` - `PoolIntArray(  )`\n* `weights` - `PoolRealArray(  )`\n* `count` - `-1`\n* `antialiased` - `false`\n* `antialiasing_use_indices` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_triangle_array (& self , item : Rid , indices : Int32Array , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , bones : Int32Array , weights : Float32Array , texture : Rid , count : i64 , normal_map : Rid , antialiased : bool , antialiasing_use_indices : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_triangle_array ; let ret = crate :: icalls :: icallptr_void_rid_i32arr_vec2arr_colorarr_vec2arr_i32arr_f32arr_rid_i64_rid_bool_bool (method_bind , self . this . sys () . as_ptr () , item , indices , points , colors , uvs , bones , weights , texture , count , normal_map , antialiased , antialiasing_use_indices) ; } } # [doc = "Clears the [CanvasItem] and removes all commands in it."] # [doc = ""] # [inline] pub fn canvas_item_clear (& self , item : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , item) ; } } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_item_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets clipping for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_clip (& self , item : Rid , clip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_clip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , clip) ; } } # [doc = "Sets the [CanvasItem] to copy a rect to the backbuffer."] # [doc = ""] # [inline] pub fn canvas_item_set_copy_to_backbuffer (& self , item : Rid , enabled : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_copy_to_backbuffer ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , enabled , rect) ; } } # [doc = "Defines a custom drawing rectangle for the [CanvasItem].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn canvas_item_set_custom_rect (& self , item : Rid , use_custom_rect : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_custom_rect ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , use_custom_rect , rect) ; } } # [doc = "Enables the use of distance fields for GUI elements that are rendering distance field based fonts."] # [doc = ""] # [inline] pub fn canvas_item_set_distance_field_mode (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_distance_field_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets [CanvasItem] to be drawn behind its parent."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_behind_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_behind_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the index for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_index (& self , item : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , index) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_item_set_light_mask (& self , item : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , mask) ; } } # [doc = "Sets a new material to the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_material (& self , item : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , material) ; } } # [doc = "Sets the color that modulates the [CanvasItem] and its children."] # [doc = ""] # [inline] pub fn canvas_item_set_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets the parent for the [CanvasItem]. The parent can be another canvas item, or it can be the root canvas that is attached to the viewport."] # [doc = ""] # [inline] pub fn canvas_item_set_parent (& self , item : Rid , parent : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_parent ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , parent) ; } } # [doc = "Sets the color that modulates the [CanvasItem] without children."] # [doc = ""] # [inline] pub fn canvas_item_set_self_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_self_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets if [CanvasItem]'s children should be sorted by y-position."] # [doc = ""] # [inline] pub fn canvas_item_set_sort_children_by_y (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_sort_children_by_y ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_item_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Sets if the [CanvasItem] uses its parent's material."] # [doc = ""] # [inline] pub fn canvas_item_set_use_parent_material (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_use_parent_material ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets if the canvas item (including its children) is visible."] # [doc = ""] # [inline] pub fn canvas_item_set_visible (& self , item : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , visible) ; } } # [doc = "If this is enabled, the Z index of the parent will be added to the children's Z index."] # [doc = ""] # [inline] pub fn canvas_item_set_z_as_relative_to_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_as_relative_to_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first)."] # [doc = ""] # [inline] pub fn canvas_item_set_z_index (& self , item : Rid , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , z_index) ; } } # [doc = "Attaches the canvas light to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_attach_to_canvas (& self , light : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , canvas) ; } } # [doc = "Creates a canvas light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Attaches a light occluder to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_occluder_attach_to_canvas (& self , occluder : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , canvas) ; } } # [doc = "Creates a light occluder and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_ocluder_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_occluder_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Enables or disables light occluder."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_enabled (& self , occluder : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , occluder , enabled) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_light_mask (& self , occluder : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder , mask) ; } } # [doc = "Sets a light occluder's polygon."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_polygon (& self , occluder : Rid , polygon : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_polygon ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , polygon) ; } } # [doc = "Sets a light occluder's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_transform (& self , occluder : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , occluder , transform) ; } } # [doc = "Sets the color for a light."] # [doc = ""] # [inline] pub fn canvas_light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables a canvas light."] # [doc = ""] # [inline] pub fn canvas_light_set_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets a canvas light's energy."] # [doc = ""] # [inline] pub fn canvas_light_set_energy (& self , light : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , energy) ; } } # [doc = "Sets a canvas light's height."] # [doc = ""] # [inline] pub fn canvas_light_set_height (& self , light : Rid , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_height ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , height) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The binary mask used to determine which layers this canvas light's shadows affects. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_shadow_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The layer range that gets rendered with this light."] # [doc = ""] # [inline] pub fn canvas_light_set_layer_range (& self , light : Rid , min_layer : i64 , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_layer_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_layer , max_layer) ; } } # [doc = "The mode of the light, see [enum CanvasLightMode] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets the texture's scale factor of the light. Equivalent to [member Light2D.texture_scale]."] # [doc = ""] # [inline] pub fn canvas_light_set_scale (& self , light : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , scale) ; } } # [doc = "Sets the width of the shadow buffer, size gets scaled to the next power of two for this."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_buffer_size (& self , light : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , size) ; } } # [doc = "Sets the color of the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_filter (& self , light : Rid , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , filter) ; } } # [doc = "Sets the length of the shadow's gradient."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_gradient_length (& self , light : Rid , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , length) ; } } # [doc = "Smoothens the shadow. The lower, the smoother."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_smooth (& self , light : Rid , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , smooth) ; } } # [doc = "Sets texture to be used by light. Equivalent to [member Light2D.texture]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "Sets the offset of the light's texture. Equivalent to [member Light2D.offset]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture_offset (& self , light : Rid , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , light , offset) ; } } # [doc = "Sets the canvas light's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_set_transform (& self , light : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , light , transform) ; } } # [doc = "Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max]."] # [doc = ""] # [inline] pub fn canvas_light_set_z_range (& self , light : Rid , min_z : i64 , max_z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_z_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_z , max_z) ; } } # [doc = "Creates a new light occluder polygon and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_occluder_polygon_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets an occluder polygons cull mode. See [enum CanvasOccluderPolygonCullMode] constants."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_cull_mode (& self , occluder_polygon : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_cull_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder_polygon , mode) ; } } # [doc = "Sets the shape of the occluder polygon."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape (& self , occluder_polygon : Rid , shape : Vector2Array , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_bool (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape , closed) ; } } # [doc = "Sets the shape of the occluder polygon as lines."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape_as_lines (& self , occluder_polygon : Rid , shape : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape_as_lines ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape) ; } } # [doc = "A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2]."] # [doc = ""] # [inline] pub fn canvas_set_item_mirroring (& self , canvas : Rid , item : Rid , mirroring : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_item_mirroring ; let ret = crate :: icalls :: icallptr_void_rid_rid_vec2 (method_bind , self . this . sys () . as_ptr () , canvas , item , mirroring) ; } } # [doc = "Modulates all colors in the given canvas."] # [doc = ""] # [inline] pub fn canvas_set_modulate (& self , canvas : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , canvas , color) ; } } # [doc = "Creates a directional light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn directional_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . directional_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Creates an environment and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `environment_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn environment_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the values to be used with the \"Adjustment\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_adjustment (& self , env : Rid , enable : bool , brightness : f64 , contrast : f64 , saturation : f64 , ramp : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_adjustment ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_rid (method_bind , self . this . sys () . as_ptr () , env , enable , brightness , contrast , saturation , ramp) ; } } # [doc = "Sets the ambient light parameters. See [Environment] for more details.\n# Default Arguments\n* `energy` - `1.0`\n* `sky_contibution` - `0.0`"] # [doc = ""] # [inline] pub fn environment_set_ambient_light (& self , env : Rid , color : Color , energy : f64 , sky_contibution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ambient_light ; let ret = crate :: icalls :: icallptr_void_rid_color_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , color , energy , sky_contibution) ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inline] pub fn environment_set_background (& self , env : Rid , bg : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_background ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , bg) ; } } # [doc = "Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes)."] # [doc = ""] # [inline] pub fn environment_set_bg_color (& self , env : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , env , color) ; } } # [doc = "Sets the intensity of the background color."] # [doc = ""] # [inline] pub fn environment_set_bg_energy (& self , env : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , energy) ; } } # [doc = "Sets the maximum layer to use if using Canvas background mode."] # [doc = ""] # [inline] pub fn environment_set_canvas_max_layer (& self , env : Rid , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , max_layer) ; } } # [doc = "Sets the values to be used with the \"DoF Far Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_far (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_far ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the values to be used with the \"DoF Near Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_near (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_near ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the variables to be used with the scene fog. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog (& self , env : Rid , enable : bool , color : Color , sun_color : Color , sun_amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog ; let ret = crate :: icalls :: icallptr_void_rid_bool_color_color_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , color , sun_color , sun_amount) ; } } # [doc = "Sets the variables to be used with the fog depth effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_depth (& self , env : Rid , enable : bool , depth_begin : f64 , depth_end : f64 , depth_curve : f64 , transmit : bool , transmit_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_depth ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , depth_begin , depth_end , depth_curve , transmit , transmit_curve) ; } } # [doc = "Sets the variables to be used with the fog height effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_height (& self , env : Rid , enable : bool , min_height : f64 , max_height : f64 , height_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_height ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , min_height , max_height , height_curve) ; } } # [doc = "Sets the variables to be used with the \"glow\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_glow (& self , env : Rid , enable : bool , level_flags : i64 , intensity : f64 , strength : f64 , bloom_threshold : f64 , blend_mode : i64 , hdr_bleed_threshold : f64 , hdr_bleed_scale : f64 , hdr_luminance_cap : f64 , bicubic_upscale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_glow ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , level_flags , intensity , strength , bloom_threshold , blend_mode , hdr_bleed_threshold , hdr_bleed_scale , hdr_luminance_cap , bicubic_upscale) ; } } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # [inline] pub fn environment_set_sky (& self , env : Rid , sky : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , env , sky) ; } } # [doc = "Sets a custom field of view for the background [Sky]. Equivalent to [member Environment.background_sky_custom_fov]."] # [doc = ""] # [inline] pub fn environment_set_sky_custom_fov (& self , env : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , scale) ; } } # [doc = "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.background_sky_orientation]."] # [doc = ""] # [inline] pub fn environment_set_sky_orientation (& self , env : Rid , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_rid_basis (method_bind , self . this . sys () . as_ptr () , env , orientation) ; } } # [doc = "Sets the variables to be used with the \"Screen Space Ambient Occlusion (SSAO)\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssao (& self , env : Rid , enable : bool , radius : f64 , intensity : f64 , radius2 : f64 , intensity2 : f64 , bias : f64 , light_affect : f64 , ao_channel_affect : f64 , color : Color , quality : i64 , blur : i64 , bilateral_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssao ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_f64_f64_f64_f64_color_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , radius , intensity , radius2 , intensity2 , bias , light_affect , ao_channel_affect , color , quality , blur , bilateral_sharpness) ; } } # [doc = "Sets the variables to be used with the \"screen space reflections\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssr (& self , env : Rid , enable : bool , max_steps : i64 , fade_in : f64 , fade_out : f64 , depth_tolerance : f64 , roughness : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssr ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , max_steps , fade_in , fade_out , depth_tolerance , roughness) ; } } # [doc = "Sets the variables to be used with the \"tonemap\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_tonemap (& self , env : Rid , tone_mapper : i64 , exposure : f64 , white : f64 , auto_exposure : bool , min_luminance : f64 , max_luminance : f64 , auto_exp_speed : f64 , auto_exp_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_tonemap ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64_f64_bool_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , tone_mapper , exposure , white , auto_exposure , min_luminance , max_luminance , auto_exp_speed , auto_exp_grey) ; } } # [doc = "Removes buffers and clears testcubes."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn force_draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Synchronizes threads."] # [doc = ""] # [inline] pub fn force_sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries to free an object in the VisualServer."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns a certain information, see [enum RenderInfo] for options."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "Returns the id of the test cube. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_cube (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_cube ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the id of the test texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_vendor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_vendor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the id of a white texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_white_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_white_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a GI probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `gi_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this GI probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn gi_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the bias value for the GI probe. Bias is used to avoid self occlusion. Equivalent to [member GIProbeData.bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the axis-aligned bounding box that covers the full extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_bounds (& self , probe : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns the cell size set by [method gi_probe_set_cell_size]."] # [doc = ""] # [inline] pub fn gi_probe_get_cell_size (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_cell_size ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the data used by the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_data (& self , probe : Rid) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr_rid (method_bind , self . this . sys () . as_ptr () , probe) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the dynamic range set for this GI probe. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_range (& self , probe : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the energy multiplier for this GI probe. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_get_energy (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the normal bias for this GI probe. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_normal_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_normal_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the propagation value for this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_get_propagation (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_propagation ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the Transform set by [method gi_probe_set_to_cell_xform]."] # [doc = ""] # [inline] pub fn gi_probe_get_to_cell_xform (& self , probe : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the GI probe data associated with this GI probe is compressed. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_is_compressed (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_compressed ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns `true` if the GI probe is set to interior, meaning it does not account for sky light. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_is_interior (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe.bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the axis-aligned bounding box that covers the extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_bounds (& self , probe : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , probe , bounds) ; } } # [doc = "Sets the size of individual cells within the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_cell_size (& self , probe : Rid , range : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_cell_size ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the compression setting for the GI probe data. Compressed data will take up less space but may look worse. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_set_compress (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_compress ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the data to be used in the GI probe for lighting calculations. Normally this is created and called internally within the [GIProbe] node. You should not try to set this yourself."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_data (& self , probe : Rid , data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_rid_i32arr (method_bind , self . this . sys () . as_ptr () , probe , data) ; } } # [doc = "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how bright lights can be. A smaller range captures greater detail but limits how bright lights can be. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_range (& self , probe : Rid , range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the energy multiplier for this GI probe. A higher energy makes the indirect light from the GI probe brighter. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_set_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the interior value of this GI probe. A GI probe set to interior does not include the sky when calculating lighting. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_set_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the normal bias for this GI probe. Normal bias behaves similar to the other form of bias and may help reduce self-occlusion. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_normal_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_normal_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the propagation of light within this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_set_propagation (& self , probe : Rid , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_propagation ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , propagation) ; } } # [doc = "Sets the to cell [Transform] for this GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_to_cell_xform (& self , probe : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , probe , xform) ; } } # [doc = "Returns `true` if changes have been made to the VisualServer's data. [method draw] is usually called if this happens."] # [doc = ""] # [inline] pub fn has_changed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_changed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Not yet implemented. Always returns `false`."] # [doc = ""] # [inline] pub fn has_feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Returns `true` if the OS supports a certain feature. Features might be `s3tc`, `etc`, `etc2` and `pvrtc`."] # [doc = ""] # [inline] pub fn has_os_feature (& self , feature : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_os_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , feature . into ()) ; ret as _ } } # [doc = "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to [method ImmediateGeometry.begin]."] # [doc = ""] # [inline] pub fn immediate_begin (& self , immediate : Rid , primitive : i64 , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_begin ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , immediate , primitive , texture) ; } } # [doc = "Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."] # [doc = ""] # [inline] pub fn immediate_clear (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry.set_color]."] # [doc = ""] # [inline] pub fn immediate_color (& self , immediate : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , immediate , color) ; } } # [doc = "Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `immediate_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this immediate geometry to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn immediate_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method ImmediateGeometry.end]."] # [doc = ""] # [inline] pub fn immediate_end (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_end ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Returns the material assigned to the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_get_material (& self , immediate : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_get_material ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; Rid :: from_sys (ret) } } # [doc = "Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry.set_normal]."] # [doc = ""] # [inline] pub fn immediate_normal (& self , immediate : Rid , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_normal ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , normal) ; } } # [doc = "Sets the material to be used to draw the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_set_material (& self , immediate : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate , material) ; } } # [doc = "Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry.set_tangent]."] # [doc = ""] # [inline] pub fn immediate_tangent (& self , immediate : Rid , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_tangent ; let ret = crate :: icalls :: icallptr_void_rid_plane (method_bind , self . this . sys () . as_ptr () , immediate , tangent) ; } } # [doc = "Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv]."] # [doc = ""] # [inline] pub fn immediate_uv (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv2]."] # [doc = ""] # [inline] pub fn immediate_uv2 (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv2 ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex (& self , immediate : Rid , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Adds the next vertex using the information provided in advance. This is a helper class that calls [method immediate_vertex] under the hood. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex_2d (& self , immediate : Rid , vertex : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex_2d ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Initializes the visual server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with [method instances_cull_aabb], [method instances_cull_convex], and [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn instance_attach_object_instance_id (& self , instance : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , id) ; } } # [doc = "Attaches a skeleton to an instance. Removes the previous skeleton from the instance."] # [doc = ""] # [inline] pub fn instance_attach_skeleton (& self , instance : Rid , skeleton : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_skeleton ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , skeleton) ; } } # [doc = "Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nAn instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using [method instance_set_base]."] # [doc = ""] # [inline] pub fn instance_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a visual instance, adds it to the VisualServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn instance_create2 (& self , base : Rid , scenario : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create2 ; let ret = crate :: icalls :: icallptr_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , base , scenario) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_as_instance_lod (& self , instance : Rid , as_lod_of_instance : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_as_instance_lod ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , as_lod_of_instance) ; } } # [doc = "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance.cast_shadow]."] # [doc = ""] # [inline] pub fn instance_geometry_set_cast_shadows_setting (& self , instance : Rid , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , shadow_casting_setting) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_draw_range (& self , instance : Rid , min : f64 , max : f64 , min_margin : f64 , max_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_draw_range ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , instance , min , max , min_margin , max_margin) ; } } # [doc = "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details."] # [doc = ""] # [inline] pub fn instance_geometry_set_flag (& self , instance : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , instance , flag , enabled) ; } } # [doc = "Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance.material_override]."] # [doc = ""] # [inline] pub fn instance_geometry_set_material_override (& self , instance : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_material_override ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , material) ; } } # [doc = "Sets the base of the instance. A base can be any of the 3D objects that are created in the VisualServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap capture, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario."] # [doc = ""] # [inline] pub fn instance_set_base (& self , instance : Rid , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_base ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , base) ; } } # [doc = "Sets the weight for a given blend shape associated with this instance."] # [doc = ""] # [inline] pub fn instance_set_blend_shape_weight (& self , instance : Rid , shape : i64 , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_blend_shape_weight ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , instance , shape , weight) ; } } # [doc = "Sets a custom AABB to use when culling objects from the view frustum. Equivalent to [method GeometryInstance.set_custom_aabb]."] # [doc = ""] # [inline] pub fn instance_set_custom_aabb (& self , instance : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , instance , aabb) ; } } # [doc = "Function not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_set_exterior (& self , instance : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_exterior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , enabled) ; } } # [doc = "Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."] # [doc = ""] # [inline] pub fn instance_set_extra_visibility_margin (& self , instance : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_extra_visibility_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , instance , margin) ; } } # [doc = "Sets the render layers that this instance will be drawn to. Equivalent to [member VisualInstance.layers]."] # [doc = ""] # [inline] pub fn instance_set_layer_mask (& self , instance : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_layer_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , mask) ; } } # [doc = "Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in."] # [doc = ""] # [inline] pub fn instance_set_scenario (& self , instance : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , scenario) ; } } # [doc = "Sets the material of a specific surface. Equivalent to [method MeshInstance.set_surface_material]."] # [doc = ""] # [inline] pub fn instance_set_surface_material (& self , instance : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_surface_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , instance , surface , material) ; } } # [doc = "Sets the world space transform of the instance. Equivalent to [member Spatial.transform]."] # [doc = ""] # [inline] pub fn instance_set_transform (& self , instance : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the lightmap to use with this instance."] # [doc = ""] # [inline] pub fn instance_set_use_lightmap (& self , instance : Rid , lightmap_instance : Rid , lightmap : Rid , lightmap_slice : i64 , lightmap_uv_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_use_lightmap ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_i64_rect2 (method_bind , self . this . sys () . as_ptr () , instance , lightmap_instance , lightmap , lightmap_slice , lightmap_uv_rect) ; } } # [doc = "Sets whether an instance is drawn or not. Equivalent to [member Spatial.visible]."] # [doc = ""] # [inline] pub fn instance_set_visible (& self , instance : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , visible) ; } } # [doc = "Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_aabb (& self , aabb : Aabb , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_aabb ; let ret = crate :: icalls :: icallvar__aabb_rid (method_bind , self . this . sys () . as_ptr () , aabb , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_convex (& self , convex : VariantArray , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_convex ; let ret = crate :: icalls :: icallvar__arr_rid (method_bind , self . this . sys () . as_ptr () , convex , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_ray (& self , from : Vector3 , to : Vector3 , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_ray ; let ret = crate :: icalls :: icallvar__vec3_vec3_rid (method_bind , self . this . sys () . as_ptr () , from , to , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn is_render_loop_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . is_render_loop_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight.directional_shadow_blend_splits]."] # [doc = ""] # [inline] pub fn light_directional_set_blend_splits (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_blend_splits ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_depth_range_mode (& self , light : Rid , range_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_depth_range_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , range_mode) ; } } # [doc = "Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to [member OmniLight.omni_shadow_detail]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_detail (& self , light : Rid , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , detail) ; } } # [doc = "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn light_set_bake_mode (& self , light : Rid , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_bake_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , bake_mode) ; } } # [doc = "Sets the color of the light. Equivalent to [member Light.light_color]."] # [doc = ""] # [inline] pub fn light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets the cull mask for this Light. Lights only affect objects in the selected layers. Equivalent to [member Light.light_cull_mask]."] # [doc = ""] # [inline] pub fn light_set_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "If `true`, light will subtract light instead of adding light. Equivalent to [member Light.light_negative]."] # [doc = ""] # [inline] pub fn light_set_negative (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_negative ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the specified light parameter. See [enum LightParam] for options. Equivalent to [method Light.set_param]."] # [doc = ""] # [inline] pub fn light_set_param (& self , light : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , light , param , value) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn light_set_projector (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_projector ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light.shadow_reverse_cull_face]."] # [doc = ""] # [inline] pub fn light_set_reverse_cull_face_mode (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_reverse_cull_face_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "If `true`, light will cast shadows. Equivalent to [member Light.shadow_enabled]."] # [doc = ""] # [inline] pub fn light_set_shadow (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the color of the shadow cast by the light. Equivalent to [member Light.shadow_color]."] # [doc = ""] # [inline] pub fn light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets whether GI probes capture light information from this light."] # [doc = ""] # [inline] pub fn light_set_use_gi (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_use_gi ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Creates a lightmap capture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `lightmap_capture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this lightmap capture to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn lightmap_capture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the size of the lightmap capture area."] # [doc = ""] # [inline] pub fn lightmap_capture_get_bounds (& self , capture : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = "Returns the energy multiplier used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_energy (& self , capture : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the octree used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree (& self , capture : Rid) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree ; let ret = crate :: icalls :: icallptr_bytearr_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the cell subdivision amount used by this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_subdiv (& self , capture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the cell transform for this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_transform (& self , capture : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_is_interior (& self , capture : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Sets the size of the area covered by the lightmap capture. Equivalent to [member BakedLightmapData.bounds]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_bounds (& self , capture : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , capture , bounds) ; } } # [doc = "Sets the energy multiplier for this lightmap capture. Equivalent to [member BakedLightmapData.energy]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_energy (& self , capture : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , capture , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_set_interior (& self , capture : Rid , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , capture , interior) ; } } # [doc = "Sets the octree to be used by this lightmap capture. This function is normally used by the [BakedLightmap] node. Equivalent to [member BakedLightmapData.octree]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree (& self , capture : Rid , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree ; let ret = crate :: icalls :: icallptr_void_rid_bytearr (method_bind , self . this . sys () . as_ptr () , capture , octree) ; } } # [doc = "Sets the subdivision level of this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_subdiv]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_subdiv (& self , capture : Rid , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , capture , subdiv) ; } } # [doc = "Sets the octree cell transform for this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_space_transform]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_transform (& self , capture : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , capture , xform) ; } } # [doc = "Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions."] # [doc = ""] # [inline] pub fn make_sphere_mesh (& self , latitudes : i64 , longitudes : i64 , radius : f64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . make_sphere_mesh ; let ret = crate :: icalls :: icallptr_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , latitudes , longitudes , radius) ; Rid :: from_sys (ret) } } # [doc = "Creates an empty material and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `material_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn material_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a certain material's parameter."] # [doc = ""] # [inline] pub fn material_get_param (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the default value for the param if available. Otherwise returns an empty [Variant]."] # [doc = ""] # [inline] pub fn material_get_param_default (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param_default ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader."] # [doc = ""] # [inline] pub fn material_get_shader (& self , shader_material : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_shader ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material) ; Rid :: from_sys (ret) } } # [doc = "Sets a material's line width."] # [doc = ""] # [inline] pub fn material_set_line_width (& self , material : Rid , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_line_width ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , material , width) ; } } # [doc = "Sets an object's next material."] # [doc = ""] # [inline] pub fn material_set_next_pass (& self , material : Rid , next_material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_next_pass ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , material , next_material) ; } } # [doc = "Sets a material's parameter."] # [doc = ""] # [inline] pub fn material_set_param (& self , material : Rid , parameter : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_param ; let ret = crate :: icalls :: icallptr_void_rid_str_var (method_bind , self . this . sys () . as_ptr () , material , parameter . into () , value . owned_to_variant ()) ; } } # [doc = "Sets a material's render priority."] # [doc = ""] # [inline] pub fn material_set_render_priority (& self , material : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_render_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , material , priority) ; } } # [doc = "Sets a shader material's shader."] # [doc = ""] # [inline] pub fn material_set_shader (& self , shader_material : Rid , shader : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_shader ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material , shader) ; } } # [doc = "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] constants for types.\n# Default Arguments\n* `blend_shapes` - `[  ]`\n* `compress_format` - `97280`"] # [doc = ""] # [inline] pub fn mesh_add_surface_from_arrays (& self , mesh : Rid , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_rid_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , mesh , primitive , arrays , blend_shapes , compress_format) ; } } # [doc = "Removes all surfaces from a mesh."] # [doc = ""] # [inline] pub fn mesh_clear (& self , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; } } # [doc = "Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `mesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn mesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Returns a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_mode (& self , mesh : Rid) -> crate :: generated :: visual_server :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; crate :: generated :: visual_server :: BlendShapeMode (ret) } } # [doc = "Returns a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_get_custom_aabb (& self , mesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's number of surfaces."] # [doc = ""] # [inline] pub fn mesh_get_surface_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_surface_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Removes a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_remove_surface (& self , mesh : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_remove_surface ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , index) ; } } # [doc = "Sets a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_count (& self , mesh : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_count ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , amount) ; } } # [doc = "Sets a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_mode (& self , mesh : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , mode) ; } } # [doc = "Sets a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_set_custom_aabb (& self , mesh : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , mesh , aabb) ; } } # [doc = "Returns a mesh's surface's aabb."] # [doc = ""] # [inline] pub fn mesh_surface_get_aabb (& self , mesh : Rid , surface : i64) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's surface's vertex buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's amount of indices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_index_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's amount of vertices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's buffer arrays."] # [doc = ""] # [inline] pub fn mesh_surface_get_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a mesh's surface's arrays for blend shapes."] # [doc = ""] # [inline] pub fn mesh_surface_get_blend_shape_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the format of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_format (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_offset (& self , format : i64 , vertex_len : i64 , index_len : i64 , array_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_offset ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len , array_index) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_stride (& self , format : i64 , vertex_len : i64 , index_len : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_stride ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len) ; ret as _ } } # [doc = "Returns a mesh's surface's index buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_index_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_index_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_get_material (& self , mesh : Rid , surface : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_material ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; Rid :: from_sys (ret) } } # [doc = "Returns the primitive type of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_primitive_type (& self , mesh : Rid , surface : i64) -> crate :: generated :: visual_server :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; crate :: generated :: visual_server :: PrimitiveType (ret) } } # [doc = "Returns the aabb of a mesh's surface's skeleton."] # [doc = ""] # [inline] pub fn mesh_surface_get_skeleton_aabb (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_skeleton_aabb ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_set_material (& self , mesh : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_set_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh , surface , material) ; } } # [doc = "Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh."] # [doc = ""] # [inline] pub fn mesh_surface_update_region (& self , mesh : Rid , surface : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_update_region ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , mesh , surface , offset , data) ; } } # [doc = "Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. Equivalent to [member MultiMesh.instance_count].\n# Default Arguments\n* `custom_data_format` - `0`"] # [doc = ""] # [inline] pub fn multimesh_allocate (& self , multimesh : Rid , instances : i64 , transform_format : i64 , color_format : i64 , custom_data_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , instances , transform_format , color_format , custom_data_format) ; } } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn multimesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_aabb (& self , multimesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; mem :: transmute (ret) } } # [doc = "Returns the number of instances allocated for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_instance_count (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_instance_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the RID of the mesh that will be used in drawing this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_mesh (& self , multimesh : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_mesh ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of visible instances for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_visible_instances (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_visible_instances ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the color by which the specified instance will be modulated."] # [doc = ""] # [inline] pub fn multimesh_instance_get_color (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_color ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the custom data associated with the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_custom_data (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_custom_data ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform (& self , multimesh : Rid , index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform_2d (& self , multimesh : Rid , index : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Sets the color by which this instance will be modulated. Equivalent to [method MultiMesh.set_instance_color]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_color (& self , multimesh : Rid , index : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_color ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , color) ; } } # [doc = "Sets the custom data for this instance. Custom data is passed as a [Color], but is interpreted as a `vec4` in the shader. Equivalent to [method MultiMesh.set_instance_custom_data]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_custom_data (& self , multimesh : Rid , index : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_custom_data ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , custom_data) ; } } # [doc = "Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform (& self , multimesh : Rid , index : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets the [Transform2D] for this instance. For use when multimesh is used in 2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform_2d (& self , multimesh : Rid , index : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\n\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc.\n\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn multimesh_set_as_bulk_array (& self , multimesh : Rid , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_rid_f32arr (method_bind , self . this . sys () . as_ptr () , multimesh , array) ; } } # [doc = "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh]."] # [doc = ""] # [inline] pub fn multimesh_set_mesh (& self , multimesh : Rid , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh , mesh) ; } } # [doc = "Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count]."] # [doc = ""] # [inline] pub fn multimesh_set_visible_instances (& self , multimesh : Rid , visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_visible_instances ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , visible) ; } } # [doc = "Creates a new omni light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this omni light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn omni_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . omni_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a particle system and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `particles_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach these particles to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn particles_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to [method Particles.capture_aabb]."] # [doc = ""] # [inline] pub fn particles_get_current_aabb (& self , particles : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_current_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , particles) ; mem :: transmute (ret) } } # [doc = "Returns `true` if particles are currently set to emitting."] # [doc = ""] # [inline] pub fn particles_get_emitting (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_emitting ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Returns `true` if particles are not emitting and particles are set to inactive."] # [doc = ""] # [inline] pub fn particles_is_inactive (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_is_inactive ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to [method instances_cull_aabb], [method instances_cull_convex], or [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn particles_request_process (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_request_process ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Reset the particles on the next update. Equivalent to [method Particles.restart]."] # [doc = ""] # [inline] pub fn particles_restart (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_restart ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member Particles.amount]."] # [doc = ""] # [inline] pub fn particles_set_amount (& self , particles : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_amount ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , amount) ; } } # [doc = "Sets a custom axis-aligned bounding box for the particle system. Equivalent to [member Particles.visibility_aabb]."] # [doc = ""] # [inline] pub fn particles_set_custom_aabb (& self , particles : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , particles , aabb) ; } } # [doc = "Sets the draw order of the particles to one of the named enums from [enum ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent to [member Particles.draw_order]."] # [doc = ""] # [inline] pub fn particles_set_draw_order (& self , particles : Rid , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_order ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , order) ; } } # [doc = "Sets the mesh to be used for the specified draw pass. Equivalent to [member Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles.draw_pass_3], and [member Particles.draw_pass_4]."] # [doc = ""] # [inline] pub fn particles_set_draw_pass_mesh (& self , particles : Rid , pass : i64 , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , particles , pass , mesh) ; } } # [doc = "Sets the number of draw passes to use. Equivalent to [member Particles.draw_passes]."] # [doc = ""] # [inline] pub fn particles_set_draw_passes (& self , particles : Rid , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_passes ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , count) ; } } # [doc = "Sets the [Transform] that will be used by the particles when they first emit."] # [doc = ""] # [inline] pub fn particles_set_emission_transform (& self , particles : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emission_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , particles , transform) ; } } # [doc = "If `true`, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member Particles.emitting]."] # [doc = ""] # [inline] pub fn particles_set_emitting (& self , particles : Rid , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emitting ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , emitting) ; } } # [doc = "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."] # [doc = ""] # [inline] pub fn particles_set_explosiveness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the frame rate that the particle system rendering will be fixed to. Equivalent to [member Particles.fixed_fps]."] # [doc = ""] # [inline] pub fn particles_set_fixed_fps (& self , particles : Rid , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , fps) ; } } # [doc = "If `true`, uses fractional delta which smooths the movement of the particles. Equivalent to [member Particles.fract_delta]."] # [doc = ""] # [inline] pub fn particles_set_fractional_delta (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Sets the lifetime of each particle in the system. Equivalent to [member Particles.lifetime]."] # [doc = ""] # [inline] pub fn particles_set_lifetime (& self , particles : Rid , lifetime : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_lifetime ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , lifetime) ; } } # [doc = "If `true`, particles will emit once and then stop. Equivalent to [member Particles.one_shot]."] # [doc = ""] # [inline] pub fn particles_set_one_shot (& self , particles : Rid , one_shot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_one_shot ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , one_shot) ; } } # [doc = "Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member Particles.preprocess]."] # [doc = ""] # [inline] pub fn particles_set_pre_process_time (& self , particles : Rid , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , time) ; } } # [doc = "Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member Particles.process_material]."] # [doc = ""] # [inline] pub fn particles_set_process_material (& self , particles : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_process_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , particles , material) ; } } # [doc = "Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to [member Particles.randomness]."] # [doc = ""] # [inline] pub fn particles_set_randomness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the speed scale of the particle system. Equivalent to [member Particles.speed_scale]."] # [doc = ""] # [inline] pub fn particles_set_speed_scale (& self , particles : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_speed_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , scale) ; } } # [doc = "If `true`, particles use local coordinates. If `false` they use global coordinates. Equivalent to [member Particles.local_coords]."] # [doc = ""] # [inline] pub fn particles_set_use_local_coordinates (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Creates a reflection probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `reflection_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this reflection probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn reflection_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, reflections will ignore sky contribution. Equivalent to [member ReflectionProbe.interior_enable]."] # [doc = ""] # [inline] pub fn reflection_probe_set_as_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_as_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to [member ReflectionProbe.cull_mask]."] # [doc = ""] # [inline] pub fn reflection_probe_set_cull_mask (& self , probe : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , layers) ; } } # [doc = "If `true`, uses box projection. This can make reflections look more correct in certain situations. Equivalent to [member ReflectionProbe.box_projection]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_box_projection (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_shadows (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.extents]."] # [doc = ""] # [inline] pub fn reflection_probe_set_extents (& self , probe : Rid , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_extents ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , extents) ; } } # [doc = "Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity]."] # [doc = ""] # [inline] pub fn reflection_probe_set_intensity (& self , probe : Rid , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_intensity ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , intensity) ; } } # [doc = "Sets the ambient light color for this reflection probe when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient (& self , probe : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , probe , color) ; } } # [doc = "Sets the energy multiplier for this reflection probes ambient light contribution when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_energy]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to interior mode. Useful so that ambient light matches the color of the room. Equivalent to [member ReflectionProbe.interior_ambient_contrib]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_probe_contribution (& self , probe : Rid , contrib : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , contrib) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance]."] # [doc = ""] # [inline] pub fn reflection_probe_set_max_distance (& self , probe : Rid , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_max_distance ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to [member ReflectionProbe.origin_offset]."] # [doc = ""] # [inline] pub fn reflection_probe_set_origin_offset (& self , probe : Rid , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_origin_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , offset) ; } } # [doc = "Sets how often the reflection probe updates. Can either be once or every frame. See [enum ReflectionProbeUpdateMode] for options."] # [doc = ""] # [inline] pub fn reflection_probe_set_update_mode (& self , probe : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , mode) ; } } # [doc = "Schedules a callback to the corresponding named `method` on `where` after a frame has been drawn.\nThe callback method must use only 1 argument which will be called with `userdata`."] # [doc = ""] # [inline] pub fn request_frame_drawn_callback (& self , _where : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . request_frame_drawn_callback ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , _where . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Creates a scenario and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `scenario_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nThe scenario is the 3D world that all the visual instances exist in."] # [doc = ""] # [inline] pub fn scenario_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the [enum ScenarioDebugMode] for this scenario. See [enum ScenarioDebugMode] for options."] # [doc = ""] # [inline] pub fn scenario_set_debug (& self , scenario : Rid , debug_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_debug ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , scenario , debug_mode) ; } } # [doc = "Sets the environment that will be used with this scenario."] # [doc = ""] # [inline] pub fn scenario_set_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment."] # [doc = ""] # [inline] pub fn scenario_set_fallback_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the size of the reflection atlas shared by all reflection probes in this scenario."] # [doc = ""] # [inline] pub fn scenario_set_reflection_atlas_size (& self , scenario : Rid , size : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_reflection_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , scenario , size , subdiv) ; } } # [doc = "Sets a boot image. The color defines the background color. If `scale` is `true`, the image will be scaled to fit the screen size. If `use_filter` is `true`, the image will be scaled with linear interpolation. If `use_filter` is `false`, the image will be scaled with nearest-neighbor interpolation.\n# Default Arguments\n* `use_filter` - `true`"] # [doc = ""] # [inline] pub fn set_boot_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , color : Color , scale : bool , use_filter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_boot_image ; let ret = crate :: icalls :: icallptr_void_obj_color_bool_bool (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , color , scale , use_filter) ; } } # [doc = "If `true`, the engine will generate wireframes for use with the wireframe debug mode."] # [doc = ""] # [inline] pub fn set_debug_generate_wireframes (& self , generate : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_debug_generate_wireframes ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , generate) ; } } # [doc = "Sets the default clear color which is used when a specific clear color has not been selected."] # [doc = ""] # [inline] pub fn set_default_clear_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_default_clear_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn set_render_loop_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_render_loop_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the scale to apply to the passage of time for the shaders' `TIME` builtin.\nThe default value is `1.0`, which means `TIME` will count the real time as it goes by, without narrowing or stretching it."] # [doc = ""] # [inline] pub fn set_shader_time_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_shader_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `shader_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn shader_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a shader's code."] # [doc = ""] # [inline] pub fn shader_get_code (& self , shader : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_code ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , shader) ; GodotString :: from_sys (ret) } } # [doc = "Returns a default texture from a shader searched by name."] # [doc = ""] # [inline] pub fn shader_get_default_texture_param (& self , shader : Rid , name : impl Into < GodotString >) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_default_texture_param ; let ret = crate :: icalls :: icallptr_rid_rid_str (method_bind , self . this . sys () . as_ptr () , shader , name . into ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the parameters of a shader."] # [doc = ""] # [inline] pub fn shader_get_param_list (& self , shader : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_param_list ; let ret = crate :: icalls :: icallvar__rid (method_bind , self . this . sys () . as_ptr () , shader) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a shader's code."] # [doc = ""] # [inline] pub fn shader_set_code (& self , shader : Rid , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_code ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , shader , code . into ()) ; } } # [doc = "Sets a shader's default texture. Overwrites the texture given by name."] # [doc = ""] # [inline] pub fn shader_set_default_texture_param (& self , shader : Rid , name : impl Into < GodotString > , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_rid_str_rid (method_bind , self . this . sys () . as_ptr () , shader , name . into () , texture) ; } } # [doc = "Allocates the GPU buffers for this skeleton.\n# Default Arguments\n* `is_2d_skeleton` - `false`"] # [doc = ""] # [inline] pub fn skeleton_allocate (& self , skeleton : Rid , bones : i64 , is_2d_skeleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , skeleton , bones , is_2d_skeleton) ; } } # [doc = "Returns the [Transform] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform (& self , skeleton : Rid , bone : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform_2d (& self , skeleton : Rid , bone : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Sets the [Transform] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform (& self , skeleton : Rid , bone : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Sets the [Transform2D] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform_2d (& self , skeleton : Rid , bone : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Creates a skeleton and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `skeleton_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn skeleton_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of bones allocated for this skeleton."] # [doc = ""] # [inline] pub fn skeleton_get_bone_count (& self , skeleton : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_get_bone_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , skeleton) ; ret as _ } } # [doc = "Creates an empty sky and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `sky_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn sky_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets a sky's texture."] # [doc = ""] # [inline] pub fn sky_set_texture (& self , sky : Rid , cube_map : Rid , radiance_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , sky , cube_map , radiance_size) ; } } # [doc = "Creates a spot light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn spot_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . spot_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Allocates the GPU memory for the texture.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_allocate (& self , texture : Rid , width : i64 , height : i64 , depth_3d : i64 , format : i64 , _type : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth_3d , format , _type , flags) ; } } # [doc = "Binds the texture to a texture slot."] # [doc = ""] # [inline] pub fn texture_bind (& self , texture : Rid , number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_bind ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , number) ; } } # [doc = "Creates an empty texture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `texture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn texture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a texture, allocates the space for an image, and fills in the image.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create_from_image ; let ret = crate :: icalls :: icallptr_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; Rid :: from_sys (ret) } } # [doc = "Returns a list of all the textures and their information."] # [doc = ""] # [inline] pub fn texture_debug_usage (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_debug_usage ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # [inline] pub fn texture_get_data (& self , texture : Rid , cube_side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_data ; let ret = crate :: icalls :: icallptr_obj_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , cube_side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the depth of the texture."] # [doc = ""] # [inline] pub fn texture_get_depth (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_depth ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the flags of a texture."] # [doc = ""] # [inline] pub fn texture_get_flags (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_flags ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the format of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_format (& self , texture : Rid) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_format ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the texture's height."] # [doc = ""] # [inline] pub fn texture_get_height (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_height ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the texture's path."] # [doc = ""] # [inline] pub fn texture_get_path (& self , texture : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_path ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , texture) ; GodotString :: from_sys (ret) } } # [doc = "Returns the opengl id of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_texid (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_texid ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the type of the texture, can be any of the [enum TextureType]."] # [doc = ""] # [inline] pub fn texture_get_type (& self , texture : Rid) -> crate :: generated :: visual_server :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: visual_server :: TextureType (ret) } } # [doc = "Returns the texture's width."] # [doc = ""] # [inline] pub fn texture_get_width (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_width ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , layer) ; } } # [doc = "Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data_partial (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , src_x : i64 , src_y : i64 , src_w : i64 , src_h : i64 , dst_x : i64 , dst_y : i64 , dst_mip : i64 , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data_partial ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64_i64_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , src_x , src_y , src_w , src_h , dst_x , dst_y , dst_mip , layer) ; } } # [doc = "Sets the texture's flags. See [enum TextureFlags] for options."] # [doc = ""] # [inline] pub fn texture_set_flags (& self , texture : Rid , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_flags ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , flags) ; } } # [doc = "Sets the texture's path."] # [doc = ""] # [inline] pub fn texture_set_path (& self , texture : Rid , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_path ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , texture , path . into ()) ; } } # [doc = "If `true`, sets internal processes to shrink all image data to half the size."] # [doc = ""] # [inline] pub fn texture_set_shrink_all_x2_on_set_data (& self , shrink : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_shrink_all_x2_on_set_data ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , shrink) ; } } # [doc = "Resizes the texture to the specified dimensions."] # [doc = ""] # [inline] pub fn texture_set_size_override (& self , texture : Rid , width : i64 , height : i64 , depth : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_size_override ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth) ; } } # [doc = "If `true`, the image will be stored in the texture's images array if overwritten."] # [doc = ""] # [inline] pub fn textures_keep_original (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . textures_keep_original ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets a viewport's camera."] # [doc = ""] # [inline] pub fn viewport_attach_camera (& self , viewport : Rid , camera : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_camera ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , camera) ; } } # [doc = "Sets a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_attach_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCopies viewport to a region of the screen specified by `rect`. If [member Viewport.render_direct_to_screen] is `true`, then viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.\nFor example, you can set the root viewport to not render at all with the following code:\n```gdscript\nfunc _ready():\n    get_viewport().set_attach_to_screen_rect(Rect2())\n    $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n```\nUsing this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`\n* `screen` - `0`"] # [doc = ""] # [inline] pub fn viewport_attach_to_screen (& self , viewport : Rid , rect : Rect2 , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_rect2_i64 (method_bind , self . this . sys () . as_ptr () , viewport , rect , screen) ; } } # [doc = "Creates an empty viewport and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `viewport_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn viewport_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Detaches the viewport from the screen."] # [doc = ""] # [inline] pub fn viewport_detach (& self , viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_detach ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; } } # [doc = "Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants."] # [doc = ""] # [inline] pub fn viewport_get_render_info (& self , viewport : Rid , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_render_info ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , info) ; ret as _ } } # [doc = "Returns the viewport's last rendered frame."] # [doc = ""] # [inline] pub fn viewport_get_texture (& self , viewport : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_texture ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; Rid :: from_sys (ret) } } # [doc = "Detaches a viewport from a canvas and vice versa."] # [doc = ""] # [inline] pub fn viewport_remove_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_remove_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "If `true`, sets the viewport active, else sets it inactive."] # [doc = ""] # [inline] pub fn viewport_set_active (& self , viewport : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , active) ; } } # [doc = "Sets the stacking order for a viewport's canvas.\n`layer` is the actual canvas layer, while `sublayer` specifies the stacking order of the canvas among those in the same layer."] # [doc = ""] # [inline] pub fn viewport_set_canvas_stacking (& self , viewport : Rid , canvas : Rid , layer : i64 , sublayer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_stacking ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , canvas , layer , sublayer) ; } } # [doc = "Sets the transformation of a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_set_canvas_transform (& self , viewport : Rid , canvas : Rid , offset : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , canvas , offset) ; } } # [doc = "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."] # [doc = ""] # [inline] pub fn viewport_set_clear_mode (& self , viewport : Rid , clear_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_clear_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , clear_mode) ; } } # [doc = "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options."] # [doc = ""] # [inline] pub fn viewport_set_debug_draw (& self , viewport : Rid , draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_debug_draw ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , draw) ; } } # [doc = "If `true`, a viewport's 3D rendering is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_3d (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_3d ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "If `true`, rendering of a viewport's environment is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_environment (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_environment ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "Sets the viewport's global transformation matrix."] # [doc = ""] # [inline] pub fn viewport_set_global_canvas_transform (& self , viewport : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , transform) ; } } # [doc = "If `true`, the viewport renders to hdr."] # [doc = ""] # [inline] pub fn viewport_set_hdr (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hdr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "If `true`, the viewport's canvas is not rendered."] # [doc = ""] # [inline] pub fn viewport_set_hide_canvas (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_canvas ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Currently unimplemented in Godot 3.x."] # [doc = ""] # [inline] pub fn viewport_set_hide_scenario (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_scenario ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."] # [doc = ""] # [inline] pub fn viewport_set_msaa (& self , viewport : Rid , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_msaa ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , msaa) ; } } # [doc = "Sets the viewport's parent to another viewport."] # [doc = ""] # [inline] pub fn viewport_set_parent_viewport (& self , viewport : Rid , parent_viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_parent_viewport ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , parent_viewport) ; } } # [doc = "If `true`, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the `SCREEN_TEXTURE`. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size."] # [doc = ""] # [inline] pub fn viewport_set_render_direct_to_screen (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets a viewport's scenario.\nThe scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc."] # [doc = ""] # [inline] pub fn viewport_set_scenario (& self , viewport : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , scenario) ; } } # [doc = "Sets the shadow atlas quadrant's subdivision."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_quadrant_subdivision (& self , viewport : Rid , quadrant : i64 , subdivision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_quadrant_subdivision ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , quadrant , subdivision) ; } } # [doc = "Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_size (& self , viewport : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , size) ; } } # [doc = "Sets the viewport's width and height."] # [doc = ""] # [inline] pub fn viewport_set_size (& self , viewport : Rid , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , width , height) ; } } # [doc = "If `true`, the viewport renders its background as transparent."] # [doc = ""] # [inline] pub fn viewport_set_transparent_background (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_transparent_background ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_update_mode (& self , viewport : Rid , update_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , update_mode) ; } } # [doc = "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_usage (& self , viewport : Rid , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_usage ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , usage) ; } } # [doc = "If `true`, the viewport uses augmented or virtual reality technologies. See [ARVRInterface]."] # [doc = ""] # [inline] pub fn viewport_set_use_arvr (& self , viewport : Rid , use_arvr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_arvr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , use_arvr) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_debanding (& self , viewport : Rid , debanding : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_debanding ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , debanding) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_fxaa (& self , viewport : Rid , fxaa : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , fxaa) ; } } # [doc = "If `true`, the viewport's rendering is flipped vertically."] # [doc = ""] # [inline] pub fn viewport_set_vflip (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_vflip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualServer { } unsafe impl GodotObject for VisualServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualServer" } } impl std :: ops :: Deref for VisualServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub black_bars_set_images : * mut sys :: godot_method_bind , pub black_bars_set_margins : * mut sys :: godot_method_bind , pub camera_create : * mut sys :: godot_method_bind , pub camera_set_cull_mask : * mut sys :: godot_method_bind , pub camera_set_environment : * mut sys :: godot_method_bind , pub camera_set_frustum : * mut sys :: godot_method_bind , pub camera_set_orthogonal : * mut sys :: godot_method_bind , pub camera_set_perspective : * mut sys :: godot_method_bind , pub camera_set_transform : * mut sys :: godot_method_bind , pub camera_set_use_vertical_aspect : * mut sys :: godot_method_bind , pub canvas_create : * mut sys :: godot_method_bind , pub canvas_item_add_circle : * mut sys :: godot_method_bind , pub canvas_item_add_clip_ignore : * mut sys :: godot_method_bind , pub canvas_item_add_line : * mut sys :: godot_method_bind , pub canvas_item_add_mesh : * mut sys :: godot_method_bind , pub canvas_item_add_multimesh : * mut sys :: godot_method_bind , pub canvas_item_add_nine_patch : * mut sys :: godot_method_bind , pub canvas_item_add_particles : * mut sys :: godot_method_bind , pub canvas_item_add_polygon : * mut sys :: godot_method_bind , pub canvas_item_add_polyline : * mut sys :: godot_method_bind , pub canvas_item_add_primitive : * mut sys :: godot_method_bind , pub canvas_item_add_rect : * mut sys :: godot_method_bind , pub canvas_item_add_set_transform : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect_region : * mut sys :: godot_method_bind , pub canvas_item_add_triangle_array : * mut sys :: godot_method_bind , pub canvas_item_clear : * mut sys :: godot_method_bind , pub canvas_item_create : * mut sys :: godot_method_bind , pub canvas_item_set_clip : * mut sys :: godot_method_bind , pub canvas_item_set_copy_to_backbuffer : * mut sys :: godot_method_bind , pub canvas_item_set_custom_rect : * mut sys :: godot_method_bind , pub canvas_item_set_distance_field_mode : * mut sys :: godot_method_bind , pub canvas_item_set_draw_behind_parent : * mut sys :: godot_method_bind , pub canvas_item_set_draw_index : * mut sys :: godot_method_bind , pub canvas_item_set_light_mask : * mut sys :: godot_method_bind , pub canvas_item_set_material : * mut sys :: godot_method_bind , pub canvas_item_set_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_parent : * mut sys :: godot_method_bind , pub canvas_item_set_self_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_sort_children_by_y : * mut sys :: godot_method_bind , pub canvas_item_set_transform : * mut sys :: godot_method_bind , pub canvas_item_set_use_parent_material : * mut sys :: godot_method_bind , pub canvas_item_set_visible : * mut sys :: godot_method_bind , pub canvas_item_set_z_as_relative_to_parent : * mut sys :: godot_method_bind , pub canvas_item_set_z_index : * mut sys :: godot_method_bind , pub canvas_light_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_occluder_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_light_mask : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_polygon : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_color : * mut sys :: godot_method_bind , pub canvas_light_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_energy : * mut sys :: godot_method_bind , pub canvas_light_set_height : * mut sys :: godot_method_bind , pub canvas_light_set_item_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_layer_range : * mut sys :: godot_method_bind , pub canvas_light_set_mode : * mut sys :: godot_method_bind , pub canvas_light_set_scale : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_buffer_size : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_color : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_filter : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_gradient_length : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_smooth : * mut sys :: godot_method_bind , pub canvas_light_set_texture : * mut sys :: godot_method_bind , pub canvas_light_set_texture_offset : * mut sys :: godot_method_bind , pub canvas_light_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_z_range : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_create : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_cull_mode : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape_as_lines : * mut sys :: godot_method_bind , pub canvas_set_item_mirroring : * mut sys :: godot_method_bind , pub canvas_set_modulate : * mut sys :: godot_method_bind , pub directional_light_create : * mut sys :: godot_method_bind , pub draw : * mut sys :: godot_method_bind , pub environment_create : * mut sys :: godot_method_bind , pub environment_set_adjustment : * mut sys :: godot_method_bind , pub environment_set_ambient_light : * mut sys :: godot_method_bind , pub environment_set_background : * mut sys :: godot_method_bind , pub environment_set_bg_color : * mut sys :: godot_method_bind , pub environment_set_bg_energy : * mut sys :: godot_method_bind , pub environment_set_canvas_max_layer : * mut sys :: godot_method_bind , pub environment_set_dof_blur_far : * mut sys :: godot_method_bind , pub environment_set_dof_blur_near : * mut sys :: godot_method_bind , pub environment_set_fog : * mut sys :: godot_method_bind , pub environment_set_fog_depth : * mut sys :: godot_method_bind , pub environment_set_fog_height : * mut sys :: godot_method_bind , pub environment_set_glow : * mut sys :: godot_method_bind , pub environment_set_sky : * mut sys :: godot_method_bind , pub environment_set_sky_custom_fov : * mut sys :: godot_method_bind , pub environment_set_sky_orientation : * mut sys :: godot_method_bind , pub environment_set_ssao : * mut sys :: godot_method_bind , pub environment_set_ssr : * mut sys :: godot_method_bind , pub environment_set_tonemap : * mut sys :: godot_method_bind , pub finish : * mut sys :: godot_method_bind , pub force_draw : * mut sys :: godot_method_bind , pub force_sync : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_test_cube : * mut sys :: godot_method_bind , pub get_test_texture : * mut sys :: godot_method_bind , pub get_video_adapter_name : * mut sys :: godot_method_bind , pub get_video_adapter_vendor : * mut sys :: godot_method_bind , pub get_white_texture : * mut sys :: godot_method_bind , pub gi_probe_create : * mut sys :: godot_method_bind , pub gi_probe_get_bias : * mut sys :: godot_method_bind , pub gi_probe_get_bounds : * mut sys :: godot_method_bind , pub gi_probe_get_cell_size : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_get_energy : * mut sys :: godot_method_bind , pub gi_probe_get_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_get_propagation : * mut sys :: godot_method_bind , pub gi_probe_get_to_cell_xform : * mut sys :: godot_method_bind , pub gi_probe_is_compressed : * mut sys :: godot_method_bind , pub gi_probe_is_interior : * mut sys :: godot_method_bind , pub gi_probe_set_bias : * mut sys :: godot_method_bind , pub gi_probe_set_bounds : * mut sys :: godot_method_bind , pub gi_probe_set_cell_size : * mut sys :: godot_method_bind , pub gi_probe_set_compress : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_set_energy : * mut sys :: godot_method_bind , pub gi_probe_set_interior : * mut sys :: godot_method_bind , pub gi_probe_set_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_set_propagation : * mut sys :: godot_method_bind , pub gi_probe_set_to_cell_xform : * mut sys :: godot_method_bind , pub has_changed : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_os_feature : * mut sys :: godot_method_bind , pub immediate_begin : * mut sys :: godot_method_bind , pub immediate_clear : * mut sys :: godot_method_bind , pub immediate_color : * mut sys :: godot_method_bind , pub immediate_create : * mut sys :: godot_method_bind , pub immediate_end : * mut sys :: godot_method_bind , pub immediate_get_material : * mut sys :: godot_method_bind , pub immediate_normal : * mut sys :: godot_method_bind , pub immediate_set_material : * mut sys :: godot_method_bind , pub immediate_tangent : * mut sys :: godot_method_bind , pub immediate_uv : * mut sys :: godot_method_bind , pub immediate_uv2 : * mut sys :: godot_method_bind , pub immediate_vertex : * mut sys :: godot_method_bind , pub immediate_vertex_2d : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub instance_attach_object_instance_id : * mut sys :: godot_method_bind , pub instance_attach_skeleton : * mut sys :: godot_method_bind , pub instance_create : * mut sys :: godot_method_bind , pub instance_create2 : * mut sys :: godot_method_bind , pub instance_geometry_set_as_instance_lod : * mut sys :: godot_method_bind , pub instance_geometry_set_cast_shadows_setting : * mut sys :: godot_method_bind , pub instance_geometry_set_draw_range : * mut sys :: godot_method_bind , pub instance_geometry_set_flag : * mut sys :: godot_method_bind , pub instance_geometry_set_material_override : * mut sys :: godot_method_bind , pub instance_set_base : * mut sys :: godot_method_bind , pub instance_set_blend_shape_weight : * mut sys :: godot_method_bind , pub instance_set_custom_aabb : * mut sys :: godot_method_bind , pub instance_set_exterior : * mut sys :: godot_method_bind , pub instance_set_extra_visibility_margin : * mut sys :: godot_method_bind , pub instance_set_layer_mask : * mut sys :: godot_method_bind , pub instance_set_scenario : * mut sys :: godot_method_bind , pub instance_set_surface_material : * mut sys :: godot_method_bind , pub instance_set_transform : * mut sys :: godot_method_bind , pub instance_set_use_lightmap : * mut sys :: godot_method_bind , pub instance_set_visible : * mut sys :: godot_method_bind , pub instances_cull_aabb : * mut sys :: godot_method_bind , pub instances_cull_convex : * mut sys :: godot_method_bind , pub instances_cull_ray : * mut sys :: godot_method_bind , pub is_render_loop_enabled : * mut sys :: godot_method_bind , pub light_directional_set_blend_splits : * mut sys :: godot_method_bind , pub light_directional_set_shadow_depth_range_mode : * mut sys :: godot_method_bind , pub light_directional_set_shadow_mode : * mut sys :: godot_method_bind , pub light_omni_set_shadow_detail : * mut sys :: godot_method_bind , pub light_omni_set_shadow_mode : * mut sys :: godot_method_bind , pub light_set_bake_mode : * mut sys :: godot_method_bind , pub light_set_color : * mut sys :: godot_method_bind , pub light_set_cull_mask : * mut sys :: godot_method_bind , pub light_set_negative : * mut sys :: godot_method_bind , pub light_set_param : * mut sys :: godot_method_bind , pub light_set_projector : * mut sys :: godot_method_bind , pub light_set_reverse_cull_face_mode : * mut sys :: godot_method_bind , pub light_set_shadow : * mut sys :: godot_method_bind , pub light_set_shadow_color : * mut sys :: godot_method_bind , pub light_set_use_gi : * mut sys :: godot_method_bind , pub lightmap_capture_create : * mut sys :: godot_method_bind , pub lightmap_capture_get_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_get_energy : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_transform : * mut sys :: godot_method_bind , pub lightmap_capture_is_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_set_energy : * mut sys :: godot_method_bind , pub lightmap_capture_set_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_transform : * mut sys :: godot_method_bind , pub make_sphere_mesh : * mut sys :: godot_method_bind , pub material_create : * mut sys :: godot_method_bind , pub material_get_param : * mut sys :: godot_method_bind , pub material_get_param_default : * mut sys :: godot_method_bind , pub material_get_shader : * mut sys :: godot_method_bind , pub material_set_line_width : * mut sys :: godot_method_bind , pub material_set_next_pass : * mut sys :: godot_method_bind , pub material_set_param : * mut sys :: godot_method_bind , pub material_set_render_priority : * mut sys :: godot_method_bind , pub material_set_shader : * mut sys :: godot_method_bind , pub mesh_add_surface_from_arrays : * mut sys :: godot_method_bind , pub mesh_clear : * mut sys :: godot_method_bind , pub mesh_create : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_get_custom_aabb : * mut sys :: godot_method_bind , pub mesh_get_surface_count : * mut sys :: godot_method_bind , pub mesh_remove_surface : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_set_custom_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_array : * mut sys :: godot_method_bind , pub mesh_surface_get_array_index_len : * mut sys :: godot_method_bind , pub mesh_surface_get_array_len : * mut sys :: godot_method_bind , pub mesh_surface_get_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_format : * mut sys :: godot_method_bind , pub mesh_surface_get_format_offset : * mut sys :: godot_method_bind , pub mesh_surface_get_format_stride : * mut sys :: godot_method_bind , pub mesh_surface_get_index_array : * mut sys :: godot_method_bind , pub mesh_surface_get_material : * mut sys :: godot_method_bind , pub mesh_surface_get_primitive_type : * mut sys :: godot_method_bind , pub mesh_surface_get_skeleton_aabb : * mut sys :: godot_method_bind , pub mesh_surface_set_material : * mut sys :: godot_method_bind , pub mesh_surface_update_region : * mut sys :: godot_method_bind , pub multimesh_allocate : * mut sys :: godot_method_bind , pub multimesh_create : * mut sys :: godot_method_bind , pub multimesh_get_aabb : * mut sys :: godot_method_bind , pub multimesh_get_instance_count : * mut sys :: godot_method_bind , pub multimesh_get_mesh : * mut sys :: godot_method_bind , pub multimesh_get_visible_instances : * mut sys :: godot_method_bind , pub multimesh_instance_get_color : * mut sys :: godot_method_bind , pub multimesh_instance_get_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform_2d : * mut sys :: godot_method_bind , pub multimesh_instance_set_color : * mut sys :: godot_method_bind , pub multimesh_instance_set_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform_2d : * mut sys :: godot_method_bind , pub multimesh_set_as_bulk_array : * mut sys :: godot_method_bind , pub multimesh_set_mesh : * mut sys :: godot_method_bind , pub multimesh_set_visible_instances : * mut sys :: godot_method_bind , pub omni_light_create : * mut sys :: godot_method_bind , pub particles_create : * mut sys :: godot_method_bind , pub particles_get_current_aabb : * mut sys :: godot_method_bind , pub particles_get_emitting : * mut sys :: godot_method_bind , pub particles_is_inactive : * mut sys :: godot_method_bind , pub particles_request_process : * mut sys :: godot_method_bind , pub particles_restart : * mut sys :: godot_method_bind , pub particles_set_amount : * mut sys :: godot_method_bind , pub particles_set_custom_aabb : * mut sys :: godot_method_bind , pub particles_set_draw_order : * mut sys :: godot_method_bind , pub particles_set_draw_pass_mesh : * mut sys :: godot_method_bind , pub particles_set_draw_passes : * mut sys :: godot_method_bind , pub particles_set_emission_transform : * mut sys :: godot_method_bind , pub particles_set_emitting : * mut sys :: godot_method_bind , pub particles_set_explosiveness_ratio : * mut sys :: godot_method_bind , pub particles_set_fixed_fps : * mut sys :: godot_method_bind , pub particles_set_fractional_delta : * mut sys :: godot_method_bind , pub particles_set_lifetime : * mut sys :: godot_method_bind , pub particles_set_one_shot : * mut sys :: godot_method_bind , pub particles_set_pre_process_time : * mut sys :: godot_method_bind , pub particles_set_process_material : * mut sys :: godot_method_bind , pub particles_set_randomness_ratio : * mut sys :: godot_method_bind , pub particles_set_speed_scale : * mut sys :: godot_method_bind , pub particles_set_use_local_coordinates : * mut sys :: godot_method_bind , pub reflection_probe_create : * mut sys :: godot_method_bind , pub reflection_probe_set_as_interior : * mut sys :: godot_method_bind , pub reflection_probe_set_cull_mask : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_box_projection : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_shadows : * mut sys :: godot_method_bind , pub reflection_probe_set_extents : * mut sys :: godot_method_bind , pub reflection_probe_set_intensity : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_energy : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub reflection_probe_set_max_distance : * mut sys :: godot_method_bind , pub reflection_probe_set_origin_offset : * mut sys :: godot_method_bind , pub reflection_probe_set_update_mode : * mut sys :: godot_method_bind , pub request_frame_drawn_callback : * mut sys :: godot_method_bind , pub scenario_create : * mut sys :: godot_method_bind , pub scenario_set_debug : * mut sys :: godot_method_bind , pub scenario_set_environment : * mut sys :: godot_method_bind , pub scenario_set_fallback_environment : * mut sys :: godot_method_bind , pub scenario_set_reflection_atlas_size : * mut sys :: godot_method_bind , pub set_boot_image : * mut sys :: godot_method_bind , pub set_debug_generate_wireframes : * mut sys :: godot_method_bind , pub set_default_clear_color : * mut sys :: godot_method_bind , pub set_render_loop_enabled : * mut sys :: godot_method_bind , pub set_shader_time_scale : * mut sys :: godot_method_bind , pub shader_create : * mut sys :: godot_method_bind , pub shader_get_code : * mut sys :: godot_method_bind , pub shader_get_default_texture_param : * mut sys :: godot_method_bind , pub shader_get_param_list : * mut sys :: godot_method_bind , pub shader_set_code : * mut sys :: godot_method_bind , pub shader_set_default_texture_param : * mut sys :: godot_method_bind , pub skeleton_allocate : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform_2d : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform_2d : * mut sys :: godot_method_bind , pub skeleton_create : * mut sys :: godot_method_bind , pub skeleton_get_bone_count : * mut sys :: godot_method_bind , pub sky_create : * mut sys :: godot_method_bind , pub sky_set_texture : * mut sys :: godot_method_bind , pub spot_light_create : * mut sys :: godot_method_bind , pub sync : * mut sys :: godot_method_bind , pub texture_allocate : * mut sys :: godot_method_bind , pub texture_bind : * mut sys :: godot_method_bind , pub texture_create : * mut sys :: godot_method_bind , pub texture_create_from_image : * mut sys :: godot_method_bind , pub texture_debug_usage : * mut sys :: godot_method_bind , pub texture_get_data : * mut sys :: godot_method_bind , pub texture_get_depth : * mut sys :: godot_method_bind , pub texture_get_flags : * mut sys :: godot_method_bind , pub texture_get_format : * mut sys :: godot_method_bind , pub texture_get_height : * mut sys :: godot_method_bind , pub texture_get_path : * mut sys :: godot_method_bind , pub texture_get_texid : * mut sys :: godot_method_bind , pub texture_get_type : * mut sys :: godot_method_bind , pub texture_get_width : * mut sys :: godot_method_bind , pub texture_set_data : * mut sys :: godot_method_bind , pub texture_set_data_partial : * mut sys :: godot_method_bind , pub texture_set_flags : * mut sys :: godot_method_bind , pub texture_set_path : * mut sys :: godot_method_bind , pub texture_set_shrink_all_x2_on_set_data : * mut sys :: godot_method_bind , pub texture_set_size_override : * mut sys :: godot_method_bind , pub textures_keep_original : * mut sys :: godot_method_bind , pub viewport_attach_camera : * mut sys :: godot_method_bind , pub viewport_attach_canvas : * mut sys :: godot_method_bind , pub viewport_attach_to_screen : * mut sys :: godot_method_bind , pub viewport_create : * mut sys :: godot_method_bind , pub viewport_detach : * mut sys :: godot_method_bind , pub viewport_get_render_info : * mut sys :: godot_method_bind , pub viewport_get_texture : * mut sys :: godot_method_bind , pub viewport_remove_canvas : * mut sys :: godot_method_bind , pub viewport_set_active : * mut sys :: godot_method_bind , pub viewport_set_canvas_stacking : * mut sys :: godot_method_bind , pub viewport_set_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_clear_mode : * mut sys :: godot_method_bind , pub viewport_set_debug_draw : * mut sys :: godot_method_bind , pub viewport_set_disable_3d : * mut sys :: godot_method_bind , pub viewport_set_disable_environment : * mut sys :: godot_method_bind , pub viewport_set_global_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_hdr : * mut sys :: godot_method_bind , pub viewport_set_hide_canvas : * mut sys :: godot_method_bind , pub viewport_set_hide_scenario : * mut sys :: godot_method_bind , pub viewport_set_msaa : * mut sys :: godot_method_bind , pub viewport_set_parent_viewport : * mut sys :: godot_method_bind , pub viewport_set_render_direct_to_screen : * mut sys :: godot_method_bind , pub viewport_set_scenario : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_quadrant_subdivision : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_size : * mut sys :: godot_method_bind , pub viewport_set_size : * mut sys :: godot_method_bind , pub viewport_set_transparent_background : * mut sys :: godot_method_bind , pub viewport_set_update_mode : * mut sys :: godot_method_bind , pub viewport_set_usage : * mut sys :: godot_method_bind , pub viewport_set_use_arvr : * mut sys :: godot_method_bind , pub viewport_set_use_debanding : * mut sys :: godot_method_bind , pub viewport_set_use_fxaa : * mut sys :: godot_method_bind , pub viewport_set_vflip : * mut sys :: godot_method_bind } impl VisualServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualServerMethodTable = VisualServerMethodTable { class_constructor : None , black_bars_set_images : 0 as * mut sys :: godot_method_bind , black_bars_set_margins : 0 as * mut sys :: godot_method_bind , camera_create : 0 as * mut sys :: godot_method_bind , camera_set_cull_mask : 0 as * mut sys :: godot_method_bind , camera_set_environment : 0 as * mut sys :: godot_method_bind , camera_set_frustum : 0 as * mut sys :: godot_method_bind , camera_set_orthogonal : 0 as * mut sys :: godot_method_bind , camera_set_perspective : 0 as * mut sys :: godot_method_bind , camera_set_transform : 0 as * mut sys :: godot_method_bind , camera_set_use_vertical_aspect : 0 as * mut sys :: godot_method_bind , canvas_create : 0 as * mut sys :: godot_method_bind , canvas_item_add_circle : 0 as * mut sys :: godot_method_bind , canvas_item_add_clip_ignore : 0 as * mut sys :: godot_method_bind , canvas_item_add_line : 0 as * mut sys :: godot_method_bind , canvas_item_add_mesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_multimesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_nine_patch : 0 as * mut sys :: godot_method_bind , canvas_item_add_particles : 0 as * mut sys :: godot_method_bind , canvas_item_add_polygon : 0 as * mut sys :: godot_method_bind , canvas_item_add_polyline : 0 as * mut sys :: godot_method_bind , canvas_item_add_primitive : 0 as * mut sys :: godot_method_bind , canvas_item_add_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect_region : 0 as * mut sys :: godot_method_bind , canvas_item_add_triangle_array : 0 as * mut sys :: godot_method_bind , canvas_item_clear : 0 as * mut sys :: godot_method_bind , canvas_item_create : 0 as * mut sys :: godot_method_bind , canvas_item_set_clip : 0 as * mut sys :: godot_method_bind , canvas_item_set_copy_to_backbuffer : 0 as * mut sys :: godot_method_bind , canvas_item_set_custom_rect : 0 as * mut sys :: godot_method_bind , canvas_item_set_distance_field_mode : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_behind_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_index : 0 as * mut sys :: godot_method_bind , canvas_item_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_item_set_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_self_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_sort_children_by_y : 0 as * mut sys :: godot_method_bind , canvas_item_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_set_use_parent_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_visible : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_as_relative_to_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_index : 0 as * mut sys :: godot_method_bind , canvas_light_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_polygon : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_energy : 0 as * mut sys :: godot_method_bind , canvas_light_set_height : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_layer_range : 0 as * mut sys :: godot_method_bind , canvas_light_set_mode : 0 as * mut sys :: godot_method_bind , canvas_light_set_scale : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_filter : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_smooth : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture_offset : 0 as * mut sys :: godot_method_bind , canvas_light_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_z_range : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_create : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_cull_mode : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape_as_lines : 0 as * mut sys :: godot_method_bind , canvas_set_item_mirroring : 0 as * mut sys :: godot_method_bind , canvas_set_modulate : 0 as * mut sys :: godot_method_bind , directional_light_create : 0 as * mut sys :: godot_method_bind , draw : 0 as * mut sys :: godot_method_bind , environment_create : 0 as * mut sys :: godot_method_bind , environment_set_adjustment : 0 as * mut sys :: godot_method_bind , environment_set_ambient_light : 0 as * mut sys :: godot_method_bind , environment_set_background : 0 as * mut sys :: godot_method_bind , environment_set_bg_color : 0 as * mut sys :: godot_method_bind , environment_set_bg_energy : 0 as * mut sys :: godot_method_bind , environment_set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_far : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_near : 0 as * mut sys :: godot_method_bind , environment_set_fog : 0 as * mut sys :: godot_method_bind , environment_set_fog_depth : 0 as * mut sys :: godot_method_bind , environment_set_fog_height : 0 as * mut sys :: godot_method_bind , environment_set_glow : 0 as * mut sys :: godot_method_bind , environment_set_sky : 0 as * mut sys :: godot_method_bind , environment_set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , environment_set_sky_orientation : 0 as * mut sys :: godot_method_bind , environment_set_ssao : 0 as * mut sys :: godot_method_bind , environment_set_ssr : 0 as * mut sys :: godot_method_bind , environment_set_tonemap : 0 as * mut sys :: godot_method_bind , finish : 0 as * mut sys :: godot_method_bind , force_draw : 0 as * mut sys :: godot_method_bind , force_sync : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_test_cube : 0 as * mut sys :: godot_method_bind , get_test_texture : 0 as * mut sys :: godot_method_bind , get_video_adapter_name : 0 as * mut sys :: godot_method_bind , get_video_adapter_vendor : 0 as * mut sys :: godot_method_bind , get_white_texture : 0 as * mut sys :: godot_method_bind , gi_probe_create : 0 as * mut sys :: godot_method_bind , gi_probe_get_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_get_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_get_energy : 0 as * mut sys :: godot_method_bind , gi_probe_get_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_get_to_cell_xform : 0 as * mut sys :: godot_method_bind , gi_probe_is_compressed : 0 as * mut sys :: godot_method_bind , gi_probe_is_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_set_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_set_compress : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_set_energy : 0 as * mut sys :: godot_method_bind , gi_probe_set_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_set_to_cell_xform : 0 as * mut sys :: godot_method_bind , has_changed : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_os_feature : 0 as * mut sys :: godot_method_bind , immediate_begin : 0 as * mut sys :: godot_method_bind , immediate_clear : 0 as * mut sys :: godot_method_bind , immediate_color : 0 as * mut sys :: godot_method_bind , immediate_create : 0 as * mut sys :: godot_method_bind , immediate_end : 0 as * mut sys :: godot_method_bind , immediate_get_material : 0 as * mut sys :: godot_method_bind , immediate_normal : 0 as * mut sys :: godot_method_bind , immediate_set_material : 0 as * mut sys :: godot_method_bind , immediate_tangent : 0 as * mut sys :: godot_method_bind , immediate_uv : 0 as * mut sys :: godot_method_bind , immediate_uv2 : 0 as * mut sys :: godot_method_bind , immediate_vertex : 0 as * mut sys :: godot_method_bind , immediate_vertex_2d : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , instance_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , instance_attach_skeleton : 0 as * mut sys :: godot_method_bind , instance_create : 0 as * mut sys :: godot_method_bind , instance_create2 : 0 as * mut sys :: godot_method_bind , instance_geometry_set_as_instance_lod : 0 as * mut sys :: godot_method_bind , instance_geometry_set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , instance_geometry_set_draw_range : 0 as * mut sys :: godot_method_bind , instance_geometry_set_flag : 0 as * mut sys :: godot_method_bind , instance_geometry_set_material_override : 0 as * mut sys :: godot_method_bind , instance_set_base : 0 as * mut sys :: godot_method_bind , instance_set_blend_shape_weight : 0 as * mut sys :: godot_method_bind , instance_set_custom_aabb : 0 as * mut sys :: godot_method_bind , instance_set_exterior : 0 as * mut sys :: godot_method_bind , instance_set_extra_visibility_margin : 0 as * mut sys :: godot_method_bind , instance_set_layer_mask : 0 as * mut sys :: godot_method_bind , instance_set_scenario : 0 as * mut sys :: godot_method_bind , instance_set_surface_material : 0 as * mut sys :: godot_method_bind , instance_set_transform : 0 as * mut sys :: godot_method_bind , instance_set_use_lightmap : 0 as * mut sys :: godot_method_bind , instance_set_visible : 0 as * mut sys :: godot_method_bind , instances_cull_aabb : 0 as * mut sys :: godot_method_bind , instances_cull_convex : 0 as * mut sys :: godot_method_bind , instances_cull_ray : 0 as * mut sys :: godot_method_bind , is_render_loop_enabled : 0 as * mut sys :: godot_method_bind , light_directional_set_blend_splits : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_depth_range_mode : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_detail : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_set_bake_mode : 0 as * mut sys :: godot_method_bind , light_set_color : 0 as * mut sys :: godot_method_bind , light_set_cull_mask : 0 as * mut sys :: godot_method_bind , light_set_negative : 0 as * mut sys :: godot_method_bind , light_set_param : 0 as * mut sys :: godot_method_bind , light_set_projector : 0 as * mut sys :: godot_method_bind , light_set_reverse_cull_face_mode : 0 as * mut sys :: godot_method_bind , light_set_shadow : 0 as * mut sys :: godot_method_bind , light_set_shadow_color : 0 as * mut sys :: godot_method_bind , light_set_use_gi : 0 as * mut sys :: godot_method_bind , lightmap_capture_create : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_transform : 0 as * mut sys :: godot_method_bind , lightmap_capture_is_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_transform : 0 as * mut sys :: godot_method_bind , make_sphere_mesh : 0 as * mut sys :: godot_method_bind , material_create : 0 as * mut sys :: godot_method_bind , material_get_param : 0 as * mut sys :: godot_method_bind , material_get_param_default : 0 as * mut sys :: godot_method_bind , material_get_shader : 0 as * mut sys :: godot_method_bind , material_set_line_width : 0 as * mut sys :: godot_method_bind , material_set_next_pass : 0 as * mut sys :: godot_method_bind , material_set_param : 0 as * mut sys :: godot_method_bind , material_set_render_priority : 0 as * mut sys :: godot_method_bind , material_set_shader : 0 as * mut sys :: godot_method_bind , mesh_add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , mesh_clear : 0 as * mut sys :: godot_method_bind , mesh_create : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_get_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_get_surface_count : 0 as * mut sys :: godot_method_bind , mesh_remove_surface : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_set_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_offset : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_stride : 0 as * mut sys :: godot_method_bind , mesh_surface_get_index_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_material : 0 as * mut sys :: godot_method_bind , mesh_surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , mesh_surface_get_skeleton_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_set_material : 0 as * mut sys :: godot_method_bind , mesh_surface_update_region : 0 as * mut sys :: godot_method_bind , multimesh_allocate : 0 as * mut sys :: godot_method_bind , multimesh_create : 0 as * mut sys :: godot_method_bind , multimesh_get_aabb : 0 as * mut sys :: godot_method_bind , multimesh_get_instance_count : 0 as * mut sys :: godot_method_bind , multimesh_get_mesh : 0 as * mut sys :: godot_method_bind , multimesh_get_visible_instances : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_set_as_bulk_array : 0 as * mut sys :: godot_method_bind , multimesh_set_mesh : 0 as * mut sys :: godot_method_bind , multimesh_set_visible_instances : 0 as * mut sys :: godot_method_bind , omni_light_create : 0 as * mut sys :: godot_method_bind , particles_create : 0 as * mut sys :: godot_method_bind , particles_get_current_aabb : 0 as * mut sys :: godot_method_bind , particles_get_emitting : 0 as * mut sys :: godot_method_bind , particles_is_inactive : 0 as * mut sys :: godot_method_bind , particles_request_process : 0 as * mut sys :: godot_method_bind , particles_restart : 0 as * mut sys :: godot_method_bind , particles_set_amount : 0 as * mut sys :: godot_method_bind , particles_set_custom_aabb : 0 as * mut sys :: godot_method_bind , particles_set_draw_order : 0 as * mut sys :: godot_method_bind , particles_set_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , particles_set_draw_passes : 0 as * mut sys :: godot_method_bind , particles_set_emission_transform : 0 as * mut sys :: godot_method_bind , particles_set_emitting : 0 as * mut sys :: godot_method_bind , particles_set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_fixed_fps : 0 as * mut sys :: godot_method_bind , particles_set_fractional_delta : 0 as * mut sys :: godot_method_bind , particles_set_lifetime : 0 as * mut sys :: godot_method_bind , particles_set_one_shot : 0 as * mut sys :: godot_method_bind , particles_set_pre_process_time : 0 as * mut sys :: godot_method_bind , particles_set_process_material : 0 as * mut sys :: godot_method_bind , particles_set_randomness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_speed_scale : 0 as * mut sys :: godot_method_bind , particles_set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , reflection_probe_create : 0 as * mut sys :: godot_method_bind , reflection_probe_set_as_interior : 0 as * mut sys :: godot_method_bind , reflection_probe_set_cull_mask : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_box_projection : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_shadows : 0 as * mut sys :: godot_method_bind , reflection_probe_set_extents : 0 as * mut sys :: godot_method_bind , reflection_probe_set_intensity : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , reflection_probe_set_max_distance : 0 as * mut sys :: godot_method_bind , reflection_probe_set_origin_offset : 0 as * mut sys :: godot_method_bind , reflection_probe_set_update_mode : 0 as * mut sys :: godot_method_bind , request_frame_drawn_callback : 0 as * mut sys :: godot_method_bind , scenario_create : 0 as * mut sys :: godot_method_bind , scenario_set_debug : 0 as * mut sys :: godot_method_bind , scenario_set_environment : 0 as * mut sys :: godot_method_bind , scenario_set_fallback_environment : 0 as * mut sys :: godot_method_bind , scenario_set_reflection_atlas_size : 0 as * mut sys :: godot_method_bind , set_boot_image : 0 as * mut sys :: godot_method_bind , set_debug_generate_wireframes : 0 as * mut sys :: godot_method_bind , set_default_clear_color : 0 as * mut sys :: godot_method_bind , set_render_loop_enabled : 0 as * mut sys :: godot_method_bind , set_shader_time_scale : 0 as * mut sys :: godot_method_bind , shader_create : 0 as * mut sys :: godot_method_bind , shader_get_code : 0 as * mut sys :: godot_method_bind , shader_get_default_texture_param : 0 as * mut sys :: godot_method_bind , shader_get_param_list : 0 as * mut sys :: godot_method_bind , shader_set_code : 0 as * mut sys :: godot_method_bind , shader_set_default_texture_param : 0 as * mut sys :: godot_method_bind , skeleton_allocate : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_create : 0 as * mut sys :: godot_method_bind , skeleton_get_bone_count : 0 as * mut sys :: godot_method_bind , sky_create : 0 as * mut sys :: godot_method_bind , sky_set_texture : 0 as * mut sys :: godot_method_bind , spot_light_create : 0 as * mut sys :: godot_method_bind , sync : 0 as * mut sys :: godot_method_bind , texture_allocate : 0 as * mut sys :: godot_method_bind , texture_bind : 0 as * mut sys :: godot_method_bind , texture_create : 0 as * mut sys :: godot_method_bind , texture_create_from_image : 0 as * mut sys :: godot_method_bind , texture_debug_usage : 0 as * mut sys :: godot_method_bind , texture_get_data : 0 as * mut sys :: godot_method_bind , texture_get_depth : 0 as * mut sys :: godot_method_bind , texture_get_flags : 0 as * mut sys :: godot_method_bind , texture_get_format : 0 as * mut sys :: godot_method_bind , texture_get_height : 0 as * mut sys :: godot_method_bind , texture_get_path : 0 as * mut sys :: godot_method_bind , texture_get_texid : 0 as * mut sys :: godot_method_bind , texture_get_type : 0 as * mut sys :: godot_method_bind , texture_get_width : 0 as * mut sys :: godot_method_bind , texture_set_data : 0 as * mut sys :: godot_method_bind , texture_set_data_partial : 0 as * mut sys :: godot_method_bind , texture_set_flags : 0 as * mut sys :: godot_method_bind , texture_set_path : 0 as * mut sys :: godot_method_bind , texture_set_shrink_all_x2_on_set_data : 0 as * mut sys :: godot_method_bind , texture_set_size_override : 0 as * mut sys :: godot_method_bind , textures_keep_original : 0 as * mut sys :: godot_method_bind , viewport_attach_camera : 0 as * mut sys :: godot_method_bind , viewport_attach_canvas : 0 as * mut sys :: godot_method_bind , viewport_attach_to_screen : 0 as * mut sys :: godot_method_bind , viewport_create : 0 as * mut sys :: godot_method_bind , viewport_detach : 0 as * mut sys :: godot_method_bind , viewport_get_render_info : 0 as * mut sys :: godot_method_bind , viewport_get_texture : 0 as * mut sys :: godot_method_bind , viewport_remove_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_active : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_stacking : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_clear_mode : 0 as * mut sys :: godot_method_bind , viewport_set_debug_draw : 0 as * mut sys :: godot_method_bind , viewport_set_disable_3d : 0 as * mut sys :: godot_method_bind , viewport_set_disable_environment : 0 as * mut sys :: godot_method_bind , viewport_set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_hdr : 0 as * mut sys :: godot_method_bind , viewport_set_hide_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_hide_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_msaa : 0 as * mut sys :: godot_method_bind , viewport_set_parent_viewport : 0 as * mut sys :: godot_method_bind , viewport_set_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , viewport_set_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_quadrant_subdivision : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , viewport_set_size : 0 as * mut sys :: godot_method_bind , viewport_set_transparent_background : 0 as * mut sys :: godot_method_bind , viewport_set_update_mode : 0 as * mut sys :: godot_method_bind , viewport_set_usage : 0 as * mut sys :: godot_method_bind , viewport_set_use_arvr : 0 as * mut sys :: godot_method_bind , viewport_set_use_debanding : 0 as * mut sys :: godot_method_bind , viewport_set_use_fxaa : 0 as * mut sys :: godot_method_bind , viewport_set_vflip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . black_bars_set_images = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_images\0" . as_ptr () as * const c_char) ; table . black_bars_set_margins = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_margins\0" . as_ptr () as * const c_char) ; table . camera_create = (gd_api . godot_method_bind_get_method) (class_name , "camera_create\0" . as_ptr () as * const c_char) ; table . camera_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_cull_mask\0" . as_ptr () as * const c_char) ; table . camera_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_environment\0" . as_ptr () as * const c_char) ; table . camera_set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_frustum\0" . as_ptr () as * const c_char) ; table . camera_set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_orthogonal\0" . as_ptr () as * const c_char) ; table . camera_set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_perspective\0" . as_ptr () as * const c_char) ; table . camera_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_transform\0" . as_ptr () as * const c_char) ; table . camera_set_use_vertical_aspect = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_use_vertical_aspect\0" . as_ptr () as * const c_char) ; table . canvas_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_create\0" . as_ptr () as * const c_char) ; table . canvas_item_add_circle = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_circle\0" . as_ptr () as * const c_char) ; table . canvas_item_add_clip_ignore = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_clip_ignore\0" . as_ptr () as * const c_char) ; table . canvas_item_add_line = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_line\0" . as_ptr () as * const c_char) ; table . canvas_item_add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_mesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_multimesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_nine_patch = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_nine_patch\0" . as_ptr () as * const c_char) ; table . canvas_item_add_particles = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_particles\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polygon\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polyline = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polyline\0" . as_ptr () as * const c_char) ; table . canvas_item_add_primitive = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_primitive\0" . as_ptr () as * const c_char) ; table . canvas_item_add_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect_region\0" . as_ptr () as * const c_char) ; table . canvas_item_add_triangle_array = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_triangle_array\0" . as_ptr () as * const c_char) ; table . canvas_item_clear = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_clear\0" . as_ptr () as * const c_char) ; table . canvas_item_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_create\0" . as_ptr () as * const c_char) ; table . canvas_item_set_clip = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_clip\0" . as_ptr () as * const c_char) ; table . canvas_item_set_copy_to_backbuffer = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_copy_to_backbuffer\0" . as_ptr () as * const c_char) ; table . canvas_item_set_custom_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_custom_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_set_distance_field_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_distance_field_mode\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_behind_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_behind_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_index\0" . as_ptr () as * const c_char) ; table . canvas_item_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_item_set_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_self_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_sort_children_by_y = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_sort_children_by_y\0" . as_ptr () as * const c_char) ; table . canvas_item_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_set_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_use_parent_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_visible\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_as_relative_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_as_relative_to_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_index\0" . as_ptr () as * const c_char) ; table . canvas_light_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_polygon\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_energy\0" . as_ptr () as * const c_char) ; table . canvas_light_set_height = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_height\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_layer_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_layer_range\0" . as_ptr () as * const c_char) ; table . canvas_light_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_mode\0" . as_ptr () as * const c_char) ; table . canvas_light_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_scale\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_filter\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture_offset\0" . as_ptr () as * const c_char) ; table . canvas_light_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_z_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_z_range\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_create\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_cull_mode\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape_as_lines = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape_as_lines\0" . as_ptr () as * const c_char) ; table . canvas_set_item_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_item_mirroring\0" . as_ptr () as * const c_char) ; table . canvas_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_modulate\0" . as_ptr () as * const c_char) ; table . directional_light_create = (gd_api . godot_method_bind_get_method) (class_name , "directional_light_create\0" . as_ptr () as * const c_char) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . environment_create = (gd_api . godot_method_bind_get_method) (class_name , "environment_create\0" . as_ptr () as * const c_char) ; table . environment_set_adjustment = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_adjustment\0" . as_ptr () as * const c_char) ; table . environment_set_ambient_light = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ambient_light\0" . as_ptr () as * const c_char) ; table . environment_set_background = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_background\0" . as_ptr () as * const c_char) ; table . environment_set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_color\0" . as_ptr () as * const c_char) ; table . environment_set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_energy\0" . as_ptr () as * const c_char) ; table . environment_set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_far = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_far\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_near = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_near\0" . as_ptr () as * const c_char) ; table . environment_set_fog = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog\0" . as_ptr () as * const c_char) ; table . environment_set_fog_depth = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_depth\0" . as_ptr () as * const c_char) ; table . environment_set_fog_height = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_height\0" . as_ptr () as * const c_char) ; table . environment_set_glow = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_glow\0" . as_ptr () as * const c_char) ; table . environment_set_sky = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky\0" . as_ptr () as * const c_char) ; table . environment_set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . environment_set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_orientation\0" . as_ptr () as * const c_char) ; table . environment_set_ssao = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssao\0" . as_ptr () as * const c_char) ; table . environment_set_ssr = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssr\0" . as_ptr () as * const c_char) ; table . environment_set_tonemap = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_tonemap\0" . as_ptr () as * const c_char) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . force_draw = (gd_api . godot_method_bind_get_method) (class_name , "force_draw\0" . as_ptr () as * const c_char) ; table . force_sync = (gd_api . godot_method_bind_get_method) (class_name , "force_sync\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_test_cube = (gd_api . godot_method_bind_get_method) (class_name , "get_test_cube\0" . as_ptr () as * const c_char) ; table . get_test_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_test_texture\0" . as_ptr () as * const c_char) ; table . get_video_adapter_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_name\0" . as_ptr () as * const c_char) ; table . get_video_adapter_vendor = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_vendor\0" . as_ptr () as * const c_char) ; table . get_white_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_white_texture\0" . as_ptr () as * const c_char) ; table . gi_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_create\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . gi_probe_is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_compressed\0" . as_ptr () as * const c_char) ; table . gi_probe_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_set_compress = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_compress\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_to_cell_xform\0" . as_ptr () as * const c_char) ; table . has_changed = (gd_api . godot_method_bind_get_method) (class_name , "has_changed\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_os_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_os_feature\0" . as_ptr () as * const c_char) ; table . immediate_begin = (gd_api . godot_method_bind_get_method) (class_name , "immediate_begin\0" . as_ptr () as * const c_char) ; table . immediate_clear = (gd_api . godot_method_bind_get_method) (class_name , "immediate_clear\0" . as_ptr () as * const c_char) ; table . immediate_color = (gd_api . godot_method_bind_get_method) (class_name , "immediate_color\0" . as_ptr () as * const c_char) ; table . immediate_create = (gd_api . godot_method_bind_get_method) (class_name , "immediate_create\0" . as_ptr () as * const c_char) ; table . immediate_end = (gd_api . godot_method_bind_get_method) (class_name , "immediate_end\0" . as_ptr () as * const c_char) ; table . immediate_get_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_get_material\0" . as_ptr () as * const c_char) ; table . immediate_normal = (gd_api . godot_method_bind_get_method) (class_name , "immediate_normal\0" . as_ptr () as * const c_char) ; table . immediate_set_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_set_material\0" . as_ptr () as * const c_char) ; table . immediate_tangent = (gd_api . godot_method_bind_get_method) (class_name , "immediate_tangent\0" . as_ptr () as * const c_char) ; table . immediate_uv = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv\0" . as_ptr () as * const c_char) ; table . immediate_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv2\0" . as_ptr () as * const c_char) ; table . immediate_vertex = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex\0" . as_ptr () as * const c_char) ; table . immediate_vertex_2d = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex_2d\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . instance_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . instance_attach_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_skeleton\0" . as_ptr () as * const c_char) ; table . instance_create = (gd_api . godot_method_bind_get_method) (class_name , "instance_create\0" . as_ptr () as * const c_char) ; table . instance_create2 = (gd_api . godot_method_bind_get_method) (class_name , "instance_create2\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_as_instance_lod = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_as_instance_lod\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_draw_range = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_draw_range\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_flag\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_material_override\0" . as_ptr () as * const c_char) ; table . instance_set_base = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_base\0" . as_ptr () as * const c_char) ; table . instance_set_blend_shape_weight = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_blend_shape_weight\0" . as_ptr () as * const c_char) ; table . instance_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . instance_set_exterior = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_exterior\0" . as_ptr () as * const c_char) ; table . instance_set_extra_visibility_margin = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_extra_visibility_margin\0" . as_ptr () as * const c_char) ; table . instance_set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_layer_mask\0" . as_ptr () as * const c_char) ; table . instance_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_scenario\0" . as_ptr () as * const c_char) ; table . instance_set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_surface_material\0" . as_ptr () as * const c_char) ; table . instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_transform\0" . as_ptr () as * const c_char) ; table . instance_set_use_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_use_lightmap\0" . as_ptr () as * const c_char) ; table . instance_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_visible\0" . as_ptr () as * const c_char) ; table . instances_cull_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_aabb\0" . as_ptr () as * const c_char) ; table . instances_cull_convex = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_convex\0" . as_ptr () as * const c_char) ; table . instances_cull_ray = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_ray\0" . as_ptr () as * const c_char) ; table . is_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . light_directional_set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_blend_splits\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_depth_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_depth_range_mode\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_detail\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_bake_mode\0" . as_ptr () as * const c_char) ; table . light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_color\0" . as_ptr () as * const c_char) ; table . light_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "light_set_cull_mask\0" . as_ptr () as * const c_char) ; table . light_set_negative = (gd_api . godot_method_bind_get_method) (class_name , "light_set_negative\0" . as_ptr () as * const c_char) ; table . light_set_param = (gd_api . godot_method_bind_get_method) (class_name , "light_set_param\0" . as_ptr () as * const c_char) ; table . light_set_projector = (gd_api . godot_method_bind_get_method) (class_name , "light_set_projector\0" . as_ptr () as * const c_char) ; table . light_set_reverse_cull_face_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_reverse_cull_face_mode\0" . as_ptr () as * const c_char) ; table . light_set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow\0" . as_ptr () as * const c_char) ; table . light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . light_set_use_gi = (gd_api . godot_method_bind_get_method) (class_name , "light_set_use_gi\0" . as_ptr () as * const c_char) ; table . lightmap_capture_create = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_create\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . lightmap_capture_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_is_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . make_sphere_mesh = (gd_api . godot_method_bind_get_method) (class_name , "make_sphere_mesh\0" . as_ptr () as * const c_char) ; table . material_create = (gd_api . godot_method_bind_get_method) (class_name , "material_create\0" . as_ptr () as * const c_char) ; table . material_get_param = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param\0" . as_ptr () as * const c_char) ; table . material_get_param_default = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param_default\0" . as_ptr () as * const c_char) ; table . material_get_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_get_shader\0" . as_ptr () as * const c_char) ; table . material_set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "material_set_line_width\0" . as_ptr () as * const c_char) ; table . material_set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "material_set_next_pass\0" . as_ptr () as * const c_char) ; table . material_set_param = (gd_api . godot_method_bind_get_method) (class_name , "material_set_param\0" . as_ptr () as * const c_char) ; table . material_set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "material_set_render_priority\0" . as_ptr () as * const c_char) ; table . material_set_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_set_shader\0" . as_ptr () as * const c_char) ; table . mesh_add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . mesh_clear = (gd_api . godot_method_bind_get_method) (class_name , "mesh_clear\0" . as_ptr () as * const c_char) ; table . mesh_create = (gd_api . godot_method_bind_get_method) (class_name , "mesh_create\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_surface_count\0" . as_ptr () as * const c_char) ; table . mesh_remove_surface = (gd_api . godot_method_bind_get_method) (class_name , "mesh_remove_surface\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_offset = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_offset\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_stride = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_stride\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_index_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_index_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_skeleton_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_skeleton_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_set_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_update_region\0" . as_ptr () as * const c_char) ; table . multimesh_allocate = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_allocate\0" . as_ptr () as * const c_char) ; table . multimesh_create = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_create\0" . as_ptr () as * const c_char) ; table . multimesh_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_aabb\0" . as_ptr () as * const c_char) ; table . multimesh_get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_instance_count\0" . as_ptr () as * const c_char) ; table . multimesh_get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_get_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_visible_instances\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . multimesh_set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_set_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_visible_instances\0" . as_ptr () as * const c_char) ; table . omni_light_create = (gd_api . godot_method_bind_get_method) (class_name , "omni_light_create\0" . as_ptr () as * const c_char) ; table . particles_create = (gd_api . godot_method_bind_get_method) (class_name , "particles_create\0" . as_ptr () as * const c_char) ; table . particles_get_current_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_current_aabb\0" . as_ptr () as * const c_char) ; table . particles_get_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_emitting\0" . as_ptr () as * const c_char) ; table . particles_is_inactive = (gd_api . godot_method_bind_get_method) (class_name , "particles_is_inactive\0" . as_ptr () as * const c_char) ; table . particles_request_process = (gd_api . godot_method_bind_get_method) (class_name , "particles_request_process\0" . as_ptr () as * const c_char) ; table . particles_restart = (gd_api . godot_method_bind_get_method) (class_name , "particles_restart\0" . as_ptr () as * const c_char) ; table . particles_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_amount\0" . as_ptr () as * const c_char) ; table . particles_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . particles_set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_order\0" . as_ptr () as * const c_char) ; table . particles_set_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . particles_set_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_passes\0" . as_ptr () as * const c_char) ; table . particles_set_emission_transform = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emission_transform\0" . as_ptr () as * const c_char) ; table . particles_set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emitting\0" . as_ptr () as * const c_char) ; table . particles_set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fixed_fps\0" . as_ptr () as * const c_char) ; table . particles_set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fractional_delta\0" . as_ptr () as * const c_char) ; table . particles_set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_lifetime\0" . as_ptr () as * const c_char) ; table . particles_set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_one_shot\0" . as_ptr () as * const c_char) ; table . particles_set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_pre_process_time\0" . as_ptr () as * const c_char) ; table . particles_set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_process_material\0" . as_ptr () as * const c_char) ; table . particles_set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_speed_scale\0" . as_ptr () as * const c_char) ; table . particles_set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . reflection_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_create\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_as_interior\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_cull_mask\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_shadows\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_extents = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_extents\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_intensity\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_max_distance\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_origin_offset\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_update_mode\0" . as_ptr () as * const c_char) ; table . request_frame_drawn_callback = (gd_api . godot_method_bind_get_method) (class_name , "request_frame_drawn_callback\0" . as_ptr () as * const c_char) ; table . scenario_create = (gd_api . godot_method_bind_get_method) (class_name , "scenario_create\0" . as_ptr () as * const c_char) ; table . scenario_set_debug = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_debug\0" . as_ptr () as * const c_char) ; table . scenario_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_fallback_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_reflection_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_reflection_atlas_size\0" . as_ptr () as * const c_char) ; table . set_boot_image = (gd_api . godot_method_bind_get_method) (class_name , "set_boot_image\0" . as_ptr () as * const c_char) ; table . set_debug_generate_wireframes = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_generate_wireframes\0" . as_ptr () as * const c_char) ; table . set_default_clear_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_clear_color\0" . as_ptr () as * const c_char) ; table . set_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . set_shader_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_time_scale\0" . as_ptr () as * const c_char) ; table . shader_create = (gd_api . godot_method_bind_get_method) (class_name , "shader_create\0" . as_ptr () as * const c_char) ; table . shader_get_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_code\0" . as_ptr () as * const c_char) ; table . shader_get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_default_texture_param\0" . as_ptr () as * const c_char) ; table . shader_get_param_list = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_param_list\0" . as_ptr () as * const c_char) ; table . shader_set_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_code\0" . as_ptr () as * const c_char) ; table . shader_set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_default_texture_param\0" . as_ptr () as * const c_char) ; table . skeleton_allocate = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_allocate\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_create = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_create\0" . as_ptr () as * const c_char) ; table . skeleton_get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_get_bone_count\0" . as_ptr () as * const c_char) ; table . sky_create = (gd_api . godot_method_bind_get_method) (class_name , "sky_create\0" . as_ptr () as * const c_char) ; table . sky_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "sky_set_texture\0" . as_ptr () as * const c_char) ; table . spot_light_create = (gd_api . godot_method_bind_get_method) (class_name , "spot_light_create\0" . as_ptr () as * const c_char) ; table . sync = (gd_api . godot_method_bind_get_method) (class_name , "sync\0" . as_ptr () as * const c_char) ; table . texture_allocate = (gd_api . godot_method_bind_get_method) (class_name , "texture_allocate\0" . as_ptr () as * const c_char) ; table . texture_bind = (gd_api . godot_method_bind_get_method) (class_name , "texture_bind\0" . as_ptr () as * const c_char) ; table . texture_create = (gd_api . godot_method_bind_get_method) (class_name , "texture_create\0" . as_ptr () as * const c_char) ; table . texture_create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "texture_create_from_image\0" . as_ptr () as * const c_char) ; table . texture_debug_usage = (gd_api . godot_method_bind_get_method) (class_name , "texture_debug_usage\0" . as_ptr () as * const c_char) ; table . texture_get_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_data\0" . as_ptr () as * const c_char) ; table . texture_get_depth = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_depth\0" . as_ptr () as * const c_char) ; table . texture_get_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_flags\0" . as_ptr () as * const c_char) ; table . texture_get_format = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_format\0" . as_ptr () as * const c_char) ; table . texture_get_height = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_height\0" . as_ptr () as * const c_char) ; table . texture_get_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_path\0" . as_ptr () as * const c_char) ; table . texture_get_texid = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_texid\0" . as_ptr () as * const c_char) ; table . texture_get_type = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_type\0" . as_ptr () as * const c_char) ; table . texture_get_width = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_width\0" . as_ptr () as * const c_char) ; table . texture_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data_partial\0" . as_ptr () as * const c_char) ; table . texture_set_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_flags\0" . as_ptr () as * const c_char) ; table . texture_set_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_path\0" . as_ptr () as * const c_char) ; table . texture_set_shrink_all_x2_on_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_shrink_all_x2_on_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_size_override\0" . as_ptr () as * const c_char) ; table . textures_keep_original = (gd_api . godot_method_bind_get_method) (class_name , "textures_keep_original\0" . as_ptr () as * const c_char) ; table . viewport_attach_camera = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_camera\0" . as_ptr () as * const c_char) ; table . viewport_attach_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_canvas\0" . as_ptr () as * const c_char) ; table . viewport_attach_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_create = (gd_api . godot_method_bind_get_method) (class_name , "viewport_create\0" . as_ptr () as * const c_char) ; table . viewport_detach = (gd_api . godot_method_bind_get_method) (class_name , "viewport_detach\0" . as_ptr () as * const c_char) ; table . viewport_get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_render_info\0" . as_ptr () as * const c_char) ; table . viewport_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_texture\0" . as_ptr () as * const c_char) ; table . viewport_remove_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_remove_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_active = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_active\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_stacking = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_stacking\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_clear_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_debug_draw\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_3d\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_environment = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_environment\0" . as_ptr () as * const c_char) ; table . viewport_set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hdr\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_msaa\0" . as_ptr () as * const c_char) ; table . viewport_set_parent_viewport = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_parent_viewport\0" . as_ptr () as * const c_char) ; table . viewport_set_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_quadrant_subdivision = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_quadrant_subdivision\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . viewport_set_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_size\0" . as_ptr () as * const c_char) ; table . viewport_set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_transparent_background\0" . as_ptr () as * const c_char) ; table . viewport_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_update_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_usage = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_usage\0" . as_ptr () as * const c_char) ; table . viewport_set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_arvr\0" . as_ptr () as * const c_char) ; table . viewport_set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_debanding\0" . as_ptr () as * const c_char) ; table . viewport_set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_fxaa\0" . as_ptr () as * const c_char) ; table . viewport_set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_vflip\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:274:22860
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SoftBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:280:9007
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class MultiMeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MultiMeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance2D { this : RawObject < Self > , } impl MultiMeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance2D { } unsafe impl GodotObject for MultiMeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance2D" } } impl QueueFree for MultiMeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance2D { } impl Instanciable for MultiMeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MultiMeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstance2DMethodTable = MultiMeshInstance2DMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:286:4726
[INFO] [stdout]     |
[INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class AnimationNodeBlend3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend3 { this : RawObject < Self > , } impl AnimationNodeBlend3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend3 { } unsafe impl GodotObject for AnimationNodeBlend3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend3" } } impl std :: ops :: Deref for AnimationNodeBlend3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend3 { } impl Instanciable for AnimationNodeBlend3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend3MethodTable = AnimationNodeBlend3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:298:10770
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionPolygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:304:5143
[INFO] [stdout]     |
[INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:310:6281
[INFO] [stdout]     |
[INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class TCP_Server` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tcp_server.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTCP_Server inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TCP_Server { this : RawObject < Self > , } impl TCP_Server { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TCP_ServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if a connection is available for taking."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the server is currently listening for connections."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Listen on the `port` binding to `bind_address`.\nIf `bind_address` is set as `\"*\"` (default), the server will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set as `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the server will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops listening."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If a connection is available, returns a StreamPeerTCP with the connection."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for TCP_Server { } unsafe impl GodotObject for TCP_Server { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TCP_Server" } } impl std :: ops :: Deref for TCP_Server { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TCP_Server { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TCP_Server { } unsafe impl SubClass < crate :: generated :: object :: Object > for TCP_Server { } impl Instanciable for TCP_Server { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TCP_Server :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TCP_ServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl TCP_ServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TCP_ServerMethodTable = TCP_ServerMethodTable { class_constructor : None , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TCP_ServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TCP_Server\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:316:4080
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class ScrollBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScrollBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollBar { this : RawObject < Self > , } impl ScrollBar { # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn custom_step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . get_custom_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn set_custom_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . set_custom_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollBar { } unsafe impl GodotObject for ScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollBar" } } impl QueueFree for ScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollBar { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_step : * mut sys :: godot_method_bind , pub set_custom_step : * mut sys :: godot_method_bind } impl ScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollBarMethodTable = ScrollBarMethodTable { class_constructor : None , get_custom_step : 0 as * mut sys :: godot_method_bind , set_custom_step : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_step\0" . as_ptr () as * const c_char) ; table . set_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_step\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:322:16689
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 322 |                 # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:328:7903
[INFO] [stdout]     |
[INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:334:12479
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:340:5425
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class VisualScriptReturn` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptreturn.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptReturn inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptReturn { this : RawObject < Self > , } impl VisualScriptReturn { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptReturnMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn return_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . get_return_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_return_value_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . is_return_value_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enable_return_value (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_enable_return_value ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_return_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_return_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptReturn { } unsafe impl GodotObject for VisualScriptReturn { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptReturn" } } impl std :: ops :: Deref for VisualScriptReturn { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptReturn { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptReturn { } impl Instanciable for VisualScriptReturn { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptReturn :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptReturnMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_return_type : * mut sys :: godot_method_bind , pub is_return_value_enabled : * mut sys :: godot_method_bind , pub set_enable_return_value : * mut sys :: godot_method_bind , pub set_return_type : * mut sys :: godot_method_bind } impl VisualScriptReturnMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptReturnMethodTable = VisualScriptReturnMethodTable { class_constructor : None , get_return_type : 0 as * mut sys :: godot_method_bind , is_return_value_enabled : 0 as * mut sys :: godot_method_bind , set_enable_return_value : 0 as * mut sys :: godot_method_bind , set_return_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptReturnMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptReturn\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_return_type = (gd_api . godot_method_bind_get_method) (class_name , "get_return_type\0" . as_ptr () as * const c_char) ; table . is_return_value_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_return_value_enabled\0" . as_ptr () as * const c_char) ; table . set_enable_return_value = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_return_value\0" . as_ptr () as * const c_char) ; table . set_return_type = (gd_api . godot_method_bind_get_method) (class_name , "set_return_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:346:6413
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class HeightMapShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_heightmapshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHeightMapShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HeightMapShape { this : RawObject < Self > , } impl HeightMapShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HeightMapShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn map_data (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_data ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn set_map_data (& self , data : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_data ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_depth (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HeightMapShape { } unsafe impl GodotObject for HeightMapShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HeightMapShape" } } impl std :: ops :: Deref for HeightMapShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HeightMapShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for HeightMapShape { } impl Instanciable for HeightMapShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HeightMapShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HeightMapShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_map_data : * mut sys :: godot_method_bind , pub get_map_depth : * mut sys :: godot_method_bind , pub get_map_width : * mut sys :: godot_method_bind , pub set_map_data : * mut sys :: godot_method_bind , pub set_map_depth : * mut sys :: godot_method_bind , pub set_map_width : * mut sys :: godot_method_bind } impl HeightMapShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HeightMapShapeMethodTable = HeightMapShapeMethodTable { class_constructor : None , get_map_data : 0 as * mut sys :: godot_method_bind , get_map_depth : 0 as * mut sys :: godot_method_bind , get_map_width : 0 as * mut sys :: godot_method_bind , set_map_data : 0 as * mut sys :: godot_method_bind , set_map_depth : 0 as * mut sys :: godot_method_bind , set_map_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HeightMapShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HeightMapShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_map_data = (gd_api . godot_method_bind_get_method) (class_name , "get_map_data\0" . as_ptr () as * const c_char) ; table . get_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_map_depth\0" . as_ptr () as * const c_char) ; table . get_map_width = (gd_api . godot_method_bind_get_method) (class_name , "get_map_width\0" . as_ptr () as * const c_char) ; table . set_map_data = (gd_api . godot_method_bind_get_method) (class_name , "set_map_data\0" . as_ptr () as * const c_char) ; table . set_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_map_depth\0" . as_ptr () as * const c_char) ; table . set_map_width = (gd_api . godot_method_bind_get_method) (class_name , "set_map_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:352:14782
[INFO] [stdout]     |
[INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Generic6DOFJoint>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:358:11531
[INFO] [stdout]     |
[INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:364:13975
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class ConfigFile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_configfile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConfigFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfigFile { this : RawObject < Self > , } impl ConfigFile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfigFileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist."] # [doc = ""] # [inline] pub fn erase_section (& self , section : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; } } # [doc = "Deletes the specified key in a section. Raises an error if either the section or the key do not exist."] # [doc = ""] # [inline] pub fn erase_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section_key ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; } } # [doc = "Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist."] # [doc = ""] # [inline] pub fn get_section_keys (& self , section : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_section_keys ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of all defined section identifiers."] # [doc = ""] # [inline] pub fn get_sections (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_sections ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the specified section exists."] # [doc = ""] # [inline] pub fn has_section (& self , section : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; ret as _ } } # [doc = "Returns `true` if the specified section-key pair exists."] # [doc = ""] # [inline] pub fn has_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section_key ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; ret as _ } } # [doc = "Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn parse (& self , data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed."] # [doc = ""] # [inline] pub fn set_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfigFile { } unsafe impl GodotObject for ConfigFile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConfigFile" } } impl std :: ops :: Deref for ConfigFile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfigFile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConfigFile { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfigFile { } impl Instanciable for ConfigFile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfigFile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfigFileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub erase_section : * mut sys :: godot_method_bind , pub erase_section_key : * mut sys :: godot_method_bind , pub get_section_keys : * mut sys :: godot_method_bind , pub get_sections : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub has_section : * mut sys :: godot_method_bind , pub has_section_key : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_encrypted : * mut sys :: godot_method_bind , pub load_encrypted_pass : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_encrypted : * mut sys :: godot_method_bind , pub save_encrypted_pass : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind } impl ConfigFileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfigFileMethodTable = ConfigFileMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , erase_section : 0 as * mut sys :: godot_method_bind , erase_section_key : 0 as * mut sys :: godot_method_bind , get_section_keys : 0 as * mut sys :: godot_method_bind , get_sections : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , has_section : 0 as * mut sys :: godot_method_bind , has_section_key : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_encrypted : 0 as * mut sys :: godot_method_bind , load_encrypted_pass : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_encrypted : 0 as * mut sys :: godot_method_bind , save_encrypted_pass : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfigFileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfigFile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . erase_section = (gd_api . godot_method_bind_get_method) (class_name , "erase_section\0" . as_ptr () as * const c_char) ; table . erase_section_key = (gd_api . godot_method_bind_get_method) (class_name , "erase_section_key\0" . as_ptr () as * const c_char) ; table . get_section_keys = (gd_api . godot_method_bind_get_method) (class_name , "get_section_keys\0" . as_ptr () as * const c_char) ; table . get_sections = (gd_api . godot_method_bind_get_method) (class_name , "get_sections\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . has_section = (gd_api . godot_method_bind_get_method) (class_name , "has_section\0" . as_ptr () as * const c_char) ; table . has_section_key = (gd_api . godot_method_bind_get_method) (class_name , "has_section_key\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted\0" . as_ptr () as * const c_char) ; table . load_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted_pass\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted\0" . as_ptr () as * const c_char) ; table . save_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted_pass\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:370:7366
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class PrimitiveMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_primitivemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrimitiveMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrimitiveMesh { this : RawObject < Self > , } impl PrimitiveMesh { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn flip_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_flip_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:\n```gdscript\nvar c := CylinderMesh.new()\nvar arr_mesh := ArrayMesh.new()\narr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())\n```"] # [doc = ""] # [inline] pub fn get_mesh_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_mesh_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn set_flip_faces (& self , flip_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_flip_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_faces) ; } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrimitiveMesh { } unsafe impl GodotObject for PrimitiveMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrimitiveMesh" } } impl std :: ops :: Deref for PrimitiveMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrimitiveMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrimitiveMesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrimitiveMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_aabb : * mut sys :: godot_method_bind , pub get_flip_faces : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mesh_arrays : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_flip_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl PrimitiveMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrimitiveMeshMethodTable = PrimitiveMeshMethodTable { class_constructor : None , get_custom_aabb : 0 as * mut sys :: godot_method_bind , get_flip_faces : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mesh_arrays : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_flip_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrimitiveMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrimitiveMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . get_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_flip_faces\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh_arrays = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_arrays\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:376:30309
[INFO] [stdout]     |
[INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class Camera` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Camera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct KeepAspect (pub i64) ; impl KeepAspect { pub const WIDTH : KeepAspect = KeepAspect (0i64) ; pub const HEIGHT : KeepAspect = KeepAspect (1i64) ; } impl From < i64 > for KeepAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < KeepAspect > for i64 { # [inline] fn from (v : KeepAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Projection (pub i64) ; impl Projection { pub const PERSPECTIVE : Projection = Projection (0i64) ; pub const ORTHOGONAL : Projection = Projection (1i64) ; pub const FRUSTUM : Projection = Projection (2i64) ; } impl From < i64 > for Projection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Projection > for i64 { # [inline] fn from (v : Projection) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera { pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const KEEP_HEIGHT : i64 = 1i64 ; pub const KEEP_WIDTH : i64 = 0i64 ; pub const PROJECTION_FRUSTUM : i64 = 2i64 ; pub const PROJECTION_ORTHOGONAL : i64 = 1i64 ; pub const PROJECTION_PERSPECTIVE : i64 = 0i64 ; } impl Camera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If this is the current camera, remove it from being current. If `enable_next` is `true`, request to make the next camera current, if any.\n# Default Arguments\n* `enable_next` - `true`"] # [doc = ""] # [inline] pub fn clear_current (& self , enable_next : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable_next) ; } } # [doc = "Returns the camera's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_camera_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the camera transform. Subclassed cameras such as [InterpolatedCamera] may provide different transforms than the [Node] transform."] # [doc = ""] # [inline] pub fn get_camera_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given `layer` in the [member cull_mask] is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn get_cull_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: camera :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: DopplerTracking (ret) } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's frustum planes in world-space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]."] # [doc = ""] # [inline] pub fn get_frustum (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn frustum_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn keep_aspect_mode (& self) -> crate :: generated :: camera :: KeepAspect { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: KeepAspect (ret) } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn projection (& self) -> crate :: generated :: camera :: Projection { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_projection ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: Projection (ret) } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn zfar (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_zfar ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn znear (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_znear ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given position is behind the camera.\n**Note:** A position which returns `false` may still be outside the camera's field of view."] # [doc = ""] # [inline] pub fn is_position_behind (& self , world_point : Vector3) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_position_behind ; let ret = crate :: icalls :: icallptr_bool_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; ret as _ } } # [doc = "Makes this camera the current camera for the [Viewport] (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc."] # [doc = ""] # [inline] pub fn project_local_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_local_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given `z_depth` distance into the scene away from the camera."] # [doc = ""] # [inline] pub fn project_position (& self , screen_point : Vector2 , z_depth : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_position ; let ret = crate :: icalls :: icallptr_vec3_vec2_f64 (method_bind , self . this . sys () . as_ptr () , screen_point , z_depth) ; mem :: transmute (ret) } } # [doc = "Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_origin (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_origin ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables or disables the given `layer` in the [member cull_mask]."] # [doc = ""] # [inline] pub fn set_cull_mask_bit (& self , layer : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enable) ; } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn set_current (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn set_fov (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a `size`, an `offset`, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_frustum (& self , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum ; let ret = crate :: icalls :: icallptr_void_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , offset , z_near , z_far) ; } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn set_frustum_offset (& self , arg0 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn set_keep_aspect_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a `size`, and the `z_near` and `z_far` clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)"] # [doc = ""] # [inline] pub fn set_orthogonal (& self , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_orthogonal ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , z_near , z_far) ; } } # [doc = "Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a `fov` (field of view) angle in degrees, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_perspective (& self , fov : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_perspective ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , fov , z_near , z_far) ; } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn set_projection (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_projection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn set_size (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_zfar (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_zfar ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_znear (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_znear ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace."] # [doc = ""] # [inline] pub fn unproject_position (& self , world_point : Vector3) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . unproject_position ; let ret = crate :: icalls :: icallptr_vec2_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera { } unsafe impl GodotObject for Camera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera" } } impl QueueFree for Camera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Camera { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera { } impl Instanciable for Camera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_camera_rid : * mut sys :: godot_method_bind , pub get_camera_transform : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_cull_mask_bit : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fov : * mut sys :: godot_method_bind , pub get_frustum : * mut sys :: godot_method_bind , pub get_frustum_offset : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_keep_aspect_mode : * mut sys :: godot_method_bind , pub get_projection : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zfar : * mut sys :: godot_method_bind , pub get_znear : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_position_behind : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub project_local_ray_normal : * mut sys :: godot_method_bind , pub project_position : * mut sys :: godot_method_bind , pub project_ray_normal : * mut sys :: godot_method_bind , pub project_ray_origin : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_cull_mask_bit : * mut sys :: godot_method_bind , pub set_current : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fov : * mut sys :: godot_method_bind , pub set_frustum : * mut sys :: godot_method_bind , pub set_frustum_offset : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_keep_aspect_mode : * mut sys :: godot_method_bind , pub set_orthogonal : * mut sys :: godot_method_bind , pub set_perspective : * mut sys :: godot_method_bind , pub set_projection : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zfar : * mut sys :: godot_method_bind , pub set_znear : * mut sys :: godot_method_bind , pub unproject_position : * mut sys :: godot_method_bind } impl CameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraMethodTable = CameraMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_camera_rid : 0 as * mut sys :: godot_method_bind , get_camera_transform : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_cull_mask_bit : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fov : 0 as * mut sys :: godot_method_bind , get_frustum : 0 as * mut sys :: godot_method_bind , get_frustum_offset : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , get_projection : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zfar : 0 as * mut sys :: godot_method_bind , get_znear : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_position_behind : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , project_local_ray_normal : 0 as * mut sys :: godot_method_bind , project_position : 0 as * mut sys :: godot_method_bind , project_ray_normal : 0 as * mut sys :: godot_method_bind , project_ray_origin : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_cull_mask_bit : 0 as * mut sys :: godot_method_bind , set_current : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fov : 0 as * mut sys :: godot_method_bind , set_frustum : 0 as * mut sys :: godot_method_bind , set_frustum_offset : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , set_orthogonal : 0 as * mut sys :: godot_method_bind , set_perspective : 0 as * mut sys :: godot_method_bind , set_projection : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zfar : 0 as * mut sys :: godot_method_bind , set_znear : 0 as * mut sys :: godot_method_bind , unproject_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_camera_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_rid\0" . as_ptr () as * const c_char) ; table . get_camera_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_transform\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_fov\0" . as_ptr () as * const c_char) ; table . get_frustum = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum\0" . as_ptr () as * const c_char) ; table . get_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum_offset\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . get_projection = (gd_api . godot_method_bind_get_method) (class_name , "get_projection\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zfar = (gd_api . godot_method_bind_get_method) (class_name , "get_zfar\0" . as_ptr () as * const c_char) ; table . get_znear = (gd_api . godot_method_bind_get_method) (class_name , "get_znear\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_position_behind = (gd_api . godot_method_bind_get_method) (class_name , "is_position_behind\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . project_local_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_local_ray_normal\0" . as_ptr () as * const c_char) ; table . project_position = (gd_api . godot_method_bind_get_method) (class_name , "project_position\0" . as_ptr () as * const c_char) ; table . project_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_normal\0" . as_ptr () as * const c_char) ; table . project_ray_origin = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_origin\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . set_current = (gd_api . godot_method_bind_get_method) (class_name , "set_current\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_fov\0" . as_ptr () as * const c_char) ; table . set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum\0" . as_ptr () as * const c_char) ; table . set_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum_offset\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "set_orthogonal\0" . as_ptr () as * const c_char) ; table . set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "set_perspective\0" . as_ptr () as * const c_char) ; table . set_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_projection\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zfar = (gd_api . godot_method_bind_get_method) (class_name , "set_zfar\0" . as_ptr () as * const c_char) ; table . set_znear = (gd_api . godot_method_bind_get_method) (class_name , "set_znear\0" . as_ptr () as * const c_char) ; table . unproject_position = (gd_api . godot_method_bind_get_method) (class_name , "unproject_position\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:382:8754
[INFO] [stdout]     |
[INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:388:3905
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 388 |                 # [doc = "`core class AudioEffectLowShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlowshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLowShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLowShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLowShelfFilter { } unsafe impl GodotObject for AudioEffectLowShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLowShelfFilter" } } impl std :: ops :: Deref for AudioEffectLowShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLowShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectLowShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLowShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLowShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLowShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLowShelfFilter { } impl Instanciable for AudioEffectLowShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLowShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLowShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectLowShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLowShelfFilterMethodTable = AudioEffectLowShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLowShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLowShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:394:9418
[INFO] [stdout]     |
[INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class DampedSpringJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dampedspringjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DampedSpringJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<DampedSpringJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDampedSpringJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DampedSpringJoint2D { this : RawObject < Self > , } impl DampedSpringJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DampedSpringJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn damping (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_damping ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn rest_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_rest_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn set_damping (& self , damping : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_damping ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping) ; } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn set_rest_length (& self , rest_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_rest_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rest_length) ; } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn set_stiffness (& self , stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DampedSpringJoint2D { } unsafe impl GodotObject for DampedSpringJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DampedSpringJoint2D" } } impl QueueFree for DampedSpringJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DampedSpringJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DampedSpringJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for DampedSpringJoint2D { } impl Instanciable for DampedSpringJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DampedSpringJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DampedSpringJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_damping : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_rest_length : * mut sys :: godot_method_bind , pub get_stiffness : * mut sys :: godot_method_bind , pub set_damping : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_rest_length : * mut sys :: godot_method_bind , pub set_stiffness : * mut sys :: godot_method_bind } impl DampedSpringJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DampedSpringJoint2DMethodTable = DampedSpringJoint2DMethodTable { class_constructor : None , get_damping : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_rest_length : 0 as * mut sys :: godot_method_bind , get_stiffness : 0 as * mut sys :: godot_method_bind , set_damping : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_rest_length : 0 as * mut sys :: godot_method_bind , set_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DampedSpringJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DampedSpringJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_damping = (gd_api . godot_method_bind_get_method) (class_name , "get_damping\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_length\0" . as_ptr () as * const c_char) ; table . get_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_stiffness\0" . as_ptr () as * const c_char) ; table . set_damping = (gd_api . godot_method_bind_get_method) (class_name , "set_damping\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "set_rest_length\0" . as_ptr () as * const c_char) ; table . set_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_stiffness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:400:15700
[INFO] [stdout]     |
[INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`core class MultiplayerAPI` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerapi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerAPI inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerAPI { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcMode (pub i64) ; impl RpcMode { pub const DISABLED : RpcMode = RpcMode (0i64) ; pub const REMOTE : RpcMode = RpcMode (1i64) ; pub const MASTER : RpcMode = RpcMode (2i64) ; pub const SLAVE : RpcMode = RpcMode (3i64) ; pub const PUPPET : RpcMode = RpcMode (3i64) ; pub const SYNC : RpcMode = RpcMode (4i64) ; pub const REMOTESYNC : RpcMode = RpcMode (4i64) ; pub const MASTERSYNC : RpcMode = RpcMode (5i64) ; pub const PUPPETSYNC : RpcMode = RpcMode (6i64) ; } impl From < i64 > for RpcMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcMode > for i64 { # [inline] fn from (v : RpcMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MultiplayerAPI { pub const RPC_MODE_DISABLED : i64 = 0i64 ; pub const RPC_MODE_MASTER : i64 = 2i64 ; pub const RPC_MODE_MASTERSYNC : i64 = 5i64 ; pub const RPC_MODE_PUPPET : i64 = 3i64 ; pub const RPC_MODE_PUPPETSYNC : i64 = 6i64 ; pub const RPC_MODE_REMOTE : i64 = 1i64 ; pub const RPC_MODE_REMOTESYNC : i64 = 4i64 ; pub const RPC_MODE_SLAVE : i64 = 3i64 ; pub const RPC_MODE_SYNC : i64 = 4i64 ; } impl MultiplayerAPI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerAPIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears the current MultiplayerAPI network state (you shouldn't call this unless you know what you are doing)."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the peer IDs of all connected peers of this MultiplayerAPI's [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_connected_peers (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . get_network_connected_peers ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master, or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals."] # [doc = ""] # [inline] pub fn network_peer (& self) -> Option < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . get_network_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . get_network_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn root_node (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . get_root_node ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the sender's peer ID for the RPC currently being executed.\n**Note:** If not inside an RPC this method will return 0."] # [doc = ""] # [inline] pub fn get_rpc_sender_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . get_rpc_sender_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if there is a [member network_peer] set."] # [doc = ""] # [inline] pub fn has_network_peer (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . has_network_peer ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this MultiplayerAPI's [member network_peer] is in server mode (listening for connections)."] # [doc = ""] # [inline] pub fn is_network_server (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . is_network_server ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` (or if the [member network_peer] has [member PacketPeer.allow_object_decoding] set to `true`), the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn is_object_decoding_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . is_object_decoding_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the MultiplayerAPI's [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn is_refusing_new_network_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . is_refusing_new_network_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to `false`. By default, [SceneTree] will poll its MultiplayerAPI for you.\n**Note:** This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. `_process`, `physics`, [Thread])."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sends the given raw `bytes` to a specific peer identified by `id` (see [method NetworkedMultiplayerPeer.set_target_peer]). Default ID is `0`, i.e. broadcast to all peers.\n# Default Arguments\n* `id` - `0`\n* `mode` - `2`"] # [doc = ""] # [inline] pub fn send_bytes (& self , bytes : ByteArray , id : i64 , mode : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . send_bytes ; let ret = crate :: icalls :: icallptr_i64_bytearr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bytes , id , mode) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true` (or if the [member network_peer] has [member PacketPeer.allow_object_decoding] set to `true`), the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn set_allow_object_decoding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . set_allow_object_decoding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master, or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals."] # [doc = ""] # [inline] pub fn set_network_peer (& self , peer : impl AsArg < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . set_network_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } # [doc = "If `true`, the MultiplayerAPI's [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn set_refuse_new_network_connections (& self , refuse : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . set_refuse_new_network_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , refuse) ; } } # [doc = "Sets the base root node to use for RPCs. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed.\nThis effectively allows to have different branches of the scene tree to be managed by different MultiplayerAPI, allowing for example to run both client and server in the same scene."] # [doc = ""] # [inline] pub fn set_root_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiplayerAPIMethodTable :: get (get_api ()) . set_root_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerAPI { } unsafe impl GodotObject for MultiplayerAPI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerAPI" } } impl std :: ops :: Deref for MultiplayerAPI { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerAPI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerAPI { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerAPI { } impl Instanciable for MultiplayerAPI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerAPI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerAPIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub get_network_connected_peers : * mut sys :: godot_method_bind , pub get_network_peer : * mut sys :: godot_method_bind , pub get_network_unique_id : * mut sys :: godot_method_bind , pub get_root_node : * mut sys :: godot_method_bind , pub get_rpc_sender_id : * mut sys :: godot_method_bind , pub has_network_peer : * mut sys :: godot_method_bind , pub is_network_server : * mut sys :: godot_method_bind , pub is_object_decoding_allowed : * mut sys :: godot_method_bind , pub is_refusing_new_network_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub send_bytes : * mut sys :: godot_method_bind , pub set_allow_object_decoding : * mut sys :: godot_method_bind , pub set_network_peer : * mut sys :: godot_method_bind , pub set_refuse_new_network_connections : * mut sys :: godot_method_bind , pub set_root_node : * mut sys :: godot_method_bind } impl MultiplayerAPIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerAPIMethodTable = MultiplayerAPIMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , get_network_connected_peers : 0 as * mut sys :: godot_method_bind , get_network_peer : 0 as * mut sys :: godot_method_bind , get_network_unique_id : 0 as * mut sys :: godot_method_bind , get_root_node : 0 as * mut sys :: godot_method_bind , get_rpc_sender_id : 0 as * mut sys :: godot_method_bind , has_network_peer : 0 as * mut sys :: godot_method_bind , is_network_server : 0 as * mut sys :: godot_method_bind , is_object_decoding_allowed : 0 as * mut sys :: godot_method_bind , is_refusing_new_network_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , send_bytes : 0 as * mut sys :: godot_method_bind , set_allow_object_decoding : 0 as * mut sys :: godot_method_bind , set_network_peer : 0 as * mut sys :: godot_method_bind , set_refuse_new_network_connections : 0 as * mut sys :: godot_method_bind , set_root_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerAPIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerAPI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_network_connected_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_network_connected_peers\0" . as_ptr () as * const c_char) ; table . get_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_network_peer\0" . as_ptr () as * const c_char) ; table . get_network_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_network_unique_id\0" . as_ptr () as * const c_char) ; table . get_root_node = (gd_api . godot_method_bind_get_method) (class_name , "get_root_node\0" . as_ptr () as * const c_char) ; table . get_rpc_sender_id = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_sender_id\0" . as_ptr () as * const c_char) ; table . has_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_network_peer\0" . as_ptr () as * const c_char) ; table . is_network_server = (gd_api . godot_method_bind_get_method) (class_name , "is_network_server\0" . as_ptr () as * const c_char) ; table . is_object_decoding_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_object_decoding_allowed\0" . as_ptr () as * const c_char) ; table . is_refusing_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_network_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . send_bytes = (gd_api . godot_method_bind_get_method) (class_name , "send_bytes\0" . as_ptr () as * const c_char) ; table . set_allow_object_decoding = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_object_decoding\0" . as_ptr () as * const c_char) ; table . set_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_network_peer\0" . as_ptr () as * const c_char) ; table . set_refuse_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_network_connections\0" . as_ptr () as * const c_char) ; table . set_root_node = (gd_api . godot_method_bind_get_method) (class_name , "set_root_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:406:11175
[INFO] [stdout]     |
[INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class StaticBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_staticbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`StaticBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<StaticBody2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nStaticBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StaticBody2D { this : RawObject < Self > , } impl StaticBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StaticBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating."] # [doc = ""] # [inline] pub fn constant_angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving."] # [doc = ""] # [inline] pub fn constant_linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's friction. Values range from `0` (no friction) to `1` (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating."] # [doc = ""] # [inline] pub fn set_constant_angular_velocity (& self , vel : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving."] # [doc = ""] # [inline] pub fn set_constant_linear_velocity (& self , vel : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's friction. Values range from `0` (no friction) to `1` (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StaticBody2D { } unsafe impl GodotObject for StaticBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "StaticBody2D" } } impl QueueFree for StaticBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for StaticBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StaticBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for StaticBody2D { } impl Instanciable for StaticBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StaticBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StaticBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_constant_angular_velocity : * mut sys :: godot_method_bind , pub get_constant_linear_velocity : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_constant_angular_velocity : * mut sys :: godot_method_bind , pub set_constant_linear_velocity : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind } impl StaticBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StaticBody2DMethodTable = StaticBody2DMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , get_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , set_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StaticBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StaticBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:412:18058
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class Label` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_label.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Label` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Label>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLabel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Label { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VAlign (pub i64) ; impl VAlign { pub const TOP : VAlign = VAlign (0i64) ; pub const CENTER : VAlign = VAlign (1i64) ; pub const BOTTOM : VAlign = VAlign (2i64) ; pub const FILL : VAlign = VAlign (3i64) ; } impl From < i64 > for VAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VAlign > for i64 { # [inline] fn from (v : VAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Label { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const VALIGN_BOTTOM : i64 = 2i64 ; pub const VALIGN_CENTER : i64 = 1i64 ; pub const VALIGN_FILL : i64 = 3i64 ; pub const VALIGN_TOP : i64 = 0i64 ; } impl Label { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LabelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: label :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: label :: Align (ret) } } # [doc = "Returns the amount of lines of text the Label has."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the font size in pixels."] # [doc = ""] # [inline] pub fn get_line_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_line_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node ignores the first `lines_skipped` lines before it starts to display text."] # [doc = ""] # [inline] pub fn lines_skipped (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_lines_skipped ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Limits the lines of text the node shows on screen."] # [doc = ""] # [inline] pub fn max_lines_visible (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_max_lines_visible ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Limits the amount of visible characters. If you set `percent_visible` to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box."] # [doc = ""] # [inline] pub fn percent_visible (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_percent_visible ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text to display on screen."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the total number of printable characters in the text (excluding spaces and newlines)."] # [doc = ""] # [inline] pub fn get_total_character_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_total_character_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants."] # [doc = ""] # [inline] pub fn valign (& self) -> crate :: generated :: label :: VAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_valign ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: label :: VAlign (ret) } } # [doc = "Restricts the number of characters to display. Set to -1 to disable."] # [doc = ""] # [inline] pub fn visible_characters (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_visible_characters ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of lines shown. Useful if the [Label]'s height cannot currently display all lines."] # [doc = ""] # [inline] pub fn get_visible_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . get_visible_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely."] # [doc = ""] # [inline] pub fn is_clipping_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . is_clipping_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all the text displays as UPPERCASE."] # [doc = ""] # [inline] pub fn is_uppercase (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . is_uppercase ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text."] # [doc = ""] # [inline] pub fn set_autowrap (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node ignores the first `lines_skipped` lines before it starts to display text."] # [doc = ""] # [inline] pub fn set_lines_skipped (& self , lines_skipped : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_lines_skipped ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines_skipped) ; } } # [doc = "Limits the lines of text the node shows on screen."] # [doc = ""] # [inline] pub fn set_max_lines_visible (& self , lines_visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_max_lines_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines_visible) ; } } # [doc = "Limits the amount of visible characters. If you set `percent_visible` to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , percent_visible : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , percent_visible) ; } } # [doc = "The text to display on screen."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, all the text displays as UPPERCASE."] # [doc = ""] # [inline] pub fn set_uppercase (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_uppercase ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [enum VAlign] constants."] # [doc = ""] # [inline] pub fn set_valign (& self , valign : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_valign ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , valign) ; } } # [doc = "Restricts the number of characters to display. Set to -1 to disable."] # [doc = ""] # [inline] pub fn set_visible_characters (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LabelMethodTable :: get (get_api ()) . set_visible_characters ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Label { } unsafe impl GodotObject for Label { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Label" } } impl QueueFree for Label { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Label { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Label { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Label { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Label { } unsafe impl SubClass < crate :: generated :: node :: Node > for Label { } unsafe impl SubClass < crate :: generated :: object :: Object > for Label { } impl Instanciable for Label { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Label :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LabelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_align : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_line_height : * mut sys :: godot_method_bind , pub get_lines_skipped : * mut sys :: godot_method_bind , pub get_max_lines_visible : * mut sys :: godot_method_bind , pub get_percent_visible : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_total_character_count : * mut sys :: godot_method_bind , pub get_valign : * mut sys :: godot_method_bind , pub get_visible_characters : * mut sys :: godot_method_bind , pub get_visible_line_count : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub is_clipping_text : * mut sys :: godot_method_bind , pub is_uppercase : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_lines_skipped : * mut sys :: godot_method_bind , pub set_max_lines_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_uppercase : * mut sys :: godot_method_bind , pub set_valign : * mut sys :: godot_method_bind , pub set_visible_characters : * mut sys :: godot_method_bind } impl LabelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LabelMethodTable = LabelMethodTable { class_constructor : None , get_align : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_line_height : 0 as * mut sys :: godot_method_bind , get_lines_skipped : 0 as * mut sys :: godot_method_bind , get_max_lines_visible : 0 as * mut sys :: godot_method_bind , get_percent_visible : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_total_character_count : 0 as * mut sys :: godot_method_bind , get_valign : 0 as * mut sys :: godot_method_bind , get_visible_characters : 0 as * mut sys :: godot_method_bind , get_visible_line_count : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , is_clipping_text : 0 as * mut sys :: godot_method_bind , is_uppercase : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_lines_skipped : 0 as * mut sys :: godot_method_bind , set_max_lines_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_uppercase : 0 as * mut sys :: godot_method_bind , set_valign : 0 as * mut sys :: godot_method_bind , set_visible_characters : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LabelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Label\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_line_height = (gd_api . godot_method_bind_get_method) (class_name , "get_line_height\0" . as_ptr () as * const c_char) ; table . get_lines_skipped = (gd_api . godot_method_bind_get_method) (class_name , "get_lines_skipped\0" . as_ptr () as * const c_char) ; table . get_max_lines_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_max_lines_visible\0" . as_ptr () as * const c_char) ; table . get_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_percent_visible\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_total_character_count = (gd_api . godot_method_bind_get_method) (class_name , "get_total_character_count\0" . as_ptr () as * const c_char) ; table . get_valign = (gd_api . godot_method_bind_get_method) (class_name , "get_valign\0" . as_ptr () as * const c_char) ; table . get_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_characters\0" . as_ptr () as * const c_char) ; table . get_visible_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_line_count\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . is_clipping_text = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_text\0" . as_ptr () as * const c_char) ; table . is_uppercase = (gd_api . godot_method_bind_get_method) (class_name , "is_uppercase\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_lines_skipped = (gd_api . godot_method_bind_get_method) (class_name , "set_lines_skipped\0" . as_ptr () as * const c_char) ; table . set_max_lines_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_max_lines_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_uppercase = (gd_api . godot_method_bind_get_method) (class_name , "set_uppercase\0" . as_ptr () as * const c_char) ; table . set_valign = (gd_api . godot_method_bind_get_method) (class_name , "set_valign\0" . as_ptr () as * const c_char) ; table . set_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_characters\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:418:16095
[INFO] [stdout]     |
[INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class AudioEffectDelay` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdelay.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDelay inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDelay { this : RawObject < Self > , } impl AudioEffectDelay { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDelayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Feedback delay time in milliseconds."] # [doc = ""] # [inline] pub fn feedback_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn feedback_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal."] # [doc = ""] # [inline] pub fn feedback_lowpass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_feedback_lowpass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`tap1` delay time in milliseconds."] # [doc = ""] # [inline] pub fn tap1_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn tap1_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position for `tap1`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn tap1_pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap1_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "**Tap2** delay time in milliseconds."] # [doc = ""] # [inline] pub fn tap2_delay_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_delay_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sound level for `tap2`."] # [doc = ""] # [inline] pub fn tap2_level_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_level_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position for `tap2`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn tap2_pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . get_tap2_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, feedback is enabled."] # [doc = ""] # [inline] pub fn is_feedback_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_feedback_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `tap1` will be enabled."] # [doc = ""] # [inline] pub fn is_tap1_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_tap1_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `tap2` will be enabled."] # [doc = ""] # [inline] pub fn is_tap2_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . is_tap2_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, feedback is enabled."] # [doc = ""] # [inline] pub fn set_feedback_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Feedback delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_feedback_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn set_feedback_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal."] # [doc = ""] # [inline] pub fn set_feedback_lowpass (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_feedback_lowpass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, `tap1` will be enabled."] # [doc = ""] # [inline] pub fn set_tap1_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "`tap1` delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_tap1_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap1`."] # [doc = ""] # [inline] pub fn set_tap1_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pan position for `tap1`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_tap1_pan (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap1_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, `tap2` will be enabled."] # [doc = ""] # [inline] pub fn set_tap2_active (& self , amount : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "**Tap2** delay time in milliseconds."] # [doc = ""] # [inline] pub fn set_tap2_delay_ms (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_delay_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Sound level for `tap2`."] # [doc = ""] # [inline] pub fn set_tap2_level_db (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_level_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pan position for `tap2`. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_tap2_pan (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDelayMethodTable :: get (get_api ()) . set_tap2_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDelay { } unsafe impl GodotObject for AudioEffectDelay { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDelay" } } impl std :: ops :: Deref for AudioEffectDelay { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDelay { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDelay { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDelay { } impl Instanciable for AudioEffectDelay { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDelay :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDelayMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_feedback_delay_ms : * mut sys :: godot_method_bind , pub get_feedback_level_db : * mut sys :: godot_method_bind , pub get_feedback_lowpass : * mut sys :: godot_method_bind , pub get_tap1_delay_ms : * mut sys :: godot_method_bind , pub get_tap1_level_db : * mut sys :: godot_method_bind , pub get_tap1_pan : * mut sys :: godot_method_bind , pub get_tap2_delay_ms : * mut sys :: godot_method_bind , pub get_tap2_level_db : * mut sys :: godot_method_bind , pub get_tap2_pan : * mut sys :: godot_method_bind , pub is_feedback_active : * mut sys :: godot_method_bind , pub is_tap1_active : * mut sys :: godot_method_bind , pub is_tap2_active : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_feedback_active : * mut sys :: godot_method_bind , pub set_feedback_delay_ms : * mut sys :: godot_method_bind , pub set_feedback_level_db : * mut sys :: godot_method_bind , pub set_feedback_lowpass : * mut sys :: godot_method_bind , pub set_tap1_active : * mut sys :: godot_method_bind , pub set_tap1_delay_ms : * mut sys :: godot_method_bind , pub set_tap1_level_db : * mut sys :: godot_method_bind , pub set_tap1_pan : * mut sys :: godot_method_bind , pub set_tap2_active : * mut sys :: godot_method_bind , pub set_tap2_delay_ms : * mut sys :: godot_method_bind , pub set_tap2_level_db : * mut sys :: godot_method_bind , pub set_tap2_pan : * mut sys :: godot_method_bind } impl AudioEffectDelayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDelayMethodTable = AudioEffectDelayMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_feedback_delay_ms : 0 as * mut sys :: godot_method_bind , get_feedback_level_db : 0 as * mut sys :: godot_method_bind , get_feedback_lowpass : 0 as * mut sys :: godot_method_bind , get_tap1_delay_ms : 0 as * mut sys :: godot_method_bind , get_tap1_level_db : 0 as * mut sys :: godot_method_bind , get_tap1_pan : 0 as * mut sys :: godot_method_bind , get_tap2_delay_ms : 0 as * mut sys :: godot_method_bind , get_tap2_level_db : 0 as * mut sys :: godot_method_bind , get_tap2_pan : 0 as * mut sys :: godot_method_bind , is_feedback_active : 0 as * mut sys :: godot_method_bind , is_tap1_active : 0 as * mut sys :: godot_method_bind , is_tap2_active : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_feedback_active : 0 as * mut sys :: godot_method_bind , set_feedback_delay_ms : 0 as * mut sys :: godot_method_bind , set_feedback_level_db : 0 as * mut sys :: godot_method_bind , set_feedback_lowpass : 0 as * mut sys :: godot_method_bind , set_tap1_active : 0 as * mut sys :: godot_method_bind , set_tap1_delay_ms : 0 as * mut sys :: godot_method_bind , set_tap1_level_db : 0 as * mut sys :: godot_method_bind , set_tap1_pan : 0 as * mut sys :: godot_method_bind , set_tap2_active : 0 as * mut sys :: godot_method_bind , set_tap2_delay_ms : 0 as * mut sys :: godot_method_bind , set_tap2_level_db : 0 as * mut sys :: godot_method_bind , set_tap2_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDelayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDelay\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_feedback_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_delay_ms\0" . as_ptr () as * const c_char) ; table . get_feedback_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_level_db\0" . as_ptr () as * const c_char) ; table . get_feedback_lowpass = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback_lowpass\0" . as_ptr () as * const c_char) ; table . get_tap1_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_delay_ms\0" . as_ptr () as * const c_char) ; table . get_tap1_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_level_db\0" . as_ptr () as * const c_char) ; table . get_tap1_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_tap1_pan\0" . as_ptr () as * const c_char) ; table . get_tap2_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_delay_ms\0" . as_ptr () as * const c_char) ; table . get_tap2_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_level_db\0" . as_ptr () as * const c_char) ; table . get_tap2_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_tap2_pan\0" . as_ptr () as * const c_char) ; table . is_feedback_active = (gd_api . godot_method_bind_get_method) (class_name , "is_feedback_active\0" . as_ptr () as * const c_char) ; table . is_tap1_active = (gd_api . godot_method_bind_get_method) (class_name , "is_tap1_active\0" . as_ptr () as * const c_char) ; table . is_tap2_active = (gd_api . godot_method_bind_get_method) (class_name , "is_tap2_active\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_feedback_active = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_active\0" . as_ptr () as * const c_char) ; table . set_feedback_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_delay_ms\0" . as_ptr () as * const c_char) ; table . set_feedback_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_level_db\0" . as_ptr () as * const c_char) ; table . set_feedback_lowpass = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback_lowpass\0" . as_ptr () as * const c_char) ; table . set_tap1_active = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_active\0" . as_ptr () as * const c_char) ; table . set_tap1_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_delay_ms\0" . as_ptr () as * const c_char) ; table . set_tap1_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_level_db\0" . as_ptr () as * const c_char) ; table . set_tap1_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_tap1_pan\0" . as_ptr () as * const c_char) ; table . set_tap2_active = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_active\0" . as_ptr () as * const c_char) ; table . set_tap2_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_delay_ms\0" . as_ptr () as * const c_char) ; table . set_tap2_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_level_db\0" . as_ptr () as * const c_char) ; table . set_tap2_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_tap2_pan\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:424:3071
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:430:7780
[INFO] [stdout]     |
[INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class VisualShaderNodeTextureUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniform { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorDefault (pub i64) ; impl ColorDefault { pub const WHITE : ColorDefault = ColorDefault (0i64) ; pub const BLACK : ColorDefault = ColorDefault (1i64) ; } impl From < i64 > for ColorDefault { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorDefault > for i64 { # [inline] fn from (v : ColorDefault) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; pub const ANISO : TextureType = TextureType (3i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTextureUniform { pub const COLOR_DEFAULT_BLACK : i64 = 1i64 ; pub const COLOR_DEFAULT_WHITE : i64 = 0i64 ; pub const TYPE_ANISO : i64 = 3i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTextureUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn color_default (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_color_default ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault (ret) } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: TextureType (ret) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn set_color_default (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_color_default ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniform { } unsafe impl GodotObject for VisualShaderNodeTextureUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniform" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniform { } impl Instanciable for VisualShaderNodeTextureUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color_default : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_color_default : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformMethodTable = VisualShaderNodeTextureUniformMethodTable { class_constructor : None , get_color_default : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_color_default : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color_default = (gd_api . godot_method_bind_get_method) (class_name , "get_color_default\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_color_default = (gd_api . godot_method_bind_get_method) (class_name , "set_color_default\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:436:13645
[INFO] [stdout]     |
[INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class UndoRedo` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_undoredo.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`UndoRedo` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<UndoRedo>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nUndoRedo inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UndoRedo { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MergeMode (pub i64) ; impl MergeMode { pub const DISABLE : MergeMode = MergeMode (0i64) ; pub const ENDS : MergeMode = MergeMode (1i64) ; pub const ALL : MergeMode = MergeMode (2i64) ; } impl From < i64 > for MergeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MergeMode > for i64 { # [inline] fn from (v : MergeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UndoRedo { pub const MERGE_ALL : i64 = 2i64 ; pub const MERGE_DISABLE : i64 = 0i64 ; pub const MERGE_ENDS : i64 = 1i64 ; } impl UndoRedo { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UndoRedoMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Register a method that will be called when the action is committed."] # [doc = ""] # [inline] pub fn add_do_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_method ; let ret = crate :: icalls :: icallvarargs__obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , varargs) ; ret } } # [doc = "Register a property value change for \"do\"."] # [doc = ""] # [inline] pub fn add_do_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_property ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Register a reference for \"do\" that will be erased if the \"do\" history is lost. This is useful mostly for new nodes created for the \"do\" call. Do not use for resources."] # [doc = ""] # [inline] pub fn add_do_reference (& self , object : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_do_reference ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr ()) ; } } # [doc = "Register a method that will be called when the action is undone."] # [doc = ""] # [inline] pub fn add_undo_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_method ; let ret = crate :: icalls :: icallvarargs__obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , varargs) ; ret } } # [doc = "Register a property value change for \"undo\"."] # [doc = ""] # [inline] pub fn add_undo_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_property ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Register a reference for \"undo\" that will be erased if the \"undo\" history is lost. This is useful mostly for nodes removed with the \"do\" call (not the \"undo\" call!)."] # [doc = ""] # [inline] pub fn add_undo_reference (& self , object : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . add_undo_reference ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr ()) ; } } # [doc = "Clear the undo/redo history and associated references.\nPassing `false` to `increase_version` will prevent the version number to be increased from this.\n# Default Arguments\n* `increase_version` - `true`"] # [doc = ""] # [inline] pub fn clear_history (& self , increase_version : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . clear_history ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , increase_version) ; } } # [doc = "Commit the action. All \"do\" methods/properties are called/set when this function is called."] # [doc = ""] # [inline] pub fn commit_action (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . commit_action ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].\nThe way actions are merged is dictated by the `merge_mode` argument. See [enum MergeMode] for details.\n# Default Arguments\n* `merge_mode` - `0`"] # [doc = ""] # [inline] pub fn create_action (& self , name : impl Into < GodotString > , merge_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . create_action ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , merge_mode) ; } } # [doc = "Gets the name of the current action."] # [doc = ""] # [inline] pub fn get_current_action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . get_current_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.\nThis is useful mostly to check if something changed from a saved version."] # [doc = ""] # [inline] pub fn get_version (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . get_version ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a \"redo\" action is available."] # [doc = ""] # [inline] pub fn has_redo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . has_redo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an \"undo\" action is available."] # [doc = ""] # [inline] pub fn has_undo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . has_undo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [UndoRedo] is currently committing the action, i.e. running its \"do\" method or property change (see [method commit_action])."] # [doc = ""] # [inline] pub fn is_commiting_action (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . is_commiting_action ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Redo the last action."] # [doc = ""] # [inline] pub fn redo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Undo the last action."] # [doc = ""] # [inline] pub fn undo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UndoRedoMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for UndoRedo { } unsafe impl GodotObject for UndoRedo { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "UndoRedo" } } impl std :: ops :: Deref for UndoRedo { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UndoRedo { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for UndoRedo { } impl Instanciable for UndoRedo { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UndoRedo :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UndoRedoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_do_method : * mut sys :: godot_method_bind , pub add_do_property : * mut sys :: godot_method_bind , pub add_do_reference : * mut sys :: godot_method_bind , pub add_undo_method : * mut sys :: godot_method_bind , pub add_undo_property : * mut sys :: godot_method_bind , pub add_undo_reference : * mut sys :: godot_method_bind , pub clear_history : * mut sys :: godot_method_bind , pub commit_action : * mut sys :: godot_method_bind , pub create_action : * mut sys :: godot_method_bind , pub get_current_action_name : * mut sys :: godot_method_bind , pub get_version : * mut sys :: godot_method_bind , pub has_redo : * mut sys :: godot_method_bind , pub has_undo : * mut sys :: godot_method_bind , pub is_commiting_action : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind } impl UndoRedoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UndoRedoMethodTable = UndoRedoMethodTable { class_constructor : None , add_do_method : 0 as * mut sys :: godot_method_bind , add_do_property : 0 as * mut sys :: godot_method_bind , add_do_reference : 0 as * mut sys :: godot_method_bind , add_undo_method : 0 as * mut sys :: godot_method_bind , add_undo_property : 0 as * mut sys :: godot_method_bind , add_undo_reference : 0 as * mut sys :: godot_method_bind , clear_history : 0 as * mut sys :: godot_method_bind , commit_action : 0 as * mut sys :: godot_method_bind , create_action : 0 as * mut sys :: godot_method_bind , get_current_action_name : 0 as * mut sys :: godot_method_bind , get_version : 0 as * mut sys :: godot_method_bind , has_redo : 0 as * mut sys :: godot_method_bind , has_undo : 0 as * mut sys :: godot_method_bind , is_commiting_action : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UndoRedoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UndoRedo\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_do_method = (gd_api . godot_method_bind_get_method) (class_name , "add_do_method\0" . as_ptr () as * const c_char) ; table . add_do_property = (gd_api . godot_method_bind_get_method) (class_name , "add_do_property\0" . as_ptr () as * const c_char) ; table . add_do_reference = (gd_api . godot_method_bind_get_method) (class_name , "add_do_reference\0" . as_ptr () as * const c_char) ; table . add_undo_method = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_method\0" . as_ptr () as * const c_char) ; table . add_undo_property = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_property\0" . as_ptr () as * const c_char) ; table . add_undo_reference = (gd_api . godot_method_bind_get_method) (class_name , "add_undo_reference\0" . as_ptr () as * const c_char) ; table . clear_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_history\0" . as_ptr () as * const c_char) ; table . commit_action = (gd_api . godot_method_bind_get_method) (class_name , "commit_action\0" . as_ptr () as * const c_char) ; table . create_action = (gd_api . godot_method_bind_get_method) (class_name , "create_action\0" . as_ptr () as * const c_char) ; table . get_current_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_current_action_name\0" . as_ptr () as * const c_char) ; table . get_version = (gd_api . godot_method_bind_get_method) (class_name , "get_version\0" . as_ptr () as * const c_char) ; table . has_redo = (gd_api . godot_method_bind_get_method) (class_name , "has_redo\0" . as_ptr () as * const c_char) ; table . has_undo = (gd_api . godot_method_bind_get_method) (class_name , "has_undo\0" . as_ptr () as * const c_char) ; table . is_commiting_action = (gd_api . godot_method_bind_get_method) (class_name , "is_commiting_action\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:442:3883
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class AudioEffectLowPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlowpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLowPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLowPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLowPassFilter { } unsafe impl GodotObject for AudioEffectLowPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLowPassFilter" } } impl std :: ops :: Deref for AudioEffectLowPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLowPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLowPassFilter { } impl Instanciable for AudioEffectLowPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLowPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLowPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectLowPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLowPassFilterMethodTable = AudioEffectLowPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLowPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLowPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:448:4913
[INFO] [stdout]     |
[INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class InputEventMagnifyGesture` inherits `InputEventGesture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmagnifygesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMagnifyGesture inherits methods from:\n - [InputEventGesture](struct.InputEventGesture.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMagnifyGesture { this : RawObject < Self > , } impl InputEventMagnifyGesture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMagnifyGestureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMagnifyGesture { } unsafe impl GodotObject for InputEventMagnifyGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMagnifyGesture" } } impl std :: ops :: Deref for InputEventMagnifyGesture { type Target = crate :: generated :: input_event_gesture :: InputEventGesture ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMagnifyGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_gesture :: InputEventGesture > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMagnifyGesture { } impl Instanciable for InputEventMagnifyGesture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMagnifyGesture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMagnifyGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_factor : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind } impl InputEventMagnifyGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMagnifyGestureMethodTable = InputEventMagnifyGestureMethodTable { class_constructor : None , get_factor : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMagnifyGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMagnifyGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:454:6362
[INFO] [stdout]     |
[INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:460:9102
[INFO] [stdout]     |
[INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class Shader` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShader inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SPATIAL : Mode = Mode (0i64) ; pub const CANVAS_ITEM : Mode = Mode (1i64) ; pub const PARTICLES : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Shader { pub const MODE_CANVAS_ITEM : i64 = 1i64 ; pub const MODE_PARTICLES : i64 = 2i64 ; pub const MODE_SPATIAL : i64 = 0i64 ; } impl Shader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn custom_defines (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_custom_defines ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the texture that is set as default for the specified parameter.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn get_default_texture_param (& self , param : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_default_texture_param ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]."] # [doc = ""] # [inline] pub fn get_mode (& self) -> crate :: generated :: shader :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: shader :: Mode (ret) } } # [doc = "Returns `true` if the shader has this param defined as a uniform in its code.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn has_param (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . has_param ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn set_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn set_custom_defines (& self , custom_defines : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_custom_defines ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , custom_defines . into ()) ; } } # [doc = "Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_default_texture_param (& self , param : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , param . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shader { } unsafe impl GodotObject for Shader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shader" } } impl std :: ops :: Deref for Shader { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shader { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shader { } impl Instanciable for Shader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Shader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_code : * mut sys :: godot_method_bind , pub get_custom_defines : * mut sys :: godot_method_bind , pub get_default_texture_param : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub has_param : * mut sys :: godot_method_bind , pub set_code : * mut sys :: godot_method_bind , pub set_custom_defines : * mut sys :: godot_method_bind , pub set_default_texture_param : * mut sys :: godot_method_bind } impl ShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMethodTable = ShaderMethodTable { class_constructor : None , get_code : 0 as * mut sys :: godot_method_bind , get_custom_defines : 0 as * mut sys :: godot_method_bind , get_default_texture_param : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , has_param : 0 as * mut sys :: godot_method_bind , set_code : 0 as * mut sys :: godot_method_bind , set_custom_defines : 0 as * mut sys :: godot_method_bind , set_default_texture_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_code = (gd_api . godot_method_bind_get_method) (class_name , "get_code\0" . as_ptr () as * const c_char) ; table . get_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_defines\0" . as_ptr () as * const c_char) ; table . get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texture_param\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . has_param = (gd_api . godot_method_bind_get_method) (class_name , "has_param\0" . as_ptr () as * const c_char) ; table . set_code = (gd_api . godot_method_bind_get_method) (class_name , "set_code\0" . as_ptr () as * const c_char) ; table . set_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_defines\0" . as_ptr () as * const c_char) ; table . set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texture_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:466:8095
[INFO] [stdout]     |
[INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:472:16373
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class SpriteBase3D` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spritebase3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSpriteBase3D inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpriteBase3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaCutMode (pub i64) ; impl AlphaCutMode { pub const DISABLED : AlphaCutMode = AlphaCutMode (0i64) ; pub const DISCARD : AlphaCutMode = AlphaCutMode (1i64) ; pub const OPAQUE_PREPASS : AlphaCutMode = AlphaCutMode (2i64) ; } impl From < i64 > for AlphaCutMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaCutMode > for i64 { # [inline] fn from (v : AlphaCutMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawFlags (pub i64) ; impl DrawFlags { pub const TRANSPARENT : DrawFlags = DrawFlags (0i64) ; pub const SHADED : DrawFlags = DrawFlags (1i64) ; pub const DOUBLE_SIDED : DrawFlags = DrawFlags (2i64) ; pub const MAX : DrawFlags = DrawFlags (3i64) ; } impl From < i64 > for DrawFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawFlags > for i64 { # [inline] fn from (v : DrawFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpriteBase3D { pub const ALPHA_CUT_DISABLED : i64 = 0i64 ; pub const ALPHA_CUT_DISCARD : i64 = 1i64 ; pub const ALPHA_CUT_OPAQUE_PREPASS : i64 = 2i64 ; pub const FLAG_DOUBLE_SIDED : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_SHADED : i64 = 1i64 ; pub const FLAG_TRANSPARENT : i64 = 0i64 ; } impl SpriteBase3D { # [doc = ""] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn alpha_cut_mode (& self) -> crate :: generated :: sprite_base_3d :: AlphaCutMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_alpha_cut_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: sprite_base_3d :: AlphaCutMode (ret) } } # [doc = "The direction in which the front of the texture faces."] # [doc = ""] # [inline] pub fn axis (& self) -> vector3 :: Axis { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_axis ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret as u32) } } # [doc = ""] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "If `true`, the texture's transparency and the opacity are used to make those parts of the sprite invisible."] # [doc = ""] # [inline] pub fn draw_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_draw_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Returns the rectangle representing this sprite."] # [doc = ""] # [inline] pub fn get_item_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_item_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The objects visibility on a scale from `0` fully invisible to `1` fully visible."] # [doc = ""] # [inline] pub fn opacity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_opacity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of one pixel's width on the sprite to scale it in 3D."] # [doc = ""] # [inline] pub fn pixel_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_pixel_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alpha_cut_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_alpha_cut_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The direction in which the front of the texture faces."] # [doc = ""] # [inline] pub fn set_axis (& self , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_axis ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, the texture's transparency and the opacity are used to make those parts of the sprite invisible."] # [doc = ""] # [inline] pub fn set_draw_flag (& self , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_draw_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enabled) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light."] # [doc = ""] # [inline] pub fn set_modulate (& self , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , modulate) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The objects visibility on a scale from `0` fully invisible to `1` fully visible."] # [doc = ""] # [inline] pub fn set_opacity (& self , opacity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_opacity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , opacity) ; } } # [doc = "The size of one pixel's width on the sprite to scale it in 3D."] # [doc = ""] # [inline] pub fn set_pixel_size (& self , pixel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_pixel_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixel_size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpriteBase3D { } unsafe impl GodotObject for SpriteBase3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpriteBase3D" } } impl QueueFree for SpriteBase3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpriteBase3D { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpriteBase3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpriteBase3D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteBase3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_alpha_cut_mode : * mut sys :: godot_method_bind , pub get_axis : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_draw_flag : * mut sys :: godot_method_bind , pub get_item_rect : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_opacity : * mut sys :: godot_method_bind , pub get_pixel_size : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_alpha_cut_mode : * mut sys :: godot_method_bind , pub set_axis : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_draw_flag : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_opacity : * mut sys :: godot_method_bind , pub set_pixel_size : * mut sys :: godot_method_bind } impl SpriteBase3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteBase3DMethodTable = SpriteBase3DMethodTable { class_constructor : None , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_alpha_cut_mode : 0 as * mut sys :: godot_method_bind , get_axis : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_draw_flag : 0 as * mut sys :: godot_method_bind , get_item_rect : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_opacity : 0 as * mut sys :: godot_method_bind , get_pixel_size : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_alpha_cut_mode : 0 as * mut sys :: godot_method_bind , set_axis : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_draw_flag : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_opacity : 0 as * mut sys :: godot_method_bind , set_pixel_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteBase3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpriteBase3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_alpha_cut_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_cut_mode\0" . as_ptr () as * const c_char) ; table . get_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_axis\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_draw_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_flag\0" . as_ptr () as * const c_char) ; table . get_item_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_rect\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_opacity = (gd_api . godot_method_bind_get_method) (class_name , "get_opacity\0" . as_ptr () as * const c_char) ; table . get_pixel_size = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel_size\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_alpha_cut_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_cut_mode\0" . as_ptr () as * const c_char) ; table . set_axis = (gd_api . godot_method_bind_get_method) (class_name , "set_axis\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_draw_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_flag\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_opacity = (gd_api . godot_method_bind_get_method) (class_name , "set_opacity\0" . as_ptr () as * const c_char) ; table . set_pixel_size = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel_size\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:478:9158
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:484:3784
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeScalarClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarClamp { } unsafe impl GodotObject for VisualShaderNodeScalarClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarClamp" } } impl std :: ops :: Deref for VisualShaderNodeScalarClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarClamp { } impl Instanciable for VisualShaderNodeScalarClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarClampMethodTable = VisualShaderNodeScalarClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:490:16432
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 490 |                 # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:496:5868
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[  ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray(  )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:502:8754
[INFO] [stdout]     |
[INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:508:5500
[INFO] [stdout]     |
[INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:514:11980
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class ARVRController` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcontroller.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRController` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRController>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRController inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRController { this : RawObject < Self > , } impl ARVRController { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRControllerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn controller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If active, returns the name of the associated controller if provided by the AR/VR SDK used."] # [doc = ""] # [inline] pub fn get_controller_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the hand holding this controller, if known. See [enum ARVRPositionalTracker.TrackerHand]."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "Returns `true` if the bound controller is active. ARVR systems attempt to track active controllers."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller."] # [doc = ""] # [inline] pub fn get_joystick_axis (& self , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_axis ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "Returns the ID of the joystick object bound to this. Every controller tracked by the [ARVRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry."] # [doc = ""] # [inline] pub fn get_joystick_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the button at index `button` is pressed. See [enum JoystickList], in particular the `JOY_VR_*` constants."] # [doc = ""] # [inline] pub fn is_button_pressed (& self , button : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . is_button_pressed ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn set_controller_id (& self , controller_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_controller_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRController { } unsafe impl GodotObject for ARVRController { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRController" } } impl QueueFree for ARVRController { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRController { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRController { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRController { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRController { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRController { } impl Instanciable for ARVRController { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRController :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRControllerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_controller_id : * mut sys :: godot_method_bind , pub get_controller_name : * mut sys :: godot_method_bind , pub get_hand : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_joystick_axis : * mut sys :: godot_method_bind , pub get_joystick_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub is_button_pressed : * mut sys :: godot_method_bind , pub set_controller_id : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRControllerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRControllerMethodTable = ARVRControllerMethodTable { class_constructor : None , get_controller_id : 0 as * mut sys :: godot_method_bind , get_controller_name : 0 as * mut sys :: godot_method_bind , get_hand : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_joystick_axis : 0 as * mut sys :: godot_method_bind , get_joystick_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , is_button_pressed : 0 as * mut sys :: godot_method_bind , set_controller_id : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRControllerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRController\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_id\0" . as_ptr () as * const c_char) ; table . get_controller_name = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_name\0" . as_ptr () as * const c_char) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_joystick_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_axis\0" . as_ptr () as * const c_char) ; table . get_joystick_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . is_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_button_pressed\0" . as_ptr () as * const c_char) ; table . set_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_id\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:520:3637
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:526:3637
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 526 |                 # [doc = "`core class VisualScriptIndexSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexSet { } unsafe impl GodotObject for VisualScriptIndexSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexSet" } } impl std :: ops :: Deref for VisualScriptIndexSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexSet { } impl Instanciable for VisualScriptIndexSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexSetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexSetMethodTable = VisualScriptIndexSetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:532:26438
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class Light2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Light2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Light2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLight2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const ADD : Mode = Mode (0i64) ; pub const SUB : Mode = Mode (1i64) ; pub const MIX : Mode = Mode (2i64) ; pub const MASK : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowFilter (pub i64) ; impl ShadowFilter { pub const NONE : ShadowFilter = ShadowFilter (0i64) ; pub const PCF3 : ShadowFilter = ShadowFilter (1i64) ; pub const PCF5 : ShadowFilter = ShadowFilter (2i64) ; pub const PCF7 : ShadowFilter = ShadowFilter (3i64) ; pub const PCF9 : ShadowFilter = ShadowFilter (4i64) ; pub const PCF13 : ShadowFilter = ShadowFilter (5i64) ; } impl From < i64 > for ShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowFilter > for i64 { # [inline] fn from (v : ShadowFilter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light2D { pub const MODE_ADD : i64 = 0i64 ; pub const MODE_MASK : i64 = 3i64 ; pub const MODE_MIX : i64 = 2i64 ; pub const MODE_SUB : i64 = 1i64 ; pub const SHADOW_FILTER_NONE : i64 = 0i64 ; pub const SHADOW_FILTER_PCF13 : i64 = 5i64 ; pub const SHADOW_FILTER_PCF3 : i64 = 1i64 ; pub const SHADOW_FILTER_PCF5 : i64 = 2i64 ; pub const SHADOW_FILTER_PCF7 : i64 = 3i64 ; pub const SHADOW_FILTER_PCF9 : i64 = 4i64 ; } impl Light2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Light2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn item_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn item_shadow_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: light_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: Mode (ret) } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn shadow_buffer_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn shadow_filter (& self) -> crate :: generated :: light_2d :: ShadowFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: ShadowFilter (ret) } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn shadow_gradient_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn shadow_smooth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_smooth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn is_shadow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_shadow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn set_item_cull_mask (& self , item_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_cull_mask) ; } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn set_item_shadow_cull_mask (& self , item_shadow_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_shadow_cull_mask) ; } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_max (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_min (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn set_shadow_buffer_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn set_shadow_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn set_shadow_gradient_length (& self , multiplier : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , multiplier) ; } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn set_shadow_smooth (& self , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_max (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_min (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light2D { } unsafe impl GodotObject for Light2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light2D" } } impl QueueFree for Light2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Light2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Light2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light2D { } impl Instanciable for Light2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Light2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Light2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_item_cull_mask : * mut sys :: godot_method_bind , pub get_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub get_layer_range_max : * mut sys :: godot_method_bind , pub get_layer_range_min : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_shadow_buffer_size : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_filter : * mut sys :: godot_method_bind , pub get_shadow_gradient_length : * mut sys :: godot_method_bind , pub get_shadow_smooth : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_z_range_max : * mut sys :: godot_method_bind , pub get_z_range_min : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub is_shadow_enabled : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_item_cull_mask : * mut sys :: godot_method_bind , pub set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub set_layer_range_max : * mut sys :: godot_method_bind , pub set_layer_range_min : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_shadow_buffer_size : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_enabled : * mut sys :: godot_method_bind , pub set_shadow_filter : * mut sys :: godot_method_bind , pub set_shadow_gradient_length : * mut sys :: godot_method_bind , pub set_shadow_smooth : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_z_range_max : * mut sys :: godot_method_bind , pub set_z_range_min : * mut sys :: godot_method_bind } impl Light2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Light2DMethodTable = Light2DMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_item_cull_mask : 0 as * mut sys :: godot_method_bind , get_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , get_layer_range_max : 0 as * mut sys :: godot_method_bind , get_layer_range_min : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_filter : 0 as * mut sys :: godot_method_bind , get_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , get_shadow_smooth : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_z_range_max : 0 as * mut sys :: godot_method_bind , get_z_range_min : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , is_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_item_cull_mask : 0 as * mut sys :: godot_method_bind , set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , set_layer_range_max : 0 as * mut sys :: godot_method_bind , set_layer_range_min : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_shadow_filter : 0 as * mut sys :: godot_method_bind , set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , set_shadow_smooth : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_z_range_max : 0 as * mut sys :: godot_method_bind , set_z_range_min : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Light2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_cull_mask\0" . as_ptr () as * const c_char) ; table . get_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . get_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_max\0" . as_ptr () as * const c_char) ; table . get_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_min\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_filter\0" . as_ptr () as * const c_char) ; table . get_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . get_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_smooth\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_max\0" . as_ptr () as * const c_char) ; table . get_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_min\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . is_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . set_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_max\0" . as_ptr () as * const c_char) ; table . set_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_min\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_filter\0" . as_ptr () as * const c_char) ; table . set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_max\0" . as_ptr () as * const c_char) ; table . set_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_min\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:538:4483
[INFO] [stdout]     |
[INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:544:7950
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class InputEventMouseButton` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseButton inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseButton { this : RawObject < Self > , } impl InputEventMouseButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn is_doubleclick (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . is_doubleclick ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn set_doubleclick (& self , doubleclick : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_doubleclick ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , doubleclick) ; } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } # [doc = "If `true`, the mouse button's state is pressed. If `false`, the mouse button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseButton { } unsafe impl GodotObject for InputEventMouseButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseButton" } } impl std :: ops :: Deref for InputEventMouseButton { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseButton { } impl Instanciable for InputEventMouseButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_factor : * mut sys :: godot_method_bind , pub is_doubleclick : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_doubleclick : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventMouseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseButtonMethodTable = InputEventMouseButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_factor : 0 as * mut sys :: godot_method_bind , is_doubleclick : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_doubleclick : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . is_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "is_doubleclick\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "set_doubleclick\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:550:3868
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 550 |                 # [doc = "`core class VisualShaderNodeVectorDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectordecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDecompose { } unsafe impl GodotObject for VisualShaderNodeVectorDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDecompose" } } impl std :: ops :: Deref for VisualShaderNodeVectorDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDecompose { } impl Instanciable for VisualShaderNodeVectorDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDecomposeMethodTable = VisualShaderNodeVectorDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:556:18084
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 556 |                 # [doc = "`core class MultiMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorFormat (pub i64) ; impl ColorFormat { pub const NONE : ColorFormat = ColorFormat (0i64) ; pub const _8BIT : ColorFormat = ColorFormat (1i64) ; pub const FLOAT : ColorFormat = ColorFormat (2i64) ; } impl From < i64 > for ColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorFormat > for i64 { # [inline] fn from (v : ColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomDataFormat (pub i64) ; impl CustomDataFormat { pub const NONE : CustomDataFormat = CustomDataFormat (0i64) ; pub const _8BIT : CustomDataFormat = CustomDataFormat (1i64) ; pub const FLOAT : CustomDataFormat = CustomDataFormat (2i64) ; } impl From < i64 > for CustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomDataFormat > for i64 { # [inline] fn from (v : CustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransformFormat (pub i64) ; impl TransformFormat { pub const _2D : TransformFormat = TransformFormat (0i64) ; pub const _3D : TransformFormat = TransformFormat (1i64) ; } impl From < i64 > for TransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransformFormat > for i64 { # [inline] fn from (v : TransformFormat) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MultiMesh { pub const COLOR_8BIT : i64 = 1i64 ; pub const COLOR_FLOAT : i64 = 2i64 ; pub const COLOR_NONE : i64 = 0i64 ; pub const CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const CUSTOM_DATA_NONE : i64 = 0i64 ; pub const TRANSFORM_2D : i64 = 0i64 ; pub const TRANSFORM_3D : i64 = 1i64 ; } impl MultiMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance.get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn color_format (& self) -> crate :: generated :: multi_mesh :: ColorFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_color_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: ColorFormat (ret) } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn custom_data_format (& self) -> crate :: generated :: multi_mesh :: CustomDataFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_custom_data_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: CustomDataFormat (ret) } } # [doc = "Gets a specific instance's color."] # [doc = ""] # [inline] pub fn get_instance_color (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom data that has been set for a specific instance."] # [doc = ""] # [inline] pub fn get_instance_custom_data (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_custom_data ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform (& self , instance : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform_2d (& self , instance : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn transform_format (& self) -> crate :: generated :: multi_mesh :: TransformFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_transform_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: TransformFormat (ret) } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn visible_instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_visible_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn set_as_bulk_array (& self , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_color_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_color_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_custom_data_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_custom_data_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Sets the color of a specific instance.\nFor the color to take effect, ensure that [member color_format] is non-`null` on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is `true` on the material."] # [doc = ""] # [inline] pub fn set_instance_color (& self , instance : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , color) ; } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn set_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the [enum CustomDataFormat] used."] # [doc = ""] # [inline] pub fn set_instance_custom_data (& self , instance : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_custom_data ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , custom_data) ; } } # [doc = "Sets the [Transform] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform (& self , instance : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the [Transform2D] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform_2d (& self , instance : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform_2d ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn set_transform_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_transform_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn set_visible_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_visible_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMesh { } unsafe impl GodotObject for MultiMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiMesh" } } impl std :: ops :: Deref for MultiMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MultiMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMesh { } impl Instanciable for MultiMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_color_format : * mut sys :: godot_method_bind , pub get_custom_data_format : * mut sys :: godot_method_bind , pub get_instance_color : * mut sys :: godot_method_bind , pub get_instance_count : * mut sys :: godot_method_bind , pub get_instance_custom_data : * mut sys :: godot_method_bind , pub get_instance_transform : * mut sys :: godot_method_bind , pub get_instance_transform_2d : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_transform_format : * mut sys :: godot_method_bind , pub get_visible_instance_count : * mut sys :: godot_method_bind , pub set_as_bulk_array : * mut sys :: godot_method_bind , pub set_color_format : * mut sys :: godot_method_bind , pub set_custom_data_format : * mut sys :: godot_method_bind , pub set_instance_color : * mut sys :: godot_method_bind , pub set_instance_count : * mut sys :: godot_method_bind , pub set_instance_custom_data : * mut sys :: godot_method_bind , pub set_instance_transform : * mut sys :: godot_method_bind , pub set_instance_transform_2d : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_transform_format : * mut sys :: godot_method_bind , pub set_visible_instance_count : * mut sys :: godot_method_bind } impl MultiMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshMethodTable = MultiMeshMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_color_format : 0 as * mut sys :: godot_method_bind , get_custom_data_format : 0 as * mut sys :: godot_method_bind , get_instance_color : 0 as * mut sys :: godot_method_bind , get_instance_count : 0 as * mut sys :: godot_method_bind , get_instance_custom_data : 0 as * mut sys :: godot_method_bind , get_instance_transform : 0 as * mut sys :: godot_method_bind , get_instance_transform_2d : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_transform_format : 0 as * mut sys :: godot_method_bind , get_visible_instance_count : 0 as * mut sys :: godot_method_bind , set_as_bulk_array : 0 as * mut sys :: godot_method_bind , set_color_format : 0 as * mut sys :: godot_method_bind , set_custom_data_format : 0 as * mut sys :: godot_method_bind , set_instance_color : 0 as * mut sys :: godot_method_bind , set_instance_count : 0 as * mut sys :: godot_method_bind , set_instance_custom_data : 0 as * mut sys :: godot_method_bind , set_instance_transform : 0 as * mut sys :: godot_method_bind , set_instance_transform_2d : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_transform_format : 0 as * mut sys :: godot_method_bind , set_visible_instance_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_color_format = (gd_api . godot_method_bind_get_method) (class_name , "get_color_format\0" . as_ptr () as * const c_char) ; table . get_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_data_format\0" . as_ptr () as * const c_char) ; table . get_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_color\0" . as_ptr () as * const c_char) ; table . get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_count\0" . as_ptr () as * const c_char) ; table . get_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_custom_data\0" . as_ptr () as * const c_char) ; table . get_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform\0" . as_ptr () as * const c_char) ; table . get_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "get_transform_format\0" . as_ptr () as * const c_char) ; table . get_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_instance_count\0" . as_ptr () as * const c_char) ; table . set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . set_color_format = (gd_api . godot_method_bind_get_method) (class_name , "set_color_format\0" . as_ptr () as * const c_char) ; table . set_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_data_format\0" . as_ptr () as * const c_char) ; table . set_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_color\0" . as_ptr () as * const c_char) ; table . set_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_count\0" . as_ptr () as * const c_char) ; table . set_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_custom_data\0" . as_ptr () as * const c_char) ; table . set_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform\0" . as_ptr () as * const c_char) ; table . set_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "set_transform_format\0" . as_ptr () as * const c_char) ; table . set_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_instance_count\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:562:3803
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`tools class EditorScenePostImport` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscenepostimport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScenePostImport inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScenePostImport { this : RawObject < Self > , } impl EditorScenePostImport { # [doc = "Returns the source file path which got imported (e.g. `res://scene.dae`)."] # [doc = ""] # [inline] pub fn get_source_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resource folder the imported scene file is located in."] # [doc = ""] # [inline] pub fn get_source_folder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_folder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScenePostImport { } unsafe impl GodotObject for EditorScenePostImport { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScenePostImport" } } impl std :: ops :: Deref for EditorScenePostImport { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScenePostImport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScenePostImport { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScenePostImport { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScenePostImportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source_file : * mut sys :: godot_method_bind , pub get_source_folder : * mut sys :: godot_method_bind } impl EditorScenePostImportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScenePostImportMethodTable = EditorScenePostImportMethodTable { class_constructor : None , get_source_file : 0 as * mut sys :: godot_method_bind , get_source_folder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScenePostImportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScenePostImport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source_file = (gd_api . godot_method_bind_get_method) (class_name , "get_source_file\0" . as_ptr () as * const c_char) ; table . get_source_folder = (gd_api . godot_method_bind_get_method) (class_name , "get_source_folder\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:574:9215
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 574 |                 # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:580:4567
[INFO] [stdout]     |
[INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 580 |                 # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:586:3699
[INFO] [stdout]     |
[INFO] [stdout] 586 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 586 |                 # [doc = "`core class JNISingleton` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jnisingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JNISingleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<JNISingleton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJNISingleton inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JNISingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JNISingleton { } unsafe impl GodotObject for JNISingleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JNISingleton" } } impl std :: ops :: Deref for JNISingleton { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JNISingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JNISingleton { } impl Instanciable for JNISingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JNISingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JNISingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JNISingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JNISingletonMethodTable = JNISingletonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JNISingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JNISingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:592:11944
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 592 |                 # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<NinePatchRect>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:598:6340
[INFO] [stdout]     |
[INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 598 |                 # [doc = "`core class Thread` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_thread.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nThread inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Thread { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Priority (pub i64) ; impl Priority { pub const LOW : Priority = Priority (0i64) ; pub const NORMAL : Priority = Priority (1i64) ; pub const HIGH : Priority = Priority (2i64) ; } impl From < i64 > for Priority { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Priority > for i64 { # [inline] fn from (v : Priority) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Thread { pub const PRIORITY_HIGH : i64 = 2i64 ; pub const PRIORITY_LOW : i64 = 0i64 ; pub const PRIORITY_NORMAL : i64 = 1i64 ; } impl Thread { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThreadMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string."] # [doc = ""] # [inline] pub fn get_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish]."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts a new [Thread] that runs `method` on object `instance` with `userdata` passed as an argument. Even if no userdata is passed, `method` must accept one argument and it will be null. The `priority` of the [Thread] can be changed by passing a value from the [enum Priority] enum.\nReturns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.\n# Default Arguments\n* `userdata` - `null`\n* `priority` - `1`"] # [doc = ""] # [inline] pub fn start (& self , instance : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant , priority : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_obj_str_var_i64 (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr () , method . into () , userdata . owned_to_variant () , priority) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Joins the [Thread] and waits for it to finish. Returns what the method called returned."] # [doc = ""] # [inline] pub fn wait_to_finish (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . wait_to_finish ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Thread { } unsafe impl GodotObject for Thread { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Thread" } } impl std :: ops :: Deref for Thread { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Thread { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Thread { } unsafe impl SubClass < crate :: generated :: object :: Object > for Thread { } impl Instanciable for Thread { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Thread :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThreadMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub wait_to_finish : * mut sys :: godot_method_bind } impl ThreadMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThreadMethodTable = ThreadMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , wait_to_finish : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThreadMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Thread\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . wait_to_finish = (gd_api . godot_method_bind_get_method) (class_name , "wait_to_finish\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:604:7296
[INFO] [stdout]     |
[INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 604 |                 # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:610:7802
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 610 |                 # [doc = "`tools class EditorFileSystem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystem { this : RawObject < Self > , } impl EditorFileSystem { # [doc = "Gets the type of the file, given the full path."] # [doc = ""] # [inline] pub fn get_file_type (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the root directory object."] # [doc = ""] # [inline] pub fn get_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a view into the filesystem at `path`."] # [doc = ""] # [inline] pub fn get_filesystem_path (& self , path : impl Into < GodotString >) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem_path ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the scan progress for 0 to 1 if the FS is being scanned."] # [doc = ""] # [inline] pub fn get_scanning_progress (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_scanning_progress ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` of the filesystem is being scanned."] # [doc = ""] # [inline] pub fn is_scanning (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . is_scanning ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Scan the filesystem for changes."] # [doc = ""] # [inline] pub fn scan (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Check if the source of any imported resource changed."] # [doc = ""] # [inline] pub fn scan_sources (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan_sources ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Update a file information. Call this if an external program (not Godot) modified the file."] # [doc = ""] # [inline] pub fn update_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Scans the script files and updates the list of custom class names."] # [doc = ""] # [inline] pub fn update_script_classes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_script_classes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystem { } unsafe impl GodotObject for EditorFileSystem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystem" } } impl QueueFree for EditorFileSystem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileSystem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileSystem { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file_type : * mut sys :: godot_method_bind , pub get_filesystem : * mut sys :: godot_method_bind , pub get_filesystem_path : * mut sys :: godot_method_bind , pub get_scanning_progress : * mut sys :: godot_method_bind , pub is_scanning : * mut sys :: godot_method_bind , pub scan : * mut sys :: godot_method_bind , pub scan_sources : * mut sys :: godot_method_bind , pub update_file : * mut sys :: godot_method_bind , pub update_script_classes : * mut sys :: godot_method_bind } impl EditorFileSystemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemMethodTable = EditorFileSystemMethodTable { class_constructor : None , get_file_type : 0 as * mut sys :: godot_method_bind , get_filesystem : 0 as * mut sys :: godot_method_bind , get_filesystem_path : 0 as * mut sys :: godot_method_bind , get_scanning_progress : 0 as * mut sys :: godot_method_bind , is_scanning : 0 as * mut sys :: godot_method_bind , scan : 0 as * mut sys :: godot_method_bind , scan_sources : 0 as * mut sys :: godot_method_bind , update_file : 0 as * mut sys :: godot_method_bind , update_script_classes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem\0" . as_ptr () as * const c_char) ; table . get_filesystem_path = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem_path\0" . as_ptr () as * const c_char) ; table . get_scanning_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_scanning_progress\0" . as_ptr () as * const c_char) ; table . is_scanning = (gd_api . godot_method_bind_get_method) (class_name , "is_scanning\0" . as_ptr () as * const c_char) ; table . scan = (gd_api . godot_method_bind_get_method) (class_name , "scan\0" . as_ptr () as * const c_char) ; table . scan_sources = (gd_api . godot_method_bind_get_method) (class_name , "scan_sources\0" . as_ptr () as * const c_char) ; table . update_file = (gd_api . godot_method_bind_get_method) (class_name , "update_file\0" . as_ptr () as * const c_char) ; table . update_script_classes = (gd_api . godot_method_bind_get_method) (class_name , "update_script_classes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:616:5986
[INFO] [stdout]     |
[INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 616 |                 # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:622:5152
[INFO] [stdout]     |
[INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 622 |                 # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:628:11805
[INFO] [stdout]     |
[INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 628 |                 # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ScrollContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:634:85086
[INFO] [stdout]     |
[INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 634 |                 # [doc = "`core class SpatialMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BillboardMode (pub i64) ; impl BillboardMode { pub const DISABLED : BillboardMode = BillboardMode (0i64) ; pub const ENABLED : BillboardMode = BillboardMode (1i64) ; pub const FIXED_Y : BillboardMode = BillboardMode (2i64) ; pub const PARTICLES : BillboardMode = BillboardMode (3i64) ; } impl From < i64 > for BillboardMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BillboardMode > for i64 { # [inline] fn from (v : BillboardMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const BACK : CullMode = CullMode (0i64) ; pub const FRONT : CullMode = CullMode (1i64) ; pub const DISABLED : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DepthDrawMode (pub i64) ; impl DepthDrawMode { pub const OPAQUE_ONLY : DepthDrawMode = DepthDrawMode (0i64) ; pub const ALWAYS : DepthDrawMode = DepthDrawMode (1i64) ; pub const DISABLED : DepthDrawMode = DepthDrawMode (2i64) ; pub const ALPHA_OPAQUE_PREPASS : DepthDrawMode = DepthDrawMode (3i64) ; } impl From < i64 > for DepthDrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DepthDrawMode > for i64 { # [inline] fn from (v : DepthDrawMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DetailUv (pub i64) ; impl DetailUv { pub const _1 : DetailUv = DetailUv (0i64) ; pub const _2 : DetailUv = DetailUv (1i64) ; } impl From < i64 > for DetailUv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DetailUv > for i64 { # [inline] fn from (v : DetailUv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DiffuseMode (pub i64) ; impl DiffuseMode { pub const BURLEY : DiffuseMode = DiffuseMode (0i64) ; pub const LAMBERT : DiffuseMode = DiffuseMode (1i64) ; pub const LAMBERT_WRAP : DiffuseMode = DiffuseMode (2i64) ; pub const OREN_NAYAR : DiffuseMode = DiffuseMode (3i64) ; pub const TOON : DiffuseMode = DiffuseMode (4i64) ; } impl From < i64 > for DiffuseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DiffuseMode > for i64 { # [inline] fn from (v : DiffuseMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DistanceFadeMode (pub i64) ; impl DistanceFadeMode { pub const DISABLED : DistanceFadeMode = DistanceFadeMode (0i64) ; pub const PIXEL_ALPHA : DistanceFadeMode = DistanceFadeMode (1i64) ; pub const PIXEL_DITHER : DistanceFadeMode = DistanceFadeMode (2i64) ; pub const OBJECT_DITHER : DistanceFadeMode = DistanceFadeMode (3i64) ; } impl From < i64 > for DistanceFadeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DistanceFadeMode > for i64 { # [inline] fn from (v : DistanceFadeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionOperator (pub i64) ; impl EmissionOperator { pub const ADD : EmissionOperator = EmissionOperator (0i64) ; pub const MULTIPLY : EmissionOperator = EmissionOperator (1i64) ; } impl From < i64 > for EmissionOperator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionOperator > for i64 { # [inline] fn from (v : EmissionOperator) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const TRANSPARENT : Feature = Feature (0i64) ; pub const EMISSION : Feature = Feature (1i64) ; pub const NORMAL_MAPPING : Feature = Feature (2i64) ; pub const RIM : Feature = Feature (3i64) ; pub const CLEARCOAT : Feature = Feature (4i64) ; pub const ANISOTROPY : Feature = Feature (5i64) ; pub const AMBIENT_OCCLUSION : Feature = Feature (6i64) ; pub const DEPTH_MAPPING : Feature = Feature (7i64) ; pub const SUBSURACE_SCATTERING : Feature = Feature (8i64) ; pub const TRANSMISSION : Feature = Feature (9i64) ; pub const REFRACTION : Feature = Feature (10i64) ; pub const DETAIL : Feature = Feature (11i64) ; pub const MAX : Feature = Feature (12i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const UNSHADED : Flags = Flags (0i64) ; pub const USE_VERTEX_LIGHTING : Flags = Flags (1i64) ; pub const DISABLE_DEPTH_TEST : Flags = Flags (2i64) ; pub const ALBEDO_FROM_VERTEX_COLOR : Flags = Flags (3i64) ; pub const SRGB_VERTEX_COLOR : Flags = Flags (4i64) ; pub const USE_POINT_SIZE : Flags = Flags (5i64) ; pub const FIXED_SIZE : Flags = Flags (6i64) ; pub const BILLBOARD_KEEP_SCALE : Flags = Flags (7i64) ; pub const UV1_USE_TRIPLANAR : Flags = Flags (8i64) ; pub const UV2_USE_TRIPLANAR : Flags = Flags (9i64) ; pub const TRIPLANAR_USE_WORLD : Flags = Flags (10i64) ; pub const AO_ON_UV2 : Flags = Flags (11i64) ; pub const EMISSION_ON_UV2 : Flags = Flags (12i64) ; pub const USE_ALPHA_SCISSOR : Flags = Flags (13i64) ; pub const ALBEDO_TEXTURE_FORCE_SRGB : Flags = Flags (14i64) ; pub const DONT_RECEIVE_SHADOWS : Flags = Flags (15i64) ; pub const ENSURE_CORRECT_NORMALS : Flags = Flags (16i64) ; pub const DISABLE_AMBIENT_LIGHT : Flags = Flags (17i64) ; pub const USE_SHADOW_TO_OPACITY : Flags = Flags (18i64) ; pub const MAX : Flags = Flags (19i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpecularMode (pub i64) ; impl SpecularMode { pub const SCHLICK_GGX : SpecularMode = SpecularMode (0i64) ; pub const BLINN : SpecularMode = SpecularMode (1i64) ; pub const PHONG : SpecularMode = SpecularMode (2i64) ; pub const TOON : SpecularMode = SpecularMode (3i64) ; pub const DISABLED : SpecularMode = SpecularMode (4i64) ; } impl From < i64 > for SpecularMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpecularMode > for i64 { # [inline] fn from (v : SpecularMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureChannel (pub i64) ; impl TextureChannel { pub const RED : TextureChannel = TextureChannel (0i64) ; pub const GREEN : TextureChannel = TextureChannel (1i64) ; pub const BLUE : TextureChannel = TextureChannel (2i64) ; pub const ALPHA : TextureChannel = TextureChannel (3i64) ; pub const GRAYSCALE : TextureChannel = TextureChannel (4i64) ; } impl From < i64 > for TextureChannel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureChannel > for i64 { # [inline] fn from (v : TextureChannel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureParam (pub i64) ; impl TextureParam { pub const ALBEDO : TextureParam = TextureParam (0i64) ; pub const METALLIC : TextureParam = TextureParam (1i64) ; pub const ROUGHNESS : TextureParam = TextureParam (2i64) ; pub const EMISSION : TextureParam = TextureParam (3i64) ; pub const NORMAL : TextureParam = TextureParam (4i64) ; pub const RIM : TextureParam = TextureParam (5i64) ; pub const CLEARCOAT : TextureParam = TextureParam (6i64) ; pub const FLOWMAP : TextureParam = TextureParam (7i64) ; pub const AMBIENT_OCCLUSION : TextureParam = TextureParam (8i64) ; pub const DEPTH : TextureParam = TextureParam (9i64) ; pub const SUBSURFACE_SCATTERING : TextureParam = TextureParam (10i64) ; pub const TRANSMISSION : TextureParam = TextureParam (11i64) ; pub const REFRACTION : TextureParam = TextureParam (12i64) ; pub const DETAIL_MASK : TextureParam = TextureParam (13i64) ; pub const DETAIL_ALBEDO : TextureParam = TextureParam (14i64) ; pub const DETAIL_NORMAL : TextureParam = TextureParam (15i64) ; pub const MAX : TextureParam = TextureParam (16i64) ; } impl From < i64 > for TextureParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureParam > for i64 { # [inline] fn from (v : TextureParam) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpatialMaterial { pub const BILLBOARD_DISABLED : i64 = 0i64 ; pub const BILLBOARD_ENABLED : i64 = 1i64 ; pub const BILLBOARD_FIXED_Y : i64 = 2i64 ; pub const BILLBOARD_PARTICLES : i64 = 3i64 ; pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const CULL_BACK : i64 = 0i64 ; pub const CULL_DISABLED : i64 = 2i64 ; pub const CULL_FRONT : i64 = 1i64 ; pub const DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : i64 = 3i64 ; pub const DEPTH_DRAW_ALWAYS : i64 = 1i64 ; pub const DEPTH_DRAW_DISABLED : i64 = 2i64 ; pub const DEPTH_DRAW_OPAQUE_ONLY : i64 = 0i64 ; pub const DETAIL_UV_1 : i64 = 0i64 ; pub const DETAIL_UV_2 : i64 = 1i64 ; pub const DIFFUSE_BURLEY : i64 = 0i64 ; pub const DIFFUSE_LAMBERT : i64 = 1i64 ; pub const DIFFUSE_LAMBERT_WRAP : i64 = 2i64 ; pub const DIFFUSE_OREN_NAYAR : i64 = 3i64 ; pub const DIFFUSE_TOON : i64 = 4i64 ; pub const DISTANCE_FADE_DISABLED : i64 = 0i64 ; pub const DISTANCE_FADE_OBJECT_DITHER : i64 = 3i64 ; pub const DISTANCE_FADE_PIXEL_ALPHA : i64 = 1i64 ; pub const DISTANCE_FADE_PIXEL_DITHER : i64 = 2i64 ; pub const EMISSION_OP_ADD : i64 = 0i64 ; pub const EMISSION_OP_MULTIPLY : i64 = 1i64 ; pub const FEATURE_AMBIENT_OCCLUSION : i64 = 6i64 ; pub const FEATURE_ANISOTROPY : i64 = 5i64 ; pub const FEATURE_CLEARCOAT : i64 = 4i64 ; pub const FEATURE_DEPTH_MAPPING : i64 = 7i64 ; pub const FEATURE_DETAIL : i64 = 11i64 ; pub const FEATURE_EMISSION : i64 = 1i64 ; pub const FEATURE_MAX : i64 = 12i64 ; pub const FEATURE_NORMAL_MAPPING : i64 = 2i64 ; pub const FEATURE_REFRACTION : i64 = 10i64 ; pub const FEATURE_RIM : i64 = 3i64 ; pub const FEATURE_SUBSURACE_SCATTERING : i64 = 8i64 ; pub const FEATURE_TRANSMISSION : i64 = 9i64 ; pub const FEATURE_TRANSPARENT : i64 = 0i64 ; pub const FLAG_ALBEDO_FROM_VERTEX_COLOR : i64 = 3i64 ; pub const FLAG_ALBEDO_TEXTURE_FORCE_SRGB : i64 = 14i64 ; pub const FLAG_AO_ON_UV2 : i64 = 11i64 ; pub const FLAG_BILLBOARD_KEEP_SCALE : i64 = 7i64 ; pub const FLAG_DISABLE_AMBIENT_LIGHT : i64 = 17i64 ; pub const FLAG_DISABLE_DEPTH_TEST : i64 = 2i64 ; pub const FLAG_DONT_RECEIVE_SHADOWS : i64 = 15i64 ; pub const FLAG_EMISSION_ON_UV2 : i64 = 12i64 ; pub const FLAG_ENSURE_CORRECT_NORMALS : i64 = 16i64 ; pub const FLAG_FIXED_SIZE : i64 = 6i64 ; pub const FLAG_MAX : i64 = 19i64 ; pub const FLAG_SRGB_VERTEX_COLOR : i64 = 4i64 ; pub const FLAG_TRIPLANAR_USE_WORLD : i64 = 10i64 ; pub const FLAG_UNSHADED : i64 = 0i64 ; pub const FLAG_USE_ALPHA_SCISSOR : i64 = 13i64 ; pub const FLAG_USE_POINT_SIZE : i64 = 5i64 ; pub const FLAG_USE_SHADOW_TO_OPACITY : i64 = 18i64 ; pub const FLAG_USE_VERTEX_LIGHTING : i64 = 1i64 ; pub const FLAG_UV1_USE_TRIPLANAR : i64 = 8i64 ; pub const FLAG_UV2_USE_TRIPLANAR : i64 = 9i64 ; pub const SPECULAR_BLINN : i64 = 1i64 ; pub const SPECULAR_DISABLED : i64 = 4i64 ; pub const SPECULAR_PHONG : i64 = 2i64 ; pub const SPECULAR_SCHLICK_GGX : i64 = 0i64 ; pub const SPECULAR_TOON : i64 = 3i64 ; pub const TEXTURE_ALBEDO : i64 = 0i64 ; pub const TEXTURE_AMBIENT_OCCLUSION : i64 = 8i64 ; pub const TEXTURE_CHANNEL_ALPHA : i64 = 3i64 ; pub const TEXTURE_CHANNEL_BLUE : i64 = 2i64 ; pub const TEXTURE_CHANNEL_GRAYSCALE : i64 = 4i64 ; pub const TEXTURE_CHANNEL_GREEN : i64 = 1i64 ; pub const TEXTURE_CHANNEL_RED : i64 = 0i64 ; pub const TEXTURE_CLEARCOAT : i64 = 6i64 ; pub const TEXTURE_DEPTH : i64 = 9i64 ; pub const TEXTURE_DETAIL_ALBEDO : i64 = 14i64 ; pub const TEXTURE_DETAIL_MASK : i64 = 13i64 ; pub const TEXTURE_DETAIL_NORMAL : i64 = 15i64 ; pub const TEXTURE_EMISSION : i64 = 3i64 ; pub const TEXTURE_FLOWMAP : i64 = 7i64 ; pub const TEXTURE_MAX : i64 = 16i64 ; pub const TEXTURE_METALLIC : i64 = 1i64 ; pub const TEXTURE_NORMAL : i64 = 4i64 ; pub const TEXTURE_REFRACTION : i64 = 12i64 ; pub const TEXTURE_RIM : i64 = 5i64 ; pub const TEXTURE_ROUGHNESS : i64 = 2i64 ; pub const TEXTURE_SUBSURFACE_SCATTERING : i64 = 10i64 ; pub const TEXTURE_TRANSMISSION : i64 = 11i64 ; } impl SpatialMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn albedo (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_albedo ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn alpha_scissor_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn anisotropy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_anisotropy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn ao_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn ao_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn clearcoat (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn clearcoat_gloss (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: spatial_material :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: CullMode (ret) } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_binormal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_tangent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_max_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_min_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn depth_draw_mode (& self) -> crate :: generated :: spatial_material :: DepthDrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DepthDrawMode (ret) } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn depth_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn detail_blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn detail_uv (& self) -> crate :: generated :: spatial_material :: DetailUv { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_uv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DetailUv (ret) } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn diffuse_mode (& self) -> crate :: generated :: spatial_material :: DiffuseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_diffuse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DiffuseMode (ret) } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn distance_fade (& self) -> crate :: generated :: spatial_material :: DistanceFadeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DistanceFadeMode (ret) } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn distance_fade_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn distance_fade_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn emission_operator (& self) -> crate :: generated :: spatial_material :: EmissionOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: EmissionOperator (ret) } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn grow (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_grow ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn line_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_line_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn metallic (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn metallic_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn normal_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_normal_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_h_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_v_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn point_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_point_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn proximity_fade_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn refraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn refraction_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn rim (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn rim_tint (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim_tint ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn roughness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn roughness_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn specular (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn specular_mode (& self) -> crate :: generated :: spatial_material :: SpecularMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: SpecularMode (ret) } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn subsurface_scattering_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn transmission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_transmission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv1_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn uv1_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv1_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv2_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn uv2_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv2_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn is_depth_deep_parallax_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_depth_deep_parallax_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn is_grow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_grow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn is_proximity_fade_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_proximity_fade_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn set_albedo (& self , albedo : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_albedo ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , albedo) ; } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn set_alpha_scissor_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn set_anisotropy (& self , anisotropy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_anisotropy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , anisotropy) ; } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn set_ao_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_ao_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , blend_mode) ; } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn set_clearcoat (& self , clearcoat : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat) ; } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn set_clearcoat_gloss (& self , clearcoat_gloss : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat_gloss) ; } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_binormal (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_tangent (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_max_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_min_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn set_depth_draw_mode (& self , depth_draw_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_draw_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , depth_draw_mode) ; } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn set_depth_scale (& self , depth_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_scale) ; } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn set_detail_blend_mode (& self , detail_blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_blend_mode) ; } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn set_detail_uv (& self , detail_uv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_uv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_uv) ; } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn set_diffuse_mode (& self , diffuse_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_diffuse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , diffuse_mode) ; } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn set_distance_fade (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn set_distance_fade_max_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn set_distance_fade_min_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission (& self , emission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , emission) ; } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission_energy (& self , emission_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , emission_energy) ; } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn set_emission_operator (& self , operator : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operator) ; } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn set_feature (& self , feature : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , enable) ; } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn set_grow (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn set_grow_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn set_line_width (& self , line_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_line_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , line_width) ; } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn set_metallic (& self , metallic : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metallic) ; } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_metallic_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn set_normal_scale (& self , normal_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_normal_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , normal_scale) ; } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_h_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_v_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn set_point_size (& self , point_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_point_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , point_size) ; } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn set_proximity_fade (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn set_proximity_fade_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn set_refraction (& self , refraction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , refraction) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_refraction_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn set_rim (& self , rim : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim) ; } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn set_rim_tint (& self , rim_tint : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim_tint ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim_tint) ; } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn set_roughness (& self , roughness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , roughness) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_roughness_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn set_specular (& self , specular : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , specular) ; } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn set_specular_mode (& self , specular_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , specular_mode) ; } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn set_subsurface_scattering_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn set_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn set_transmission (& self , transmission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_transmission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , transmission) ; } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv1_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv1_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv1_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv2_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv2_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv2_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialMaterial { } unsafe impl GodotObject for SpatialMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialMaterial" } } impl std :: ops :: Deref for SpatialMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialMaterial { } impl Instanciable for SpatialMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_albedo : * mut sys :: godot_method_bind , pub get_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub get_anisotropy : * mut sys :: godot_method_bind , pub get_ao_light_affect : * mut sys :: godot_method_bind , pub get_ao_texture_channel : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_clearcoat : * mut sys :: godot_method_bind , pub get_clearcoat_gloss : * mut sys :: godot_method_bind , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub get_depth_draw_mode : * mut sys :: godot_method_bind , pub get_depth_scale : * mut sys :: godot_method_bind , pub get_detail_blend_mode : * mut sys :: godot_method_bind , pub get_detail_uv : * mut sys :: godot_method_bind , pub get_diffuse_mode : * mut sys :: godot_method_bind , pub get_distance_fade : * mut sys :: godot_method_bind , pub get_distance_fade_max_distance : * mut sys :: godot_method_bind , pub get_distance_fade_min_distance : * mut sys :: godot_method_bind , pub get_emission : * mut sys :: godot_method_bind , pub get_emission_energy : * mut sys :: godot_method_bind , pub get_emission_operator : * mut sys :: godot_method_bind , pub get_feature : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_grow : * mut sys :: godot_method_bind , pub get_line_width : * mut sys :: godot_method_bind , pub get_metallic : * mut sys :: godot_method_bind , pub get_metallic_texture_channel : * mut sys :: godot_method_bind , pub get_normal_scale : * mut sys :: godot_method_bind , pub get_particles_anim_h_frames : * mut sys :: godot_method_bind , pub get_particles_anim_loop : * mut sys :: godot_method_bind , pub get_particles_anim_v_frames : * mut sys :: godot_method_bind , pub get_point_size : * mut sys :: godot_method_bind , pub get_proximity_fade_distance : * mut sys :: godot_method_bind , pub get_refraction : * mut sys :: godot_method_bind , pub get_refraction_texture_channel : * mut sys :: godot_method_bind , pub get_rim : * mut sys :: godot_method_bind , pub get_rim_tint : * mut sys :: godot_method_bind , pub get_roughness : * mut sys :: godot_method_bind , pub get_roughness_texture_channel : * mut sys :: godot_method_bind , pub get_specular : * mut sys :: godot_method_bind , pub get_specular_mode : * mut sys :: godot_method_bind , pub get_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_transmission : * mut sys :: godot_method_bind , pub get_uv1_offset : * mut sys :: godot_method_bind , pub get_uv1_scale : * mut sys :: godot_method_bind , pub get_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub get_uv2_offset : * mut sys :: godot_method_bind , pub get_uv2_scale : * mut sys :: godot_method_bind , pub get_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub is_depth_deep_parallax_enabled : * mut sys :: godot_method_bind , pub is_grow_enabled : * mut sys :: godot_method_bind , pub is_proximity_fade_enabled : * mut sys :: godot_method_bind , pub set_albedo : * mut sys :: godot_method_bind , pub set_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub set_anisotropy : * mut sys :: godot_method_bind , pub set_ao_light_affect : * mut sys :: godot_method_bind , pub set_ao_texture_channel : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_clearcoat : * mut sys :: godot_method_bind , pub set_clearcoat_gloss : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_depth_deep_parallax : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub set_depth_draw_mode : * mut sys :: godot_method_bind , pub set_depth_scale : * mut sys :: godot_method_bind , pub set_detail_blend_mode : * mut sys :: godot_method_bind , pub set_detail_uv : * mut sys :: godot_method_bind , pub set_diffuse_mode : * mut sys :: godot_method_bind , pub set_distance_fade : * mut sys :: godot_method_bind , pub set_distance_fade_max_distance : * mut sys :: godot_method_bind , pub set_distance_fade_min_distance : * mut sys :: godot_method_bind , pub set_emission : * mut sys :: godot_method_bind , pub set_emission_energy : * mut sys :: godot_method_bind , pub set_emission_operator : * mut sys :: godot_method_bind , pub set_feature : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_grow : * mut sys :: godot_method_bind , pub set_grow_enabled : * mut sys :: godot_method_bind , pub set_line_width : * mut sys :: godot_method_bind , pub set_metallic : * mut sys :: godot_method_bind , pub set_metallic_texture_channel : * mut sys :: godot_method_bind , pub set_normal_scale : * mut sys :: godot_method_bind , pub set_particles_anim_h_frames : * mut sys :: godot_method_bind , pub set_particles_anim_loop : * mut sys :: godot_method_bind , pub set_particles_anim_v_frames : * mut sys :: godot_method_bind , pub set_point_size : * mut sys :: godot_method_bind , pub set_proximity_fade : * mut sys :: godot_method_bind , pub set_proximity_fade_distance : * mut sys :: godot_method_bind , pub set_refraction : * mut sys :: godot_method_bind , pub set_refraction_texture_channel : * mut sys :: godot_method_bind , pub set_rim : * mut sys :: godot_method_bind , pub set_rim_tint : * mut sys :: godot_method_bind , pub set_roughness : * mut sys :: godot_method_bind , pub set_roughness_texture_channel : * mut sys :: godot_method_bind , pub set_specular : * mut sys :: godot_method_bind , pub set_specular_mode : * mut sys :: godot_method_bind , pub set_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_transmission : * mut sys :: godot_method_bind , pub set_uv1_offset : * mut sys :: godot_method_bind , pub set_uv1_scale : * mut sys :: godot_method_bind , pub set_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub set_uv2_offset : * mut sys :: godot_method_bind , pub set_uv2_scale : * mut sys :: godot_method_bind , pub set_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind } impl SpatialMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMaterialMethodTable = SpatialMaterialMethodTable { class_constructor : None , get_albedo : 0 as * mut sys :: godot_method_bind , get_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , get_anisotropy : 0 as * mut sys :: godot_method_bind , get_ao_light_affect : 0 as * mut sys :: godot_method_bind , get_ao_texture_channel : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_clearcoat : 0 as * mut sys :: godot_method_bind , get_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , get_depth_draw_mode : 0 as * mut sys :: godot_method_bind , get_depth_scale : 0 as * mut sys :: godot_method_bind , get_detail_blend_mode : 0 as * mut sys :: godot_method_bind , get_detail_uv : 0 as * mut sys :: godot_method_bind , get_diffuse_mode : 0 as * mut sys :: godot_method_bind , get_distance_fade : 0 as * mut sys :: godot_method_bind , get_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , get_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , get_emission : 0 as * mut sys :: godot_method_bind , get_emission_energy : 0 as * mut sys :: godot_method_bind , get_emission_operator : 0 as * mut sys :: godot_method_bind , get_feature : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_grow : 0 as * mut sys :: godot_method_bind , get_line_width : 0 as * mut sys :: godot_method_bind , get_metallic : 0 as * mut sys :: godot_method_bind , get_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , get_normal_scale : 0 as * mut sys :: godot_method_bind , get_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , get_particles_anim_loop : 0 as * mut sys :: godot_method_bind , get_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , get_point_size : 0 as * mut sys :: godot_method_bind , get_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , get_refraction : 0 as * mut sys :: godot_method_bind , get_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , get_rim : 0 as * mut sys :: godot_method_bind , get_rim_tint : 0 as * mut sys :: godot_method_bind , get_roughness : 0 as * mut sys :: godot_method_bind , get_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , get_specular : 0 as * mut sys :: godot_method_bind , get_specular_mode : 0 as * mut sys :: godot_method_bind , get_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_transmission : 0 as * mut sys :: godot_method_bind , get_uv1_offset : 0 as * mut sys :: godot_method_bind , get_uv1_scale : 0 as * mut sys :: godot_method_bind , get_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , get_uv2_offset : 0 as * mut sys :: godot_method_bind , get_uv2_scale : 0 as * mut sys :: godot_method_bind , get_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , is_depth_deep_parallax_enabled : 0 as * mut sys :: godot_method_bind , is_grow_enabled : 0 as * mut sys :: godot_method_bind , is_proximity_fade_enabled : 0 as * mut sys :: godot_method_bind , set_albedo : 0 as * mut sys :: godot_method_bind , set_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , set_anisotropy : 0 as * mut sys :: godot_method_bind , set_ao_light_affect : 0 as * mut sys :: godot_method_bind , set_ao_texture_channel : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_clearcoat : 0 as * mut sys :: godot_method_bind , set_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , set_depth_draw_mode : 0 as * mut sys :: godot_method_bind , set_depth_scale : 0 as * mut sys :: godot_method_bind , set_detail_blend_mode : 0 as * mut sys :: godot_method_bind , set_detail_uv : 0 as * mut sys :: godot_method_bind , set_diffuse_mode : 0 as * mut sys :: godot_method_bind , set_distance_fade : 0 as * mut sys :: godot_method_bind , set_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , set_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , set_emission : 0 as * mut sys :: godot_method_bind , set_emission_energy : 0 as * mut sys :: godot_method_bind , set_emission_operator : 0 as * mut sys :: godot_method_bind , set_feature : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_grow : 0 as * mut sys :: godot_method_bind , set_grow_enabled : 0 as * mut sys :: godot_method_bind , set_line_width : 0 as * mut sys :: godot_method_bind , set_metallic : 0 as * mut sys :: godot_method_bind , set_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , set_normal_scale : 0 as * mut sys :: godot_method_bind , set_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , set_particles_anim_loop : 0 as * mut sys :: godot_method_bind , set_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , set_point_size : 0 as * mut sys :: godot_method_bind , set_proximity_fade : 0 as * mut sys :: godot_method_bind , set_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , set_refraction : 0 as * mut sys :: godot_method_bind , set_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , set_rim : 0 as * mut sys :: godot_method_bind , set_rim_tint : 0 as * mut sys :: godot_method_bind , set_roughness : 0 as * mut sys :: godot_method_bind , set_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , set_specular : 0 as * mut sys :: godot_method_bind , set_specular_mode : 0 as * mut sys :: godot_method_bind , set_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_transmission : 0 as * mut sys :: godot_method_bind , set_uv1_offset : 0 as * mut sys :: godot_method_bind , set_uv1_scale : 0 as * mut sys :: godot_method_bind , set_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , set_uv2_offset : 0 as * mut sys :: godot_method_bind , set_uv2_scale : 0 as * mut sys :: godot_method_bind , set_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_albedo = (gd_api . godot_method_bind_get_method) (class_name , "get_albedo\0" . as_ptr () as * const c_char) ; table . get_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . get_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "get_anisotropy\0" . as_ptr () as * const c_char) ; table . get_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_light_affect\0" . as_ptr () as * const c_char) ; table . get_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat\0" . as_ptr () as * const c_char) ; table . get_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . get_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . get_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_scale\0" . as_ptr () as * const c_char) ; table . get_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . get_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_uv\0" . as_ptr () as * const c_char) ; table . get_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_diffuse_mode\0" . as_ptr () as * const c_char) ; table . get_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade\0" . as_ptr () as * const c_char) ; table . get_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . get_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . get_emission = (gd_api . godot_method_bind_get_method) (class_name , "get_emission\0" . as_ptr () as * const c_char) ; table . get_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_energy\0" . as_ptr () as * const c_char) ; table . get_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_operator\0" . as_ptr () as * const c_char) ; table . get_feature = (gd_api . godot_method_bind_get_method) (class_name , "get_feature\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_grow = (gd_api . godot_method_bind_get_method) (class_name , "get_grow\0" . as_ptr () as * const c_char) ; table . get_line_width = (gd_api . godot_method_bind_get_method) (class_name , "get_line_width\0" . as_ptr () as * const c_char) ; table . get_metallic = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic\0" . as_ptr () as * const c_char) ; table . get_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . get_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_scale\0" . as_ptr () as * const c_char) ; table . get_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . get_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . get_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . get_point_size = (gd_api . godot_method_bind_get_method) (class_name , "get_point_size\0" . as_ptr () as * const c_char) ; table . get_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . get_refraction = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction\0" . as_ptr () as * const c_char) ; table . get_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . get_rim = (gd_api . godot_method_bind_get_method) (class_name , "get_rim\0" . as_ptr () as * const c_char) ; table . get_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "get_rim_tint\0" . as_ptr () as * const c_char) ; table . get_roughness = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness\0" . as_ptr () as * const c_char) ; table . get_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . get_specular = (gd_api . godot_method_bind_get_method) (class_name , "get_specular\0" . as_ptr () as * const c_char) ; table . get_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_specular_mode\0" . as_ptr () as * const c_char) ; table . get_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_transmission = (gd_api . godot_method_bind_get_method) (class_name , "get_transmission\0" . as_ptr () as * const c_char) ; table . get_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_offset\0" . as_ptr () as * const c_char) ; table . get_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_scale\0" . as_ptr () as * const c_char) ; table . get_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . get_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_offset\0" . as_ptr () as * const c_char) ; table . get_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_scale\0" . as_ptr () as * const c_char) ; table . get_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . is_depth_deep_parallax_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_depth_deep_parallax_enabled\0" . as_ptr () as * const c_char) ; table . is_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_grow_enabled\0" . as_ptr () as * const c_char) ; table . is_proximity_fade_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_proximity_fade_enabled\0" . as_ptr () as * const c_char) ; table . set_albedo = (gd_api . godot_method_bind_get_method) (class_name , "set_albedo\0" . as_ptr () as * const c_char) ; table . set_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . set_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "set_anisotropy\0" . as_ptr () as * const c_char) ; table . set_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_light_affect\0" . as_ptr () as * const c_char) ; table . set_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat\0" . as_ptr () as * const c_char) ; table . set_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . set_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . set_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_scale\0" . as_ptr () as * const c_char) ; table . set_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . set_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_uv\0" . as_ptr () as * const c_char) ; table . set_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_diffuse_mode\0" . as_ptr () as * const c_char) ; table . set_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade\0" . as_ptr () as * const c_char) ; table . set_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . set_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . set_emission = (gd_api . godot_method_bind_get_method) (class_name , "set_emission\0" . as_ptr () as * const c_char) ; table . set_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_energy\0" . as_ptr () as * const c_char) ; table . set_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_operator\0" . as_ptr () as * const c_char) ; table . set_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_feature\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_grow = (gd_api . godot_method_bind_get_method) (class_name , "set_grow\0" . as_ptr () as * const c_char) ; table . set_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_enabled\0" . as_ptr () as * const c_char) ; table . set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "set_line_width\0" . as_ptr () as * const c_char) ; table . set_metallic = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic\0" . as_ptr () as * const c_char) ; table . set_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . set_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_scale\0" . as_ptr () as * const c_char) ; table . set_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . set_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . set_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . set_point_size = (gd_api . godot_method_bind_get_method) (class_name , "set_point_size\0" . as_ptr () as * const c_char) ; table . set_proximity_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade\0" . as_ptr () as * const c_char) ; table . set_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . set_refraction = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction\0" . as_ptr () as * const c_char) ; table . set_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . set_rim = (gd_api . godot_method_bind_get_method) (class_name , "set_rim\0" . as_ptr () as * const c_char) ; table . set_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "set_rim_tint\0" . as_ptr () as * const c_char) ; table . set_roughness = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness\0" . as_ptr () as * const c_char) ; table . set_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . set_specular = (gd_api . godot_method_bind_get_method) (class_name , "set_specular\0" . as_ptr () as * const c_char) ; table . set_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_specular_mode\0" . as_ptr () as * const c_char) ; table . set_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_transmission = (gd_api . godot_method_bind_get_method) (class_name , "set_transmission\0" . as_ptr () as * const c_char) ; table . set_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_offset\0" . as_ptr () as * const c_char) ; table . set_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_scale\0" . as_ptr () as * const c_char) ; table . set_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . set_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_offset\0" . as_ptr () as * const c_char) ; table . set_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_scale\0" . as_ptr () as * const c_char) ; table . set_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:640:3797
[INFO] [stdout]     |
[INFO] [stdout] 640 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 640 |                 # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:646:3616
[INFO] [stdout]     |
[INFO] [stdout] 646 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 646 |                 # [doc = "`core class VisualScriptSubCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsubcall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSubCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSubCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSubCall { } unsafe impl GodotObject for VisualScriptSubCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSubCall" } } impl std :: ops :: Deref for VisualScriptSubCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSubCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSubCall { } impl Instanciable for VisualScriptSubCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSubCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSubCallMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSubCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSubCallMethodTable = VisualScriptSubCallMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSubCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSubCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:652:4040
[INFO] [stdout]     |
[INFO] [stdout] 652 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 652 |                 # [doc = "`core class VisualShaderNodeVec3Uniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3uniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Uniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3UniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Uniform { } unsafe impl GodotObject for VisualShaderNodeVec3Uniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Uniform" } } impl std :: ops :: Deref for VisualShaderNodeVec3Uniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Uniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Uniform { } impl Instanciable for VisualShaderNodeVec3Uniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Uniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3UniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVec3UniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3UniformMethodTable = VisualShaderNodeVec3UniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3UniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Uniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:658:13362
[INFO] [stdout]     |
[INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 658 |                 # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:664:3599
[INFO] [stdout]     |
[INFO] [stdout] 664 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 664 |                 # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:670:5045
[INFO] [stdout]     |
[INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 670 |                 # [doc = "`core class LineShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLineShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineShape2D { this : RawObject < Self > , } impl LineShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn d (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_d ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn set_d (& self , d : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_d ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , d) ; } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , normal) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineShape2D { } unsafe impl GodotObject for LineShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LineShape2D" } } impl std :: ops :: Deref for LineShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for LineShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LineShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LineShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineShape2D { } impl Instanciable for LineShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_d : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub set_d : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind } impl LineShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineShape2DMethodTable = LineShape2DMethodTable { class_constructor : None , get_d : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , set_d : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_d = (gd_api . godot_method_bind_get_method) (class_name , "get_d\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . set_d = (gd_api . godot_method_bind_get_method) (class_name , "set_d\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:676:11171
[INFO] [stdout]     |
[INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 676 |                 # [doc = "`core class Navigation` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Navigation>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation { this : RawObject < Self > , } impl Navigation { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on."] # [doc = ""] # [inline] pub fn get_closest_point_normal (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_normal ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector3) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation point closest to the given line segment. When enabling `use_collision`, only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.\n# Default Arguments\n* `use_collision` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point_to_segment (& self , start : Vector3 , end : Vector3 , use_collision : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_to_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , use_collision) ; mem :: transmute (ret) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector3 , end : Vector3 , optimize : bool) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector3Array :: from_sys (ret) } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn up_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_up_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navmesh_add (& self , mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , xform : Transform , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_set_transform (& self , id : i64 , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn set_up_vector (& self , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . set_up_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , up) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation { } unsafe impl GodotObject for Navigation { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation" } } impl QueueFree for Navigation { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Navigation { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation { } impl Instanciable for Navigation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_normal : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_closest_point_to_segment : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub get_up_vector : * mut sys :: godot_method_bind , pub navmesh_add : * mut sys :: godot_method_bind , pub navmesh_remove : * mut sys :: godot_method_bind , pub navmesh_set_transform : * mut sys :: godot_method_bind , pub set_up_vector : * mut sys :: godot_method_bind } impl NavigationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMethodTable = NavigationMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_normal : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , get_up_vector : 0 as * mut sys :: godot_method_bind , navmesh_add : 0 as * mut sys :: godot_method_bind , navmesh_remove : 0 as * mut sys :: godot_method_bind , navmesh_set_transform : 0 as * mut sys :: godot_method_bind , set_up_vector : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_normal\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . get_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_up_vector\0" . as_ptr () as * const c_char) ; table . navmesh_add = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_add\0" . as_ptr () as * const c_char) ; table . navmesh_remove = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_remove\0" . as_ptr () as * const c_char) ; table . navmesh_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_set_transform\0" . as_ptr () as * const c_char) ; table . set_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:682:6744
[INFO] [stdout]     |
[INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 682 |                 # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GrooveJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:688:6978
[INFO] [stdout]     |
[INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 688 |                 # [doc = "`core class VisibilityEnabler2D` inherits `VisibilityNotifier2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityEnabler2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler2D inherits methods from:\n - [VisibilityNotifier2D](struct.VisibilityNotifier2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const PAUSE_PARTICLES : Enabler = Enabler (2i64) ; pub const PARENT_PROCESS : Enabler = Enabler (3i64) ; pub const PARENT_PHYSICS_PROCESS : Enabler = Enabler (4i64) ; pub const PAUSE_ANIMATED_SPRITES : Enabler = Enabler (5i64) ; pub const MAX : Enabler = Enabler (6i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler2D { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 6i64 ; pub const ENABLER_PARENT_PHYSICS_PROCESS : i64 = 4i64 ; pub const ENABLER_PARENT_PROCESS : i64 = 3i64 ; pub const ENABLER_PAUSE_ANIMATED_SPRITES : i64 = 5i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; pub const ENABLER_PAUSE_PARTICLES : i64 = 2i64 ; } impl VisibilityEnabler2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnabler2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the parent's [method Node._process] will be stopped."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnabler2DMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, the parent's [method Node._process] will be stopped."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnabler2DMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler2D { } unsafe impl GodotObject for VisibilityEnabler2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler2D" } } impl QueueFree for VisibilityEnabler2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler2D { type Target = crate :: generated :: visibility_notifier_2d :: VisibilityNotifier2D ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier_2d :: VisibilityNotifier2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier_2d :: VisibilityNotifier2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier_2d :: VisibilityNotifier2D > for VisibilityEnabler2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for VisibilityEnabler2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VisibilityEnabler2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler2D { } impl Instanciable for VisibilityEnabler2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnabler2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnabler2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnabler2DMethodTable = VisibilityEnabler2DMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnabler2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:694:12810
[INFO] [stdout]     |
[INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 694 |                 # [doc = "`core class CanvasItemMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvasitemmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCanvasItemMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasItemMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; pub const PREMULT_ALPHA : BlendMode = BlendMode (4i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightMode (pub i64) ; impl LightMode { pub const NORMAL : LightMode = LightMode (0i64) ; pub const UNSHADED : LightMode = LightMode (1i64) ; pub const LIGHT_ONLY : LightMode = LightMode (2i64) ; } impl From < i64 > for LightMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightMode > for i64 { # [inline] fn from (v : LightMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CanvasItemMaterial { pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_PREMULT_ALPHA : i64 = 4i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const LIGHT_MODE_LIGHT_ONLY : i64 = 2i64 ; pub const LIGHT_MODE_NORMAL : i64 = 0i64 ; pub const LIGHT_MODE_UNSHADED : i64 = 1i64 ; } impl CanvasItemMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasItemMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The manner in which a material's rendering is applied to underlying textures."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: canvas_item_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: canvas_item_material :: BlendMode (ret) } } # [doc = "The manner in which material reacts to lighting."] # [doc = ""] # [inline] pub fn light_mode (& self) -> crate :: generated :: canvas_item_material :: LightMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_light_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: canvas_item_material :: LightMode (ret) } } # [doc = "The number of columns in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn particles_anim_h_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the particles animation will loop.\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn particles_anim_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_particles_anim_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of rows in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn particles_anim_v_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.\nThis property (and other `particles_anim_*` properties that depend on it) has no effect on other types of nodes."] # [doc = ""] # [inline] pub fn particles_animation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . get_particles_animation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which a material's rendering is applied to underlying textures."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , blend_mode) ; } } # [doc = "The manner in which material reacts to lighting."] # [doc = ""] # [inline] pub fn set_light_mode (& self , light_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_light_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , light_mode) ; } } # [doc = "The number of columns in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn set_particles_anim_h_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the particles animation will loop.\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn set_particles_anim_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_particles_anim_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The number of rows in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].\n**Note:** This property is only used and visible in the editor if [member particles_animation] is `true`."] # [doc = ""] # [inline] pub fn set_particles_anim_v_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.\nThis property (and other `particles_anim_*` properties that depend on it) has no effect on other types of nodes."] # [doc = ""] # [inline] pub fn set_particles_animation (& self , particles_anim : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMaterialMethodTable :: get (get_api ()) . set_particles_animation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , particles_anim) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasItemMaterial { } unsafe impl GodotObject for CanvasItemMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CanvasItemMaterial" } } impl std :: ops :: Deref for CanvasItemMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasItemMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for CanvasItemMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CanvasItemMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CanvasItemMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasItemMaterial { } impl Instanciable for CanvasItemMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasItemMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasItemMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_light_mode : * mut sys :: godot_method_bind , pub get_particles_anim_h_frames : * mut sys :: godot_method_bind , pub get_particles_anim_loop : * mut sys :: godot_method_bind , pub get_particles_anim_v_frames : * mut sys :: godot_method_bind , pub get_particles_animation : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_light_mode : * mut sys :: godot_method_bind , pub set_particles_anim_h_frames : * mut sys :: godot_method_bind , pub set_particles_anim_loop : * mut sys :: godot_method_bind , pub set_particles_anim_v_frames : * mut sys :: godot_method_bind , pub set_particles_animation : * mut sys :: godot_method_bind } impl CanvasItemMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasItemMaterialMethodTable = CanvasItemMaterialMethodTable { class_constructor : None , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_light_mode : 0 as * mut sys :: godot_method_bind , get_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , get_particles_anim_loop : 0 as * mut sys :: godot_method_bind , get_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , get_particles_animation : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_light_mode : 0 as * mut sys :: godot_method_bind , set_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , set_particles_anim_loop : 0 as * mut sys :: godot_method_bind , set_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , set_particles_animation : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasItemMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasItemMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_light_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_light_mode\0" . as_ptr () as * const c_char) ; table . get_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . get_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . get_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . get_particles_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_animation\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_light_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_light_mode\0" . as_ptr () as * const c_char) ; table . set_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . set_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . set_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . set_particles_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_animation\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:700:5973
[INFO] [stdout]     |
[INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 700 |                 # [doc = "`core class ShortCut` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shortcut.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShortCut inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ShortCut { this : RawObject < Self > , } impl ShortCut { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShortCutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shortcut's [InputEvent] as a [String]."] # [doc = ""] # [inline] pub fn get_as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the shortcut's [InputEvent] equals `event`."] # [doc = ""] # [inline] pub fn is_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_shortcut ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, this shortcut is valid."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn set_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ShortCut { } unsafe impl GodotObject for ShortCut { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ShortCut" } } impl std :: ops :: Deref for ShortCut { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ShortCut { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ShortCut { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ShortCut { } unsafe impl SubClass < crate :: generated :: object :: Object > for ShortCut { } impl Instanciable for ShortCut { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ShortCut :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShortCutMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_text : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_shortcut : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind } impl ShortCutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShortCutMethodTable = ShortCutMethodTable { class_constructor : None , get_as_text : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_shortcut : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShortCutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ShortCut\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_text = (gd_api . godot_method_bind_get_method) (class_name , "get_as_text\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:706:6617
[INFO] [stdout]     |
[INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 706 |                 # [doc = "`core class CameraTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameratexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraTexture { this : RawObject < Self > , } impl CameraTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn camera_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn which_feed (& self) -> crate :: generated :: camera_server :: FeedImage { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_which_feed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_server :: FeedImage (ret) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn set_camera_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , feed_id) ; } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn set_which_feed (& self , which_feed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_which_feed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which_feed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraTexture { } unsafe impl GodotObject for CameraTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraTexture" } } impl std :: ops :: Deref for CameraTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CameraTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CameraTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraTexture { } impl Instanciable for CameraTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_camera_active : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_which_feed : * mut sys :: godot_method_bind , pub set_camera_active : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_which_feed : * mut sys :: godot_method_bind } impl CameraTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraTextureMethodTable = CameraTextureMethodTable { class_constructor : None , get_camera_active : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_which_feed : 0 as * mut sys :: godot_method_bind , set_camera_active : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_which_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_active\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_which_feed\0" . as_ptr () as * const c_char) ; table . set_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_active\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "set_which_feed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:712:5298
[INFO] [stdout]     |
[INFO] [stdout] 712 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 712 |                 # [doc = "`core class AudioStreamGenerator` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGenerator inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGenerator { this : RawObject < Self > , } impl AudioStreamGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn buffer_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . get_buffer_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffer_length (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . set_buffer_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_rate (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . set_mix_rate ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGenerator { } unsafe impl GodotObject for AudioStreamGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGenerator" } } impl std :: ops :: Deref for AudioStreamGenerator { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGenerator { } impl Instanciable for AudioStreamGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buffer_length : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub set_buffer_length : * mut sys :: godot_method_bind , pub set_mix_rate : * mut sys :: godot_method_bind } impl AudioStreamGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorMethodTable = AudioStreamGeneratorMethodTable { class_constructor : None , get_buffer_length : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , set_buffer_length : 0 as * mut sys :: godot_method_bind , set_mix_rate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . set_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "set_buffer_length\0" . as_ptr () as * const c_char) ; table . set_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_rate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:718:4948
[INFO] [stdout]     |
[INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 718 |                 # [doc = "`core class CurveTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curvetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurveTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CurveTexture { this : RawObject < Self > , } impl CurveTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The width of the texture."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CurveTexture { } unsafe impl GodotObject for CurveTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CurveTexture" } } impl std :: ops :: Deref for CurveTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CurveTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CurveTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CurveTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CurveTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CurveTexture { } impl Instanciable for CurveTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CurveTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CurveTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveTextureMethodTable = CurveTextureMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CurveTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:724:6265
[INFO] [stdout]     |
[INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 724 |                 # [doc = "`core class PlaneMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneMesh { this : RawObject < Self > , } impl PlaneMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneMesh { } unsafe impl GodotObject for PlaneMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneMesh" } } impl std :: ops :: Deref for PlaneMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneMesh { } impl Instanciable for PlaneMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PlaneMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneMeshMethodTable = PlaneMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:730:5009
[INFO] [stdout]     |
[INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 730 |                 # [doc = "`tools class EditorSceneImporter` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsceneimporter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSceneImporter inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSceneImporter { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSceneImporter { pub const IMPORT_ANIMATION : i64 = 2i64 ; pub const IMPORT_ANIMATION_DETECT_LOOP : i64 = 4i64 ; pub const IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS : i64 = 16i64 ; pub const IMPORT_ANIMATION_KEEP_VALUE_TRACKS : i64 = 32i64 ; pub const IMPORT_ANIMATION_OPTIMIZE : i64 = 8i64 ; pub const IMPORT_FAIL_ON_MISSING_DEPENDENCIES : i64 = 512i64 ; pub const IMPORT_GENERATE_TANGENT_ARRAYS : i64 = 256i64 ; pub const IMPORT_MATERIALS_IN_INSTANCES : i64 = 1024i64 ; pub const IMPORT_SCENE : i64 = 1i64 ; pub const IMPORT_USE_COMPRESSION : i64 = 2048i64 ; } impl EditorSceneImporter { # [doc = ""] # [doc = ""] # [inline] pub fn import_animation_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_animation_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn import_scene_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_scene_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSceneImporter { } unsafe impl GodotObject for EditorSceneImporter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSceneImporter" } } impl std :: ops :: Deref for EditorSceneImporter { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSceneImporter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSceneImporter { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSceneImporter { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSceneImporterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub import_animation_from_other_importer : * mut sys :: godot_method_bind , pub import_scene_from_other_importer : * mut sys :: godot_method_bind } impl EditorSceneImporterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSceneImporterMethodTable = EditorSceneImporterMethodTable { class_constructor : None , import_animation_from_other_importer : 0 as * mut sys :: godot_method_bind , import_scene_from_other_importer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSceneImporterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSceneImporter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . import_animation_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_animation_from_other_importer\0" . as_ptr () as * const c_char) ; table . import_scene_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_scene_from_other_importer\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:736:7311
[INFO] [stdout]     |
[INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 736 |                 # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<LinkButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:742:5564
[INFO] [stdout]     |
[INFO] [stdout] 742 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 # [doc = "`core class VisualScriptConstructor` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstructor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstructor inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstructor { this : RawObject < Self > , } impl VisualScriptConstructor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstructorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor (& self , constructor : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , constructor) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstructor { } unsafe impl GodotObject for VisualScriptConstructor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstructor" } } impl std :: ops :: Deref for VisualScriptConstructor { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstructor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstructor { } impl Instanciable for VisualScriptConstructor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstructor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstructorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constructor : * mut sys :: godot_method_bind , pub get_constructor_type : * mut sys :: godot_method_bind , pub set_constructor : * mut sys :: godot_method_bind , pub set_constructor_type : * mut sys :: godot_method_bind } impl VisualScriptConstructorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstructorMethodTable = VisualScriptConstructorMethodTable { class_constructor : None , get_constructor : 0 as * mut sys :: godot_method_bind , get_constructor_type : 0 as * mut sys :: godot_method_bind , set_constructor : 0 as * mut sys :: godot_method_bind , set_constructor_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstructorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstructor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constructor = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor\0" . as_ptr () as * const c_char) ; table . get_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor_type\0" . as_ptr () as * const c_char) ; table . set_constructor = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor\0" . as_ptr () as * const c_char) ; table . set_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:748:5749
[INFO] [stdout]     |
[INFO] [stdout] 748 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 748 |                 # [doc = "`tools class FileSystemDock` inherits `VBoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filesystemdock.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nFileSystemDock inherits methods from:\n - [VBoxContainer](struct.VBoxContainer.html)\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileSystemDock { this : RawObject < Self > , } impl FileSystemDock { # [doc = ""] # [doc = ""] # [inline] pub fn can_drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . can_drop_data_fw ; let ret = crate :: icalls :: icallptr_bool_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . drop_data_fw ; let ret = crate :: icalls :: icallptr_void_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_drag_data_fw (& self , arg0 : Vector2 , arg1 : impl AsArg < crate :: generated :: control :: Control >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . get_drag_data_fw ; let ret = crate :: icalls :: icallptr_var_vec2_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . as_arg_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigate_to_path (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . navigate_to_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileSystemDock { } unsafe impl GodotObject for FileSystemDock { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileSystemDock" } } impl QueueFree for FileSystemDock { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileSystemDock { type Target = crate :: generated :: vbox_container :: VBoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileSystemDock { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: vbox_container :: VBoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: container :: Container > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileSystemDock { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileSystemDockMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_drop_data_fw : * mut sys :: godot_method_bind , pub drop_data_fw : * mut sys :: godot_method_bind , pub get_drag_data_fw : * mut sys :: godot_method_bind , pub navigate_to_path : * mut sys :: godot_method_bind } impl FileSystemDockMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileSystemDockMethodTable = FileSystemDockMethodTable { class_constructor : None , can_drop_data_fw : 0 as * mut sys :: godot_method_bind , drop_data_fw : 0 as * mut sys :: godot_method_bind , get_drag_data_fw : 0 as * mut sys :: godot_method_bind , navigate_to_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileSystemDockMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileSystemDock\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "can_drop_data_fw\0" . as_ptr () as * const c_char) ; table . drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "drop_data_fw\0" . as_ptr () as * const c_char) ; table . get_drag_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_data_fw\0" . as_ptr () as * const c_char) ; table . navigate_to_path = (gd_api . godot_method_bind_get_method) (class_name , "navigate_to_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:754:4251
[INFO] [stdout]     |
[INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 754 |                 # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:760:8780
[INFO] [stdout]     |
[INFO] [stdout] 760 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 760 |                 # [doc = "`core class AudioEffectPhaser` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectphaser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPhaser inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPhaser { this : RawObject < Self > , } impl AudioEffectPhaser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPhaserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn feedback (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_feedback ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_max_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_max_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_min_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_min_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn rate_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_rate_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn set_feedback (& self , fbk : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_feedback ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fbk) ; } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_max_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_max_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_min_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_min_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn set_rate_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_rate_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPhaser { } unsafe impl GodotObject for AudioEffectPhaser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPhaser" } } impl std :: ops :: Deref for AudioEffectPhaser { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPhaser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPhaser { } impl Instanciable for AudioEffectPhaser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPhaser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPhaserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_feedback : * mut sys :: godot_method_bind , pub get_range_max_hz : * mut sys :: godot_method_bind , pub get_range_min_hz : * mut sys :: godot_method_bind , pub get_rate_hz : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_feedback : * mut sys :: godot_method_bind , pub set_range_max_hz : * mut sys :: godot_method_bind , pub set_range_min_hz : * mut sys :: godot_method_bind , pub set_rate_hz : * mut sys :: godot_method_bind } impl AudioEffectPhaserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPhaserMethodTable = AudioEffectPhaserMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_feedback : 0 as * mut sys :: godot_method_bind , get_range_max_hz : 0 as * mut sys :: godot_method_bind , get_range_min_hz : 0 as * mut sys :: godot_method_bind , get_rate_hz : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_feedback : 0 as * mut sys :: godot_method_bind , set_range_max_hz : 0 as * mut sys :: godot_method_bind , set_range_min_hz : 0 as * mut sys :: godot_method_bind , set_rate_hz : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPhaserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPhaser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_feedback = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback\0" . as_ptr () as * const c_char) ; table . get_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_max_hz\0" . as_ptr () as * const c_char) ; table . get_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_min_hz\0" . as_ptr () as * const c_char) ; table . get_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_rate_hz\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_feedback = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback\0" . as_ptr () as * const c_char) ; table . set_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_max_hz\0" . as_ptr () as * const c_char) ; table . set_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_min_hz\0" . as_ptr () as * const c_char) ; table . set_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_rate_hz\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:766:10939
[INFO] [stdout]     |
[INFO] [stdout] 766 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 766 |                 # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:772:10922
[INFO] [stdout]     |
[INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 772 |                 # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:778:4421
[INFO] [stdout]     |
[INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 778 |                 # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:784:3574
[INFO] [stdout]     |
[INFO] [stdout] 784 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 784 |                 # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:790:4847
[INFO] [stdout]     |
[INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 790 |                 # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:796:4114
[INFO] [stdout]     |
[INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 796 |                 # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:802:3889
[INFO] [stdout]     |
[INFO] [stdout] 802 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 802 |                 # [doc = "`core class VisualShaderNodeScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarSmoothStep { } impl Instanciable for VisualShaderNodeScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarSmoothStepMethodTable = VisualShaderNodeScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:808:12387
[INFO] [stdout]     |
[INFO] [stdout] 808 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 808 |                 # [doc = "`core class AcceptDialog` inherits `WindowDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_acceptdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AcceptDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AcceptDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAcceptDialog inherits methods from:\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AcceptDialog { this : RawObject < Self > , } impl AcceptDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AcceptDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a button with label `text` and a custom `action` to the dialog and returns the created button. `action` will be passed to the [signal custom_action] signal when pressed.\nIf `true`, `right` will place the button to the right of any sibling buttons.\n# Default Arguments\n* `right` - `false`\n* `action` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , text : impl Into < GodotString > , right : bool , action : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_obj_str_bool_str (method_bind , self . this . sys () . as_ptr () , text . into () , right , action . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a button with label `name` and a cancel action to the dialog and returns the created button."] # [doc = ""] # [inline] pub fn add_cancel (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_cancel ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn hide_on_ok (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_hide_on_ok ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the label used for built-in text."] # [doc = ""] # [inline] pub fn get_label (& self) -> Option < Ref < crate :: generated :: label :: Label , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: label :: Label , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the OK [Button] instance."] # [doc = ""] # [inline] pub fn get_ok (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_ok ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted."] # [doc = ""] # [inline] pub fn register_text_enter (& self , line_edit : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . register_text_enter ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , line_edit . as_arg_ptr ()) ; } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn set_autowrap (& self , autowrap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , autowrap) ; } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn set_hide_on_ok (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_hide_on_ok ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AcceptDialog { } unsafe impl GodotObject for AcceptDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AcceptDialog" } } impl QueueFree for AcceptDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AcceptDialog { type Target = crate :: generated :: window_dialog :: WindowDialog ; # [inline] fn deref (& self) -> & crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AcceptDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for AcceptDialog { } impl Instanciable for AcceptDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AcceptDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AcceptDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub add_cancel : * mut sys :: godot_method_bind , pub get_hide_on_ok : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_ok : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub register_text_enter : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_hide_on_ok : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind } impl AcceptDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AcceptDialogMethodTable = AcceptDialogMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , add_cancel : 0 as * mut sys :: godot_method_bind , get_hide_on_ok : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_ok : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , register_text_enter : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_hide_on_ok : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AcceptDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AcceptDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . add_cancel = (gd_api . godot_method_bind_get_method) (class_name , "add_cancel\0" . as_ptr () as * const c_char) ; table . get_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_hide_on_ok\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_ok\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . register_text_enter = (gd_api . godot_method_bind_get_method) (class_name , "register_text_enter\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_ok\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:814:29548
[INFO] [stdout]     |
[INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 814 |                 # [doc = "`core class BakedLightmap` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BakedLightmap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<BakedLightmap>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBakedLightmap inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeError (pub i64) ; impl BakeError { pub const OK : BakeError = BakeError (0i64) ; pub const NO_SAVE_PATH : BakeError = BakeError (1i64) ; pub const NO_MESHES : BakeError = BakeError (2i64) ; pub const CANT_CREATE_IMAGE : BakeError = BakeError (3i64) ; pub const LIGHTMAP_SIZE : BakeError = BakeError (4i64) ; pub const INVALID_MESH : BakeError = BakeError (5i64) ; pub const USER_ABORTED : BakeError = BakeError (6i64) ; pub const NO_LIGHTMAPPER : BakeError = BakeError (7i64) ; } impl From < i64 > for BakeError { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeError > for i64 { # [inline] fn from (v : BakeError) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeQuality (pub i64) ; impl BakeQuality { pub const LOW : BakeQuality = BakeQuality (0i64) ; pub const MEDIUM : BakeQuality = BakeQuality (1i64) ; pub const HIGH : BakeQuality = BakeQuality (2i64) ; pub const ULTRA : BakeQuality = BakeQuality (3i64) ; } impl From < i64 > for BakeQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeQuality > for i64 { # [inline] fn from (v : BakeQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentMode (pub i64) ; impl EnvironmentMode { pub const DISABLED : EnvironmentMode = EnvironmentMode (0i64) ; pub const SCENE : EnvironmentMode = EnvironmentMode (1i64) ; pub const CUSTOM_SKY : EnvironmentMode = EnvironmentMode (2i64) ; pub const CUSTOM_COLOR : EnvironmentMode = EnvironmentMode (3i64) ; } impl From < i64 > for EnvironmentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentMode > for i64 { # [inline] fn from (v : EnvironmentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BakedLightmap { pub const BAKE_ERROR_CANT_CREATE_IMAGE : i64 = 3i64 ; pub const BAKE_ERROR_INVALID_MESH : i64 = 5i64 ; pub const BAKE_ERROR_LIGHTMAP_SIZE : i64 = 4i64 ; pub const BAKE_ERROR_NO_LIGHTMAPPER : i64 = 7i64 ; pub const BAKE_ERROR_NO_MESHES : i64 = 2i64 ; pub const BAKE_ERROR_NO_SAVE_PATH : i64 = 1i64 ; pub const BAKE_ERROR_OK : i64 = 0i64 ; pub const BAKE_ERROR_USER_ABORTED : i64 = 6i64 ; pub const BAKE_QUALITY_HIGH : i64 = 2i64 ; pub const BAKE_QUALITY_LOW : i64 = 0i64 ; pub const BAKE_QUALITY_MEDIUM : i64 = 1i64 ; pub const BAKE_QUALITY_ULTRA : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_COLOR : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_SKY : i64 = 2i64 ; pub const ENVIRONMENT_MODE_DISABLED : i64 = 0i64 ; pub const ENVIRONMENT_MODE_SCENE : i64 = 1i64 ; } impl BakedLightmap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , data_save_path : impl Into < GodotString >) -> crate :: generated :: baked_lightmap :: BakeError { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_i64_obj_str (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , data_save_path . into ()) ; crate :: generated :: baked_lightmap :: BakeError (ret) } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn bake_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bake_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounces (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bounces ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn capture_cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn default_texels_per_unit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_min_light (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_min_light ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_mode (& self) -> crate :: generated :: baked_lightmap :: EnvironmentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: EnvironmentMode (ret) } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn image_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_image_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn light_data (& self) -> Option < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_light_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_max_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_generate_atlas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_generate_atlas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_denoiser (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_denoiser ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn set_bake_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bake_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounces (& self , bounces : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bounces ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bounces) ; } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn set_capture_cell_size (& self , capture_cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , capture_cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_propagation (& self , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , propagation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_quality (& self , capture_quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , capture_quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_texels_per_unit (& self , texels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky_rotation_degrees (& self , rotation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , rotation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_min_light (& self , min_light : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_min_light ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , min_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_generate_atlas (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_generate_atlas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn set_image_path (& self , image_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_image_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , image_path . into ()) ; } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn set_light_data (& self , data : impl AsArg < crate :: generated :: baked_lightmap_data :: BakedLightmapData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_light_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_atlas_size (& self , max_atlas_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_max_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_atlas_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_color (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_denoiser (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_denoiser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_hdr (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmap { } unsafe impl GodotObject for BakedLightmap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BakedLightmap" } } impl QueueFree for BakedLightmap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BakedLightmap { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: node :: Node > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmap { } impl Instanciable for BakedLightmap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub get_bake_quality : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_bounces : * mut sys :: godot_method_bind , pub get_capture_cell_size : * mut sys :: godot_method_bind , pub get_capture_enabled : * mut sys :: godot_method_bind , pub get_capture_propagation : * mut sys :: godot_method_bind , pub get_capture_quality : * mut sys :: godot_method_bind , pub get_default_texels_per_unit : * mut sys :: godot_method_bind , pub get_environment_custom_color : * mut sys :: godot_method_bind , pub get_environment_custom_energy : * mut sys :: godot_method_bind , pub get_environment_custom_sky : * mut sys :: godot_method_bind , pub get_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_environment_min_light : * mut sys :: godot_method_bind , pub get_environment_mode : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_image_path : * mut sys :: godot_method_bind , pub get_light_data : * mut sys :: godot_method_bind , pub get_max_atlas_size : * mut sys :: godot_method_bind , pub is_generate_atlas_enabled : * mut sys :: godot_method_bind , pub is_using_color : * mut sys :: godot_method_bind , pub is_using_denoiser : * mut sys :: godot_method_bind , pub is_using_hdr : * mut sys :: godot_method_bind , pub set_bake_quality : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_bounces : * mut sys :: godot_method_bind , pub set_capture_cell_size : * mut sys :: godot_method_bind , pub set_capture_enabled : * mut sys :: godot_method_bind , pub set_capture_propagation : * mut sys :: godot_method_bind , pub set_capture_quality : * mut sys :: godot_method_bind , pub set_default_texels_per_unit : * mut sys :: godot_method_bind , pub set_environment_custom_color : * mut sys :: godot_method_bind , pub set_environment_custom_energy : * mut sys :: godot_method_bind , pub set_environment_custom_sky : * mut sys :: godot_method_bind , pub set_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_environment_min_light : * mut sys :: godot_method_bind , pub set_environment_mode : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_generate_atlas : * mut sys :: godot_method_bind , pub set_image_path : * mut sys :: godot_method_bind , pub set_light_data : * mut sys :: godot_method_bind , pub set_max_atlas_size : * mut sys :: godot_method_bind , pub set_use_color : * mut sys :: godot_method_bind , pub set_use_denoiser : * mut sys :: godot_method_bind , pub set_use_hdr : * mut sys :: godot_method_bind } impl BakedLightmapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapMethodTable = BakedLightmapMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , get_bake_quality : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_bounces : 0 as * mut sys :: godot_method_bind , get_capture_cell_size : 0 as * mut sys :: godot_method_bind , get_capture_enabled : 0 as * mut sys :: godot_method_bind , get_capture_propagation : 0 as * mut sys :: godot_method_bind , get_capture_quality : 0 as * mut sys :: godot_method_bind , get_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , get_environment_custom_color : 0 as * mut sys :: godot_method_bind , get_environment_custom_energy : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_environment_min_light : 0 as * mut sys :: godot_method_bind , get_environment_mode : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_image_path : 0 as * mut sys :: godot_method_bind , get_light_data : 0 as * mut sys :: godot_method_bind , get_max_atlas_size : 0 as * mut sys :: godot_method_bind , is_generate_atlas_enabled : 0 as * mut sys :: godot_method_bind , is_using_color : 0 as * mut sys :: godot_method_bind , is_using_denoiser : 0 as * mut sys :: godot_method_bind , is_using_hdr : 0 as * mut sys :: godot_method_bind , set_bake_quality : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_bounces : 0 as * mut sys :: godot_method_bind , set_capture_cell_size : 0 as * mut sys :: godot_method_bind , set_capture_enabled : 0 as * mut sys :: godot_method_bind , set_capture_propagation : 0 as * mut sys :: godot_method_bind , set_capture_quality : 0 as * mut sys :: godot_method_bind , set_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , set_environment_custom_color : 0 as * mut sys :: godot_method_bind , set_environment_custom_energy : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_environment_min_light : 0 as * mut sys :: godot_method_bind , set_environment_mode : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_generate_atlas : 0 as * mut sys :: godot_method_bind , set_image_path : 0 as * mut sys :: godot_method_bind , set_light_data : 0 as * mut sys :: godot_method_bind , set_max_atlas_size : 0 as * mut sys :: godot_method_bind , set_use_color : 0 as * mut sys :: godot_method_bind , set_use_denoiser : 0 as * mut sys :: godot_method_bind , set_use_hdr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . get_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_quality\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_bounces = (gd_api . godot_method_bind_get_method) (class_name , "get_bounces\0" . as_ptr () as * const c_char) ; table . get_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_cell_size\0" . as_ptr () as * const c_char) ; table . get_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_enabled\0" . as_ptr () as * const c_char) ; table . get_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_propagation\0" . as_ptr () as * const c_char) ; table . get_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_quality\0" . as_ptr () as * const c_char) ; table . get_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . get_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_color\0" . as_ptr () as * const c_char) ; table . get_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_min_light\0" . as_ptr () as * const c_char) ; table . get_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_mode\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_image_path = (gd_api . godot_method_bind_get_method) (class_name , "get_image_path\0" . as_ptr () as * const c_char) ; table . get_light_data = (gd_api . godot_method_bind_get_method) (class_name , "get_light_data\0" . as_ptr () as * const c_char) ; table . get_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_atlas_size\0" . as_ptr () as * const c_char) ; table . is_generate_atlas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_generate_atlas_enabled\0" . as_ptr () as * const c_char) ; table . is_using_color = (gd_api . godot_method_bind_get_method) (class_name , "is_using_color\0" . as_ptr () as * const c_char) ; table . is_using_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "is_using_denoiser\0" . as_ptr () as * const c_char) ; table . is_using_hdr = (gd_api . godot_method_bind_get_method) (class_name , "is_using_hdr\0" . as_ptr () as * const c_char) ; table . set_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_quality\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_bounces = (gd_api . godot_method_bind_get_method) (class_name , "set_bounces\0" . as_ptr () as * const c_char) ; table . set_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_cell_size\0" . as_ptr () as * const c_char) ; table . set_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_enabled\0" . as_ptr () as * const c_char) ; table . set_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_propagation\0" . as_ptr () as * const c_char) ; table . set_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_quality\0" . as_ptr () as * const c_char) ; table . set_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . set_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_color\0" . as_ptr () as * const c_char) ; table . set_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_min_light\0" . as_ptr () as * const c_char) ; table . set_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_mode\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_generate_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_generate_atlas\0" . as_ptr () as * const c_char) ; table . set_image_path = (gd_api . godot_method_bind_get_method) (class_name , "set_image_path\0" . as_ptr () as * const c_char) ; table . set_light_data = (gd_api . godot_method_bind_get_method) (class_name , "set_light_data\0" . as_ptr () as * const c_char) ; table . set_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_atlas_size\0" . as_ptr () as * const c_char) ; table . set_use_color = (gd_api . godot_method_bind_get_method) (class_name , "set_use_color\0" . as_ptr () as * const c_char) ; table . set_use_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "set_use_denoiser\0" . as_ptr () as * const c_char) ; table . set_use_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hdr\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:820:3839
[INFO] [stdout]     |
[INFO] [stdout] 820 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 820 |                 # [doc = "`core class AudioEffectNotchFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectnotchfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectNotchFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectNotchFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectNotchFilter { } unsafe impl GodotObject for AudioEffectNotchFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectNotchFilter" } } impl std :: ops :: Deref for AudioEffectNotchFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectNotchFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectNotchFilter { } impl Instanciable for AudioEffectNotchFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectNotchFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectNotchFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectNotchFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectNotchFilterMethodTable = AudioEffectNotchFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectNotchFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectNotchFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:826:6914
[INFO] [stdout]     |
[INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 826 |                 # [doc = "`tools class EditorResourcePreview` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourcepreview.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorResourcePreview inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourcePreview { this : RawObject < Self > , } impl EditorResourcePreview { # [doc = "Create an own, custom preview generator."] # [doc = ""] # [inline] pub fn add_preview_generator (& self , generator : impl AsArg < crate :: generated :: editor_resource_preview_generator :: EditorResourcePreviewGenerator >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . add_preview_generator ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , generator . as_arg_ptr ()) ; } } # [doc = "Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted."] # [doc = ""] # [inline] pub fn check_for_invalidation (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . check_for_invalidation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything."] # [doc = ""] # [inline] pub fn queue_edited_resource_preview (& self , resource : impl AsArg < crate :: generated :: resource :: Resource > , receiver : impl AsArg < crate :: generated :: object :: Object > , receiver_func : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . queue_edited_resource_preview ; let ret = crate :: icalls :: icallptr_void_obj_obj_str_var (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr () , receiver . as_arg_ptr () , receiver_func . into () , userdata . owned_to_variant ()) ; } } # [doc = "Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything."] # [doc = ""] # [inline] pub fn queue_resource_preview (& self , path : impl Into < GodotString > , receiver : impl AsArg < crate :: generated :: object :: Object > , receiver_func : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . queue_resource_preview ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , path . into () , receiver . as_arg_ptr () , receiver_func . into () , userdata . owned_to_variant ()) ; } } # [doc = "Removes a custom preview generator."] # [doc = ""] # [inline] pub fn remove_preview_generator (& self , generator : impl AsArg < crate :: generated :: editor_resource_preview_generator :: EditorResourcePreviewGenerator >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . remove_preview_generator ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , generator . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourcePreview { } unsafe impl GodotObject for EditorResourcePreview { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorResourcePreview" } } impl QueueFree for EditorResourcePreview { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorResourcePreview { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourcePreview { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorResourcePreview { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourcePreview { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourcePreviewMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preview_generator : * mut sys :: godot_method_bind , pub check_for_invalidation : * mut sys :: godot_method_bind , pub queue_edited_resource_preview : * mut sys :: godot_method_bind , pub queue_resource_preview : * mut sys :: godot_method_bind , pub remove_preview_generator : * mut sys :: godot_method_bind } impl EditorResourcePreviewMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourcePreviewMethodTable = EditorResourcePreviewMethodTable { class_constructor : None , add_preview_generator : 0 as * mut sys :: godot_method_bind , check_for_invalidation : 0 as * mut sys :: godot_method_bind , queue_edited_resource_preview : 0 as * mut sys :: godot_method_bind , queue_resource_preview : 0 as * mut sys :: godot_method_bind , remove_preview_generator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourcePreviewMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourcePreview\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preview_generator = (gd_api . godot_method_bind_get_method) (class_name , "add_preview_generator\0" . as_ptr () as * const c_char) ; table . check_for_invalidation = (gd_api . godot_method_bind_get_method) (class_name , "check_for_invalidation\0" . as_ptr () as * const c_char) ; table . queue_edited_resource_preview = (gd_api . godot_method_bind_get_method) (class_name , "queue_edited_resource_preview\0" . as_ptr () as * const c_char) ; table . queue_resource_preview = (gd_api . godot_method_bind_get_method) (class_name , "queue_resource_preview\0" . as_ptr () as * const c_char) ; table . remove_preview_generator = (gd_api . godot_method_bind_get_method) (class_name , "remove_preview_generator\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:832:5525
[INFO] [stdout]     |
[INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 832 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:838:12074
[INFO] [stdout]     |
[INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 838 |                 # [doc = "`core class AnimationNodeStateMachineTransition` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachinetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachineTransition inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachineTransition { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SwitchMode (pub i64) ; impl SwitchMode { pub const IMMEDIATE : SwitchMode = SwitchMode (0i64) ; pub const SYNC : SwitchMode = SwitchMode (1i64) ; pub const AT_END : SwitchMode = SwitchMode (2i64) ; } impl From < i64 > for SwitchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SwitchMode > for i64 { # [inline] fn from (v : SwitchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeStateMachineTransition { pub const SWITCH_MODE_AT_END : i64 = 2i64 ; pub const SWITCH_MODE_IMMEDIATE : i64 = 0i64 ; pub const SWITCH_MODE_SYNC : i64 = 1i64 ; } impl AnimationNodeStateMachineTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn advance_condition (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_advance_condition ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn switch_mode (& self) -> crate :: generated :: animation_node_state_machine_transition :: SwitchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_switch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_state_machine_transition :: SwitchMode (ret) } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn xfade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . get_xfade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn has_auto_advance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . has_auto_advance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # [inline] pub fn set_advance_condition (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_advance_condition ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]."] # [doc = ""] # [inline] pub fn set_auto_advance (& self , auto_advance : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_auto_advance ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_advance) ; } } # [doc = "Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The transition type."] # [doc = ""] # [inline] pub fn set_switch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_switch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The time to cross-fade between this state and the next."] # [doc = ""] # [inline] pub fn set_xfade_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineTransitionMethodTable :: get (get_api ()) . set_xfade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachineTransition { } unsafe impl GodotObject for AnimationNodeStateMachineTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachineTransition" } } impl std :: ops :: Deref for AnimationNodeStateMachineTransition { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachineTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachineTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachineTransition { } impl Instanciable for AnimationNodeStateMachineTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachineTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_advance_condition : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_switch_mode : * mut sys :: godot_method_bind , pub get_xfade_time : * mut sys :: godot_method_bind , pub has_auto_advance : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_advance_condition : * mut sys :: godot_method_bind , pub set_auto_advance : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_switch_mode : * mut sys :: godot_method_bind , pub set_xfade_time : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineTransitionMethodTable = AnimationNodeStateMachineTransitionMethodTable { class_constructor : None , get_advance_condition : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_switch_mode : 0 as * mut sys :: godot_method_bind , get_xfade_time : 0 as * mut sys :: godot_method_bind , has_auto_advance : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_advance_condition : 0 as * mut sys :: godot_method_bind , set_auto_advance : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_switch_mode : 0 as * mut sys :: godot_method_bind , set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachineTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_advance_condition\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_switch_mode\0" . as_ptr () as * const c_char) ; table . get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_xfade_time\0" . as_ptr () as * const c_char) ; table . has_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "has_auto_advance\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_advance_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_advance_condition\0" . as_ptr () as * const c_char) ; table . set_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_advance\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_switch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_mode\0" . as_ptr () as * const c_char) ; table . set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_xfade_time\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:844:3679
[INFO] [stdout]     |
[INFO] [stdout] 844 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 844 |                 # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:850:3742
[INFO] [stdout]     |
[INFO] [stdout] 850 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 850 |                 # [doc = "`core class VisualShaderNodeVectorLen` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorlen.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorLen inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorLenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorLen { } unsafe impl GodotObject for VisualShaderNodeVectorLen { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorLen" } } impl std :: ops :: Deref for VisualShaderNodeVectorLen { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorLen { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorLen { } impl Instanciable for VisualShaderNodeVectorLen { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorLen :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorLenMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorLenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorLenMethodTable = VisualShaderNodeVectorLenMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorLenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorLen\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:856:4661
[INFO] [stdout]     |
[INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 856 |                 # [doc = "`core class AudioEffectAmplify` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectamplify.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectAmplify inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectAmplify { this : RawObject < Self > , } impl AudioEffectAmplify { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectAmplifyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectAmplify { } unsafe impl GodotObject for AudioEffectAmplify { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectAmplify" } } impl std :: ops :: Deref for AudioEffectAmplify { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectAmplify { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectAmplify { } impl Instanciable for AudioEffectAmplify { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectAmplify :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectAmplifyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_volume_db : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind } impl AudioEffectAmplifyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectAmplifyMethodTable = AudioEffectAmplifyMethodTable { class_constructor : None , get_volume_db : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectAmplifyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectAmplify\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:862:6025
[INFO] [stdout]     |
[INFO] [stdout] 862 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 862 |                 # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:868:30796
[INFO] [stdout]     |
[INFO] [stdout] 868 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 868 |                 # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<LineEdit>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:874:8325
[INFO] [stdout]     |
[INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 874 |                 # [doc = "`core class PrismMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_prismmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrismMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrismMesh { this : RawObject < Self > , } impl PrismMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PrismMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn left_to_right (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_left_to_right ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn set_left_to_right (& self , left_to_right : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_left_to_right ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , left_to_right) ; } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrismMesh { } unsafe impl GodotObject for PrismMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrismMesh" } } impl std :: ops :: Deref for PrismMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrismMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrismMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrismMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrismMesh { } impl Instanciable for PrismMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PrismMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrismMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_left_to_right : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_left_to_right : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PrismMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrismMeshMethodTable = PrismMeshMethodTable { class_constructor : None , get_left_to_right : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_left_to_right : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrismMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrismMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "get_left_to_right\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "set_left_to_right\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:880:5122
[INFO] [stdout]     |
[INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 880 |                 # [doc = "`core class CapsuleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape2D { this : RawObject < Self > , } impl CapsuleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape2D { } unsafe impl GodotObject for CapsuleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape2D" } } impl std :: ops :: Deref for CapsuleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape2D { } impl Instanciable for CapsuleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShape2DMethodTable = CapsuleShape2DMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:886:6961
[INFO] [stdout]     |
[INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 886 |                 # [doc = "`core class Slider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_slider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Slider { this : RawObject < Self > , } impl Slider { # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn ticks (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn ticks_on_borders (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks_on_borders ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn is_scrollable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_scrollable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn set_scrollable (& self , scrollable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_scrollable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , scrollable) ; } } # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn set_ticks (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn set_ticks_on_borders (& self , ticks_on_border : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks_on_borders ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ticks_on_border) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Slider { } unsafe impl GodotObject for Slider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Slider" } } impl QueueFree for Slider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Slider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Slider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for Slider { } unsafe impl SubClass < crate :: generated :: control :: Control > for Slider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Slider { } unsafe impl SubClass < crate :: generated :: node :: Node > for Slider { } unsafe impl SubClass < crate :: generated :: object :: Object > for Slider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ticks : * mut sys :: godot_method_bind , pub get_ticks_on_borders : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_scrollable : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_scrollable : * mut sys :: godot_method_bind , pub set_ticks : * mut sys :: godot_method_bind , pub set_ticks_on_borders : * mut sys :: godot_method_bind } impl SliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderMethodTable = SliderMethodTable { class_constructor : None , get_ticks : 0 as * mut sys :: godot_method_bind , get_ticks_on_borders : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_scrollable : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_scrollable : 0 as * mut sys :: godot_method_bind , set_ticks : 0 as * mut sys :: godot_method_bind , set_ticks_on_borders : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Slider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ticks = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks\0" . as_ptr () as * const c_char) ; table . get_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_on_borders\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "is_scrollable\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "set_scrollable\0" . as_ptr () as * const c_char) ; table . set_ticks = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks\0" . as_ptr () as * const c_char) ; table . set_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks_on_borders\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:892:4512
[INFO] [stdout]     |
[INFO] [stdout] 892 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 892 |                 # [doc = "`core class CheckBox` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CheckBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckBox inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckBox { } unsafe impl GodotObject for CheckBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckBox" } } impl QueueFree for CheckBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckBox { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckBox { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckBox { } impl Instanciable for CheckBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckBoxMethodTable = CheckBoxMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:898:5213
[INFO] [stdout]     |
[INFO] [stdout] 898 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 898 |                 # [doc = "`core class DTLSServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dtlsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDTLSServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DTLSServer { this : RawObject < Self > , } impl DTLSServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DTLSServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Setup the DTLS server to use the given `private_key` and provide the given `certificate` to clients. You can pass the optional `chain` parameter to provide additional CA chain information along with the certificate.\n# Default Arguments\n* `chain` - `null`"] # [doc = ""] # [inline] pub fn setup (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate > , chain : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . setup ; let ret = crate :: icalls :: icallptr_i64_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr () , certificate . as_arg_ptr () , chain . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Try to initiate the DTLS handshake with the given `udp_peer` which must be already connected (see [method PacketPeerUDP.connect_to_host]).\n**Note**: You must check that the state of the return PacketPeerUDP is [constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of the new connections will be invalid due to cookie exchange."] # [doc = ""] # [inline] pub fn take_connection (& self , udp_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP >) -> Option < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , udp_peer . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for DTLSServer { } unsafe impl GodotObject for DTLSServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DTLSServer" } } impl std :: ops :: Deref for DTLSServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DTLSServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DTLSServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for DTLSServer { } impl Instanciable for DTLSServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DTLSServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DTLSServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub setup : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl DTLSServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DTLSServerMethodTable = DTLSServerMethodTable { class_constructor : None , setup : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DTLSServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DTLSServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . setup = (gd_api . godot_method_bind_get_method) (class_name , "setup\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:904:4375
[INFO] [stdout]     |
[INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 904 |                 # [doc = "`core class VideoStreamTheora` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamtheora.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamTheora inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamTheora { this : RawObject < Self > , } impl VideoStreamTheora { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamTheoraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamTheora { } unsafe impl GodotObject for VideoStreamTheora { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamTheora" } } impl std :: ops :: Deref for VideoStreamTheora { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamTheora { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamTheora { } impl Instanciable for VideoStreamTheora { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamTheora :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamTheoraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamTheoraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamTheoraMethodTable = VideoStreamTheoraMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamTheoraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamTheora\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:910:11978
[INFO] [stdout]     |
[INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 910 |                 # [doc = "`core class SpriteFrames` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spriteframes.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpriteFrames inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpriteFrames { this : RawObject < Self > , } impl SpriteFrames { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteFramesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new animation to the library."] # [doc = ""] # [inline] pub fn add_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Adds a frame to the given animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_frame (& self , anim : impl Into < GodotString > , frame : impl AsArg < crate :: generated :: texture :: Texture > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_frame ; let ret = crate :: icalls :: icallptr_void_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , frame . as_arg_ptr () , at_position) ; } } # [doc = "Removes all frames from the given animation."] # [doc = ""] # [inline] pub fn clear (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes all animations. A \"default\" animation will be created."] # [doc = ""] # [inline] pub fn clear_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the given animation will loop."] # [doc = ""] # [inline] pub fn get_animation_loop (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_loop ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns an array containing the names associated to each animation. Values are placed in alphabetical order."] # [doc = ""] # [inline] pub fn get_animation_names (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_names ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn get_animation_speed (& self , anim : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_speed ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns the animation's selected frame."] # [doc = ""] # [inline] pub fn get_frame (& self , anim : impl Into < GodotString > , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of frames in the animation."] # [doc = ""] # [inline] pub fn get_frame_count (& self , anim : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "If `true`, the named animation exists."] # [doc = ""] # [inline] pub fn has_animation (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Removes the given animation."] # [doc = ""] # [inline] pub fn remove_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes the animation's selected frame."] # [doc = ""] # [inline] pub fn remove_frame (& self , anim : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_frame ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; } } # [doc = "Changes the animation's name to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , anim : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim . into () , newname . into ()) ; } } # [doc = "If `true`, the animation will loop."] # [doc = ""] # [inline] pub fn set_animation_loop (& self , anim : impl Into < GodotString > , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_loop ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , _loop) ; } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn set_animation_speed (& self , anim : impl Into < GodotString > , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_speed ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , anim . into () , speed) ; } } # [doc = "Sets the texture of the given frame."] # [doc = ""] # [inline] pub fn set_frame (& self , anim : impl Into < GodotString > , idx : i64 , txt : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_str_i64_obj (method_bind , self . this . sys () . as_ptr () , anim . into () , idx , txt . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpriteFrames { } unsafe impl GodotObject for SpriteFrames { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpriteFrames" } } impl std :: ops :: Deref for SpriteFrames { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpriteFrames { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpriteFrames { } impl Instanciable for SpriteFrames { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpriteFrames :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteFramesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub add_frame : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub clear_all : * mut sys :: godot_method_bind , pub get_animation_loop : * mut sys :: godot_method_bind , pub get_animation_names : * mut sys :: godot_method_bind , pub get_animation_speed : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_count : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub remove_frame : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub set_animation_loop : * mut sys :: godot_method_bind , pub set_animation_speed : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind } impl SpriteFramesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteFramesMethodTable = SpriteFramesMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , add_frame : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , clear_all : 0 as * mut sys :: godot_method_bind , get_animation_loop : 0 as * mut sys :: godot_method_bind , get_animation_names : 0 as * mut sys :: godot_method_bind , get_animation_speed : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_count : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , remove_frame : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , set_animation_loop : 0 as * mut sys :: godot_method_bind , set_animation_speed : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteFramesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpriteFrames\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . add_frame = (gd_api . godot_method_bind_get_method) (class_name , "add_frame\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_all = (gd_api . godot_method_bind_get_method) (class_name , "clear_all\0" . as_ptr () as * const c_char) ; table . get_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_loop\0" . as_ptr () as * const c_char) ; table . get_animation_names = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_names\0" . as_ptr () as * const c_char) ; table . get_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_speed\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_count = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_count\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . remove_frame = (gd_api . godot_method_bind_get_method) (class_name , "remove_frame\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . set_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_loop\0" . as_ptr () as * const c_char) ; table . set_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_speed\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:916:13695
[INFO] [stdout]     |
[INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 916 |                 # [doc = "`core class CanvasLayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvaslayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CanvasLayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasLayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasLayer { this : RawObject < Self > , } impl CanvasLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the RID of the canvas used by this layer."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn follow_viewport_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn is_following_viewport (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . is_following_viewport ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn set_follow_viewport (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn set_follow_viewport_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn set_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasLayer { } unsafe impl GodotObject for CanvasLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasLayer" } } impl QueueFree for CanvasLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasLayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasLayer { } impl Instanciable for CanvasLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_follow_viewport_scale : * mut sys :: godot_method_bind , pub get_layer : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_following_viewport : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport_scale : * mut sys :: godot_method_bind , pub set_layer : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CanvasLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasLayerMethodTable = CanvasLayerMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , get_layer : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_following_viewport : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , set_layer : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . get_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_layer\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_following_viewport = (gd_api . godot_method_bind_get_method) (class_name , "is_following_viewport\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . set_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_layer\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:922:6252
[INFO] [stdout]     |
[INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 922 |                 # [doc = "`core class InputEventJoypadButton` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadButton inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadButton { this : RawObject < Self > , } impl InputEventJoypadButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the button's state is pressed. If `false`, the button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadButton { } unsafe impl GodotObject for InputEventJoypadButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadButton" } } impl std :: ops :: Deref for InputEventJoypadButton { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadButton { } impl Instanciable for InputEventJoypadButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind } impl InputEventJoypadButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadButtonMethodTable = InputEventJoypadButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:928:19889
[INFO] [stdout]     |
[INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 928 |                 # [doc = "`core class Skeleton` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Skeleton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Skeleton { pub const NOTIFICATION_UPDATE_SKELETON : i64 = 50i64 ; } impl Skeleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkeletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone, with name `name`. [method get_bone_count] will become the bone index."] # [doc = ""] # [inline] pub fn add_bone (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn bind_child_node_to_bone (& self , bone_idx : i64 , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . bind_child_node_to_bone ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , bone_idx , node . as_arg_ptr ()) ; } } # [doc = "Clear all the bones in this skeleton."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_bones_global_pose_override (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . clear_bones_global_pose_override ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the bone index that matches `name` as its name."] # [doc = ""] # [inline] pub fn find_bone (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . find_bone ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the amount of bones in the skeleton."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose."] # [doc = ""] # [inline] pub fn get_bone_custom_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_custom_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual \"global\" transform of the bone."] # [doc = ""] # [inline] pub fn get_bone_global_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_global_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bone_global_pose_no_override (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_global_pose_no_override ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the name of the bone at index `index`."] # [doc = ""] # [inline] pub fn get_bone_name (& self , bone_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the bone index which is the parent of the bone at `bone_idx`. If -1, then bone has no parent.\n**Note:** The parent bone returned will always be less than `bone_idx`."] # [doc = ""] # [inline] pub fn get_bone_parent (& self , bone_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_parent ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; ret as _ } } # [doc = "Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose."] # [doc = ""] # [inline] pub fn get_bone_pose (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "Returns the rest transform for a bone `bone_idx`."] # [doc = ""] # [inline] pub fn get_bone_rest (& self , bone_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bone_rest ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; mem :: transmute (ret) } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn get_bound_child_nodes_to_bone (& self , bone_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . get_bound_child_nodes_to_bone ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn is_bone_rest_disabled (& self , bone_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . is_bone_rest_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn localize_rests (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . localize_rests ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_add_collision_exception (& self , exception : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , exception) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_remove_collision_exception (& self , exception : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , exception) ; } } # [doc = "\n# Default Arguments\n* `bones` - `[  ]`"] # [doc = ""] # [inline] pub fn physical_bones_start_simulation (& self , bones : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_start_simulation ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , bones) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn physical_bones_stop_simulation (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . physical_bones_stop_simulation ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn register_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> Option < Ref < crate :: generated :: skin_reference :: SkinReference , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . register_skin ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin_reference :: SkinReference , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bone_custom_pose (& self , bone_idx : i64 , custom_pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_custom_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , custom_pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bone_disable_rest (& self , bone_idx : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_disable_rest ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bone_idx , disable) ; } } # [doc = "\n# Default Arguments\n* `persistent` - `false`"] # [doc = ""] # [inline] pub fn set_bone_global_pose_override (& self , bone_idx : i64 , pose : Transform , amount : f64 , persistent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_global_pose_override ; let ret = crate :: icalls :: icallptr_void_i64_trans_f64_bool (method_bind , self . this . sys () . as_ptr () , bone_idx , pose , amount , persistent) ; } } # [doc = "Sets the bone index `parent_idx` as the parent of the bone at `bone_idx`. If -1, then bone has no parent.\n**Note:** `parent_idx` must be less than `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_parent (& self , bone_idx : i64 , parent_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_parent ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx , parent_idx) ; } } # [doc = "Sets the pose transform for bone `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_pose (& self , bone_idx : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , pose) ; } } # [doc = "Sets the rest transform for bone `bone_idx`."] # [doc = ""] # [inline] pub fn set_bone_rest (& self , bone_idx : i64 , rest : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . set_bone_rest ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone_idx , rest) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn unbind_child_node_from_bone (& self , bone_idx : i64 , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . unbind_child_node_from_bone ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , bone_idx , node . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unparent_bone_and_rest (& self , bone_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonMethodTable :: get (get_api ()) . unparent_bone_and_rest ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bone_idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton { } unsafe impl GodotObject for Skeleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton" } } impl QueueFree for Skeleton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Skeleton { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton { } impl Instanciable for Skeleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkeletonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub bind_child_node_to_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub clear_bones_global_pose_override : * mut sys :: godot_method_bind , pub find_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_custom_pose : * mut sys :: godot_method_bind , pub get_bone_global_pose : * mut sys :: godot_method_bind , pub get_bone_global_pose_no_override : * mut sys :: godot_method_bind , pub get_bone_name : * mut sys :: godot_method_bind , pub get_bone_parent : * mut sys :: godot_method_bind , pub get_bone_pose : * mut sys :: godot_method_bind , pub get_bone_rest : * mut sys :: godot_method_bind , pub get_bound_child_nodes_to_bone : * mut sys :: godot_method_bind , pub is_bone_rest_disabled : * mut sys :: godot_method_bind , pub localize_rests : * mut sys :: godot_method_bind , pub physical_bones_add_collision_exception : * mut sys :: godot_method_bind , pub physical_bones_remove_collision_exception : * mut sys :: godot_method_bind , pub physical_bones_start_simulation : * mut sys :: godot_method_bind , pub physical_bones_stop_simulation : * mut sys :: godot_method_bind , pub register_skin : * mut sys :: godot_method_bind , pub set_bone_custom_pose : * mut sys :: godot_method_bind , pub set_bone_disable_rest : * mut sys :: godot_method_bind , pub set_bone_global_pose_override : * mut sys :: godot_method_bind , pub set_bone_parent : * mut sys :: godot_method_bind , pub set_bone_pose : * mut sys :: godot_method_bind , pub set_bone_rest : * mut sys :: godot_method_bind , pub unbind_child_node_from_bone : * mut sys :: godot_method_bind , pub unparent_bone_and_rest : * mut sys :: godot_method_bind } impl SkeletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkeletonMethodTable = SkeletonMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , bind_child_node_to_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , clear_bones_global_pose_override : 0 as * mut sys :: godot_method_bind , find_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_custom_pose : 0 as * mut sys :: godot_method_bind , get_bone_global_pose : 0 as * mut sys :: godot_method_bind , get_bone_global_pose_no_override : 0 as * mut sys :: godot_method_bind , get_bone_name : 0 as * mut sys :: godot_method_bind , get_bone_parent : 0 as * mut sys :: godot_method_bind , get_bone_pose : 0 as * mut sys :: godot_method_bind , get_bone_rest : 0 as * mut sys :: godot_method_bind , get_bound_child_nodes_to_bone : 0 as * mut sys :: godot_method_bind , is_bone_rest_disabled : 0 as * mut sys :: godot_method_bind , localize_rests : 0 as * mut sys :: godot_method_bind , physical_bones_add_collision_exception : 0 as * mut sys :: godot_method_bind , physical_bones_remove_collision_exception : 0 as * mut sys :: godot_method_bind , physical_bones_start_simulation : 0 as * mut sys :: godot_method_bind , physical_bones_stop_simulation : 0 as * mut sys :: godot_method_bind , register_skin : 0 as * mut sys :: godot_method_bind , set_bone_custom_pose : 0 as * mut sys :: godot_method_bind , set_bone_disable_rest : 0 as * mut sys :: godot_method_bind , set_bone_global_pose_override : 0 as * mut sys :: godot_method_bind , set_bone_parent : 0 as * mut sys :: godot_method_bind , set_bone_pose : 0 as * mut sys :: godot_method_bind , set_bone_rest : 0 as * mut sys :: godot_method_bind , unbind_child_node_from_bone : 0 as * mut sys :: godot_method_bind , unparent_bone_and_rest : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkeletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . bind_child_node_to_bone = (gd_api . godot_method_bind_get_method) (class_name , "bind_child_node_to_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . clear_bones_global_pose_override = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones_global_pose_override\0" . as_ptr () as * const c_char) ; table . find_bone = (gd_api . godot_method_bind_get_method) (class_name , "find_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_custom_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_custom_pose\0" . as_ptr () as * const c_char) ; table . get_bone_global_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_global_pose\0" . as_ptr () as * const c_char) ; table . get_bone_global_pose_no_override = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_global_pose_no_override\0" . as_ptr () as * const c_char) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . get_bone_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_parent\0" . as_ptr () as * const c_char) ; table . get_bone_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_pose\0" . as_ptr () as * const c_char) ; table . get_bone_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_rest\0" . as_ptr () as * const c_char) ; table . get_bound_child_nodes_to_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bound_child_nodes_to_bone\0" . as_ptr () as * const c_char) ; table . is_bone_rest_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bone_rest_disabled\0" . as_ptr () as * const c_char) ; table . localize_rests = (gd_api . godot_method_bind_get_method) (class_name , "localize_rests\0" . as_ptr () as * const c_char) ; table . physical_bones_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_add_collision_exception\0" . as_ptr () as * const c_char) ; table . physical_bones_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . physical_bones_start_simulation = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_start_simulation\0" . as_ptr () as * const c_char) ; table . physical_bones_stop_simulation = (gd_api . godot_method_bind_get_method) (class_name , "physical_bones_stop_simulation\0" . as_ptr () as * const c_char) ; table . register_skin = (gd_api . godot_method_bind_get_method) (class_name , "register_skin\0" . as_ptr () as * const c_char) ; table . set_bone_custom_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_custom_pose\0" . as_ptr () as * const c_char) ; table . set_bone_disable_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_disable_rest\0" . as_ptr () as * const c_char) ; table . set_bone_global_pose_override = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_global_pose_override\0" . as_ptr () as * const c_char) ; table . set_bone_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_parent\0" . as_ptr () as * const c_char) ; table . set_bone_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_pose\0" . as_ptr () as * const c_char) ; table . set_bone_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_rest\0" . as_ptr () as * const c_char) ; table . unbind_child_node_from_bone = (gd_api . godot_method_bind_get_method) (class_name , "unbind_child_node_from_bone\0" . as_ptr () as * const c_char) ; table . unparent_bone_and_rest = (gd_api . godot_method_bind_get_method) (class_name , "unparent_bone_and_rest\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:934:9738
[INFO] [stdout]     |
[INFO] [stdout] 934 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 934 |                 # [doc = "`core class ImmediateGeometry` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_immediategeometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ImmediateGeometry` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ImmediateGeometry>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nImmediateGeometry inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImmediateGeometry { this : RawObject < Self > , } impl ImmediateGeometry { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImmediateGeometryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Simple helper to draw an UV sphere with given latitude, longitude and radius.\n# Default Arguments\n* `add_uv` - `true`"] # [doc = ""] # [inline] pub fn add_sphere (& self , lats : i64 , lons : i64 , radius : f64 , add_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_sphere ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , lats , lons , radius , add_uv) ; } } # [doc = "Adds a vertex in local coordinate space with the currently set color/uv/etc."] # [doc = ""] # [inline] pub fn add_vertex (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for `glBegin()` and `glEnd()` references.\nFor the type of primitive, see the [enum Mesh.PrimitiveType] enum.\n# Default Arguments\n* `texture` - `null`"] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , primitive , texture . as_arg_ptr ()) ; } } # [doc = "Clears everything that was drawn using begin/end."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ends a drawing context and displays the results."] # [doc = ""] # [inline] pub fn end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The current drawing color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The next vertex's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "The next vertex's tangent (and binormal facing)."] # [doc = ""] # [inline] pub fn set_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "The next vertex's UV."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "The next vertex's second layer UV."] # [doc = ""] # [inline] pub fn set_uv2 (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImmediateGeometry { } unsafe impl GodotObject for ImmediateGeometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ImmediateGeometry" } } impl QueueFree for ImmediateGeometry { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ImmediateGeometry { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImmediateGeometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: node :: Node > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImmediateGeometry { } impl Instanciable for ImmediateGeometry { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImmediateGeometry :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImmediateGeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_sphere : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub end : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind , pub set_tangent : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_uv2 : * mut sys :: godot_method_bind } impl ImmediateGeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImmediateGeometryMethodTable = ImmediateGeometryMethodTable { class_constructor : None , add_sphere : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , end : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind , set_tangent : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_uv2 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImmediateGeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImmediateGeometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_sphere = (gd_api . godot_method_bind_get_method) (class_name , "add_sphere\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . end = (gd_api . godot_method_bind_get_method) (class_name , "end\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; table . set_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_tangent\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:940:6230
[INFO] [stdout]     |
[INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 940 |                 # [doc = "`core class Listener` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_listener.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Listener` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Listener>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nListener inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Listener { this : RawObject < Self > , } impl Listener { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ListenerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables the listener to use the current camera's listener instead."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the listener's global orthonormalized [Transform]."] # [doc = ""] # [inline] pub fn get_listener_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . get_listener_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the listener was made current using [method make_current], `false` otherwise.\n**Note:** There may be more than one Listener marked as \"current\" in the scene tree, but only the one that was made current last will be used."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables the listener. This will override the current camera's listener."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Listener { } unsafe impl GodotObject for Listener { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Listener" } } impl QueueFree for Listener { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Listener { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Listener { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Listener { } unsafe impl SubClass < crate :: generated :: node :: Node > for Listener { } unsafe impl SubClass < crate :: generated :: object :: Object > for Listener { } impl Instanciable for Listener { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Listener :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ListenerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_listener_transform : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind } impl ListenerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ListenerMethodTable = ListenerMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_listener_transform : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ListenerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Listener\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_listener_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_listener_transform\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:946:7568
[INFO] [stdout]     |
[INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 946 |                 # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:952:28957
[INFO] [stdout]     |
[INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 952 |                 # [doc = "`core class AudioStreamPlayer3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AttenuationModel (pub i64) ; impl AttenuationModel { pub const INVERSE_DISTANCE : AttenuationModel = AttenuationModel (0i64) ; pub const INVERSE_SQUARE_DISTANCE : AttenuationModel = AttenuationModel (1i64) ; pub const LOGARITHMIC : AttenuationModel = AttenuationModel (2i64) ; pub const DISABLED : AttenuationModel = AttenuationModel (3i64) ; } impl From < i64 > for AttenuationModel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AttenuationModel > for i64 { # [inline] fn from (v : AttenuationModel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct OutOfRangeMode (pub i64) ; impl OutOfRangeMode { pub const MIX : OutOfRangeMode = OutOfRangeMode (0i64) ; pub const PAUSE : OutOfRangeMode = OutOfRangeMode (1i64) ; } impl From < i64 > for OutOfRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < OutOfRangeMode > for i64 { # [inline] fn from (v : OutOfRangeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer3D { pub const ATTENUATION_DISABLED : i64 = 3i64 ; pub const ATTENUATION_INVERSE_DISTANCE : i64 = 0i64 ; pub const ATTENUATION_INVERSE_SQUARE_DISTANCE : i64 = 1i64 ; pub const ATTENUATION_LOGARITHMIC : i64 = 2i64 ; pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const OUT_OF_RANGE_MIX : i64 = 0i64 ; pub const OUT_OF_RANGE_PAUSE : i64 = 1i64 ; } impl AudioStreamPlayer3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn attenuation_filter_cutoff_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn attenuation_filter_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn attenuation_model (& self) -> crate :: generated :: audio_stream_player_3d :: AttenuationModel { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_model ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: AttenuationModel (ret) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: audio_stream_player_3d :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: DopplerTracking (ret) } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn emission_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn emission_angle_filter_attenuation_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn max_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn out_of_range_mode (& self) -> crate :: generated :: audio_stream_player_3d :: OutOfRangeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_out_of_range_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: OutOfRangeMode (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn unit_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn unit_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn is_emission_angle_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn set_attenuation_filter_cutoff_hz (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn set_attenuation_filter_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn set_attenuation_model (& self , model : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_model ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , model) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn set_emission_angle (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn set_emission_angle_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn set_emission_angle_filter_attenuation_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn set_max_db (& self , max_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_db) ; } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn set_max_distance (& self , metres : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metres) ; } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn set_out_of_range_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_out_of_range_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn set_unit_db (& self , unit_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_db) ; } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn set_unit_size (& self , unit_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_size) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer3D { } unsafe impl GodotObject for AudioStreamPlayer3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer3D" } } impl QueueFree for AudioStreamPlayer3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer3D { } impl Instanciable for AudioStreamPlayer3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub get_attenuation_filter_db : * mut sys :: godot_method_bind , pub get_attenuation_model : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_emission_angle : * mut sys :: godot_method_bind , pub get_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub get_max_db : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_out_of_range_mode : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_unit_db : * mut sys :: godot_method_bind , pub get_unit_size : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_emission_angle_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub set_attenuation_filter_db : * mut sys :: godot_method_bind , pub set_attenuation_model : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_emission_angle : * mut sys :: godot_method_bind , pub set_emission_angle_enabled : * mut sys :: godot_method_bind , pub set_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub set_max_db : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_out_of_range_mode : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_unit_db : * mut sys :: godot_method_bind , pub set_unit_size : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer3DMethodTable = AudioStreamPlayer3DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , get_attenuation_model : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_emission_angle : 0 as * mut sys :: godot_method_bind , get_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , get_max_db : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_out_of_range_mode : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_unit_db : 0 as * mut sys :: godot_method_bind , get_unit_size : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , set_attenuation_model : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_emission_angle : 0 as * mut sys :: godot_method_bind , set_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , set_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , set_max_db : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_out_of_range_mode : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_unit_db : 0 as * mut sys :: godot_method_bind , set_unit_size : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . get_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_model\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle\0" . as_ptr () as * const c_char) ; table . get_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . get_max_db = (gd_api . godot_method_bind_get_method) (class_name , "get_max_db\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_db\0" . as_ptr () as * const c_char) ; table . get_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_size\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . set_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_model\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle\0" . as_ptr () as * const c_char) ; table . set_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . set_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . set_max_db = (gd_api . godot_method_bind_get_method) (class_name , "set_max_db\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_db\0" . as_ptr () as * const c_char) ; table . set_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_size\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:958:13198
[INFO] [stdout]     |
[INFO] [stdout] 958 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 958 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:964:90357
[INFO] [stdout]     |
[INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 964 |                 # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:970:16462
[INFO] [stdout]     |
[INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 970 |                 # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<TextureButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:976:5611
[INFO] [stdout]     |
[INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 976 |                 # [doc = "`core class ConfirmationDialog` inherits `AcceptDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_confirmationdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConfirmationDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ConfirmationDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConfirmationDialog inherits methods from:\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfirmationDialog { this : RawObject < Self > , } impl ConfirmationDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfirmationDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the cancel button."] # [doc = ""] # [inline] pub fn get_cancel (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfirmationDialogMethodTable :: get (get_api ()) . get_cancel ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfirmationDialog { } unsafe impl GodotObject for ConfirmationDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConfirmationDialog" } } impl QueueFree for ConfirmationDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConfirmationDialog { type Target = crate :: generated :: accept_dialog :: AcceptDialog ; # [inline] fn deref (& self) -> & crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfirmationDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: accept_dialog :: AcceptDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConfirmationDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfirmationDialog { } impl Instanciable for ConfirmationDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfirmationDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfirmationDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cancel : * mut sys :: godot_method_bind } impl ConfirmationDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfirmationDialogMethodTable = ConfirmationDialogMethodTable { class_constructor : None , get_cancel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfirmationDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfirmationDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cancel = (gd_api . godot_method_bind_get_method) (class_name , "get_cancel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:982:27266
[INFO] [stdout]     |
[INFO] [stdout] 982 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 982 |                 # [doc = "`core class NavigationMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNavigationMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMesh { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NavigationMesh { pub const PARSED_GEOMETRY_BOTH : i64 = 2i64 ; pub const PARSED_GEOMETRY_MESH_INSTANCES : i64 = 0i64 ; pub const PARSED_GEOMETRY_STATIC_COLLIDERS : i64 = 1i64 ; pub const SAMPLE_PARTITION_LAYERS : i64 = 2i64 ; pub const SAMPLE_PARTITION_MONOTONE : i64 = 1i64 ; pub const SAMPLE_PARTITION_WATERSHED : i64 = 0i64 ; } impl NavigationMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_polygon (& self , polygon : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . add_polygon ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_polygons (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . clear_polygons ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_from_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . create_from_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_climb (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_climb ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_slope (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_slope ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_ledge_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_low_hanging_obstacles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_walkable_low_height_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn parsed_geometry_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_merge_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_merge_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_min_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_min_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sample_partition_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_sample_partition_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_geometry_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_geometry_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn vertices (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_vertices ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn verts_per_poly (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_verts_per_poly ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_height (& self , agent_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_climb (& self , agent_max_climb : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_climb ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_climb) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_slope (& self , agent_max_slope : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_slope ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_slope) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_radius (& self , agent_radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_height (& self , cell_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_distance (& self , detail_sample_dist : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_dist) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_max_error (& self , detail_sample_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_error (& self , edge_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_length (& self , edge_max_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_length) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_ledge_spans (& self , filter_ledge_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_ledge_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_low_hanging_obstacles (& self , filter_low_hanging_obstacles : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_low_hanging_obstacles) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_walkable_low_height_spans (& self , filter_walkable_low_height_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_walkable_low_height_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_parsed_geometry_type (& self , geometry_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , geometry_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_merge_size (& self , region_merge_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_merge_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_merge_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_min_size (& self , region_min_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_min_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_min_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sample_partition_type (& self , sample_partition_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_sample_partition_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sample_partition_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_geometry_mode (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_geometry_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_group_name (& self , mask : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_vertices (& self , vertices : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_vertices ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , vertices) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verts_per_poly (& self , verts_per_poly : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_verts_per_poly ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , verts_per_poly) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMesh { } unsafe impl GodotObject for NavigationMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NavigationMesh" } } impl std :: ops :: Deref for NavigationMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMesh { } impl Instanciable for NavigationMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_polygon : * mut sys :: godot_method_bind , pub clear_polygons : * mut sys :: godot_method_bind , pub create_from_mesh : * mut sys :: godot_method_bind , pub get_agent_height : * mut sys :: godot_method_bind , pub get_agent_max_climb : * mut sys :: godot_method_bind , pub get_agent_max_slope : * mut sys :: godot_method_bind , pub get_agent_radius : * mut sys :: godot_method_bind , pub get_cell_height : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_detail_sample_distance : * mut sys :: godot_method_bind , pub get_detail_sample_max_error : * mut sys :: godot_method_bind , pub get_edge_max_error : * mut sys :: godot_method_bind , pub get_edge_max_length : * mut sys :: godot_method_bind , pub get_filter_ledge_spans : * mut sys :: godot_method_bind , pub get_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub get_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub get_parsed_geometry_type : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygon_count : * mut sys :: godot_method_bind , pub get_region_merge_size : * mut sys :: godot_method_bind , pub get_region_min_size : * mut sys :: godot_method_bind , pub get_sample_partition_type : * mut sys :: godot_method_bind , pub get_source_geometry_mode : * mut sys :: godot_method_bind , pub get_source_group_name : * mut sys :: godot_method_bind , pub get_vertices : * mut sys :: godot_method_bind , pub get_verts_per_poly : * mut sys :: godot_method_bind , pub set_agent_height : * mut sys :: godot_method_bind , pub set_agent_max_climb : * mut sys :: godot_method_bind , pub set_agent_max_slope : * mut sys :: godot_method_bind , pub set_agent_radius : * mut sys :: godot_method_bind , pub set_cell_height : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_detail_sample_distance : * mut sys :: godot_method_bind , pub set_detail_sample_max_error : * mut sys :: godot_method_bind , pub set_edge_max_error : * mut sys :: godot_method_bind , pub set_edge_max_length : * mut sys :: godot_method_bind , pub set_filter_ledge_spans : * mut sys :: godot_method_bind , pub set_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub set_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub set_parsed_geometry_type : * mut sys :: godot_method_bind , pub set_region_merge_size : * mut sys :: godot_method_bind , pub set_region_min_size : * mut sys :: godot_method_bind , pub set_sample_partition_type : * mut sys :: godot_method_bind , pub set_source_geometry_mode : * mut sys :: godot_method_bind , pub set_source_group_name : * mut sys :: godot_method_bind , pub set_vertices : * mut sys :: godot_method_bind , pub set_verts_per_poly : * mut sys :: godot_method_bind } impl NavigationMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshMethodTable = NavigationMeshMethodTable { class_constructor : None , add_polygon : 0 as * mut sys :: godot_method_bind , clear_polygons : 0 as * mut sys :: godot_method_bind , create_from_mesh : 0 as * mut sys :: godot_method_bind , get_agent_height : 0 as * mut sys :: godot_method_bind , get_agent_max_climb : 0 as * mut sys :: godot_method_bind , get_agent_max_slope : 0 as * mut sys :: godot_method_bind , get_agent_radius : 0 as * mut sys :: godot_method_bind , get_cell_height : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_detail_sample_distance : 0 as * mut sys :: godot_method_bind , get_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_length : 0 as * mut sys :: godot_method_bind , get_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , get_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , get_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , get_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygon_count : 0 as * mut sys :: godot_method_bind , get_region_merge_size : 0 as * mut sys :: godot_method_bind , get_region_min_size : 0 as * mut sys :: godot_method_bind , get_sample_partition_type : 0 as * mut sys :: godot_method_bind , get_source_geometry_mode : 0 as * mut sys :: godot_method_bind , get_source_group_name : 0 as * mut sys :: godot_method_bind , get_vertices : 0 as * mut sys :: godot_method_bind , get_verts_per_poly : 0 as * mut sys :: godot_method_bind , set_agent_height : 0 as * mut sys :: godot_method_bind , set_agent_max_climb : 0 as * mut sys :: godot_method_bind , set_agent_max_slope : 0 as * mut sys :: godot_method_bind , set_agent_radius : 0 as * mut sys :: godot_method_bind , set_cell_height : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_detail_sample_distance : 0 as * mut sys :: godot_method_bind , set_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_length : 0 as * mut sys :: godot_method_bind , set_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , set_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , set_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , set_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , set_region_merge_size : 0 as * mut sys :: godot_method_bind , set_region_min_size : 0 as * mut sys :: godot_method_bind , set_sample_partition_type : 0 as * mut sys :: godot_method_bind , set_source_geometry_mode : 0 as * mut sys :: godot_method_bind , set_source_group_name : 0 as * mut sys :: godot_method_bind , set_vertices : 0 as * mut sys :: godot_method_bind , set_verts_per_poly : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "add_polygon\0" . as_ptr () as * const c_char) ; table . clear_polygons = (gd_api . godot_method_bind_get_method) (class_name , "clear_polygons\0" . as_ptr () as * const c_char) ; table . create_from_mesh = (gd_api . godot_method_bind_get_method) (class_name , "create_from_mesh\0" . as_ptr () as * const c_char) ; table . get_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_height\0" . as_ptr () as * const c_char) ; table . get_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_climb\0" . as_ptr () as * const c_char) ; table . get_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_slope\0" . as_ptr () as * const c_char) ; table . get_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_radius\0" . as_ptr () as * const c_char) ; table . get_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_height\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . get_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_length\0" . as_ptr () as * const c_char) ; table . get_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . get_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . get_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . get_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "get_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygon_count = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon_count\0" . as_ptr () as * const c_char) ; table . get_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_merge_size\0" . as_ptr () as * const c_char) ; table . get_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_min_size\0" . as_ptr () as * const c_char) ; table . get_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "get_sample_partition_type\0" . as_ptr () as * const c_char) ; table . get_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . get_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_source_group_name\0" . as_ptr () as * const c_char) ; table . get_vertices = (gd_api . godot_method_bind_get_method) (class_name , "get_vertices\0" . as_ptr () as * const c_char) ; table . get_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "get_verts_per_poly\0" . as_ptr () as * const c_char) ; table . set_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_height\0" . as_ptr () as * const c_char) ; table . set_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_climb\0" . as_ptr () as * const c_char) ; table . set_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_slope\0" . as_ptr () as * const c_char) ; table . set_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_radius\0" . as_ptr () as * const c_char) ; table . set_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_height\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . set_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_length\0" . as_ptr () as * const c_char) ; table . set_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . set_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . set_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . set_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "set_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . set_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_merge_size\0" . as_ptr () as * const c_char) ; table . set_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_min_size\0" . as_ptr () as * const c_char) ; table . set_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "set_sample_partition_type\0" . as_ptr () as * const c_char) ; table . set_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . set_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_source_group_name\0" . as_ptr () as * const c_char) ; table . set_vertices = (gd_api . godot_method_bind_get_method) (class_name , "set_vertices\0" . as_ptr () as * const c_char) ; table . set_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "set_verts_per_poly\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:988:4352
[INFO] [stdout]     |
[INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 988 |                 # [doc = "`core class EncodedObjectAsID` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_encodedobjectasid.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEncodedObjectAsID inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EncodedObjectAsID { this : RawObject < Self > , } impl EncodedObjectAsID { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EncodedObjectAsIDMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn object_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . get_object_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn set_object_id (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . set_object_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EncodedObjectAsID { } unsafe impl GodotObject for EncodedObjectAsID { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EncodedObjectAsID" } } impl std :: ops :: Deref for EncodedObjectAsID { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EncodedObjectAsID { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EncodedObjectAsID { } unsafe impl SubClass < crate :: generated :: object :: Object > for EncodedObjectAsID { } impl Instanciable for EncodedObjectAsID { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { EncodedObjectAsID :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EncodedObjectAsIDMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_object_id : * mut sys :: godot_method_bind , pub set_object_id : * mut sys :: godot_method_bind } impl EncodedObjectAsIDMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EncodedObjectAsIDMethodTable = EncodedObjectAsIDMethodTable { class_constructor : None , get_object_id : 0 as * mut sys :: godot_method_bind , set_object_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EncodedObjectAsIDMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EncodedObjectAsID\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_object_id\0" . as_ptr () as * const c_char) ; table . set_object_id = (gd_api . godot_method_bind_get_method) (class_name , "set_object_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:994:96841
[INFO] [stdout]     |
[INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 994 |                 # [doc = "`core class Environment` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_environment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEnvironment inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Environment { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BgMode (pub i64) ; impl BgMode { pub const CLEAR_COLOR : BgMode = BgMode (0i64) ; pub const COLOR : BgMode = BgMode (1i64) ; pub const SKY : BgMode = BgMode (2i64) ; pub const COLOR_SKY : BgMode = BgMode (3i64) ; pub const CANVAS : BgMode = BgMode (4i64) ; pub const KEEP : BgMode = BgMode (5i64) ; pub const CAMERA_FEED : BgMode = BgMode (6i64) ; pub const MAX : BgMode = BgMode (7i64) ; } impl From < i64 > for BgMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BgMode > for i64 { # [inline] fn from (v : BgMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DofBlurQuality (pub i64) ; impl DofBlurQuality { pub const LOW : DofBlurQuality = DofBlurQuality (0i64) ; pub const MEDIUM : DofBlurQuality = DofBlurQuality (1i64) ; pub const HIGH : DofBlurQuality = DofBlurQuality (2i64) ; } impl From < i64 > for DofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DofBlurQuality > for i64 { # [inline] fn from (v : DofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GlowBlendMode (pub i64) ; impl GlowBlendMode { pub const ADDITIVE : GlowBlendMode = GlowBlendMode (0i64) ; pub const SCREEN : GlowBlendMode = GlowBlendMode (1i64) ; pub const SOFTLIGHT : GlowBlendMode = GlowBlendMode (2i64) ; pub const REPLACE : GlowBlendMode = GlowBlendMode (3i64) ; } impl From < i64 > for GlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GlowBlendMode > for i64 { # [inline] fn from (v : GlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoBlur (pub i64) ; impl SsaoBlur { pub const DISABLED : SsaoBlur = SsaoBlur (0i64) ; pub const _1X1 : SsaoBlur = SsaoBlur (1i64) ; pub const _2X2 : SsaoBlur = SsaoBlur (2i64) ; pub const _3X3 : SsaoBlur = SsaoBlur (3i64) ; } impl From < i64 > for SsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoBlur > for i64 { # [inline] fn from (v : SsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoQuality (pub i64) ; impl SsaoQuality { pub const LOW : SsaoQuality = SsaoQuality (0i64) ; pub const MEDIUM : SsaoQuality = SsaoQuality (1i64) ; pub const HIGH : SsaoQuality = SsaoQuality (2i64) ; } impl From < i64 > for SsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoQuality > for i64 { # [inline] fn from (v : SsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ToneMapper (pub i64) ; impl ToneMapper { pub const LINEAR : ToneMapper = ToneMapper (0i64) ; pub const REINHARDT : ToneMapper = ToneMapper (1i64) ; pub const FILMIC : ToneMapper = ToneMapper (2i64) ; pub const ACES : ToneMapper = ToneMapper (3i64) ; } impl From < i64 > for ToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ToneMapper > for i64 { # [inline] fn from (v : ToneMapper) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Environment { pub const BG_CAMERA_FEED : i64 = 6i64 ; pub const BG_CANVAS : i64 = 4i64 ; pub const BG_CLEAR_COLOR : i64 = 0i64 ; pub const BG_COLOR : i64 = 1i64 ; pub const BG_COLOR_SKY : i64 = 3i64 ; pub const BG_KEEP : i64 = 5i64 ; pub const BG_MAX : i64 = 7i64 ; pub const BG_SKY : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const SSAO_BLUR_1x1 : i64 = 1i64 ; pub const SSAO_BLUR_2x2 : i64 = 2i64 ; pub const SSAO_BLUR_3x3 : i64 = 3i64 ; pub const SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const SSAO_QUALITY_LOW : i64 = 0i64 ; pub const SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const TONE_MAPPER_ACES : i64 = 3i64 ; pub const TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const TONE_MAPPER_REINHARDT : i64 = 1i64 ; } impl Environment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_brightness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_brightness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_color_correction (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_contrast (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_contrast ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_saturation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_saturation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn ambient_light_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn ambient_light_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn ambient_light_sky_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn background (& self) -> crate :: generated :: environment :: BgMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_background ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: BgMode (ret) } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn bg_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn canvas_max_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_canvas_max_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_far_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_far_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_far_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn dof_blur_far_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_near_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_near_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_near_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn dof_blur_near_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn fog_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn fog_depth_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_depth_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn fog_depth_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_height_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn fog_height_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn fog_height_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn fog_sun_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn fog_sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn fog_transmit_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn glow_blend_mode (& self) -> crate :: generated :: environment :: GlowBlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: GlowBlendMode (ret) } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn glow_bloom (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_bloom ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn glow_hdr_luminance_cap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn sky_custom_fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_custom_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn sky_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn sky_rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn ssao_ao_channel_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn ssao_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn ssao_blur (& self) -> crate :: generated :: environment :: SsaoBlur { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_blur ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoBlur (ret) } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn ssao_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn ssao_direct_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn ssao_edge_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn ssao_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn ssao_intensity2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn ssao_quality (& self) -> crate :: generated :: environment :: SsaoQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoQuality (ret) } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn ssao_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn ssao_radius2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn ssr_depth_tolerance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn ssr_fade_in (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_in ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn ssr_fade_out (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_out ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn ssr_max_steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_max_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_grey (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn tonemap_exposure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_exposure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn tonemap_white (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_white ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn tonemapper (& self) -> crate :: generated :: environment :: ToneMapper { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemapper ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: ToneMapper (ret) } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn is_adjustment_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_adjustment_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_far_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_near_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn is_fog_depth_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn is_fog_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn is_fog_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn is_fog_transmit_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn is_glow_bicubic_upscale_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_bicubic_upscale_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn is_glow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn is_glow_level_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_level_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn is_ssao_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssao_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn is_ssr_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn is_ssr_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_brightness (& self , brightness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_brightness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brightness) ; } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_color_correction (& self , color_correction : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color_correction . as_arg_ptr ()) ; } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_contrast (& self , contrast : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_contrast ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , contrast) ; } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn set_adjustment_enable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_saturation (& self , saturation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_saturation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , saturation) ; } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn set_ambient_light_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_ambient_light_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn set_ambient_light_sky_contribution (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn set_background (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_background ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn set_bg_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , camera_feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , camera_feed_id) ; } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn set_canvas_max_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_far_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_far_quality (& self , intensity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn set_dof_blur_far_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_near_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_near_quality (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn set_dof_blur_near_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn set_fog_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn set_fog_depth_begin (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_depth_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn set_fog_depth_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn set_fog_depth_end (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn set_fog_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_height_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn set_fog_height_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn set_fog_height_max (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn set_fog_height_min (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn set_fog_sun_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn set_fog_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn set_fog_transmit_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn set_fog_transmit_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn set_glow_bicubic_upscale (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bicubic_upscale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn set_glow_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn set_glow_bloom (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bloom ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn set_glow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn set_glow_hdr_luminance_cap (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn set_glow_level (& self , idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_level ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enabled) ; } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn set_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn set_sky_custom_fov (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn set_sky_orientation (& self , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_basis (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn set_sky_rotation (& self , euler_radians : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_radians) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn set_sky_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn set_ssao_ao_channel_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn set_ssao_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn set_ssao_blur (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_blur ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn set_ssao_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn set_ssao_direct_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn set_ssao_edge_sharpness (& self , edge_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_sharpness) ; } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn set_ssao_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn set_ssao_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn set_ssao_intensity2 (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn set_ssao_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn set_ssao_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn set_ssao_radius2 (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn set_ssr_depth_tolerance (& self , depth_tolerance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_tolerance) ; } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn set_ssr_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn set_ssr_fade_in (& self , fade_in : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_in ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_in) ; } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn set_ssr_fade_out (& self , fade_out : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_out ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_out) ; } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn set_ssr_max_steps (& self , max_steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_max_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_steps) ; } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn set_ssr_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure (& self , auto_exposure : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_exposure) ; } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_grey (& self , exposure_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_grey) ; } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_max (& self , exposure_max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_max) ; } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_min (& self , exposure_min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_min) ; } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_speed (& self , exposure_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_speed) ; } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn set_tonemap_exposure (& self , exposure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_exposure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure) ; } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn set_tonemap_white (& self , white : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_white ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , white) ; } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn set_tonemapper (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemapper ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Environment { } unsafe impl GodotObject for Environment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Environment" } } impl std :: ops :: Deref for Environment { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Environment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Environment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Environment { } unsafe impl SubClass < crate :: generated :: object :: Object > for Environment { } impl Instanciable for Environment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Environment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_adjustment_brightness : * mut sys :: godot_method_bind , pub get_adjustment_color_correction : * mut sys :: godot_method_bind , pub get_adjustment_contrast : * mut sys :: godot_method_bind , pub get_adjustment_saturation : * mut sys :: godot_method_bind , pub get_ambient_light_color : * mut sys :: godot_method_bind , pub get_ambient_light_energy : * mut sys :: godot_method_bind , pub get_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub get_background : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_bg_energy : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_canvas_max_layer : * mut sys :: godot_method_bind , pub get_dof_blur_far_amount : * mut sys :: godot_method_bind , pub get_dof_blur_far_distance : * mut sys :: godot_method_bind , pub get_dof_blur_far_quality : * mut sys :: godot_method_bind , pub get_dof_blur_far_transition : * mut sys :: godot_method_bind , pub get_dof_blur_near_amount : * mut sys :: godot_method_bind , pub get_dof_blur_near_distance : * mut sys :: godot_method_bind , pub get_dof_blur_near_quality : * mut sys :: godot_method_bind , pub get_dof_blur_near_transition : * mut sys :: godot_method_bind , pub get_fog_color : * mut sys :: godot_method_bind , pub get_fog_depth_begin : * mut sys :: godot_method_bind , pub get_fog_depth_curve : * mut sys :: godot_method_bind , pub get_fog_depth_end : * mut sys :: godot_method_bind , pub get_fog_height_curve : * mut sys :: godot_method_bind , pub get_fog_height_max : * mut sys :: godot_method_bind , pub get_fog_height_min : * mut sys :: godot_method_bind , pub get_fog_sun_amount : * mut sys :: godot_method_bind , pub get_fog_sun_color : * mut sys :: godot_method_bind , pub get_fog_transmit_curve : * mut sys :: godot_method_bind , pub get_glow_blend_mode : * mut sys :: godot_method_bind , pub get_glow_bloom : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub get_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub get_glow_intensity : * mut sys :: godot_method_bind , pub get_glow_strength : * mut sys :: godot_method_bind , pub get_sky : * mut sys :: godot_method_bind , pub get_sky_custom_fov : * mut sys :: godot_method_bind , pub get_sky_orientation : * mut sys :: godot_method_bind , pub get_sky_rotation : * mut sys :: godot_method_bind , pub get_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub get_ssao_bias : * mut sys :: godot_method_bind , pub get_ssao_blur : * mut sys :: godot_method_bind , pub get_ssao_color : * mut sys :: godot_method_bind , pub get_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub get_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub get_ssao_intensity : * mut sys :: godot_method_bind , pub get_ssao_intensity2 : * mut sys :: godot_method_bind , pub get_ssao_quality : * mut sys :: godot_method_bind , pub get_ssao_radius : * mut sys :: godot_method_bind , pub get_ssao_radius2 : * mut sys :: godot_method_bind , pub get_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub get_ssr_fade_in : * mut sys :: godot_method_bind , pub get_ssr_fade_out : * mut sys :: godot_method_bind , pub get_ssr_max_steps : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub get_tonemap_exposure : * mut sys :: godot_method_bind , pub get_tonemap_white : * mut sys :: godot_method_bind , pub get_tonemapper : * mut sys :: godot_method_bind , pub is_adjustment_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub is_fog_depth_enabled : * mut sys :: godot_method_bind , pub is_fog_enabled : * mut sys :: godot_method_bind , pub is_fog_height_enabled : * mut sys :: godot_method_bind , pub is_fog_transmit_enabled : * mut sys :: godot_method_bind , pub is_glow_bicubic_upscale_enabled : * mut sys :: godot_method_bind , pub is_glow_enabled : * mut sys :: godot_method_bind , pub is_glow_level_enabled : * mut sys :: godot_method_bind , pub is_ssao_enabled : * mut sys :: godot_method_bind , pub is_ssr_enabled : * mut sys :: godot_method_bind , pub is_ssr_rough : * mut sys :: godot_method_bind , pub set_adjustment_brightness : * mut sys :: godot_method_bind , pub set_adjustment_color_correction : * mut sys :: godot_method_bind , pub set_adjustment_contrast : * mut sys :: godot_method_bind , pub set_adjustment_enable : * mut sys :: godot_method_bind , pub set_adjustment_saturation : * mut sys :: godot_method_bind , pub set_ambient_light_color : * mut sys :: godot_method_bind , pub set_ambient_light_energy : * mut sys :: godot_method_bind , pub set_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub set_background : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_bg_energy : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_canvas_max_layer : * mut sys :: godot_method_bind , pub set_dof_blur_far_amount : * mut sys :: godot_method_bind , pub set_dof_blur_far_distance : * mut sys :: godot_method_bind , pub set_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_far_quality : * mut sys :: godot_method_bind , pub set_dof_blur_far_transition : * mut sys :: godot_method_bind , pub set_dof_blur_near_amount : * mut sys :: godot_method_bind , pub set_dof_blur_near_distance : * mut sys :: godot_method_bind , pub set_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_near_quality : * mut sys :: godot_method_bind , pub set_dof_blur_near_transition : * mut sys :: godot_method_bind , pub set_fog_color : * mut sys :: godot_method_bind , pub set_fog_depth_begin : * mut sys :: godot_method_bind , pub set_fog_depth_curve : * mut sys :: godot_method_bind , pub set_fog_depth_enabled : * mut sys :: godot_method_bind , pub set_fog_depth_end : * mut sys :: godot_method_bind , pub set_fog_enabled : * mut sys :: godot_method_bind , pub set_fog_height_curve : * mut sys :: godot_method_bind , pub set_fog_height_enabled : * mut sys :: godot_method_bind , pub set_fog_height_max : * mut sys :: godot_method_bind , pub set_fog_height_min : * mut sys :: godot_method_bind , pub set_fog_sun_amount : * mut sys :: godot_method_bind , pub set_fog_sun_color : * mut sys :: godot_method_bind , pub set_fog_transmit_curve : * mut sys :: godot_method_bind , pub set_fog_transmit_enabled : * mut sys :: godot_method_bind , pub set_glow_bicubic_upscale : * mut sys :: godot_method_bind , pub set_glow_blend_mode : * mut sys :: godot_method_bind , pub set_glow_bloom : * mut sys :: godot_method_bind , pub set_glow_enabled : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub set_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub set_glow_intensity : * mut sys :: godot_method_bind , pub set_glow_level : * mut sys :: godot_method_bind , pub set_glow_strength : * mut sys :: godot_method_bind , pub set_sky : * mut sys :: godot_method_bind , pub set_sky_custom_fov : * mut sys :: godot_method_bind , pub set_sky_orientation : * mut sys :: godot_method_bind , pub set_sky_rotation : * mut sys :: godot_method_bind , pub set_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub set_ssao_bias : * mut sys :: godot_method_bind , pub set_ssao_blur : * mut sys :: godot_method_bind , pub set_ssao_color : * mut sys :: godot_method_bind , pub set_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub set_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub set_ssao_enabled : * mut sys :: godot_method_bind , pub set_ssao_intensity : * mut sys :: godot_method_bind , pub set_ssao_intensity2 : * mut sys :: godot_method_bind , pub set_ssao_quality : * mut sys :: godot_method_bind , pub set_ssao_radius : * mut sys :: godot_method_bind , pub set_ssao_radius2 : * mut sys :: godot_method_bind , pub set_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub set_ssr_enabled : * mut sys :: godot_method_bind , pub set_ssr_fade_in : * mut sys :: godot_method_bind , pub set_ssr_fade_out : * mut sys :: godot_method_bind , pub set_ssr_max_steps : * mut sys :: godot_method_bind , pub set_ssr_rough : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub set_tonemap_exposure : * mut sys :: godot_method_bind , pub set_tonemap_white : * mut sys :: godot_method_bind , pub set_tonemapper : * mut sys :: godot_method_bind } impl EnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EnvironmentMethodTable = EnvironmentMethodTable { class_constructor : None , get_adjustment_brightness : 0 as * mut sys :: godot_method_bind , get_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , get_adjustment_contrast : 0 as * mut sys :: godot_method_bind , get_adjustment_saturation : 0 as * mut sys :: godot_method_bind , get_ambient_light_color : 0 as * mut sys :: godot_method_bind , get_ambient_light_energy : 0 as * mut sys :: godot_method_bind , get_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , get_background : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_bg_energy : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_canvas_max_layer : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , get_fog_color : 0 as * mut sys :: godot_method_bind , get_fog_depth_begin : 0 as * mut sys :: godot_method_bind , get_fog_depth_curve : 0 as * mut sys :: godot_method_bind , get_fog_depth_end : 0 as * mut sys :: godot_method_bind , get_fog_height_curve : 0 as * mut sys :: godot_method_bind , get_fog_height_max : 0 as * mut sys :: godot_method_bind , get_fog_height_min : 0 as * mut sys :: godot_method_bind , get_fog_sun_amount : 0 as * mut sys :: godot_method_bind , get_fog_sun_color : 0 as * mut sys :: godot_method_bind , get_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , get_glow_blend_mode : 0 as * mut sys :: godot_method_bind , get_glow_bloom : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , get_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , get_glow_intensity : 0 as * mut sys :: godot_method_bind , get_glow_strength : 0 as * mut sys :: godot_method_bind , get_sky : 0 as * mut sys :: godot_method_bind , get_sky_custom_fov : 0 as * mut sys :: godot_method_bind , get_sky_orientation : 0 as * mut sys :: godot_method_bind , get_sky_rotation : 0 as * mut sys :: godot_method_bind , get_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , get_ssao_bias : 0 as * mut sys :: godot_method_bind , get_ssao_blur : 0 as * mut sys :: godot_method_bind , get_ssao_color : 0 as * mut sys :: godot_method_bind , get_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , get_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , get_ssao_intensity : 0 as * mut sys :: godot_method_bind , get_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , get_ssao_quality : 0 as * mut sys :: godot_method_bind , get_ssao_radius : 0 as * mut sys :: godot_method_bind , get_ssao_radius2 : 0 as * mut sys :: godot_method_bind , get_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , get_ssr_fade_in : 0 as * mut sys :: godot_method_bind , get_ssr_fade_out : 0 as * mut sys :: godot_method_bind , get_ssr_max_steps : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , get_tonemap_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_white : 0 as * mut sys :: godot_method_bind , get_tonemapper : 0 as * mut sys :: godot_method_bind , is_adjustment_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , is_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , is_fog_enabled : 0 as * mut sys :: godot_method_bind , is_fog_height_enabled : 0 as * mut sys :: godot_method_bind , is_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , is_glow_bicubic_upscale_enabled : 0 as * mut sys :: godot_method_bind , is_glow_enabled : 0 as * mut sys :: godot_method_bind , is_glow_level_enabled : 0 as * mut sys :: godot_method_bind , is_ssao_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_rough : 0 as * mut sys :: godot_method_bind , set_adjustment_brightness : 0 as * mut sys :: godot_method_bind , set_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , set_adjustment_contrast : 0 as * mut sys :: godot_method_bind , set_adjustment_enable : 0 as * mut sys :: godot_method_bind , set_adjustment_saturation : 0 as * mut sys :: godot_method_bind , set_ambient_light_color : 0 as * mut sys :: godot_method_bind , set_ambient_light_energy : 0 as * mut sys :: godot_method_bind , set_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , set_background : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_bg_energy : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , set_fog_color : 0 as * mut sys :: godot_method_bind , set_fog_depth_begin : 0 as * mut sys :: godot_method_bind , set_fog_depth_curve : 0 as * mut sys :: godot_method_bind , set_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , set_fog_depth_end : 0 as * mut sys :: godot_method_bind , set_fog_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_curve : 0 as * mut sys :: godot_method_bind , set_fog_height_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_max : 0 as * mut sys :: godot_method_bind , set_fog_height_min : 0 as * mut sys :: godot_method_bind , set_fog_sun_amount : 0 as * mut sys :: godot_method_bind , set_fog_sun_color : 0 as * mut sys :: godot_method_bind , set_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , set_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , set_glow_bicubic_upscale : 0 as * mut sys :: godot_method_bind , set_glow_blend_mode : 0 as * mut sys :: godot_method_bind , set_glow_bloom : 0 as * mut sys :: godot_method_bind , set_glow_enabled : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , set_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , set_glow_intensity : 0 as * mut sys :: godot_method_bind , set_glow_level : 0 as * mut sys :: godot_method_bind , set_glow_strength : 0 as * mut sys :: godot_method_bind , set_sky : 0 as * mut sys :: godot_method_bind , set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , set_sky_orientation : 0 as * mut sys :: godot_method_bind , set_sky_rotation : 0 as * mut sys :: godot_method_bind , set_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , set_ssao_bias : 0 as * mut sys :: godot_method_bind , set_ssao_blur : 0 as * mut sys :: godot_method_bind , set_ssao_color : 0 as * mut sys :: godot_method_bind , set_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , set_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , set_ssao_enabled : 0 as * mut sys :: godot_method_bind , set_ssao_intensity : 0 as * mut sys :: godot_method_bind , set_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , set_ssao_quality : 0 as * mut sys :: godot_method_bind , set_ssao_radius : 0 as * mut sys :: godot_method_bind , set_ssao_radius2 : 0 as * mut sys :: godot_method_bind , set_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , set_ssr_enabled : 0 as * mut sys :: godot_method_bind , set_ssr_fade_in : 0 as * mut sys :: godot_method_bind , set_ssr_fade_out : 0 as * mut sys :: godot_method_bind , set_ssr_max_steps : 0 as * mut sys :: godot_method_bind , set_ssr_rough : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , set_tonemap_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_white : 0 as * mut sys :: godot_method_bind , set_tonemapper : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Environment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . get_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . get_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . get_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . get_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_color\0" . as_ptr () as * const c_char) ; table . get_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . get_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . get_background = (gd_api . godot_method_bind_get_method) (class_name , "get_background\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_energy\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . get_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_color\0" . as_ptr () as * const c_char) ; table . get_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . get_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . get_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_end\0" . as_ptr () as * const c_char) ; table . get_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_curve\0" . as_ptr () as * const c_char) ; table . get_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_max\0" . as_ptr () as * const c_char) ; table . get_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_min\0" . as_ptr () as * const c_char) ; table . get_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . get_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_color\0" . as_ptr () as * const c_char) ; table . get_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . get_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . get_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_bloom\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . get_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_intensity\0" . as_ptr () as * const c_char) ; table . get_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_strength\0" . as_ptr () as * const c_char) ; table . get_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_sky\0" . as_ptr () as * const c_char) ; table . get_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . get_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_orientation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_bias\0" . as_ptr () as * const c_char) ; table . get_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_blur\0" . as_ptr () as * const c_char) ; table . get_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_color\0" . as_ptr () as * const c_char) ; table . get_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . get_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_quality\0" . as_ptr () as * const c_char) ; table . get_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius\0" . as_ptr () as * const c_char) ; table . get_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius2\0" . as_ptr () as * const c_char) ; table . get_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . get_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . get_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_white\0" . as_ptr () as * const c_char) ; table . get_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemapper\0" . as_ptr () as * const c_char) ; table . is_adjustment_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_adjustment_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_bicubic_upscale_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_bicubic_upscale_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_level_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_level_enabled\0" . as_ptr () as * const c_char) ; table . is_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssao_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . set_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . set_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . set_adjustment_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_enable\0" . as_ptr () as * const c_char) ; table . set_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . set_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_color\0" . as_ptr () as * const c_char) ; table . set_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . set_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . set_background = (gd_api . godot_method_bind_get_method) (class_name , "set_background\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_energy\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . set_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_color\0" . as_ptr () as * const c_char) ; table . set_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . set_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . set_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_end\0" . as_ptr () as * const c_char) ; table . set_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_curve\0" . as_ptr () as * const c_char) ; table . set_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_max\0" . as_ptr () as * const c_char) ; table . set_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_min\0" . as_ptr () as * const c_char) ; table . set_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . set_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_color\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_bicubic_upscale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bicubic_upscale\0" . as_ptr () as * const c_char) ; table . set_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . set_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bloom\0" . as_ptr () as * const c_char) ; table . set_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . set_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_intensity\0" . as_ptr () as * const c_char) ; table . set_glow_level = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_level\0" . as_ptr () as * const c_char) ; table . set_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_strength\0" . as_ptr () as * const c_char) ; table . set_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_sky\0" . as_ptr () as * const c_char) ; table . set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_orientation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_bias\0" . as_ptr () as * const c_char) ; table . set_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_blur\0" . as_ptr () as * const c_char) ; table . set_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_color\0" . as_ptr () as * const c_char) ; table . set_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . set_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_enabled\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . set_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_quality\0" . as_ptr () as * const c_char) ; table . set_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius\0" . as_ptr () as * const c_char) ; table . set_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius2\0" . as_ptr () as * const c_char) ; table . set_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . set_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_enabled\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . set_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . set_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . set_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_white\0" . as_ptr () as * const c_char) ; table . set_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemapper\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1000:23674
[INFO] [stdout]      |
[INFO] [stdout] 1000 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1000 |                 # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Line2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1006:14980
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                 # [doc = "`core class PhysicalBone` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicalbone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PhysicalBone` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PhysicalBone>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPhysicalBone inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicalBone { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const NONE : JointType = JointType (0i64) ; pub const PIN : JointType = JointType (1i64) ; pub const CONE : JointType = JointType (2i64) ; pub const HINGE : JointType = JointType (3i64) ; pub const SLIDER : JointType = JointType (4i64) ; pub const _6DOF : JointType = JointType (5i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicalBone { pub const JOINT_TYPE_6DOF : i64 = 5i64 ; pub const JOINT_TYPE_CONE : i64 = 2i64 ; pub const JOINT_TYPE_HINGE : i64 = 3i64 ; pub const JOINT_TYPE_NONE : i64 = 0i64 ; pub const JOINT_TYPE_PIN : i64 = 1i64 ; pub const JOINT_TYPE_SLIDER : i64 = 4i64 ; } impl PhysicalBone { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicalBoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_offset (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_body_offset ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bone_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_bone_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn joint_offset (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_joint_offset ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn joint_type (& self) -> crate :: generated :: physical_bone :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_joint_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: physical_bone :: JointType (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_simulate_physics (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_simulate_physics ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_simulating_physics (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . is_simulating_physics ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_static_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . is_static_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_body_offset (& self , offset : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_body_offset ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_joint_offset (& self , offset : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_joint_offset ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_joint_type (& self , joint_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_joint_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , joint_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicalBoneMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicalBone { } unsafe impl GodotObject for PhysicalBone { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicalBone" } } impl QueueFree for PhysicalBone { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicalBone { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicalBone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicalBone { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicalBone { } impl Instanciable for PhysicalBone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicalBone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicalBoneMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub get_body_offset : * mut sys :: godot_method_bind , pub get_bone_id : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_joint_offset : * mut sys :: godot_method_bind , pub get_joint_type : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_simulate_physics : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_simulating_physics : * mut sys :: godot_method_bind , pub is_static_body : * mut sys :: godot_method_bind , pub set_body_offset : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_joint_offset : * mut sys :: godot_method_bind , pub set_joint_type : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl PhysicalBoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicalBoneMethodTable = PhysicalBoneMethodTable { class_constructor : None , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , get_body_offset : 0 as * mut sys :: godot_method_bind , get_bone_id : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_joint_offset : 0 as * mut sys :: godot_method_bind , get_joint_type : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_simulate_physics : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_simulating_physics : 0 as * mut sys :: godot_method_bind , is_static_body : 0 as * mut sys :: godot_method_bind , set_body_offset : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_joint_offset : 0 as * mut sys :: godot_method_bind , set_joint_type : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicalBoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicalBone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . get_body_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_body_offset\0" . as_ptr () as * const c_char) ; table . get_bone_id = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_id\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_joint_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_offset\0" . as_ptr () as * const c_char) ; table . get_joint_type = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_type\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_simulate_physics = (gd_api . godot_method_bind_get_method) (class_name , "get_simulate_physics\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_simulating_physics = (gd_api . godot_method_bind_get_method) (class_name , "is_simulating_physics\0" . as_ptr () as * const c_char) ; table . is_static_body = (gd_api . godot_method_bind_get_method) (class_name , "is_static_body\0" . as_ptr () as * const c_char) ; table . set_body_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_body_offset\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_joint_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_offset\0" . as_ptr () as * const c_char) ; table . set_joint_type = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_type\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1012:20850
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1012 |                 # [doc = "`core class Physics2DDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2ddirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyState { this : RawObject < Self > , } impl Physics2DDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it)."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]."] # [doc = ""] # [inline] pub fn get_contact_collider_shape_metadata (& self , contact_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DDirectBodyState { } unsafe impl GodotObject for Physics2DDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DDirectBodyState" } } impl std :: ops :: Deref for Physics2DDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_shape_metadata : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl Physics2DDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DDirectBodyStateMethodTable = Physics2DDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape_metadata : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape_metadata\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1018:5625
[INFO] [stdout]      |
[INFO] [stdout] 1018 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1018 |                 # [doc = "`core class PhysicsShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryResult { this : RawObject < Self > , } impl PhysicsShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryResult { } unsafe impl GodotObject for PhysicsShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryResult" } } impl std :: ops :: Deref for PhysicsShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl PhysicsShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryResultMethodTable = PhysicsShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1024:6013
[INFO] [stdout]      |
[INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                 # [doc = "`core class VisualScriptMathConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptmathconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptMathConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptMathConstant { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MathConstant (pub i64) ; impl MathConstant { pub const ONE : MathConstant = MathConstant (0i64) ; pub const PI : MathConstant = MathConstant (1i64) ; pub const HALF_PI : MathConstant = MathConstant (2i64) ; pub const TAU : MathConstant = MathConstant (3i64) ; pub const E : MathConstant = MathConstant (4i64) ; pub const SQRT2 : MathConstant = MathConstant (5i64) ; pub const INF : MathConstant = MathConstant (6i64) ; pub const NAN : MathConstant = MathConstant (7i64) ; pub const MAX : MathConstant = MathConstant (8i64) ; } impl From < i64 > for MathConstant { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MathConstant > for i64 { # [inline] fn from (v : MathConstant) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptMathConstant { pub const MATH_CONSTANT_E : i64 = 4i64 ; pub const MATH_CONSTANT_HALF_PI : i64 = 2i64 ; pub const MATH_CONSTANT_INF : i64 = 6i64 ; pub const MATH_CONSTANT_MAX : i64 = 8i64 ; pub const MATH_CONSTANT_NAN : i64 = 7i64 ; pub const MATH_CONSTANT_ONE : i64 = 0i64 ; pub const MATH_CONSTANT_PI : i64 = 1i64 ; pub const MATH_CONSTANT_SQRT2 : i64 = 5i64 ; pub const MATH_CONSTANT_TAU : i64 = 3i64 ; } impl VisualScriptMathConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMathConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn math_constant (& self) -> crate :: generated :: visual_script_math_constant :: MathConstant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . get_math_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_math_constant :: MathConstant (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_math_constant (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . set_math_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptMathConstant { } unsafe impl GodotObject for VisualScriptMathConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptMathConstant" } } impl std :: ops :: Deref for VisualScriptMathConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptMathConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptMathConstant { } impl Instanciable for VisualScriptMathConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptMathConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMathConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_math_constant : * mut sys :: godot_method_bind , pub set_math_constant : * mut sys :: godot_method_bind } impl VisualScriptMathConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMathConstantMethodTable = VisualScriptMathConstantMethodTable { class_constructor : None , get_math_constant : 0 as * mut sys :: godot_method_bind , set_math_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMathConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptMathConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_math_constant\0" . as_ptr () as * const c_char) ; table . set_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_math_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1030:5195
[INFO] [stdout]      |
[INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1030 |                 # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1036:4806
[INFO] [stdout]      |
[INFO] [stdout] 1036 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1036 |                 # [doc = "`core class VisualShaderNodeVec3Constant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3constant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Constant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Constant { this : RawObject < Self > , } impl VisualShaderNodeVec3Constant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3ConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Constant { } unsafe impl GodotObject for VisualShaderNodeVec3Constant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Constant" } } impl std :: ops :: Deref for VisualShaderNodeVec3Constant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Constant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Constant { } impl Instanciable for VisualShaderNodeVec3Constant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Constant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3ConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeVec3ConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3ConstantMethodTable = VisualShaderNodeVec3ConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3ConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Constant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1042:19948
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1042 |                 # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers`    - Array of Strings, lead developer names\n`founders`           - Array of Strings, founder names\n`project_managers`   - Array of Strings, project manager names\n`developers`         - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name`    - String, component name\n`parts`   - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major`    - Holds the major version number as an int\n`minor`    - Holds the minor version number as an int\n`patch`    - Holds the patch version number as an int\n`hex`      - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status`   - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build`    - Holds the build name (e.g. \"custom_build\") as a String\n`hash`     - Holds the full Git commit hash as a String\n`year`     - Holds the year the version was released in as an int\n`string`   - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n    # Do things specific to version 3.2 or later\nelse:\n    # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1048:7110
[INFO] [stdout]      |
[INFO] [stdout] 1048 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1048 |                 # [doc = "`core singleton class TranslationServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translationserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nTranslationServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TranslationServer { this : RawObject < Self > , } impl TranslationServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("TranslationServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a [Translation] resource."] # [doc = ""] # [inline] pub fn add_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . add_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Clears the server from all translations."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns an Array of all loaded locales of the game."] # [doc = ""] # [inline] pub fn get_loaded_locales (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_loaded_locales ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current locale of the game."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a locale's language and its variant (e.g. `\"en_US\"` would return `\"English (United States)\"`)."] # [doc = ""] # [inline] pub fn get_locale_name (& self , locale : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale_name ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the given translation from the server."] # [doc = ""] # [inline] pub fn remove_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . remove_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Sets the locale of the game."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } # [doc = "Returns the current locale's translation for the given message (key)."] # [doc = ""] # [inline] pub fn translate (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TranslationServer { } unsafe impl GodotObject for TranslationServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TranslationServer" } } impl std :: ops :: Deref for TranslationServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TranslationServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for TranslationServer { } unsafe impl Send for TranslationServer { } unsafe impl Sync for TranslationServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_translation : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_loaded_locales : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_locale_name : * mut sys :: godot_method_bind , pub remove_translation : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind } impl TranslationServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationServerMethodTable = TranslationServerMethodTable { class_constructor : None , add_translation : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_loaded_locales : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_locale_name : 0 as * mut sys :: godot_method_bind , remove_translation : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TranslationServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_translation = (gd_api . godot_method_bind_get_method) (class_name , "add_translation\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_loaded_locales = (gd_api . godot_method_bind_get_method) (class_name , "get_loaded_locales\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_locale_name = (gd_api . godot_method_bind_get_method) (class_name , "get_locale_name\0" . as_ptr () as * const c_char) ; table . remove_translation = (gd_api . godot_method_bind_get_method) (class_name , "remove_translation\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1054:4580
[INFO] [stdout]      |
[INFO] [stdout] 1054 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1054 |                 # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VScrollBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1060:9210
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1060 |                 # [doc = "`core class KinematicCollision2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision2D { this : RawObject < Self > , } impl KinematicCollision2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollision2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision2D { } unsafe impl GodotObject for KinematicCollision2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision2D" } } impl std :: ops :: Deref for KinematicCollision2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision2D { } impl Instanciable for KinematicCollision2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollision2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollision2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollision2DMethodTable = KinematicCollision2DMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollision2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1066:74530
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1066 |                 # [doc = "`core singleton class Physics2DServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const INERTIA : BodyParameter = BodyParameter (3i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (4i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (6i64) ; pub const MAX : BodyParameter = BodyParameter (7i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DampedStringParam (pub i64) ; impl DampedStringParam { pub const REST_LENGTH : DampedStringParam = DampedStringParam (0i64) ; pub const STIFFNESS : DampedStringParam = DampedStringParam (1i64) ; pub const DAMPING : DampedStringParam = DampedStringParam (2i64) ; } impl From < i64 > for DampedStringParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DampedStringParam > for i64 { # [inline] fn from (v : DampedStringParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointParam (pub i64) ; impl JointParam { pub const BIAS : JointParam = JointParam (0i64) ; pub const MAX_BIAS : JointParam = JointParam (1i64) ; pub const MAX_FORCE : JointParam = JointParam (2i64) ; } impl From < i64 > for JointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointParam > for i64 { # [inline] fn from (v : JointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const GROOVE : JointType = JointType (1i64) ; pub const DAMPED_SPRING : JointType = JointType (2i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const LINE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SEGMENT : ShapeType = ShapeType (2i64) ; pub const CIRCLE : ShapeType = ShapeType (3i64) ; pub const RECTANGLE : ShapeType = ShapeType (4i64) ; pub const CAPSULE : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const CUSTOM : ShapeType = ShapeType (8i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (6i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (7i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Physics2DServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 4i64 ; pub const BODY_PARAM_INERTIA : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 7i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const DAMPED_STRING_DAMPING : i64 = 2i64 ; pub const DAMPED_STRING_REST_LENGTH : i64 = 0i64 ; pub const DAMPED_STRING_STIFFNESS : i64 = 1i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_DAMPED_SPRING : i64 = 2i64 ; pub const JOINT_GROOVE : i64 = 1i64 ; pub const JOINT_PARAM_BIAS : i64 = 0i64 ; pub const JOINT_PARAM_MAX_BIAS : i64 = 1i64 ; pub const JOINT_PARAM_MAX_FORCE : i64 = 2i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const SHAPE_CAPSULE : i64 = 5i64 ; pub const SHAPE_CIRCLE : i64 = 3i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 8i64 ; pub const SHAPE_LINE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_RECTANGLE : i64 = 4i64 ; pub const SHAPE_SEGMENT : i64 = 2i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 6i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 7i64 ; } impl Physics2DServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Physics2DServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_attach_canvas_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area2D]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn area_get_canvas_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = "Disables a given shape in an area."] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied."] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , offset , force) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_attach_canvas_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body."] # [doc = ""] # [inline] pub fn body_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_canvas_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the continuous collision detection mode."] # [doc = ""] # [inline] pub fn body_get_continuous_collision_detection_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: CcdMode (ret) } } # [doc = "Returns the [Physics2DDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the metadata of a shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape_metadata (& self , body : Rid , shape_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_metadata ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "Sets the continuous collision detection mode using one of the [enum CCDMode] constants.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_continuous_collision_detection_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode using one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = "Enables one way collision on body if `enable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_as_one_way_collision (& self , body : Rid , shape_idx : i64 , enable : bool , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_as_one_way_collision ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool_f64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx , enable , margin) ; } } # [doc = "Disables shape in body if `disable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries."] # [doc = ""] # [inline] pub fn body_set_shape_metadata (& self , body : Rid , shape_idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_metadata ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , shape_idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state using one of the [enum BodyState] constants.\nNote that the method doesn't take effect immediately. The state will change on the next physics frame."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Returns `true` if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in.\n# Default Arguments\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn body_test_motion (& self , body : Rid , from : Transform2D , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_test_motion ; let ret = crate :: icalls :: icallptr_bool_rid_trans2D_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , body , from , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capsule_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . capsule_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn circle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . circle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn concave_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . concave_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn convex_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . convex_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn damped_spring_joint_create (& self , anchor_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_spring_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a damped spring joint parameter."] # [doc = ""] # [inline] pub fn damped_string_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn damped_string_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself."] # [doc = ""] # [inline] pub fn groove_joint_create (& self , groove1_a : Vector2 , groove2_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . groove_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , groove1_a , groove2_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a joint parameter."] # [doc = ""] # [inline] pub fn joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Returns a joint's type (see [enum JointType])."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_2d_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_2d_server :: JointType (ret) } } # [doc = "Sets a joint parameter. See [enum JointParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn line_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . line_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn pin_joint_create (& self , anchor : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . pin_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ray_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . ray_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rectangle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . rectangle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn segment_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . segment_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Activates or deactivates the 2D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns a shape's type (see [enum ShapeType])."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_2d_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_2d_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DServer { } unsafe impl GodotObject for Physics2DServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DServer" } } impl std :: ops :: Deref for Physics2DServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_canvas_instance_id : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_canvas_instance_id : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_metadata : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_as_one_way_collision : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_metadata : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub body_test_motion : * mut sys :: godot_method_bind , pub capsule_shape_create : * mut sys :: godot_method_bind , pub circle_shape_create : * mut sys :: godot_method_bind , pub concave_polygon_shape_create : * mut sys :: godot_method_bind , pub convex_polygon_shape_create : * mut sys :: godot_method_bind , pub damped_spring_joint_create : * mut sys :: godot_method_bind , pub damped_string_joint_get_param : * mut sys :: godot_method_bind , pub damped_string_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub groove_joint_create : * mut sys :: godot_method_bind , pub joint_get_param : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_param : * mut sys :: godot_method_bind , pub line_shape_create : * mut sys :: godot_method_bind , pub pin_joint_create : * mut sys :: godot_method_bind , pub ray_shape_create : * mut sys :: godot_method_bind , pub rectangle_shape_create : * mut sys :: godot_method_bind , pub segment_shape_create : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl Physics2DServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DServerMethodTable = Physics2DServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_metadata : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_as_one_way_collision : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_metadata : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , body_test_motion : 0 as * mut sys :: godot_method_bind , capsule_shape_create : 0 as * mut sys :: godot_method_bind , circle_shape_create : 0 as * mut sys :: godot_method_bind , concave_polygon_shape_create : 0 as * mut sys :: godot_method_bind , convex_polygon_shape_create : 0 as * mut sys :: godot_method_bind , damped_spring_joint_create : 0 as * mut sys :: godot_method_bind , damped_string_joint_get_param : 0 as * mut sys :: godot_method_bind , damped_string_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , groove_joint_create : 0 as * mut sys :: godot_method_bind , joint_get_param : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_param : 0 as * mut sys :: godot_method_bind , line_shape_create : 0 as * mut sys :: godot_method_bind , pin_joint_create : 0 as * mut sys :: godot_method_bind , ray_shape_create : 0 as * mut sys :: godot_method_bind , rectangle_shape_create : 0 as * mut sys :: godot_method_bind , segment_shape_create : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_as_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_as_one_way_collision\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . body_test_motion = (gd_api . godot_method_bind_get_method) (class_name , "body_test_motion\0" . as_ptr () as * const c_char) ; table . capsule_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "capsule_shape_create\0" . as_ptr () as * const c_char) ; table . circle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "circle_shape_create\0" . as_ptr () as * const c_char) ; table . concave_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "concave_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . convex_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "convex_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . damped_spring_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "damped_spring_joint_create\0" . as_ptr () as * const c_char) ; table . damped_string_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_get_param\0" . as_ptr () as * const c_char) ; table . damped_string_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . groove_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "groove_joint_create\0" . as_ptr () as * const c_char) ; table . joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_param\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_param\0" . as_ptr () as * const c_char) ; table . line_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "line_shape_create\0" . as_ptr () as * const c_char) ; table . pin_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_create\0" . as_ptr () as * const c_char) ; table . ray_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "ray_shape_create\0" . as_ptr () as * const c_char) ; table . rectangle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "rectangle_shape_create\0" . as_ptr () as * const c_char) ; table . segment_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "segment_shape_create\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1072:7737
[INFO] [stdout]      |
[INFO] [stdout] 1072 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1072 |                 # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1078:4217
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1078 |                 # [doc = "`core class PlaneShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planeshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneShape { this : RawObject < Self > , } impl PlaneShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn set_plane (& self , plane : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . set_plane ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , plane) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneShape { } unsafe impl GodotObject for PlaneShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneShape" } } impl std :: ops :: Deref for PlaneShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for PlaneShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneShape { } impl Instanciable for PlaneShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_plane : * mut sys :: godot_method_bind , pub set_plane : * mut sys :: godot_method_bind } impl PlaneShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneShapeMethodTable = PlaneShapeMethodTable { class_constructor : None , get_plane : 0 as * mut sys :: godot_method_bind , set_plane : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . set_plane = (gd_api . godot_method_bind_get_method) (class_name , "set_plane\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1084:4658
[INFO] [stdout]      |
[INFO] [stdout] 1084 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1084 |                 # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1090:5076
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1090 |                 # [doc = "`core class RayShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape { this : RawObject < Self > , } impl RayShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape { } unsafe impl GodotObject for RayShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape" } } impl std :: ops :: Deref for RayShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for RayShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape { } impl Instanciable for RayShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShapeMethodTable = RayShapeMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1096:3287
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's...
[INFO] [stdout]      |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1096 |                 # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[WARN] too much data in the log, truncating it
