[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] building gdnative-bindings-lily-0.9.3 against try#23647e694de8d0904848ad068b2e0ec2dd098c37+target=wasm32-wasip1 for pr-149868 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-1-tc2/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-1-tc2/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 23647e694de8d0904848ad068b2e0ec2dd098c37 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+23647e694de8d0904848ad068b2e0ec2dd098c37" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+23647e694de8d0904848ad068b2e0ec2dd098c37" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Updating crates.io index [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.43) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.43) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+23647e694de8d0904848ad068b2e0ec2dd098c37" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:845e597a41426bbf2703be69acdb67d10b6de511142d05cba7bbe119c898b2c7" "/opt/rustwide/cargo-home/bin/cargo" "+23647e694de8d0904848ad068b2e0ec2dd098c37" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 476bbfaf5c61d6af8a51f6e6209d8a8d173a4f4bf91ba7dab7da31e33dd07453 [INFO] running `Command { std: "docker" "start" "-a" "476bbfaf5c61d6af8a51f6e6209d8a8d173a4f4bf91ba7dab7da31e33dd07453", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "476bbfaf5c61d6af8a51f6e6209d8a8d173a4f4bf91ba7dab7da31e33dd07453", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "476bbfaf5c61d6af8a51f6e6209d8a8d173a4f4bf91ba7dab7da31e33dd07453", kill_on_drop: false }` [INFO] [stdout] 476bbfaf5c61d6af8a51f6e6209d8a8d173a4f4bf91ba7dab7da31e33dd07453 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:845e597a41426bbf2703be69acdb67d10b6de511142d05cba7bbe119c898b2c7" "/opt/rustwide/cargo-home/bin/cargo" "+23647e694de8d0904848ad068b2e0ec2dd098c37" "build" "--frozen" "--message-format=json" "--target" "wasm32-wasip1", kill_on_drop: false }` [INFO] [stdout] cd4bed3c09da957c6208c49336290be5efce3c90ccffe48d2a10fe175d8e571d [INFO] running `Command { std: "docker" "start" "-a" "cd4bed3c09da957c6208c49336290be5efce3c90ccffe48d2a10fe175d8e571d", kill_on_drop: false }` [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling ryu v1.0.21 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling unicode-segmentation v1.12.0 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling instant v0.1.13 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Compiling getrandom v0.2.16 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling parking_lot v0.11.2 [INFO] [stderr] Compiling heck v0.3.3 [INFO] [stderr] Compiling approx v0.4.0 [INFO] [stderr] Compiling euclid v0.22.11 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Compiling gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:94:1552 [INFO] [stdout] | [INFO] [stdout] 94 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unif... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:124:1398 [INFO] [stdout] | [INFO] [stdout] 124 | ...mel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:190:1457 [INFO] [stdout] | [INFO] [stdout] 190 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDN... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:226:1353 [INFO] [stdout] | [INFO] [stdout] 226 | ...amel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:238:1572 [INFO] [stdout] | [INFO] [stdout] 238 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTrans... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:256:1454 [INFO] [stdout] | [INFO] [stdout] 256 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResa... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:262:1309 [INFO] [stdout] | [INFO] [stdout] 262 | ...camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:286:1293 [INFO] [stdout] | [INFO] [stdout] 286 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnati... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:292:1460 [INFO] [stdout] | [INFO] [stdout] 292 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:328:1498 [INFO] [stdout] | [INFO] [stdout] 328 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:376:1846 [INFO] [stdout] | [INFO] [stdout] 376 | ..._camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:388:1872 [INFO] [stdout] | [INFO] [stdout] 388 | ...el_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:418:1908 [INFO] [stdout] | [INFO] [stdout] 418 | ...mel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:442:1842 [INFO] [stdout] | [INFO] [stdout] 442 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:448:1458 [INFO] [stdout] | [INFO] [stdout] 448 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { }... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:460:1498 [INFO] [stdout] | [INFO] [stdout] 460 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTrans... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:532:1478 [INFO] [stdout] | [INFO] [stdout] 532 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:538:1482 [INFO] [stdout] | [INFO] [stdout] 538 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:544:1454 [INFO] [stdout] | [INFO] [stdout] 544 | ...case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:562:1258 [INFO] [stdout] | [INFO] [stdout] 562 | ...camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:586:1194 [INFO] [stdout] | [INFO] [stdout] 586 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:604:1462 [INFO] [stdout] | [INFO] [stdout] 604 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:610:1458 [INFO] [stdout] | [INFO] [stdout] 610 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:616:1165 [INFO] [stdout] | [INFO] [stdout] 616 | ..._camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:634:1522 [INFO] [stdout] | [INFO] [stdout] 634 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray ... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:706:1873 [INFO] [stdout] | [INFO] [stdout] 706 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:748:1246 [INFO] [stdout] | [INFO] [stdout] 748 | ..._case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:784:1458 [INFO] [stdout] | [INFO] [stdout] 784 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:790:1486 [INFO] [stdout] | [INFO] [stdout] 790 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:922:1498 [INFO] [stdout] | [INFO] [stdout] 922 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScala... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:952:1449 [INFO] [stdout] | [INFO] [stdout] 952 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1000:1470 [INFO] [stdout] | [INFO] [stdout] 1000 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1006:1866 [INFO] [stdout] | [INFO] [stdout] 1006 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1090:1832 [INFO] [stdout] | [INFO] [stdout] 1090 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1108:1450 [INFO] [stdout] | [INFO] [stdout] 1108 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1192:1494 [INFO] [stdout] | [INFO] [stdout] 1192 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1228:1458 [INFO] [stdout] | [INFO] [stdout] 1228 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1252:1560 [INFO] [stdout] | [INFO] [stdout] 1252 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1294:1478 [INFO] [stdout] | [INFO] [stdout] 1294 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1306:1874 [INFO] [stdout] | [INFO] [stdout] 1306 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1312:1926 [INFO] [stdout] | [INFO] [stdout] 1312 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1324:1498 [INFO] [stdout] | [INFO] [stdout] 1324 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1366:1307 [INFO] [stdout] | [INFO] [stdout] 1366 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1378:1387 [INFO] [stdout] | [INFO] [stdout] 1378 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1408:1478 [INFO] [stdout] | [INFO] [stdout] 1408 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1414:1842 [INFO] [stdout] | [INFO] [stdout] 1414 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1480:1437 [INFO] [stdout] | [INFO] [stdout] 1480 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1540:1506 [INFO] [stdout] | [INFO] [stdout] 1540 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1588:1652 [INFO] [stdout] | [INFO] [stdout] 1588 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1600:1862 [INFO] [stdout] | [INFO] [stdout] 1600 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1624:1792 [INFO] [stdout] | [INFO] [stdout] 1624 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1636:1412 [INFO] [stdout] | [INFO] [stdout] 1636 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1642:1434 [INFO] [stdout] | [INFO] [stdout] 1642 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1726:1434 [INFO] [stdout] | [INFO] [stdout] 1726 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1762:1244 [INFO] [stdout] | [INFO] [stdout] 1762 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1768:1429 [INFO] [stdout] | [INFO] [stdout] 1768 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1798:1442 [INFO] [stdout] | [INFO] [stdout] 1798 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1840:1321 [INFO] [stdout] | [INFO] [stdout] 1840 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1864:1353 [INFO] [stdout] | [INFO] [stdout] 1864 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1876:1760 [INFO] [stdout] | [INFO] [stdout] 1876 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1882:1873 [INFO] [stdout] | [INFO] [stdout] 1882 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1906:1490 [INFO] [stdout] | [INFO] [stdout] 1906 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1924:1926 [INFO] [stdout] | [INFO] [stdout] 1924 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1942:1553 [INFO] [stdout] | [INFO] [stdout] 1942 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1978:1516 [INFO] [stdout] | [INFO] [stdout] 1978 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2032:1830 [INFO] [stdout] | [INFO] [stdout] 2032 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2146:1516 [INFO] [stdout] | [INFO] [stdout] 2146 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2152:1349 [INFO] [stdout] | [INFO] [stdout] 2152 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2194:1321 [INFO] [stdout] | [INFO] [stdout] 2194 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2224:1652 [INFO] [stdout] | [INFO] [stdout] 2224 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2230:1458 [INFO] [stdout] | [INFO] [stdout] 2230 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2236:1438 [INFO] [stdout] | [INFO] [stdout] 2236 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2242:1490 [INFO] [stdout] | [INFO] [stdout] 2242 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2248:1400 [INFO] [stdout] | [INFO] [stdout] 2248 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2254:1450 [INFO] [stdout] | [INFO] [stdout] 2254 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2266:1564 [INFO] [stdout] | [INFO] [stdout] 2266 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2296:1504 [INFO] [stdout] | [INFO] [stdout] 2296 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2338:1520 [INFO] [stdout] | [INFO] [stdout] 2338 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2392:1458 [INFO] [stdout] | [INFO] [stdout] 2392 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2452:1688 [INFO] [stdout] | [INFO] [stdout] 2452 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2536:1365 [INFO] [stdout] | [INFO] [stdout] 2536 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2584:1341 [INFO] [stdout] | [INFO] [stdout] 2584 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2614:1486 [INFO] [stdout] | [INFO] [stdout] 2614 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2620:1880 [INFO] [stdout] | [INFO] [stdout] 2620 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2650:1349 [INFO] [stdout] | [INFO] [stdout] 2650 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2692:1349 [INFO] [stdout] | [INFO] [stdout] 2692 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2758:1454 [INFO] [stdout] | [INFO] [stdout] 2758 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2830:1426 [INFO] [stdout] | [INFO] [stdout] 2830 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2842:1387 [INFO] [stdout] | [INFO] [stdout] 2842 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2848:1458 [INFO] [stdout] | [INFO] [stdout] 2848 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2854:1337 [INFO] [stdout] | [INFO] [stdout] 2854 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2860:1798 [INFO] [stdout] | [INFO] [stdout] 2860 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2896:1464 [INFO] [stdout] | [INFO] [stdout] 2896 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2914:1846 [INFO] [stdout] | [INFO] [stdout] 2914 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2962:1516 [INFO] [stdout] | [INFO] [stdout] 2962 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:2968:1446 [INFO] [stdout] | [INFO] [stdout] 2968 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3016:1439 [INFO] [stdout] | [INFO] [stdout] 3016 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3064:1464 [INFO] [stdout] | [INFO] [stdout] 3064 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3088:1836 [INFO] [stdout] | [INFO] [stdout] 3088 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3100:1512 [INFO] [stdout] | [INFO] [stdout] 3100 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3106:1908 [INFO] [stdout] | [INFO] [stdout] 3106 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3118:1450 [INFO] [stdout] | [INFO] [stdout] 3118 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3124:1520 [INFO] [stdout] | [INFO] [stdout] 3124 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3136:1478 [INFO] [stdout] | [INFO] [stdout] 3136 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3256:1474 [INFO] [stdout] | [INFO] [stdout] 3256 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3298:1482 [INFO] [stdout] | [INFO] [stdout] 3298 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3304:1365 [INFO] [stdout] | [INFO] [stdout] 3304 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3346:1522 [INFO] [stdout] | [INFO] [stdout] 3346 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3388:1186 [INFO] [stdout] | [INFO] [stdout] 3388 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3394:1309 [INFO] [stdout] | [INFO] [stdout] 3394 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3406:1408 [INFO] [stdout] | [INFO] [stdout] 3406 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3424:1482 [INFO] [stdout] | [INFO] [stdout] 3424 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterP... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3430:1495 [INFO] [stdout] | [INFO] [stdout] 3430 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3502:1353 [INFO] [stdout] | [INFO] [stdout] 3502 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3592:1556 [INFO] [stdout] | [INFO] [stdout] 3592 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3634:1470 [INFO] [stdout] | [INFO] [stdout] 3634 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3646:1707 [INFO] [stdout] | [INFO] [stdout] 3646 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3682:1442 [INFO] [stdout] | [INFO] [stdout] 3682 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3694:1906 [INFO] [stdout] | [INFO] [stdout] 3694 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3706:1494 [INFO] [stdout] | [INFO] [stdout] 3706 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3754:1445 [INFO] [stdout] | [INFO] [stdout] 3754 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3760:1771 [INFO] [stdout] | [INFO] [stdout] 3760 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3766:1450 [INFO] [stdout] | [INFO] [stdout] 3766 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:3772:1477 [INFO] [stdout] | [INFO] [stdout] 3772 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:4:29548 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class BakedLightmap` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BakedLightmap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBakedLightmap inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeError (pub i64) ; impl BakeError { pub const OK : BakeError = BakeError (0i64) ; pub const NO_SAVE_PATH : BakeError = BakeError (1i64) ; pub const NO_MESHES : BakeError = BakeError (2i64) ; pub const CANT_CREATE_IMAGE : BakeError = BakeError (3i64) ; pub const LIGHTMAP_SIZE : BakeError = BakeError (4i64) ; pub const INVALID_MESH : BakeError = BakeError (5i64) ; pub const USER_ABORTED : BakeError = BakeError (6i64) ; pub const NO_LIGHTMAPPER : BakeError = BakeError (7i64) ; } impl From < i64 > for BakeError { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeError > for i64 { # [inline] fn from (v : BakeError) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeQuality (pub i64) ; impl BakeQuality { pub const LOW : BakeQuality = BakeQuality (0i64) ; pub const MEDIUM : BakeQuality = BakeQuality (1i64) ; pub const HIGH : BakeQuality = BakeQuality (2i64) ; pub const ULTRA : BakeQuality = BakeQuality (3i64) ; } impl From < i64 > for BakeQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeQuality > for i64 { # [inline] fn from (v : BakeQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentMode (pub i64) ; impl EnvironmentMode { pub const DISABLED : EnvironmentMode = EnvironmentMode (0i64) ; pub const SCENE : EnvironmentMode = EnvironmentMode (1i64) ; pub const CUSTOM_SKY : EnvironmentMode = EnvironmentMode (2i64) ; pub const CUSTOM_COLOR : EnvironmentMode = EnvironmentMode (3i64) ; } impl From < i64 > for EnvironmentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentMode > for i64 { # [inline] fn from (v : EnvironmentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BakedLightmap { pub const BAKE_ERROR_CANT_CREATE_IMAGE : i64 = 3i64 ; pub const BAKE_ERROR_INVALID_MESH : i64 = 5i64 ; pub const BAKE_ERROR_LIGHTMAP_SIZE : i64 = 4i64 ; pub const BAKE_ERROR_NO_LIGHTMAPPER : i64 = 7i64 ; pub const BAKE_ERROR_NO_MESHES : i64 = 2i64 ; pub const BAKE_ERROR_NO_SAVE_PATH : i64 = 1i64 ; pub const BAKE_ERROR_OK : i64 = 0i64 ; pub const BAKE_ERROR_USER_ABORTED : i64 = 6i64 ; pub const BAKE_QUALITY_HIGH : i64 = 2i64 ; pub const BAKE_QUALITY_LOW : i64 = 0i64 ; pub const BAKE_QUALITY_MEDIUM : i64 = 1i64 ; pub const BAKE_QUALITY_ULTRA : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_COLOR : i64 = 3i64 ; pub const ENVIRONMENT_MODE_CUSTOM_SKY : i64 = 2i64 ; pub const ENVIRONMENT_MODE_DISABLED : i64 = 0i64 ; pub const ENVIRONMENT_MODE_SCENE : i64 = 1i64 ; } impl BakedLightmap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , data_save_path : impl Into < GodotString >) -> crate :: generated :: baked_lightmap :: BakeError { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_i64_obj_str (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , data_save_path . into ()) ; crate :: generated :: baked_lightmap :: BakeError (ret) } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn bake_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bake_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounces (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_bounces ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn capture_cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capture_quality (& self) -> crate :: generated :: baked_lightmap :: BakeQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_capture_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: BakeQuality (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn default_texels_per_unit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_custom_sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_min_light (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_min_light ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn environment_mode (& self) -> crate :: generated :: baked_lightmap :: EnvironmentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_environment_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: baked_lightmap :: EnvironmentMode (ret) } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn image_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_image_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn light_data (& self) -> Option < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_light_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: baked_lightmap_data :: BakedLightmapData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . get_max_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_generate_atlas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_generate_atlas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_denoiser (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_denoiser ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . is_using_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]."] # [doc = ""] # [inline] pub fn set_bake_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bake_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounces (& self , bounces : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_bounces ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bounces) ; } } # [doc = "Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]."] # [doc = ""] # [inline] pub fn set_capture_cell_size (& self , capture_cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , capture_cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_propagation (& self , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , propagation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_capture_quality (& self , capture_quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_capture_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , capture_quality) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_default_texels_per_unit (& self , texels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_default_texels_per_unit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_custom_sky_rotation_degrees (& self , rotation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_custom_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , rotation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_min_light (& self , min_light : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_min_light ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , min_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_environment_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The size of the affected area."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_generate_atlas (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_generate_atlas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The location where lightmaps will be saved."] # [doc = ""] # [inline] pub fn set_image_path (& self , image_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_image_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , image_path . into ()) ; } } # [doc = "The calculated light data."] # [doc = ""] # [inline] pub fn set_light_data (& self , data : impl AsArg < crate :: generated :: baked_lightmap_data :: BakedLightmapData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_light_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_atlas_size (& self , max_atlas_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_max_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_atlas_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_color (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_denoiser (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_denoiser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_hdr (& self , use_denoiser : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapMethodTable :: get (get_api ()) . set_use_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_denoiser) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmap { } unsafe impl GodotObject for BakedLightmap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BakedLightmap" } } impl QueueFree for BakedLightmap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BakedLightmap { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: node :: Node > for BakedLightmap { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmap { } impl Instanciable for BakedLightmap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub get_bake_quality : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_bounces : * mut sys :: godot_method_bind , pub get_capture_cell_size : * mut sys :: godot_method_bind , pub get_capture_enabled : * mut sys :: godot_method_bind , pub get_capture_propagation : * mut sys :: godot_method_bind , pub get_capture_quality : * mut sys :: godot_method_bind , pub get_default_texels_per_unit : * mut sys :: godot_method_bind , pub get_environment_custom_color : * mut sys :: godot_method_bind , pub get_environment_custom_energy : * mut sys :: godot_method_bind , pub get_environment_custom_sky : * mut sys :: godot_method_bind , pub get_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_environment_min_light : * mut sys :: godot_method_bind , pub get_environment_mode : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_image_path : * mut sys :: godot_method_bind , pub get_light_data : * mut sys :: godot_method_bind , pub get_max_atlas_size : * mut sys :: godot_method_bind , pub is_generate_atlas_enabled : * mut sys :: godot_method_bind , pub is_using_color : * mut sys :: godot_method_bind , pub is_using_denoiser : * mut sys :: godot_method_bind , pub is_using_hdr : * mut sys :: godot_method_bind , pub set_bake_quality : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_bounces : * mut sys :: godot_method_bind , pub set_capture_cell_size : * mut sys :: godot_method_bind , pub set_capture_enabled : * mut sys :: godot_method_bind , pub set_capture_propagation : * mut sys :: godot_method_bind , pub set_capture_quality : * mut sys :: godot_method_bind , pub set_default_texels_per_unit : * mut sys :: godot_method_bind , pub set_environment_custom_color : * mut sys :: godot_method_bind , pub set_environment_custom_energy : * mut sys :: godot_method_bind , pub set_environment_custom_sky : * mut sys :: godot_method_bind , pub set_environment_custom_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_environment_min_light : * mut sys :: godot_method_bind , pub set_environment_mode : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_generate_atlas : * mut sys :: godot_method_bind , pub set_image_path : * mut sys :: godot_method_bind , pub set_light_data : * mut sys :: godot_method_bind , pub set_max_atlas_size : * mut sys :: godot_method_bind , pub set_use_color : * mut sys :: godot_method_bind , pub set_use_denoiser : * mut sys :: godot_method_bind , pub set_use_hdr : * mut sys :: godot_method_bind } impl BakedLightmapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapMethodTable = BakedLightmapMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , get_bake_quality : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_bounces : 0 as * mut sys :: godot_method_bind , get_capture_cell_size : 0 as * mut sys :: godot_method_bind , get_capture_enabled : 0 as * mut sys :: godot_method_bind , get_capture_propagation : 0 as * mut sys :: godot_method_bind , get_capture_quality : 0 as * mut sys :: godot_method_bind , get_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , get_environment_custom_color : 0 as * mut sys :: godot_method_bind , get_environment_custom_energy : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky : 0 as * mut sys :: godot_method_bind , get_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_environment_min_light : 0 as * mut sys :: godot_method_bind , get_environment_mode : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_image_path : 0 as * mut sys :: godot_method_bind , get_light_data : 0 as * mut sys :: godot_method_bind , get_max_atlas_size : 0 as * mut sys :: godot_method_bind , is_generate_atlas_enabled : 0 as * mut sys :: godot_method_bind , is_using_color : 0 as * mut sys :: godot_method_bind , is_using_denoiser : 0 as * mut sys :: godot_method_bind , is_using_hdr : 0 as * mut sys :: godot_method_bind , set_bake_quality : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_bounces : 0 as * mut sys :: godot_method_bind , set_capture_cell_size : 0 as * mut sys :: godot_method_bind , set_capture_enabled : 0 as * mut sys :: godot_method_bind , set_capture_propagation : 0 as * mut sys :: godot_method_bind , set_capture_quality : 0 as * mut sys :: godot_method_bind , set_default_texels_per_unit : 0 as * mut sys :: godot_method_bind , set_environment_custom_color : 0 as * mut sys :: godot_method_bind , set_environment_custom_energy : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky : 0 as * mut sys :: godot_method_bind , set_environment_custom_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_environment_min_light : 0 as * mut sys :: godot_method_bind , set_environment_mode : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_generate_atlas : 0 as * mut sys :: godot_method_bind , set_image_path : 0 as * mut sys :: godot_method_bind , set_light_data : 0 as * mut sys :: godot_method_bind , set_max_atlas_size : 0 as * mut sys :: godot_method_bind , set_use_color : 0 as * mut sys :: godot_method_bind , set_use_denoiser : 0 as * mut sys :: godot_method_bind , set_use_hdr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . get_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_quality\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_bounces = (gd_api . godot_method_bind_get_method) (class_name , "get_bounces\0" . as_ptr () as * const c_char) ; table . get_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_cell_size\0" . as_ptr () as * const c_char) ; table . get_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_enabled\0" . as_ptr () as * const c_char) ; table . get_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_propagation\0" . as_ptr () as * const c_char) ; table . get_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_quality\0" . as_ptr () as * const c_char) ; table . get_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . get_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_color\0" . as_ptr () as * const c_char) ; table . get_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . get_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_min_light\0" . as_ptr () as * const c_char) ; table . get_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_environment_mode\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_image_path = (gd_api . godot_method_bind_get_method) (class_name , "get_image_path\0" . as_ptr () as * const c_char) ; table . get_light_data = (gd_api . godot_method_bind_get_method) (class_name , "get_light_data\0" . as_ptr () as * const c_char) ; table . get_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_atlas_size\0" . as_ptr () as * const c_char) ; table . is_generate_atlas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_generate_atlas_enabled\0" . as_ptr () as * const c_char) ; table . is_using_color = (gd_api . godot_method_bind_get_method) (class_name , "is_using_color\0" . as_ptr () as * const c_char) ; table . is_using_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "is_using_denoiser\0" . as_ptr () as * const c_char) ; table . is_using_hdr = (gd_api . godot_method_bind_get_method) (class_name , "is_using_hdr\0" . as_ptr () as * const c_char) ; table . set_bake_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_quality\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_bounces = (gd_api . godot_method_bind_get_method) (class_name , "set_bounces\0" . as_ptr () as * const c_char) ; table . set_capture_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_cell_size\0" . as_ptr () as * const c_char) ; table . set_capture_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_enabled\0" . as_ptr () as * const c_char) ; table . set_capture_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_propagation\0" . as_ptr () as * const c_char) ; table . set_capture_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_quality\0" . as_ptr () as * const c_char) ; table . set_default_texels_per_unit = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texels_per_unit\0" . as_ptr () as * const c_char) ; table . set_environment_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_color\0" . as_ptr () as * const c_char) ; table . set_environment_custom_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_energy\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky\0" . as_ptr () as * const c_char) ; table . set_environment_custom_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_custom_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_environment_min_light = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_min_light\0" . as_ptr () as * const c_char) ; table . set_environment_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_environment_mode\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_generate_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_generate_atlas\0" . as_ptr () as * const c_char) ; table . set_image_path = (gd_api . godot_method_bind_get_method) (class_name , "set_image_path\0" . as_ptr () as * const c_char) ; table . set_light_data = (gd_api . godot_method_bind_get_method) (class_name , "set_light_data\0" . as_ptr () as * const c_char) ; table . set_max_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_atlas_size\0" . as_ptr () as * const c_char) ; table . set_use_color = (gd_api . godot_method_bind_get_method) (class_name , "set_use_color\0" . as_ptr () as * const c_char) ; table . set_use_denoiser = (gd_api . godot_method_bind_get_method) (class_name , "set_use_denoiser\0" . as_ptr () as * const c_char) ; table . set_use_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hdr\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:10:8668 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class Navigation2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation2D { this : RawObject < Self > , } impl Navigation2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Navigation2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance]. For polygons added via [method navpoly_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector2) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the path is smoothed by merging path segments where possible.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector2 , end : Vector2 , optimize : bool) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector2Array :: from_sys (ret) } } # [doc = "Adds a [NavigationPolygon]. Returns an ID for use with [method navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navpoly_add (& self , mesh : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon > , xform : Transform2D , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans2D_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationPolygon] with the given ID."] # [doc = ""] # [inline] pub fn navpoly_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationPolygon] with the given ID."] # [doc = ""] # [inline] pub fn navpoly_set_transform (& self , id : i64 , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Navigation2DMethodTable :: get (get_api ()) . navpoly_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation2D { } unsafe impl GodotObject for Navigation2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation2D" } } impl QueueFree for Navigation2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Navigation2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Navigation2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation2D { } impl Instanciable for Navigation2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Navigation2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub navpoly_add : * mut sys :: godot_method_bind , pub navpoly_remove : * mut sys :: godot_method_bind , pub navpoly_set_transform : * mut sys :: godot_method_bind } impl Navigation2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Navigation2DMethodTable = Navigation2DMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , navpoly_add : 0 as * mut sys :: godot_method_bind , navpoly_remove : 0 as * mut sys :: godot_method_bind , navpoly_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Navigation2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . navpoly_add = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_add\0" . as_ptr () as * const c_char) ; table . navpoly_remove = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_remove\0" . as_ptr () as * const c_char) ; table . navpoly_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navpoly_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:16:5046 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class CapsuleShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape { this : RawObject < Self > , } impl CapsuleShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape { } unsafe impl GodotObject for CapsuleShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape" } } impl std :: ops :: Deref for CapsuleShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape { } impl Instanciable for CapsuleShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShapeMethodTable = CapsuleShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:22:4926 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class AudioEffectEQ` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ { this : RawObject < Self > , } impl AudioEffectEQ { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the number of bands of the equalizer."] # [doc = ""] # [inline] pub fn get_band_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn get_band_gain_db (& self , band_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_gain_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , band_idx) ; ret as _ } } # [doc = "Sets band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn set_band_gain_db (& self , band_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . set_band_gain_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , band_idx , volume_db) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ { } unsafe impl GodotObject for AudioEffectEQ { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ" } } impl std :: ops :: Deref for AudioEffectEQ { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ { } impl Instanciable for AudioEffectEQ { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_band_count : * mut sys :: godot_method_bind , pub get_band_gain_db : * mut sys :: godot_method_bind , pub set_band_gain_db : * mut sys :: godot_method_bind } impl AudioEffectEQMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQMethodTable = AudioEffectEQMethodTable { class_constructor : None , get_band_count : 0 as * mut sys :: godot_method_bind , get_band_gain_db : 0 as * mut sys :: godot_method_bind , set_band_gain_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_band_count = (gd_api . godot_method_bind_get_method) (class_name , "get_band_count\0" . as_ptr () as * const c_char) ; table . get_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "get_band_gain_db\0" . as_ptr () as * const c_char) ; table . set_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "set_band_gain_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:28:5868 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[ ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray( )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:34:40845 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class Image` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_image.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImage inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Image { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaMode (pub i64) ; impl AlphaMode { pub const NONE : AlphaMode = AlphaMode (0i64) ; pub const BIT : AlphaMode = AlphaMode (1i64) ; pub const BLEND : AlphaMode = AlphaMode (2i64) ; } impl From < i64 > for AlphaMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaMode > for i64 { # [inline] fn from (v : AlphaMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressMode (pub i64) ; impl CompressMode { pub const S3TC : CompressMode = CompressMode (0i64) ; pub const PVRTC2 : CompressMode = CompressMode (1i64) ; pub const PVRTC4 : CompressMode = CompressMode (2i64) ; pub const ETC : CompressMode = CompressMode (3i64) ; pub const ETC2 : CompressMode = CompressMode (4i64) ; } impl From < i64 > for CompressMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressMode > for i64 { # [inline] fn from (v : CompressMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressSource (pub i64) ; impl CompressSource { pub const GENERIC : CompressSource = CompressSource (0i64) ; pub const SRGB : CompressSource = CompressSource (1i64) ; pub const NORMAL : CompressSource = CompressSource (2i64) ; } impl From < i64 > for CompressSource { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressSource > for i64 { # [inline] fn from (v : CompressSource) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const L8 : Format = Format (0i64) ; pub const LA8 : Format = Format (1i64) ; pub const R8 : Format = Format (2i64) ; pub const RG8 : Format = Format (3i64) ; pub const RGB8 : Format = Format (4i64) ; pub const RGBA8 : Format = Format (5i64) ; pub const RGBA4444 : Format = Format (6i64) ; pub const RGBA5551 : Format = Format (7i64) ; pub const RF : Format = Format (8i64) ; pub const RGF : Format = Format (9i64) ; pub const RGBF : Format = Format (10i64) ; pub const RGBAF : Format = Format (11i64) ; pub const RH : Format = Format (12i64) ; pub const RGH : Format = Format (13i64) ; pub const RGBH : Format = Format (14i64) ; pub const RGBAH : Format = Format (15i64) ; pub const RGBE9995 : Format = Format (16i64) ; pub const DXT1 : Format = Format (17i64) ; pub const DXT3 : Format = Format (18i64) ; pub const DXT5 : Format = Format (19i64) ; pub const RGTC_R : Format = Format (20i64) ; pub const RGTC_RG : Format = Format (21i64) ; pub const BPTC_RGBA : Format = Format (22i64) ; pub const BPTC_RGBF : Format = Format (23i64) ; pub const BPTC_RGBFU : Format = Format (24i64) ; pub const PVRTC2 : Format = Format (25i64) ; pub const PVRTC2A : Format = Format (26i64) ; pub const PVRTC4 : Format = Format (27i64) ; pub const PVRTC4A : Format = Format (28i64) ; pub const ETC : Format = Format (29i64) ; pub const ETC2_R11 : Format = Format (30i64) ; pub const ETC2_R11S : Format = Format (31i64) ; pub const ETC2_RG11 : Format = Format (32i64) ; pub const ETC2_RG11S : Format = Format (33i64) ; pub const ETC2_RGB8 : Format = Format (34i64) ; pub const ETC2_RGBA8 : Format = Format (35i64) ; pub const ETC2_RGB8A1 : Format = Format (36i64) ; pub const MAX : Format = Format (37i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Interpolation (pub i64) ; impl Interpolation { pub const NEAREST : Interpolation = Interpolation (0i64) ; pub const BILINEAR : Interpolation = Interpolation (1i64) ; pub const CUBIC : Interpolation = Interpolation (2i64) ; pub const TRILINEAR : Interpolation = Interpolation (3i64) ; pub const LANCZOS : Interpolation = Interpolation (4i64) ; } impl From < i64 > for Interpolation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Interpolation > for i64 { # [inline] fn from (v : Interpolation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Image { pub const ALPHA_BIT : i64 = 1i64 ; pub const ALPHA_BLEND : i64 = 2i64 ; pub const ALPHA_NONE : i64 = 0i64 ; pub const COMPRESS_ETC : i64 = 3i64 ; pub const COMPRESS_ETC2 : i64 = 4i64 ; pub const COMPRESS_PVRTC2 : i64 = 1i64 ; pub const COMPRESS_PVRTC4 : i64 = 2i64 ; pub const COMPRESS_S3TC : i64 = 0i64 ; pub const COMPRESS_SOURCE_GENERIC : i64 = 0i64 ; pub const COMPRESS_SOURCE_NORMAL : i64 = 2i64 ; pub const COMPRESS_SOURCE_SRGB : i64 = 1i64 ; pub const FORMAT_BPTC_RGBA : i64 = 22i64 ; pub const FORMAT_BPTC_RGBF : i64 = 23i64 ; pub const FORMAT_BPTC_RGBFU : i64 = 24i64 ; pub const FORMAT_DXT1 : i64 = 17i64 ; pub const FORMAT_DXT3 : i64 = 18i64 ; pub const FORMAT_DXT5 : i64 = 19i64 ; pub const FORMAT_ETC : i64 = 29i64 ; pub const FORMAT_ETC2_R11 : i64 = 30i64 ; pub const FORMAT_ETC2_R11S : i64 = 31i64 ; pub const FORMAT_ETC2_RG11 : i64 = 32i64 ; pub const FORMAT_ETC2_RG11S : i64 = 33i64 ; pub const FORMAT_ETC2_RGB8 : i64 = 34i64 ; pub const FORMAT_ETC2_RGB8A1 : i64 = 36i64 ; pub const FORMAT_ETC2_RGBA8 : i64 = 35i64 ; pub const FORMAT_L8 : i64 = 0i64 ; pub const FORMAT_LA8 : i64 = 1i64 ; pub const FORMAT_MAX : i64 = 37i64 ; pub const FORMAT_PVRTC2 : i64 = 25i64 ; pub const FORMAT_PVRTC2A : i64 = 26i64 ; pub const FORMAT_PVRTC4 : i64 = 27i64 ; pub const FORMAT_PVRTC4A : i64 = 28i64 ; pub const FORMAT_R8 : i64 = 2i64 ; pub const FORMAT_RF : i64 = 8i64 ; pub const FORMAT_RG8 : i64 = 3i64 ; pub const FORMAT_RGB8 : i64 = 4i64 ; pub const FORMAT_RGBA4444 : i64 = 6i64 ; pub const FORMAT_RGBA5551 : i64 = 7i64 ; pub const FORMAT_RGBA8 : i64 = 5i64 ; pub const FORMAT_RGBAF : i64 = 11i64 ; pub const FORMAT_RGBAH : i64 = 15i64 ; pub const FORMAT_RGBE9995 : i64 = 16i64 ; pub const FORMAT_RGBF : i64 = 10i64 ; pub const FORMAT_RGBH : i64 = 14i64 ; pub const FORMAT_RGF : i64 = 9i64 ; pub const FORMAT_RGH : i64 = 13i64 ; pub const FORMAT_RGTC_R : i64 = 20i64 ; pub const FORMAT_RGTC_RG : i64 = 21i64 ; pub const FORMAT_RH : i64 = 12i64 ; pub const INTERPOLATE_BILINEAR : i64 = 1i64 ; pub const INTERPOLATE_CUBIC : i64 = 2i64 ; pub const INTERPOLATE_LANCZOS : i64 = 4i64 ; pub const INTERPOLATE_NEAREST : i64 = 0i64 ; pub const INTERPOLATE_TRILINEAR : i64 = 3i64 ; pub const MAX_HEIGHT : i64 = 16384i64 ; pub const MAX_WIDTH : i64 = 16384i64 ; } impl Image { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Alpha-blends `src_rect` from `src` image to this image at coordinates `dest`."] # [doc = ""] # [inline] pub fn blend_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Alpha-blends `src_rect` from `src` image to this image using `mask` image at coordinates `dst`. Alpha channels are required for both `src` and `mask`. `dst` pixels and `src` pixels will blend if the corresponding mask pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blend_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Copies `src_rect` from `src` image to this image at coordinates `dst`."] # [doc = ""] # [inline] pub fn blit_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Blits `src_rect` area from `src` image to this image at the coordinates given by `dst`. `src` pixel is copied onto `dst` if the corresponding `mask` pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blit_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel.\n# Default Arguments\n* `bump_scale` - `1.0`"] # [doc = ""] # [inline] pub fn bumpmap_to_normalmap (& self , bump_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . bumpmap_to_normalmap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_scale) ; } } # [doc = "Removes the image's mipmaps."] # [doc = ""] # [inline] pub fn clear_mipmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . clear_mipmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See [enum CompressMode] and [enum CompressSource] constants."] # [doc = ""] # [inline] pub fn compress (& self , mode : i64 , source : i64 , lossy_quality : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . compress ; let ret = crate :: icalls :: icallptr_i64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , mode , source , lossy_quality) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Converts the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn convert (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . convert ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Copies `src` image to this image."] # [doc = ""] # [inline] pub fn copy_from (& self , src : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . copy_from ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr ()) ; } } # [doc = "Creates an empty image of given size and format. See [enum Format] constants. If `use_mipmaps` is `true` then generate mipmaps for this image. See the [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format) ; } } # [doc = "Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If `use_mipmaps` is `true` then loads mipmaps for this image from `data`. See [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create_from_data (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create_from_data ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64_bytearr (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format , data) ; } } # [doc = "Crops the image to the given `width` and `height`. If the specified size is larger than the current size, the extra area is filled with black pixels."] # [doc = ""] # [inline] pub fn crop (& self , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . crop ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; } } # [doc = "Decompresses the image if it is compressed. Returns an error if decompress function is not available."] # [doc = ""] # [inline] pub fn decompress (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . decompress ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns [constant ALPHA_BLEND] if the image has data for alpha values. Returns [constant ALPHA_BIT] if all the alpha values are stored in a single bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."] # [doc = ""] # [inline] pub fn detect_alpha (& self) -> crate :: generated :: image :: AlphaMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . detect_alpha ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: AlphaMode (ret) } } # [doc = "Stretches the image and enlarges it by a factor of 2. No interpolation is done."] # [doc = ""] # [inline] pub fn expand_x2_hq2x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . expand_x2_hq2x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Fills the image with a given [Color]."] # [doc = ""] # [inline] pub fn fill (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fill ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Blends low-alpha pixels with nearby pixels."] # [doc = ""] # [inline] pub fn fix_alpha_edges (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fix_alpha_edges ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image horizontally."] # [doc = ""] # [inline] pub fn flip_x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image vertically."] # [doc = ""] # [inline] pub fn flip_y (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_y ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.\n# Default Arguments\n* `renormalize` - `false`"] # [doc = ""] # [inline] pub fn generate_mipmaps (& self , renormalize : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . generate_mipmaps ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , renormalize) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns a copy of the image's raw data."] # [doc = ""] # [inline] pub fn get_data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the image's height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset where the image's mipmap with index `mipmap` is stored in the `data` dictionary."] # [doc = ""] # [inline] pub fn get_mipmap_offset (& self , mipmap : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_mipmap_offset ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , mipmap) ; ret as _ } } # [doc = "Returns the color of the pixel at `(x, y)` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument."] # [doc = ""] # [inline] pub fn get_pixel (& self , x : i64 , y : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixel ; let ret = crate :: icalls :: icallptr_color_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "Returns the color of the pixel at `src` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments."] # [doc = ""] # [inline] pub fn get_pixelv (& self , src : Vector2) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixelv ; let ret = crate :: icalls :: icallptr_color_vec2 (method_bind , self . this . sys () . as_ptr () , src) ; mem :: transmute (ret) } } # [doc = "Returns a new image that is a copy of the image's area specified with `rect`."] # [doc = ""] # [inline] pub fn get_rect (& self , rect : Rect2) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_obj_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the image's size (width and height)."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a [Rect2] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the image's width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has generated mipmaps."] # [doc = ""] # [inline] pub fn has_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . has_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image is compressed."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has no data."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if all the image's pixels have an alpha value of 0. Returns `false` if any pixel has an alpha value higher than 0."] # [doc = ""] # [inline] pub fn is_invisible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_invisible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn load_bmp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_bmp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a JPEG file."] # [doc = ""] # [inline] pub fn load_jpg_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_jpg_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a PNG file."] # [doc = ""] # [inline] pub fn load_png_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_png_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a TGA file."] # [doc = ""] # [inline] pub fn load_tga_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_tga_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a WebP file."] # [doc = ""] # [inline] pub fn load_webp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_webp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count."] # [doc = ""] # [inline] pub fn normalmap_to_xy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . normalmap_to_xy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Multiplies color values with alpha values. Resulting color values for a pixel are `(color * alpha)/256`."] # [doc = ""] # [inline] pub fn premultiply_alpha (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . premultiply_alpha ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resizes the image to the given `width` and `height`. New pixels are calculated using `interpolation`. See `interpolation` constants.\n# Default Arguments\n* `interpolation` - `1`"] # [doc = ""] # [inline] pub fn resize (& self , width : i64 , height : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , interpolation) ; } } # [doc = "Resizes the image to the nearest power of 2 for the width and height. If `square` is `true` then set width and height to be the same.\n# Default Arguments\n* `square` - `false`"] # [doc = ""] # [inline] pub fn resize_to_po2 (& self , square : bool , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize_to_po2 ; let ret = crate :: icalls :: icallptr_void_bool_i64 (method_bind , self . this . sys () . as_ptr () , square , interpolation) ; } } # [doc = "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."] # [doc = ""] # [inline] pub fn rgbe_to_srgb (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . rgbe_to_srgb ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Saves the image as an EXR file to `path`. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.\n# Default Arguments\n* `grayscale` - `false`"] # [doc = ""] # [inline] pub fn save_exr (& self , path : impl Into < GodotString > , grayscale : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_exr ; let ret = crate :: icalls :: icallptr_i64_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , grayscale) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the image as a PNG file to `path`."] # [doc = ""] # [inline] pub fn save_png (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn save_png_to_buffer (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png_to_buffer ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(x, y)` if the image is locked. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixel(x, y, color) # Works\nimg.unlock()\nimg.set_pixel(x, y, color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixel (& self , x : i64 , y : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixel ; let ret = crate :: icalls :: icallptr_void_i64_i64_color (method_bind , self . this . sys () . as_ptr () , x , y , color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(dst.x, dst.y)` if the image is locked. Note that the `dst` values must be integers. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixelv(Vector2(x, y), color) # Works\nimg.unlock()\nimg.set_pixelv(Vector2(x, y), color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixelv (& self , dst : Vector2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixelv ; let ret = crate :: icalls :: icallptr_void_vec2_color (method_bind , self . this . sys () . as_ptr () , dst , color) ; } } # [doc = "Shrinks the image by a factor of 2."] # [doc = ""] # [inline] pub fn shrink_x2 (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . shrink_x2 ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the raw data from the sRGB colorspace to a linear scale."] # [doc = ""] # [inline] pub fn srgb_to_linear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . srgb_to_linear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unlocks the data and prevents changes."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Image { } unsafe impl GodotObject for Image { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Image" } } impl std :: ops :: Deref for Image { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Image { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Image { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Image { } unsafe impl SubClass < crate :: generated :: object :: Object > for Image { } impl Instanciable for Image { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Image :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageMethodTable { pub class_constructor : sys :: godot_class_constructor , pub blend_rect : * mut sys :: godot_method_bind , pub blend_rect_mask : * mut sys :: godot_method_bind , pub blit_rect : * mut sys :: godot_method_bind , pub blit_rect_mask : * mut sys :: godot_method_bind , pub bumpmap_to_normalmap : * mut sys :: godot_method_bind , pub clear_mipmaps : * mut sys :: godot_method_bind , pub compress : * mut sys :: godot_method_bind , pub convert : * mut sys :: godot_method_bind , pub copy_from : * mut sys :: godot_method_bind , pub create : * mut sys :: godot_method_bind , pub create_from_data : * mut sys :: godot_method_bind , pub crop : * mut sys :: godot_method_bind , pub decompress : * mut sys :: godot_method_bind , pub detect_alpha : * mut sys :: godot_method_bind , pub expand_x2_hq2x : * mut sys :: godot_method_bind , pub fill : * mut sys :: godot_method_bind , pub fix_alpha_edges : * mut sys :: godot_method_bind , pub flip_x : * mut sys :: godot_method_bind , pub flip_y : * mut sys :: godot_method_bind , pub generate_mipmaps : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_mipmap_offset : * mut sys :: godot_method_bind , pub get_pixel : * mut sys :: godot_method_bind , pub get_pixelv : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_mipmaps : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub is_invisible : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_bmp_from_buffer : * mut sys :: godot_method_bind , pub load_jpg_from_buffer : * mut sys :: godot_method_bind , pub load_png_from_buffer : * mut sys :: godot_method_bind , pub load_tga_from_buffer : * mut sys :: godot_method_bind , pub load_webp_from_buffer : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub normalmap_to_xy : * mut sys :: godot_method_bind , pub premultiply_alpha : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub resize_to_po2 : * mut sys :: godot_method_bind , pub rgbe_to_srgb : * mut sys :: godot_method_bind , pub save_exr : * mut sys :: godot_method_bind , pub save_png : * mut sys :: godot_method_bind , pub save_png_to_buffer : * mut sys :: godot_method_bind , pub set_pixel : * mut sys :: godot_method_bind , pub set_pixelv : * mut sys :: godot_method_bind , pub shrink_x2 : * mut sys :: godot_method_bind , pub srgb_to_linear : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl ImageMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageMethodTable = ImageMethodTable { class_constructor : None , blend_rect : 0 as * mut sys :: godot_method_bind , blend_rect_mask : 0 as * mut sys :: godot_method_bind , blit_rect : 0 as * mut sys :: godot_method_bind , blit_rect_mask : 0 as * mut sys :: godot_method_bind , bumpmap_to_normalmap : 0 as * mut sys :: godot_method_bind , clear_mipmaps : 0 as * mut sys :: godot_method_bind , compress : 0 as * mut sys :: godot_method_bind , convert : 0 as * mut sys :: godot_method_bind , copy_from : 0 as * mut sys :: godot_method_bind , create : 0 as * mut sys :: godot_method_bind , create_from_data : 0 as * mut sys :: godot_method_bind , crop : 0 as * mut sys :: godot_method_bind , decompress : 0 as * mut sys :: godot_method_bind , detect_alpha : 0 as * mut sys :: godot_method_bind , expand_x2_hq2x : 0 as * mut sys :: godot_method_bind , fill : 0 as * mut sys :: godot_method_bind , fix_alpha_edges : 0 as * mut sys :: godot_method_bind , flip_x : 0 as * mut sys :: godot_method_bind , flip_y : 0 as * mut sys :: godot_method_bind , generate_mipmaps : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_mipmap_offset : 0 as * mut sys :: godot_method_bind , get_pixel : 0 as * mut sys :: godot_method_bind , get_pixelv : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_mipmaps : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , is_invisible : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_bmp_from_buffer : 0 as * mut sys :: godot_method_bind , load_jpg_from_buffer : 0 as * mut sys :: godot_method_bind , load_png_from_buffer : 0 as * mut sys :: godot_method_bind , load_tga_from_buffer : 0 as * mut sys :: godot_method_bind , load_webp_from_buffer : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , normalmap_to_xy : 0 as * mut sys :: godot_method_bind , premultiply_alpha : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , resize_to_po2 : 0 as * mut sys :: godot_method_bind , rgbe_to_srgb : 0 as * mut sys :: godot_method_bind , save_exr : 0 as * mut sys :: godot_method_bind , save_png : 0 as * mut sys :: godot_method_bind , save_png_to_buffer : 0 as * mut sys :: godot_method_bind , set_pixel : 0 as * mut sys :: godot_method_bind , set_pixelv : 0 as * mut sys :: godot_method_bind , shrink_x2 : 0 as * mut sys :: godot_method_bind , srgb_to_linear : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Image\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . blend_rect = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect\0" . as_ptr () as * const c_char) ; table . blend_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect_mask\0" . as_ptr () as * const c_char) ; table . blit_rect = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect\0" . as_ptr () as * const c_char) ; table . blit_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect_mask\0" . as_ptr () as * const c_char) ; table . bumpmap_to_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "bumpmap_to_normalmap\0" . as_ptr () as * const c_char) ; table . clear_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "clear_mipmaps\0" . as_ptr () as * const c_char) ; table . compress = (gd_api . godot_method_bind_get_method) (class_name , "compress\0" . as_ptr () as * const c_char) ; table . convert = (gd_api . godot_method_bind_get_method) (class_name , "convert\0" . as_ptr () as * const c_char) ; table . copy_from = (gd_api . godot_method_bind_get_method) (class_name , "copy_from\0" . as_ptr () as * const c_char) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_data = (gd_api . godot_method_bind_get_method) (class_name , "create_from_data\0" . as_ptr () as * const c_char) ; table . crop = (gd_api . godot_method_bind_get_method) (class_name , "crop\0" . as_ptr () as * const c_char) ; table . decompress = (gd_api . godot_method_bind_get_method) (class_name , "decompress\0" . as_ptr () as * const c_char) ; table . detect_alpha = (gd_api . godot_method_bind_get_method) (class_name , "detect_alpha\0" . as_ptr () as * const c_char) ; table . expand_x2_hq2x = (gd_api . godot_method_bind_get_method) (class_name , "expand_x2_hq2x\0" . as_ptr () as * const c_char) ; table . fill = (gd_api . godot_method_bind_get_method) (class_name , "fill\0" . as_ptr () as * const c_char) ; table . fix_alpha_edges = (gd_api . godot_method_bind_get_method) (class_name , "fix_alpha_edges\0" . as_ptr () as * const c_char) ; table . flip_x = (gd_api . godot_method_bind_get_method) (class_name , "flip_x\0" . as_ptr () as * const c_char) ; table . flip_y = (gd_api . godot_method_bind_get_method) (class_name , "flip_y\0" . as_ptr () as * const c_char) ; table . generate_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "generate_mipmaps\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_mipmap_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_mipmap_offset\0" . as_ptr () as * const c_char) ; table . get_pixel = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel\0" . as_ptr () as * const c_char) ; table . get_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "get_pixelv\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "has_mipmaps\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . is_invisible = (gd_api . godot_method_bind_get_method) (class_name , "is_invisible\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_bmp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_bmp_from_buffer\0" . as_ptr () as * const c_char) ; table . load_jpg_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_jpg_from_buffer\0" . as_ptr () as * const c_char) ; table . load_png_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_png_from_buffer\0" . as_ptr () as * const c_char) ; table . load_tga_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_tga_from_buffer\0" . as_ptr () as * const c_char) ; table . load_webp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_webp_from_buffer\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . normalmap_to_xy = (gd_api . godot_method_bind_get_method) (class_name , "normalmap_to_xy\0" . as_ptr () as * const c_char) ; table . premultiply_alpha = (gd_api . godot_method_bind_get_method) (class_name , "premultiply_alpha\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . resize_to_po2 = (gd_api . godot_method_bind_get_method) (class_name , "resize_to_po2\0" . as_ptr () as * const c_char) ; table . rgbe_to_srgb = (gd_api . godot_method_bind_get_method) (class_name , "rgbe_to_srgb\0" . as_ptr () as * const c_char) ; table . save_exr = (gd_api . godot_method_bind_get_method) (class_name , "save_exr\0" . as_ptr () as * const c_char) ; table . save_png = (gd_api . godot_method_bind_get_method) (class_name , "save_png\0" . as_ptr () as * const c_char) ; table . save_png_to_buffer = (gd_api . godot_method_bind_get_method) (class_name , "save_png_to_buffer\0" . as_ptr () as * const c_char) ; table . set_pixel = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel\0" . as_ptr () as * const c_char) ; table . set_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "set_pixelv\0" . as_ptr () as * const c_char) ; table . shrink_x2 = (gd_api . godot_method_bind_get_method) (class_name , "shrink_x2\0" . as_ptr () as * const c_char) ; table . srgb_to_linear = (gd_api . godot_method_bind_get_method) (class_name , "srgb_to_linear\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:40:8754 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:46:10866 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`tools class EditorSpatialGizmo` inherits `SpatialGizmo` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspatialgizmo.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSpatialGizmo inherits methods from:\n - [SpatialGizmo](struct.SpatialGizmo.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpatialGizmo { this : RawObject < Self > , } impl EditorSpatialGizmo { # [doc = "Adds the specified `segments` to the gizmo's collision shape for picking. Call this function during [method redraw]."] # [doc = ""] # [inline] pub fn add_collision_segments (& self , segments : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_collision_segments ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]."] # [doc = ""] # [inline] pub fn add_collision_triangles (& self , triangles : impl AsArg < crate :: generated :: triangle_mesh :: TriangleMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_collision_triangles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , triangles . as_arg_ptr ()) ; } } # [doc = "Adds a list of handles (points) which can be used to deform the object being edited.\nThere are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `secondary` - `false`"] # [doc = ""] # [inline] pub fn add_handles (& self , handles : Vector3Array , material : impl AsArg < crate :: generated :: material :: Material > , billboard : bool , secondary : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_handles ; let ret = crate :: icalls :: icallptr_void_vec3arr_obj_bool_bool (method_bind , self . this . sys () . as_ptr () , handles , material . as_arg_ptr () , billboard , secondary) ; } } # [doc = "Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn add_lines (& self , lines : Vector3Array , material : impl AsArg < crate :: generated :: material :: Material > , billboard : bool , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_lines ; let ret = crate :: icalls :: icallptr_void_vec3arr_obj_bool_color (method_bind , self . this . sys () . as_ptr () , lines , material . as_arg_ptr () , billboard , modulate) ; } } # [doc = "Adds a mesh to the gizmo with the specified `billboard` state, `skeleton` and `material`. If `billboard` is `true`, the mesh will rotate to always face the camera. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `skeleton` - `null`\n* `material` - `null`"] # [doc = ""] # [inline] pub fn add_mesh (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , billboard : bool , skeleton : impl AsArg < crate :: generated :: skin_reference :: SkinReference > , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_mesh ; let ret = crate :: icalls :: icallptr_void_obj_bool_obj_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , billboard , skeleton . as_arg_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Adds an unscaled billboard for visualization. Call this function during [method redraw].\n# Default Arguments\n* `default_scale` - `1`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn add_unscaled_billboard (& self , material : impl AsArg < crate :: generated :: material :: Material > , default_scale : f64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_unscaled_billboard ; let ret = crate :: icalls :: icallptr_void_obj_f64_color (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr () , default_scale , modulate) ; } } # [doc = "Removes everything in the gizmo including meshes, collisions and handles."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."] # [doc = ""] # [inline] pub fn get_plugin (& self) -> Option < Ref < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . get_plugin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the Spatial node associated with this gizmo."] # [doc = ""] # [inline] pub fn get_spatial_node (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . get_spatial_node ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the gizmo's hidden state. If `true`, the gizmo will be hidden. If `false`, it will be shown."] # [doc = ""] # [inline] pub fn set_hidden (& self , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . set_hidden ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hidden) ; } } # [doc = "Sets the reference [Spatial] node for the gizmo. `node` must inherit from [Spatial]."] # [doc = ""] # [inline] pub fn set_spatial_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . set_spatial_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpatialGizmo { } unsafe impl GodotObject for EditorSpatialGizmo { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSpatialGizmo" } } impl std :: ops :: Deref for EditorSpatialGizmo { type Target = crate :: generated :: spatial_gizmo :: SpatialGizmo ; # [inline] fn deref (& self) -> & crate :: generated :: spatial_gizmo :: SpatialGizmo { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpatialGizmo { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial_gizmo :: SpatialGizmo { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial_gizmo :: SpatialGizmo > for EditorSpatialGizmo { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSpatialGizmo { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpatialGizmo { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpatialGizmoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_segments : * mut sys :: godot_method_bind , pub add_collision_triangles : * mut sys :: godot_method_bind , pub add_handles : * mut sys :: godot_method_bind , pub add_lines : * mut sys :: godot_method_bind , pub add_mesh : * mut sys :: godot_method_bind , pub add_unscaled_billboard : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_plugin : * mut sys :: godot_method_bind , pub get_spatial_node : * mut sys :: godot_method_bind , pub set_hidden : * mut sys :: godot_method_bind , pub set_spatial_node : * mut sys :: godot_method_bind } impl EditorSpatialGizmoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpatialGizmoMethodTable = EditorSpatialGizmoMethodTable { class_constructor : None , add_collision_segments : 0 as * mut sys :: godot_method_bind , add_collision_triangles : 0 as * mut sys :: godot_method_bind , add_handles : 0 as * mut sys :: godot_method_bind , add_lines : 0 as * mut sys :: godot_method_bind , add_mesh : 0 as * mut sys :: godot_method_bind , add_unscaled_billboard : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_plugin : 0 as * mut sys :: godot_method_bind , get_spatial_node : 0 as * mut sys :: godot_method_bind , set_hidden : 0 as * mut sys :: godot_method_bind , set_spatial_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpatialGizmoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpatialGizmo\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_segments = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_segments\0" . as_ptr () as * const c_char) ; table . add_collision_triangles = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_triangles\0" . as_ptr () as * const c_char) ; table . add_handles = (gd_api . godot_method_bind_get_method) (class_name , "add_handles\0" . as_ptr () as * const c_char) ; table . add_lines = (gd_api . godot_method_bind_get_method) (class_name , "add_lines\0" . as_ptr () as * const c_char) ; table . add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "add_mesh\0" . as_ptr () as * const c_char) ; table . add_unscaled_billboard = (gd_api . godot_method_bind_get_method) (class_name , "add_unscaled_billboard\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_plugin = (gd_api . godot_method_bind_get_method) (class_name , "get_plugin\0" . as_ptr () as * const c_char) ; table . get_spatial_node = (gd_api . godot_method_bind_get_method) (class_name , "get_spatial_node\0" . as_ptr () as * const c_char) ; table . set_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_hidden\0" . as_ptr () as * const c_char) ; table . set_spatial_node = (gd_api . godot_method_bind_get_method) (class_name , "set_spatial_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:52:69283 [INFO] [stdout] | [INFO] [stdout] 52 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class Node` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_node.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Node` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNode inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Node { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DuplicateFlags (pub i64) ; impl DuplicateFlags { pub const SIGNALS : DuplicateFlags = DuplicateFlags (1i64) ; pub const GROUPS : DuplicateFlags = DuplicateFlags (2i64) ; pub const SCRIPTS : DuplicateFlags = DuplicateFlags (4i64) ; pub const USE_INSTANCING : DuplicateFlags = DuplicateFlags (8i64) ; } impl From < i64 > for DuplicateFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DuplicateFlags > for i64 { # [inline] fn from (v : DuplicateFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PauseMode (pub i64) ; impl PauseMode { pub const INHERIT : PauseMode = PauseMode (0i64) ; pub const STOP : PauseMode = PauseMode (1i64) ; pub const PROCESS : PauseMode = PauseMode (2i64) ; } impl From < i64 > for PauseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PauseMode > for i64 { # [inline] fn from (v : PauseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Node { pub const DUPLICATE_GROUPS : i64 = 2i64 ; pub const DUPLICATE_SCRIPTS : i64 = 4i64 ; pub const DUPLICATE_SIGNALS : i64 = 1i64 ; pub const DUPLICATE_USE_INSTANCING : i64 = 8i64 ; pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_DRAG_BEGIN : i64 = 21i64 ; pub const NOTIFICATION_DRAG_END : i64 = 22i64 ; pub const NOTIFICATION_ENTER_TREE : i64 = 10i64 ; pub const NOTIFICATION_EXIT_TREE : i64 = 11i64 ; pub const NOTIFICATION_INSTANCED : i64 = 20i64 ; pub const NOTIFICATION_INTERNAL_PHYSICS_PROCESS : i64 = 26i64 ; pub const NOTIFICATION_INTERNAL_PROCESS : i64 = 25i64 ; pub const NOTIFICATION_MOVED_IN_PARENT : i64 = 12i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_PARENTED : i64 = 18i64 ; pub const NOTIFICATION_PATH_CHANGED : i64 = 23i64 ; pub const NOTIFICATION_PAUSED : i64 = 14i64 ; pub const NOTIFICATION_PHYSICS_PROCESS : i64 = 16i64 ; pub const NOTIFICATION_POST_ENTER_TREE : i64 = 27i64 ; pub const NOTIFICATION_PROCESS : i64 = 17i64 ; pub const NOTIFICATION_READY : i64 = 13i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_UNPARENTED : i64 = 19i64 ; pub const NOTIFICATION_UNPAUSED : i64 = 15i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; pub const PAUSE_MODE_INHERIT : i64 = 0i64 ; pub const PAUSE_MODE_PROCESS : i64 = 2i64 ; pub const PAUSE_MODE_STOP : i64 = 1i64 ; } impl Node { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child (& self , node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds `child_node` as a child. The child is placed below the given `node` in the list of children.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child_below_node (& self , node : impl AsArg < crate :: generated :: node :: Node > , child_node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child_below_node ; let ret = crate :: icalls :: icallptr_void_obj_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , child_node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example \"enemies\" or \"collectables\". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].\nThe `persistent` option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.\n# Default Arguments\n* `persistent` - `false`"] # [doc = ""] # [inline] pub fn add_to_group (& self , group : impl Into < GodotString > , persistent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_to_group ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , group . into () , persistent) ; } } # [doc = "Returns `true` if the node can process while the scene tree is paused (see [member pause_mode]). Always returns `true` if the scene tree is not paused, and `false` if the node is not in the tree."] # [doc = ""] # [inline] pub fn can_process (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . can_process ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duplicates the node, returning a new node.\nYou can fine-tune the behavior using the `flags` (see [enum DuplicateFlags]).\n**Note:** It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script.\n# Default Arguments\n* `flags` - `15`"] # [doc = ""] # [inline] pub fn duplicate (& self , flags : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds a descendant of this node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\nIf `owned` is `true`, this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner.\n**Note:** As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable.\n# Default Arguments\n* `recursive` - `true`\n* `owned` - `true`"] # [doc = ""] # [inline] pub fn find_node (& self , mask : impl Into < GodotString > , recursive : bool , owned : bool) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_node ; let ret = crate :: icalls :: icallptr_obj_str_bool_bool (method_bind , self . this . sys () . as_ptr () , mask . into () , recursive , owned) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds the first parent of the current node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\n**Note:** As this method walks upwards in the scene tree, it can be slow in large, deeply nested scene trees. Whenever possible, consider using [method get_node] instead. To avoid using [method find_parent] too often, consider caching the node reference into a variable."] # [doc = ""] # [inline] pub fn find_parent (& self , mask : impl Into < GodotString >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_parent ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.\nTo access a child node via its name, use [method get_node]."] # [doc = ""] # [inline] pub fn get_child (& self , idx : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of child nodes."] # [doc = ""] # [inline] pub fn get_child_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of references to node's children."] # [doc = ""] # [inline] pub fn get_children (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_children ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn custom_multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_custom_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn filename (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_filename ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an array listing the groups that the node is a member of."] # [doc = ""] # [inline] pub fn get_groups (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_groups ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the node's index, i.e. its position among the siblings of its parent."] # [doc = ""] # [inline] pub fn get_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree)."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peer ID of the network master for this node. See [method set_network_master]."] # [doc = ""] # [inline] pub fn get_network_master (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_network_master ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a `null instance` is returned and an error is logged. Attempts to access methods on the return value will result in an \"Attempt to call on a null instance.\" error.\n**Note:** Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).\n**Example:** Assume your current node is Character and the following tree:\n```gdscript\n/root\n/root/Character\n/root/Character/Sword\n/root/Character/Backpack/Dagger\n/root/MyGame\n/root/Swamp/Alligator\n/root/Swamp/Mosquito\n/root/Swamp/Goblin\n```\nPossible paths are:\n```gdscript\nget_node(\"Sword\")\nget_node(\"Backpack/Dagger\")\nget_node(\"../Swamp/Alligator\")\nget_node(\"/root/MyGame\")\n```"] # [doc = ""] # [inline] pub fn get_node (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node and one of its resources as specified by the [NodePath]'s subname (e.g. `Area2D/CollisionShape2D:shape`). If several nested resources are specified in the [NodePath], the last one will be fetched.\nThe return value is an array of size 3: the first index points to the [Node] (or `null` if not found), the second index points to the [Resource] (or `null` if not found), and the third index is the remaining [NodePath], if any.\nFor example, assuming that `Area2D/CollisionShape2D` is a valid node and that its `shape` property has been assigned a [RectangleShape2D] resource, one could have this kind of output:\n```gdscript\nprint(get_node_and_resource(\"Area2D/CollisionShape2D\")) # [[CollisionShape2D:1161], Null, ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n```"] # [doc = ""] # [inline] pub fn get_node_and_resource (& self , path : impl Into < NodePath >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_and_resource ; let ret = crate :: icalls :: icallvar__nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Similar to [method get_node], but does not log an error if `path` does not point to a valid [Node]."] # [doc = ""] # [inline] pub fn get_node_or_null (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_or_null ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn owner (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the parent node of the current node, or a `null instance` if the node lacks a parent."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the absolute path of the current node. This only works if the current node is inside the scene tree (see [method is_inside_tree])."] # [doc = ""] # [inline] pub fn get_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the relative [NodePath] from this node to the specified `node`. Both nodes must be in the same scene or the function will fail."] # [doc = ""] # [inline] pub fn get_path_to (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path_to ; let ret = crate :: icalls :: icallptr_nodepath_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn pause_mode (& self) -> crate :: generated :: node :: PauseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_pause_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: node :: PauseMode (ret) } } # [doc = "Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]."] # [doc = ""] # [inline] pub fn get_physics_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_physics_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's order in the scene tree branch. For example, if called on the first child node the position is `0`."] # [doc = ""] # [inline] pub fn get_position_in_parent (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_position_in_parent ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame."] # [doc = ""] # [inline] pub fn get_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn process_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_scene_instance_load_placeholder (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [SceneTree] that contains this node."] # [doc = ""] # [inline] pub fn get_tree (& self) -> Option < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_tree ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the node's [Viewport]."] # [doc = ""] # [inline] pub fn get_viewport (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the node that the [NodePath] points to exists."] # [doc = ""] # [inline] pub fn has_node (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the [NodePath] points to a valid node and its subname points to a valid resource, e.g. `Area2D/CollisionShape2D:shape`. Properties with a non-[Resource] type (e.g. nodes or primitive math types) are not considered resources."] # [doc = ""] # [inline] pub fn has_node_and_resource (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node_and_resource ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the given node is a direct or indirect child of the current node."] # [doc = ""] # [inline] pub fn is_a_parent_of (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_a_parent_of ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is folded (collapsed) in the Scene dock."] # [doc = ""] # [inline] pub fn is_displayed_folded (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_displayed_folded ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given node occurs later in the scene hierarchy than the current node."] # [doc = ""] # [inline] pub fn is_greater_than (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_greater_than ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this node is in the specified group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn is_in_group (& self , group : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_in_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; ret as _ } } # [doc = "Returns `true` if this node is currently inside a [SceneTree]."] # [doc = ""] # [inline] pub fn is_inside_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_inside_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the local system is the master of this node."] # [doc = ""] # [inline] pub fn is_network_master (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_network_master ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if physics processing is enabled (see [method set_physics_process])."] # [doc = ""] # [inline] pub fn is_physics_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal physics processing is enabled (see [method set_physics_process_internal])."] # [doc = ""] # [inline] pub fn is_physics_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if processing is enabled (see [method set_process])."] # [doc = ""] # [inline] pub fn is_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing input (see [method set_process_input])."] # [doc = ""] # [inline] pub fn is_processing_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal processing is enabled (see [method set_process_internal])."] # [doc = ""] # [inline] pub fn is_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled input (see [method set_process_unhandled_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled key input (see [method set_process_unhandled_key_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_key_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_key_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a child node to a different position (order) among the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful."] # [doc = ""] # [inline] pub fn move_child (& self , child_node : impl AsArg < crate :: generated :: node :: Node > , to_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . move_child ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr () , to_position) ; } } # [doc = "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. Works only in debug builds."] # [doc = ""] # [inline] pub fn print_stray_nodes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_stray_nodes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPrints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function.\n**Example output:**\n```gdscript\nTheGame\nTheGame/Menu\nTheGame/Menu/Label\nTheGame/Menu/Camera2D\nTheGame/SplashScreen\nTheGame/SplashScreen/Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSimilar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.\n**Example output:**\n```gdscript\n ┖╴TheGame\n ┠╴Menu\n ┃ ┠╴Label\n ┃ ┖╴Camera2D\n ┖╴SplashScreen\n ┖╴Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree_pretty (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree_pretty ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Calls the given method (if present) with the arguments given in `args` on this node and recursively on all its children. If the `parent_first` argument is `true`, the method will be called on the current node first, then on all its children. If `parent_first` is `false`, the children will be called first.\n# Default Arguments\n* `args` - `[ ]`\n* `parent_first` - `false`"] # [doc = ""] # [inline] pub fn propagate_call (& self , method : impl Into < GodotString > , args : VariantArray , parent_first : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_call ; let ret = crate :: icalls :: icallptr_void_str_arr_bool (method_bind , self . this . sys () . as_ptr () , method . into () , args , parent_first) ; } } # [doc = "Notifies the current node and all its children recursively by calling [method Object.notification] on all of them."] # [doc = ""] # [inline] pub fn propagate_notification (& self , what : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_notification ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , what) ; } } # [doc = "Queues a node for deletion at the end of the current frame. When deleted, all of its child nodes will be deleted as well. This method ensures it's safe to delete the node, contrary to [method Object.free]. Use [method Object.is_queued_for_deletion] to check whether a node will be deleted at the end of the frame."] # [doc = ""] # [inline] pub fn queue_free (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . queue_free ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using `raise`, a Control will be drawn on top of their siblings."] # [doc = ""] # [inline] pub fn raise (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . raise ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a node and sets all its children as children of the parent node (if it exists). All event subscriptions that pass by the removed node will be unsubscribed."] # [doc = ""] # [inline] pub fn remove_and_skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_and_skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a child node. The node is NOT deleted and must be deleted manually."] # [doc = ""] # [inline] pub fn remove_child (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_child ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a node from a group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn remove_from_group (& self , group : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_from_group ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; } } # [doc = "Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.\n# Default Arguments\n* `keep_data` - `false`"] # [doc = ""] # [inline] pub fn replace_by (& self , node : impl AsArg < crate :: generated :: node :: Node > , keep_data : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . replace_by ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , keep_data) ; } } # [doc = "Requests that `_ready` be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see [method _ready]). `_ready` is called only for the node which requested it, which means that you need to request ready for each child if you want them to call `_ready` too (in which case, `_ready` will be called in the same order as it would normally)."] # [doc = ""] # [inline] pub fn request_ready (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . request_ready ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sends a remote procedure call request for the given `method` to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant].\n**Note:** You can only safely use RPCs on clients after you received the `connected_to_server` signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like `server_disconnected` or by checking `SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED`."] # [doc = ""] # [inline] pub fn rpc (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Changes the RPC mode for the given `method` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties."] # [doc = ""] # [inline] pub fn rpc_config (& self , method : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , method . into () , mode) ; } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well."] # [doc = ""] # [inline] pub fn rset (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Changes the RPC mode for the given `property` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods."] # [doc = ""] # [inline] pub fn rset_config (& self , property : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , property . into () , mode) ; } } # [doc = "Remotely changes the property's value on a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes the property's value on other peers (and locally) using an unreliable protocol."] # [doc = ""] # [inline] pub fn rset_unreliable (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes property's value on a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_unreliable_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn set_custom_multiplayer (& self , api : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_custom_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , api . as_arg_ptr ()) ; } } # [doc = "Sets the folded state of the node in the Scene dock."] # [doc = ""] # [inline] pub fn set_display_folded (& self , fold : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_display_folded ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , fold) ; } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn set_filename (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_filename ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the `master` and `puppet` keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If `recursive`, the given peer is recursively set as the master for all children of this node.\n# Default Arguments\n* `recursive` - `true`"] # [doc = ""] # [inline] pub fn set_network_master (& self , id : i64 , recursive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_network_master ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , recursive) ; } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn set_owner (& self , owner : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_owner ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn set_pause_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_pause_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_physics_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_physics_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables processing. When a node is being processed, it will receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables input processing. This is not required for GUI controls! Enabled automatically if [method _input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn set_process_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a [Control]). Enabled automatically if [method _unhandled_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables unhandled key input processing. Enabled automatically if [method _unhandled_key_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_key_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_key_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn set_scene_instance_load_placeholder (& self , load_placeholder : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_placeholder) ; } } # [doc = "Updates the warning displayed for this node in the Scene Dock.\nUse [method _get_configuration_warning] to setup the warning message to display."] # [doc = ""] # [inline] pub fn update_configuration_warning (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . update_configuration_warning ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Node { } unsafe impl GodotObject for Node { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Node" } } impl QueueFree for Node { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Node { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Node { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Node { } impl Instanciable for Node { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Node :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_child : * mut sys :: godot_method_bind , pub add_child_below_node : * mut sys :: godot_method_bind , pub add_to_group : * mut sys :: godot_method_bind , pub can_process : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub find_node : * mut sys :: godot_method_bind , pub find_parent : * mut sys :: godot_method_bind , pub get_child : * mut sys :: godot_method_bind , pub get_child_count : * mut sys :: godot_method_bind , pub get_children : * mut sys :: godot_method_bind , pub get_custom_multiplayer : * mut sys :: godot_method_bind , pub get_filename : * mut sys :: godot_method_bind , pub get_groups : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_network_master : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_and_resource : * mut sys :: godot_method_bind , pub get_node_or_null : * mut sys :: godot_method_bind , pub get_owner : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_path_to : * mut sys :: godot_method_bind , pub get_pause_mode : * mut sys :: godot_method_bind , pub get_physics_process_delta_time : * mut sys :: godot_method_bind , pub get_position_in_parent : * mut sys :: godot_method_bind , pub get_process_delta_time : * mut sys :: godot_method_bind , pub get_process_priority : * mut sys :: godot_method_bind , pub get_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub get_tree : * mut sys :: godot_method_bind , pub get_viewport : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_node_and_resource : * mut sys :: godot_method_bind , pub is_a_parent_of : * mut sys :: godot_method_bind , pub is_displayed_folded : * mut sys :: godot_method_bind , pub is_greater_than : * mut sys :: godot_method_bind , pub is_in_group : * mut sys :: godot_method_bind , pub is_inside_tree : * mut sys :: godot_method_bind , pub is_network_master : * mut sys :: godot_method_bind , pub is_physics_processing : * mut sys :: godot_method_bind , pub is_physics_processing_internal : * mut sys :: godot_method_bind , pub is_processing : * mut sys :: godot_method_bind , pub is_processing_input : * mut sys :: godot_method_bind , pub is_processing_internal : * mut sys :: godot_method_bind , pub is_processing_unhandled_input : * mut sys :: godot_method_bind , pub is_processing_unhandled_key_input : * mut sys :: godot_method_bind , pub move_child : * mut sys :: godot_method_bind , pub print_stray_nodes : * mut sys :: godot_method_bind , pub print_tree : * mut sys :: godot_method_bind , pub print_tree_pretty : * mut sys :: godot_method_bind , pub propagate_call : * mut sys :: godot_method_bind , pub propagate_notification : * mut sys :: godot_method_bind , pub queue_free : * mut sys :: godot_method_bind , pub raise : * mut sys :: godot_method_bind , pub remove_and_skip : * mut sys :: godot_method_bind , pub remove_child : * mut sys :: godot_method_bind , pub remove_from_group : * mut sys :: godot_method_bind , pub replace_by : * mut sys :: godot_method_bind , pub request_ready : * mut sys :: godot_method_bind , pub rpc : * mut sys :: godot_method_bind , pub rpc_config : * mut sys :: godot_method_bind , pub rpc_id : * mut sys :: godot_method_bind , pub rpc_unreliable : * mut sys :: godot_method_bind , pub rpc_unreliable_id : * mut sys :: godot_method_bind , pub rset : * mut sys :: godot_method_bind , pub rset_config : * mut sys :: godot_method_bind , pub rset_id : * mut sys :: godot_method_bind , pub rset_unreliable : * mut sys :: godot_method_bind , pub rset_unreliable_id : * mut sys :: godot_method_bind , pub set_custom_multiplayer : * mut sys :: godot_method_bind , pub set_display_folded : * mut sys :: godot_method_bind , pub set_filename : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_network_master : * mut sys :: godot_method_bind , pub set_owner : * mut sys :: godot_method_bind , pub set_pause_mode : * mut sys :: godot_method_bind , pub set_physics_process : * mut sys :: godot_method_bind , pub set_physics_process_internal : * mut sys :: godot_method_bind , pub set_process : * mut sys :: godot_method_bind , pub set_process_input : * mut sys :: godot_method_bind , pub set_process_internal : * mut sys :: godot_method_bind , pub set_process_priority : * mut sys :: godot_method_bind , pub set_process_unhandled_input : * mut sys :: godot_method_bind , pub set_process_unhandled_key_input : * mut sys :: godot_method_bind , pub set_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub update_configuration_warning : * mut sys :: godot_method_bind } impl NodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NodeMethodTable = NodeMethodTable { class_constructor : None , add_child : 0 as * mut sys :: godot_method_bind , add_child_below_node : 0 as * mut sys :: godot_method_bind , add_to_group : 0 as * mut sys :: godot_method_bind , can_process : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , find_node : 0 as * mut sys :: godot_method_bind , find_parent : 0 as * mut sys :: godot_method_bind , get_child : 0 as * mut sys :: godot_method_bind , get_child_count : 0 as * mut sys :: godot_method_bind , get_children : 0 as * mut sys :: godot_method_bind , get_custom_multiplayer : 0 as * mut sys :: godot_method_bind , get_filename : 0 as * mut sys :: godot_method_bind , get_groups : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_network_master : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_and_resource : 0 as * mut sys :: godot_method_bind , get_node_or_null : 0 as * mut sys :: godot_method_bind , get_owner : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_path_to : 0 as * mut sys :: godot_method_bind , get_pause_mode : 0 as * mut sys :: godot_method_bind , get_physics_process_delta_time : 0 as * mut sys :: godot_method_bind , get_position_in_parent : 0 as * mut sys :: godot_method_bind , get_process_delta_time : 0 as * mut sys :: godot_method_bind , get_process_priority : 0 as * mut sys :: godot_method_bind , get_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , get_tree : 0 as * mut sys :: godot_method_bind , get_viewport : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_node_and_resource : 0 as * mut sys :: godot_method_bind , is_a_parent_of : 0 as * mut sys :: godot_method_bind , is_displayed_folded : 0 as * mut sys :: godot_method_bind , is_greater_than : 0 as * mut sys :: godot_method_bind , is_in_group : 0 as * mut sys :: godot_method_bind , is_inside_tree : 0 as * mut sys :: godot_method_bind , is_network_master : 0 as * mut sys :: godot_method_bind , is_physics_processing : 0 as * mut sys :: godot_method_bind , is_physics_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing : 0 as * mut sys :: godot_method_bind , is_processing_input : 0 as * mut sys :: godot_method_bind , is_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_input : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_key_input : 0 as * mut sys :: godot_method_bind , move_child : 0 as * mut sys :: godot_method_bind , print_stray_nodes : 0 as * mut sys :: godot_method_bind , print_tree : 0 as * mut sys :: godot_method_bind , print_tree_pretty : 0 as * mut sys :: godot_method_bind , propagate_call : 0 as * mut sys :: godot_method_bind , propagate_notification : 0 as * mut sys :: godot_method_bind , queue_free : 0 as * mut sys :: godot_method_bind , raise : 0 as * mut sys :: godot_method_bind , remove_and_skip : 0 as * mut sys :: godot_method_bind , remove_child : 0 as * mut sys :: godot_method_bind , remove_from_group : 0 as * mut sys :: godot_method_bind , replace_by : 0 as * mut sys :: godot_method_bind , request_ready : 0 as * mut sys :: godot_method_bind , rpc : 0 as * mut sys :: godot_method_bind , rpc_config : 0 as * mut sys :: godot_method_bind , rpc_id : 0 as * mut sys :: godot_method_bind , rpc_unreliable : 0 as * mut sys :: godot_method_bind , rpc_unreliable_id : 0 as * mut sys :: godot_method_bind , rset : 0 as * mut sys :: godot_method_bind , rset_config : 0 as * mut sys :: godot_method_bind , rset_id : 0 as * mut sys :: godot_method_bind , rset_unreliable : 0 as * mut sys :: godot_method_bind , rset_unreliable_id : 0 as * mut sys :: godot_method_bind , set_custom_multiplayer : 0 as * mut sys :: godot_method_bind , set_display_folded : 0 as * mut sys :: godot_method_bind , set_filename : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_network_master : 0 as * mut sys :: godot_method_bind , set_owner : 0 as * mut sys :: godot_method_bind , set_pause_mode : 0 as * mut sys :: godot_method_bind , set_physics_process : 0 as * mut sys :: godot_method_bind , set_physics_process_internal : 0 as * mut sys :: godot_method_bind , set_process : 0 as * mut sys :: godot_method_bind , set_process_input : 0 as * mut sys :: godot_method_bind , set_process_internal : 0 as * mut sys :: godot_method_bind , set_process_priority : 0 as * mut sys :: godot_method_bind , set_process_unhandled_input : 0 as * mut sys :: godot_method_bind , set_process_unhandled_key_input : 0 as * mut sys :: godot_method_bind , set_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , update_configuration_warning : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Node\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_child = (gd_api . godot_method_bind_get_method) (class_name , "add_child\0" . as_ptr () as * const c_char) ; table . add_child_below_node = (gd_api . godot_method_bind_get_method) (class_name , "add_child_below_node\0" . as_ptr () as * const c_char) ; table . add_to_group = (gd_api . godot_method_bind_get_method) (class_name , "add_to_group\0" . as_ptr () as * const c_char) ; table . can_process = (gd_api . godot_method_bind_get_method) (class_name , "can_process\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . find_node = (gd_api . godot_method_bind_get_method) (class_name , "find_node\0" . as_ptr () as * const c_char) ; table . find_parent = (gd_api . godot_method_bind_get_method) (class_name , "find_parent\0" . as_ptr () as * const c_char) ; table . get_child = (gd_api . godot_method_bind_get_method) (class_name , "get_child\0" . as_ptr () as * const c_char) ; table . get_child_count = (gd_api . godot_method_bind_get_method) (class_name , "get_child_count\0" . as_ptr () as * const c_char) ; table . get_children = (gd_api . godot_method_bind_get_method) (class_name , "get_children\0" . as_ptr () as * const c_char) ; table . get_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . get_filename = (gd_api . godot_method_bind_get_method) (class_name , "get_filename\0" . as_ptr () as * const c_char) ; table . get_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_groups\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_network_master = (gd_api . godot_method_bind_get_method) (class_name , "get_network_master\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_node_and_resource\0" . as_ptr () as * const c_char) ; table . get_node_or_null = (gd_api . godot_method_bind_get_method) (class_name , "get_node_or_null\0" . as_ptr () as * const c_char) ; table . get_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_owner\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_path_to = (gd_api . godot_method_bind_get_method) (class_name , "get_path_to\0" . as_ptr () as * const c_char) ; table . get_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_pause_mode\0" . as_ptr () as * const c_char) ; table . get_physics_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_position_in_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_position_in_parent\0" . as_ptr () as * const c_char) ; table . get_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_process_priority\0" . as_ptr () as * const c_char) ; table . get_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . get_tree = (gd_api . godot_method_bind_get_method) (class_name , "get_tree\0" . as_ptr () as * const c_char) ; table . get_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_node_and_resource\0" . as_ptr () as * const c_char) ; table . is_a_parent_of = (gd_api . godot_method_bind_get_method) (class_name , "is_a_parent_of\0" . as_ptr () as * const c_char) ; table . is_displayed_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_displayed_folded\0" . as_ptr () as * const c_char) ; table . is_greater_than = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_than\0" . as_ptr () as * const c_char) ; table . is_in_group = (gd_api . godot_method_bind_get_method) (class_name , "is_in_group\0" . as_ptr () as * const c_char) ; table . is_inside_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_inside_tree\0" . as_ptr () as * const c_char) ; table . is_network_master = (gd_api . godot_method_bind_get_method) (class_name , "is_network_master\0" . as_ptr () as * const c_char) ; table . is_physics_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing\0" . as_ptr () as * const c_char) ; table . is_physics_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_processing\0" . as_ptr () as * const c_char) ; table . is_processing_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_input\0" . as_ptr () as * const c_char) ; table . is_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_input\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . move_child = (gd_api . godot_method_bind_get_method) (class_name , "move_child\0" . as_ptr () as * const c_char) ; table . print_stray_nodes = (gd_api . godot_method_bind_get_method) (class_name , "print_stray_nodes\0" . as_ptr () as * const c_char) ; table . print_tree = (gd_api . godot_method_bind_get_method) (class_name , "print_tree\0" . as_ptr () as * const c_char) ; table . print_tree_pretty = (gd_api . godot_method_bind_get_method) (class_name , "print_tree_pretty\0" . as_ptr () as * const c_char) ; table . propagate_call = (gd_api . godot_method_bind_get_method) (class_name , "propagate_call\0" . as_ptr () as * const c_char) ; table . propagate_notification = (gd_api . godot_method_bind_get_method) (class_name , "propagate_notification\0" . as_ptr () as * const c_char) ; table . queue_free = (gd_api . godot_method_bind_get_method) (class_name , "queue_free\0" . as_ptr () as * const c_char) ; table . raise = (gd_api . godot_method_bind_get_method) (class_name , "raise\0" . as_ptr () as * const c_char) ; table . remove_and_skip = (gd_api . godot_method_bind_get_method) (class_name , "remove_and_skip\0" . as_ptr () as * const c_char) ; table . remove_child = (gd_api . godot_method_bind_get_method) (class_name , "remove_child\0" . as_ptr () as * const c_char) ; table . remove_from_group = (gd_api . godot_method_bind_get_method) (class_name , "remove_from_group\0" . as_ptr () as * const c_char) ; table . replace_by = (gd_api . godot_method_bind_get_method) (class_name , "replace_by\0" . as_ptr () as * const c_char) ; table . request_ready = (gd_api . godot_method_bind_get_method) (class_name , "request_ready\0" . as_ptr () as * const c_char) ; table . rpc = (gd_api . godot_method_bind_get_method) (class_name , "rpc\0" . as_ptr () as * const c_char) ; table . rpc_config = (gd_api . godot_method_bind_get_method) (class_name , "rpc_config\0" . as_ptr () as * const c_char) ; table . rpc_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_id\0" . as_ptr () as * const c_char) ; table . rpc_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable\0" . as_ptr () as * const c_char) ; table . rpc_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable_id\0" . as_ptr () as * const c_char) ; table . rset = (gd_api . godot_method_bind_get_method) (class_name , "rset\0" . as_ptr () as * const c_char) ; table . rset_config = (gd_api . godot_method_bind_get_method) (class_name , "rset_config\0" . as_ptr () as * const c_char) ; table . rset_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_id\0" . as_ptr () as * const c_char) ; table . rset_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable\0" . as_ptr () as * const c_char) ; table . rset_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable_id\0" . as_ptr () as * const c_char) ; table . set_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . set_display_folded = (gd_api . godot_method_bind_get_method) (class_name , "set_display_folded\0" . as_ptr () as * const c_char) ; table . set_filename = (gd_api . godot_method_bind_get_method) (class_name , "set_filename\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_network_master = (gd_api . godot_method_bind_get_method) (class_name , "set_network_master\0" . as_ptr () as * const c_char) ; table . set_owner = (gd_api . godot_method_bind_get_method) (class_name , "set_owner\0" . as_ptr () as * const c_char) ; table . set_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_pause_mode\0" . as_ptr () as * const c_char) ; table . set_physics_process = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process\0" . as_ptr () as * const c_char) ; table . set_physics_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process_internal\0" . as_ptr () as * const c_char) ; table . set_process = (gd_api . godot_method_bind_get_method) (class_name , "set_process\0" . as_ptr () as * const c_char) ; table . set_process_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_input\0" . as_ptr () as * const c_char) ; table . set_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_process_internal\0" . as_ptr () as * const c_char) ; table . set_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_process_priority\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_input\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . set_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . update_configuration_warning = (gd_api . godot_method_bind_get_method) (class_name , "update_configuration_warning\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:58:4054 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:64:22860 [INFO] [stdout] | [INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:70:6954 [INFO] [stdout] | [INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class WebRTCMultiplayer` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcmultiplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCMultiplayer inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCMultiplayer { this : RawObject < Self > , } impl WebRTCMultiplayer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCMultiplayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_peer (& self , peer : impl AsArg < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > , peer_id : i64 , unreliable_lifetime : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . add_peer ; let ret = crate :: icalls :: icallptr_i64_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr () , peer_id , unreliable_lifetime) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer (& self , peer_id : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . get_peer ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peers (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . get_peers ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , peer_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self , peer_id : i64 , server_compatibility : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , peer_id , server_compatibility) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_peer (& self , peer_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCMultiplayerMethodTable :: get (get_api ()) . remove_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCMultiplayer { } unsafe impl GodotObject for WebRTCMultiplayer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCMultiplayer" } } impl std :: ops :: Deref for WebRTCMultiplayer { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCMultiplayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCMultiplayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCMultiplayer { } impl Instanciable for WebRTCMultiplayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCMultiplayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCMultiplayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_peer : * mut sys :: godot_method_bind , pub close : * mut sys :: godot_method_bind , pub get_peer : * mut sys :: godot_method_bind , pub get_peers : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub remove_peer : * mut sys :: godot_method_bind } impl WebRTCMultiplayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCMultiplayerMethodTable = WebRTCMultiplayerMethodTable { class_constructor : None , add_peer : 0 as * mut sys :: godot_method_bind , close : 0 as * mut sys :: godot_method_bind , get_peer : 0 as * mut sys :: godot_method_bind , get_peers : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , remove_peer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCMultiplayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCMultiplayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_peer = (gd_api . godot_method_bind_get_method) (class_name , "add_peer\0" . as_ptr () as * const c_char) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_peer\0" . as_ptr () as * const c_char) ; table . get_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_peers\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . remove_peer = (gd_api . godot_method_bind_get_method) (class_name , "remove_peer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:76:7986 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`tools class EditorExportPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorexportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorExportPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorExportPlugin { this : RawObject < Self > , } impl EditorExportPlugin { # [doc = ""] # [doc = ""] # [inline] pub fn add_file (& self , path : impl Into < GodotString > , file : ByteArray , remap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_void_str_bytearr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , file , remap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_bundle_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_bundle_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_cpp_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_cpp_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.\n**Note:** For static libraries (*.a) works in same way as [method add_ios_framework].\nThis method should not be used for System libraries as they are already present on the device."] # [doc = ""] # [inline] pub fn add_ios_embedded_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_embedded_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project."] # [doc = ""] # [inline] pub fn add_ios_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_linker_flags (& self , flags : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_linker_flags ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , flags . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_plist_content (& self , plist_content : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_plist_content ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , plist_content . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_project_static_lib (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_project_static_lib ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_shared_object (& self , path : impl Into < GodotString > , tags : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_shared_object ; let ret = crate :: icalls :: icallptr_void_str_strarr (method_bind , self . this . sys () . as_ptr () , path . into () , tags) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorExportPlugin { } unsafe impl GodotObject for EditorExportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorExportPlugin" } } impl std :: ops :: Deref for EditorExportPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorExportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorExportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorExportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorExportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub add_ios_bundle_file : * mut sys :: godot_method_bind , pub add_ios_cpp_code : * mut sys :: godot_method_bind , pub add_ios_embedded_framework : * mut sys :: godot_method_bind , pub add_ios_framework : * mut sys :: godot_method_bind , pub add_ios_linker_flags : * mut sys :: godot_method_bind , pub add_ios_plist_content : * mut sys :: godot_method_bind , pub add_ios_project_static_lib : * mut sys :: godot_method_bind , pub add_shared_object : * mut sys :: godot_method_bind , pub skip : * mut sys :: godot_method_bind } impl EditorExportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorExportPluginMethodTable = EditorExportPluginMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , add_ios_bundle_file : 0 as * mut sys :: godot_method_bind , add_ios_cpp_code : 0 as * mut sys :: godot_method_bind , add_ios_embedded_framework : 0 as * mut sys :: godot_method_bind , add_ios_framework : 0 as * mut sys :: godot_method_bind , add_ios_linker_flags : 0 as * mut sys :: godot_method_bind , add_ios_plist_content : 0 as * mut sys :: godot_method_bind , add_ios_project_static_lib : 0 as * mut sys :: godot_method_bind , add_shared_object : 0 as * mut sys :: godot_method_bind , skip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorExportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorExportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . add_ios_bundle_file = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_bundle_file\0" . as_ptr () as * const c_char) ; table . add_ios_cpp_code = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_cpp_code\0" . as_ptr () as * const c_char) ; table . add_ios_embedded_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_embedded_framework\0" . as_ptr () as * const c_char) ; table . add_ios_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_framework\0" . as_ptr () as * const c_char) ; table . add_ios_linker_flags = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_linker_flags\0" . as_ptr () as * const c_char) ; table . add_ios_plist_content = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_plist_content\0" . as_ptr () as * const c_char) ; table . add_ios_project_static_lib = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_project_static_lib\0" . as_ptr () as * const c_char) ; table . add_shared_object = (gd_api . godot_method_bind_get_method) (class_name , "add_shared_object\0" . as_ptr () as * const c_char) ; table . skip = (gd_api . godot_method_bind_get_method) (class_name , "skip\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:82:11944 [INFO] [stdout] | [INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:88:13763 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class PathFollow2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow2D { this : RawObject < Self > , } impl PathFollow2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollow2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn lookahead (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_lookahead ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn set_lookahead (& self , lookahead : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_lookahead ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lookahead) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn set_rotate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_rotate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow2D { } unsafe impl GodotObject for PathFollow2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow2D" } } impl QueueFree for PathFollow2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow2D { } impl Instanciable for PathFollow2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollow2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_lookahead : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_lookahead : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotate : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollow2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollow2DMethodTable = PathFollow2DMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_lookahead : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_lookahead : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotate : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollow2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "get_lookahead\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "set_lookahead\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotate = (gd_api . godot_method_bind_get_method) (class_name , "set_rotate\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:94:4040 [INFO] [stdout] | [INFO] [stdout] 94 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class VisualShaderNodeVec3Uniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3uniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Uniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3UniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Uniform { } unsafe impl GodotObject for VisualShaderNodeVec3Uniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Uniform" } } impl std :: ops :: Deref for VisualShaderNodeVec3Uniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Uniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Uniform { } impl Instanciable for VisualShaderNodeVec3Uniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Uniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3UniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVec3UniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3UniformMethodTable = VisualShaderNodeVec3UniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3UniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Uniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:100:12479 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:106:6114 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:112:11283 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class ParallaxBackground` inherits `CanvasLayer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxbackground.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxBackground` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxBackground inherits methods from:\n - [CanvasLayer](struct.CanvasLayer.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxBackground { this : RawObject < Self > , } impl ParallaxBackground { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxBackgroundMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn limit_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn limit_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn scroll_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn is_ignore_camera_zoom (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . is_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn set_ignore_camera_zoom (& self , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ignore) ; } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn set_limit_begin (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn set_limit_end (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn set_scroll_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxBackground { } unsafe impl GodotObject for ParallaxBackground { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxBackground" } } impl QueueFree for ParallaxBackground { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxBackground { type Target = crate :: generated :: canvas_layer :: CanvasLayer ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxBackground { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_layer :: CanvasLayer > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxBackground { } impl Instanciable for ParallaxBackground { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxBackground :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxBackgroundMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_limit_begin : * mut sys :: godot_method_bind , pub get_limit_end : * mut sys :: godot_method_bind , pub get_scroll_base_offset : * mut sys :: godot_method_bind , pub get_scroll_base_scale : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub is_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_limit_begin : * mut sys :: godot_method_bind , pub set_limit_end : * mut sys :: godot_method_bind , pub set_scroll_base_offset : * mut sys :: godot_method_bind , pub set_scroll_base_scale : * mut sys :: godot_method_bind , pub set_scroll_offset : * mut sys :: godot_method_bind } impl ParallaxBackgroundMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxBackgroundMethodTable = ParallaxBackgroundMethodTable { class_constructor : None , get_limit_begin : 0 as * mut sys :: godot_method_bind , get_limit_end : 0 as * mut sys :: godot_method_bind , get_scroll_base_offset : 0 as * mut sys :: godot_method_bind , get_scroll_base_scale : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , is_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_limit_begin : 0 as * mut sys :: godot_method_bind , set_limit_end : 0 as * mut sys :: godot_method_bind , set_scroll_base_offset : 0 as * mut sys :: godot_method_bind , set_scroll_base_scale : 0 as * mut sys :: godot_method_bind , set_scroll_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxBackgroundMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxBackground\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_begin\0" . as_ptr () as * const c_char) ; table . get_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_end\0" . as_ptr () as * const c_char) ; table . get_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . get_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . is_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "is_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_begin\0" . as_ptr () as * const c_char) ; table . set_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_end\0" . as_ptr () as * const c_char) ; table . set_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . set_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . set_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:118:5667 [INFO] [stdout] | [INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class Physics2DShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryResult { this : RawObject < Self > , } impl Physics2DShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryResult { } unsafe impl GodotObject for Physics2DShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryResult" } } impl std :: ops :: Deref for Physics2DShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl Physics2DShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryResultMethodTable = Physics2DShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:124:3398 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class StyleBoxEmpty` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxempty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxEmpty inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxEmptyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxEmpty { } unsafe impl GodotObject for StyleBoxEmpty { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxEmpty" } } impl std :: ops :: Deref for StyleBoxEmpty { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxEmpty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxEmpty { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxEmpty { } impl Instanciable for StyleBoxEmpty { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxEmpty :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxEmptyMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl StyleBoxEmptyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxEmptyMethodTable = StyleBoxEmptyMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxEmptyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxEmpty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:130:23650 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:136:9922 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class Texture` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : Flags = Flags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : Flags = Flags (16i64) ; pub const FLAG_MIRRORED_REPEAT : Flags = Flags (32i64) ; pub const FLAG_VIDEO_SURFACE : Flags = Flags (2048i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Texture { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const FLAG_VIDEO_SURFACE : i64 = 2048i64 ; } impl Texture { # [doc = "Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified `position`. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at `position` and the size of this [Texture].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_color_bool_obj (method_bind , self . this . sys () . as_ptr () , canvas_item , position , modulate , transpose , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_rect (& self , canvas_item : Rid , rect : Rect2 , tile : bool , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_bool_color_bool_obj (method_bind , self . this . sys () . as_ptr () , canvas_item , rect , tile , modulate , transpose , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn draw_rect_region (& self , canvas_item : Rid , rect : Rect2 , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . draw_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_color_bool_obj_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , rect , src_rect , modulate , transpose , normal_map . as_arg_ptr () , clip_uv) ; } } # [doc = "Returns an [Image] that is a copy of data from this [Texture]. [Image]s can be accessed and manipulated directly."] # [doc = ""] # [inline] pub fn get_data (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture]."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the texture height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the texture size."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the texture width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [Texture] has an alpha channel."] # [doc = ""] # [inline] pub fn has_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . has_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture]."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture { } unsafe impl GodotObject for Texture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture" } } impl std :: ops :: Deref for Texture { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_rect : * mut sys :: godot_method_bind , pub draw_rect_region : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_alpha : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind } impl TextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureMethodTable = TextureMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_rect : 0 as * mut sys :: godot_method_bind , draw_rect_region : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_alpha : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_rect = (gd_api . godot_method_bind_get_method) (class_name , "draw_rect\0" . as_ptr () as * const c_char) ; table . draw_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "draw_rect_region\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_alpha = (gd_api . godot_method_bind_get_method) (class_name , "has_alpha\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:142:13904 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class AnimatedSprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite { this : RawObject < Self > , } impl AnimatedSprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played. If `backwards` is `true`, the animation will be played in reverse.\n# Default Arguments\n* `anim` - `\"\"`\n* `backwards` - `false`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString > , backwards : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , backwards) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed_scale) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite { } unsafe impl GodotObject for AnimatedSprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite" } } impl QueueFree for AnimatedSprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite { } impl Instanciable for AnimatedSprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSpriteMethodTable = AnimatedSpriteMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:148:11171 [INFO] [stdout] | [INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class Navigation` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Navigation` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigation inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Navigation { this : RawObject < Self > , } impl Navigation { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the navigation point closest to the point given. Points are in local coordinate space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the surface normal at the navigation point closest to the point given. Useful for rotating a navigation agent according to the navigation mesh it moves on."] # [doc = ""] # [inline] pub fn get_closest_point_normal (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_normal ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or `null` if the `owner` parameter was omitted)."] # [doc = ""] # [inline] pub fn get_closest_point_owner (& self , to_point : Vector3) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_owner ; let ret = crate :: icalls :: icallptr_obj_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation point closest to the given line segment. When enabling `use_collision`, only considers intersection points between segment and navigation meshes. If multiple intersection points are found, the one closest to the segment start point is returned.\n# Default Arguments\n* `use_collision` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point_to_segment (& self , start : Vector3 , end : Vector3 , use_collision : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_closest_point_to_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , use_collision) ; mem :: transmute (ret) } } # [doc = "Returns the path between two given points. Points are in local coordinate space. If `optimize` is `true` (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.\n# Default Arguments\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn get_simple_path (& self , start : Vector3 , end : Vector3 , optimize : bool) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_simple_path ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_bool (method_bind , self . this . sys () . as_ptr () , start , end , optimize) ; Vector3Array :: from_sys (ret) } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn up_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . get_up_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Adds a [NavigationMesh]. Returns an ID for use with [method navmesh_remove] or [method navmesh_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional `owner` is used as return value for [method get_closest_point_owner].\n# Default Arguments\n* `owner` - `null`"] # [doc = ""] # [inline] pub fn navmesh_add (& self , mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , xform : Transform , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_add ; let ret = crate :: icalls :: icallptr_i64_obj_trans_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , xform , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Removes the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_remove (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Sets the transform applied to the [NavigationMesh] with the given ID."] # [doc = ""] # [inline] pub fn navmesh_set_transform (& self , id : i64 , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . navmesh_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , id , xform) ; } } # [doc = "Defines which direction is up. By default, this is `(0, 1, 0)`, which is the world's \"up\" direction."] # [doc = ""] # [inline] pub fn set_up_vector (& self , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMethodTable :: get (get_api ()) . set_up_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , up) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Navigation { } unsafe impl GodotObject for Navigation { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Navigation" } } impl QueueFree for Navigation { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Navigation { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Navigation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Navigation { } unsafe impl SubClass < crate :: generated :: node :: Node > for Navigation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Navigation { } impl Instanciable for Navigation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Navigation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_point_normal : * mut sys :: godot_method_bind , pub get_closest_point_owner : * mut sys :: godot_method_bind , pub get_closest_point_to_segment : * mut sys :: godot_method_bind , pub get_simple_path : * mut sys :: godot_method_bind , pub get_up_vector : * mut sys :: godot_method_bind , pub navmesh_add : * mut sys :: godot_method_bind , pub navmesh_remove : * mut sys :: godot_method_bind , pub navmesh_set_transform : * mut sys :: godot_method_bind , pub set_up_vector : * mut sys :: godot_method_bind } impl NavigationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMethodTable = NavigationMethodTable { class_constructor : None , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_point_normal : 0 as * mut sys :: godot_method_bind , get_closest_point_owner : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment : 0 as * mut sys :: godot_method_bind , get_simple_path : 0 as * mut sys :: godot_method_bind , get_up_vector : 0 as * mut sys :: godot_method_bind , navmesh_add : 0 as * mut sys :: godot_method_bind , navmesh_remove : 0 as * mut sys :: godot_method_bind , navmesh_set_transform : 0 as * mut sys :: godot_method_bind , set_up_vector : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Navigation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_point_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_normal\0" . as_ptr () as * const c_char) ; table . get_closest_point_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_owner\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment\0" . as_ptr () as * const c_char) ; table . get_simple_path = (gd_api . godot_method_bind_get_method) (class_name , "get_simple_path\0" . as_ptr () as * const c_char) ; table . get_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_up_vector\0" . as_ptr () as * const c_char) ; table . navmesh_add = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_add\0" . as_ptr () as * const c_char) ; table . navmesh_remove = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_remove\0" . as_ptr () as * const c_char) ; table . navmesh_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "navmesh_set_transform\0" . as_ptr () as * const c_char) ; table . set_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:154:14674 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class Light` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nLight inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeMode (pub i64) ; impl BakeMode { pub const DISABLED : BakeMode = BakeMode (0i64) ; pub const INDIRECT : BakeMode = BakeMode (1i64) ; pub const ALL : BakeMode = BakeMode (2i64) ; } impl From < i64 > for BakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeMode > for i64 { # [inline] fn from (v : BakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const ENERGY : Param = Param (0i64) ; pub const INDIRECT_ENERGY : Param = Param (1i64) ; pub const SPECULAR : Param = Param (2i64) ; pub const RANGE : Param = Param (3i64) ; pub const ATTENUATION : Param = Param (4i64) ; pub const SPOT_ANGLE : Param = Param (5i64) ; pub const SPOT_ATTENUATION : Param = Param (6i64) ; pub const CONTACT_SHADOW_SIZE : Param = Param (7i64) ; pub const SHADOW_MAX_DISTANCE : Param = Param (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : Param = Param (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : Param = Param (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : Param = Param (11i64) ; pub const SHADOW_NORMAL_BIAS : Param = Param (12i64) ; pub const SHADOW_BIAS : Param = Param (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : Param = Param (14i64) ; pub const MAX : Param = Param (15i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light { pub const BAKE_ALL : i64 = 2i64 ; pub const BAKE_DISABLED : i64 = 0i64 ; pub const BAKE_INDIRECT : i64 = 1i64 ; pub const PARAM_ATTENUATION : i64 = 4i64 ; pub const PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const PARAM_ENERGY : i64 = 0i64 ; pub const PARAM_INDIRECT_ENERGY : i64 = 1i64 ; pub const PARAM_MAX : i64 = 15i64 ; pub const PARAM_RANGE : i64 = 3i64 ; pub const PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const PARAM_SPECULAR : i64 = 2i64 ; pub const PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const PARAM_SPOT_ATTENUATION : i64 = 6i64 ; } impl Light { # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn bake_mode (& self) -> crate :: generated :: light :: BakeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_bake_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light :: BakeMode (ret) } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn shadow_reverse_cull_face (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn has_shadow (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . has_shadow ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn is_negative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_negative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn set_bake_mode (& self , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_bake_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bake_mode) ; } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mask) ; } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn set_negative (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_negative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn set_shadow_reverse_cull_face (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light { } unsafe impl GodotObject for Light { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light" } } impl QueueFree for Light { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Light { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Light { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bake_mode : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_reverse_cull_face : * mut sys :: godot_method_bind , pub has_shadow : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_negative : * mut sys :: godot_method_bind , pub set_bake_mode : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_negative : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_shadow : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_reverse_cull_face : * mut sys :: godot_method_bind } impl LightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightMethodTable = LightMethodTable { class_constructor : None , get_bake_mode : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind , has_shadow : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_negative : 0 as * mut sys :: godot_method_bind , set_bake_mode : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_negative : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_shadow : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mode\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; table . has_shadow = (gd_api . godot_method_bind_get_method) (class_name , "has_shadow\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_negative = (gd_api . godot_method_bind_get_method) (class_name , "is_negative\0" . as_ptr () as * const c_char) ; table . set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_mode\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_negative = (gd_api . godot_method_bind_get_method) (class_name , "set_negative\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:160:11558 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:166:11978 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class SpriteFrames` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spriteframes.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpriteFrames inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpriteFrames { this : RawObject < Self > , } impl SpriteFrames { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteFramesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new animation to the library."] # [doc = ""] # [inline] pub fn add_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Adds a frame to the given animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_frame (& self , anim : impl Into < GodotString > , frame : impl AsArg < crate :: generated :: texture :: Texture > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . add_frame ; let ret = crate :: icalls :: icallptr_void_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , frame . as_arg_ptr () , at_position) ; } } # [doc = "Removes all frames from the given animation."] # [doc = ""] # [inline] pub fn clear (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes all animations. A \"default\" animation will be created."] # [doc = ""] # [inline] pub fn clear_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . clear_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the given animation will loop."] # [doc = ""] # [inline] pub fn get_animation_loop (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_loop ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns an array containing the names associated to each animation. Values are placed in alphabetical order."] # [doc = ""] # [inline] pub fn get_animation_names (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_names ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn get_animation_speed (& self , anim : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_animation_speed ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Returns the animation's selected frame."] # [doc = ""] # [inline] pub fn get_frame (& self , anim : impl Into < GodotString > , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of frames in the animation."] # [doc = ""] # [inline] pub fn get_frame_count (& self , anim : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . get_frame_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "If `true`, the named animation exists."] # [doc = ""] # [inline] pub fn has_animation (& self , anim : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; ret as _ } } # [doc = "Removes the given animation."] # [doc = ""] # [inline] pub fn remove_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "Removes the animation's selected frame."] # [doc = ""] # [inline] pub fn remove_frame (& self , anim : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . remove_frame ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , anim . into () , idx) ; } } # [doc = "Changes the animation's name to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , anim : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim . into () , newname . into ()) ; } } # [doc = "If `true`, the animation will loop."] # [doc = ""] # [inline] pub fn set_animation_loop (& self , anim : impl Into < GodotString > , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_loop ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , _loop) ; } } # [doc = "The animation's speed in frames per second."] # [doc = ""] # [inline] pub fn set_animation_speed (& self , anim : impl Into < GodotString > , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_animation_speed ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , anim . into () , speed) ; } } # [doc = "Sets the texture of the given frame."] # [doc = ""] # [inline] pub fn set_frame (& self , anim : impl Into < GodotString > , idx : i64 , txt : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteFramesMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_str_i64_obj (method_bind , self . this . sys () . as_ptr () , anim . into () , idx , txt . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpriteFrames { } unsafe impl GodotObject for SpriteFrames { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpriteFrames" } } impl std :: ops :: Deref for SpriteFrames { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpriteFrames { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpriteFrames { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpriteFrames { } impl Instanciable for SpriteFrames { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpriteFrames :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteFramesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub add_frame : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub clear_all : * mut sys :: godot_method_bind , pub get_animation_loop : * mut sys :: godot_method_bind , pub get_animation_names : * mut sys :: godot_method_bind , pub get_animation_speed : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_count : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub remove_frame : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub set_animation_loop : * mut sys :: godot_method_bind , pub set_animation_speed : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind } impl SpriteFramesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteFramesMethodTable = SpriteFramesMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , add_frame : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , clear_all : 0 as * mut sys :: godot_method_bind , get_animation_loop : 0 as * mut sys :: godot_method_bind , get_animation_names : 0 as * mut sys :: godot_method_bind , get_animation_speed : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_count : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , remove_frame : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , set_animation_loop : 0 as * mut sys :: godot_method_bind , set_animation_speed : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteFramesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpriteFrames\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . add_frame = (gd_api . godot_method_bind_get_method) (class_name , "add_frame\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_all = (gd_api . godot_method_bind_get_method) (class_name , "clear_all\0" . as_ptr () as * const c_char) ; table . get_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_loop\0" . as_ptr () as * const c_char) ; table . get_animation_names = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_names\0" . as_ptr () as * const c_char) ; table . get_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_speed\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_count = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_count\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . remove_frame = (gd_api . godot_method_bind_get_method) (class_name , "remove_frame\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . set_animation_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_loop\0" . as_ptr () as * const c_char) ; table . set_animation_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_speed\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:172:44846 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class TileSet` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tileset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTileSet inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileSet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AutotileBindings (pub i64) ; impl AutotileBindings { pub const TOPLEFT : AutotileBindings = AutotileBindings (1i64) ; pub const TOP : AutotileBindings = AutotileBindings (2i64) ; pub const TOPRIGHT : AutotileBindings = AutotileBindings (4i64) ; pub const LEFT : AutotileBindings = AutotileBindings (8i64) ; pub const CENTER : AutotileBindings = AutotileBindings (16i64) ; pub const RIGHT : AutotileBindings = AutotileBindings (32i64) ; pub const BOTTOMLEFT : AutotileBindings = AutotileBindings (64i64) ; pub const BOTTOM : AutotileBindings = AutotileBindings (128i64) ; pub const BOTTOMRIGHT : AutotileBindings = AutotileBindings (256i64) ; } impl From < i64 > for AutotileBindings { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AutotileBindings > for i64 { # [inline] fn from (v : AutotileBindings) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BitmaskMode (pub i64) ; impl BitmaskMode { pub const _2X2 : BitmaskMode = BitmaskMode (0i64) ; pub const _3X3_MINIMAL : BitmaskMode = BitmaskMode (1i64) ; pub const _3X3 : BitmaskMode = BitmaskMode (2i64) ; } impl From < i64 > for BitmaskMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BitmaskMode > for i64 { # [inline] fn from (v : BitmaskMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileMode (pub i64) ; impl TileMode { pub const SINGLE_TILE : TileMode = TileMode (0i64) ; pub const AUTO_TILE : TileMode = TileMode (1i64) ; pub const ATLAS_TILE : TileMode = TileMode (2i64) ; } impl From < i64 > for TileMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileMode > for i64 { # [inline] fn from (v : TileMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileSet { pub const ATLAS_TILE : i64 = 2i64 ; pub const AUTO_TILE : i64 = 1i64 ; pub const BIND_BOTTOM : i64 = 128i64 ; pub const BIND_BOTTOMLEFT : i64 = 64i64 ; pub const BIND_BOTTOMRIGHT : i64 = 256i64 ; pub const BIND_CENTER : i64 = 16i64 ; pub const BIND_LEFT : i64 = 8i64 ; pub const BIND_RIGHT : i64 = 32i64 ; pub const BIND_TOP : i64 = 2i64 ; pub const BIND_TOPLEFT : i64 = 1i64 ; pub const BIND_TOPRIGHT : i64 = 4i64 ; pub const BITMASK_2X2 : i64 = 0i64 ; pub const BITMASK_3X3 : i64 = 2i64 ; pub const BITMASK_3X3_MINIMAL : i64 = 1i64 ; pub const SINGLE_TILE : i64 = 0i64 ; } impl TileSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all bitmask information of the autotile."] # [doc = ""] # [inline] pub fn autotile_clear_bitmask_map (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_clear_bitmask_map ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_get_bitmask (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_get_bitmask_mode (& self , id : i64) -> crate :: generated :: tile_set :: BitmaskMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: BitmaskMode (ret) } } # [doc = "Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_get_icon_coordinate (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_icon_coordinate ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_light_occluder (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_navigation_polygon (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_size (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_spacing (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_get_subtile_priority (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_subtile_priority ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_z_index (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Sets the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_set_bitmask (& self , id : i64 , bitmask : Vector2 , flag : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , bitmask , flag) ; } } # [doc = "Sets the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_set_bitmask_mode (& self , id : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , mode) ; } } # [doc = "Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_set_icon_coordinate (& self , id : i64 , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_icon_coordinate ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; } } # [doc = "Sets the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr () , coord) ; } } # [doc = "Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr () , coord) ; } } # [doc = "Sets the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_size (& self , id : i64 , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_size ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , size) ; } } # [doc = "Sets the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_spacing (& self , id : i64 , spacing : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , spacing) ; } } # [doc = "Sets the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_set_subtile_priority (& self , id : i64 , coord : Vector2 , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_subtile_priority ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , priority) ; } } # [doc = "Sets the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_z_index (& self , id : i64 , coord : Vector2 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , z_index) ; } } # [doc = "Clears all tiles."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a new tile with the given ID."] # [doc = ""] # [inline] pub fn create_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . create_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the first tile matching the given name."] # [doc = ""] # [inline] pub fn find_tile_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . find_tile_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the ID following the last currently used ID, useful when creating a new tile."] # [doc = ""] # [inline] pub fn get_last_unused_tile_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_last_unused_tile_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of all currently used tile IDs."] # [doc = ""] # [inline] pub fn get_tiles_ids (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_tiles_ids ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes the given tile ID."] # [doc = ""] # [inline] pub fn remove_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . remove_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Adds a shape to the tile.\n# Default Arguments\n* `one_way` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn tile_add_shape (& self , id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_transform : Transform2D , one_way : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj_trans2D_bool_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape . as_arg_ptr () , shape_transform , one_way , autotile_coord) ; } } # [doc = "Returns the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_light_occluder (& self , id : i64) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's material."] # [doc = ""] # [inline] pub fn tile_get_material (& self , id : i64) -> Option < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_get_modulate (& self , id : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's name."] # [doc = ""] # [inline] pub fn tile_get_name (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns the navigation polygon of the tile."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon (& self , id : i64) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's normal map texture."] # [doc = ""] # [inline] pub fn tile_get_normal_map (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_normal_map ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_occluder_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_occluder_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile sub-region in the texture."] # [doc = ""] # [inline] pub fn tile_get_region (& self , id : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns a tile's given shape."] # [doc = ""] # [inline] pub fn tile_get_shape (& self , id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes assigned to a tile."] # [doc = ""] # [inline] pub fn tile_get_shape_count (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_offset (& self , id : i64 , shape_id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_offset ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "Returns the one-way collision value of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_one_way (& self , id : i64 , shape_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_get_shape_one_way_margin (& self , id : i64 , shape_id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = "Returns the [Transform2D] of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_transform (& self , id : i64 , shape_id : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array of dictionaries describing the tile's shapes.\n**Dictionary structure in the array returned by this method:**\n```gdscript\n{\n \"autotile_coord\": Vector2,\n \"one_way\": bool,\n \"one_way_margin\": int,\n \"shape\": CollisionShape2D,\n \"shape_transform\": Transform2D,\n}\n```"] # [doc = ""] # [inline] pub fn tile_get_shapes (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shapes ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the tile's texture."] # [doc = ""] # [inline] pub fn tile_get_texture (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the texture offset of the tile."] # [doc = ""] # [inline] pub fn tile_get_texture_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_get_tile_mode (& self , id : i64) -> crate :: generated :: tile_set :: TileMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_tile_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: TileMode (ret) } } # [doc = "Returns the tile's Z index (drawing layer)."] # [doc = ""] # [inline] pub fn tile_get_z_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Sets a light occluder for the tile."] # [doc = ""] # [inline] pub fn tile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr ()) ; } } # [doc = "Sets the tile's material."] # [doc = ""] # [inline] pub fn tile_set_material (& self , id : i64 , material : impl AsArg < crate :: generated :: shader_material :: ShaderMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , material . as_arg_ptr ()) ; } } # [doc = "Sets the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_set_modulate (& self , id : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , id , color) ; } } # [doc = "Sets the tile's name."] # [doc = ""] # [inline] pub fn tile_set_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon_offset (& self , id : i64 , navigation_polygon_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon_offset) ; } } # [doc = "Sets the tile's normal map texture.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn tile_set_normal_map (& self , id : i64 , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_normal_map ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , normal_map . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_set_occluder_offset (& self , id : i64 , occluder_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_occluder_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , occluder_offset) ; } } # [doc = "Sets the tile's sub-region in the texture. This is common in texture atlases."] # [doc = ""] # [inline] pub fn tile_set_region (& self , id : i64 , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , id , region) ; } } # [doc = "Sets a shape for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shape (& self , id : i64 , shape_id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape . as_arg_ptr ()) ; } } # [doc = "Sets the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_offset (& self , id : i64 , shape_id : i64 , shape_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_offset) ; } } # [doc = "Enables one-way collision on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_one_way (& self , id : i64 , shape_id : i64 , one_way : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_set_shape_one_way_margin (& self , id : i64 , shape_id : i64 , one_way : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = "Sets a [Transform2D] on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_transform (& self , id : i64 , shape_id : i64 , shape_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_i64_i64_trans2D (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_transform) ; } } # [doc = "Sets an array of shapes for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shapes (& self , id : i64 , shapes : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shapes ; let ret = crate :: icalls :: icallptr_void_i64_arr (method_bind , self . this . sys () . as_ptr () , id , shapes) ; } } # [doc = "Sets the tile's texture."] # [doc = ""] # [inline] pub fn tile_set_texture (& self , id : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , texture . as_arg_ptr ()) ; } } # [doc = "Sets the tile's texture offset."] # [doc = ""] # [inline] pub fn tile_set_texture_offset (& self , id : i64 , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , texture_offset) ; } } # [doc = "Sets the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_set_tile_mode (& self , id : i64 , tilemode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_tile_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , tilemode) ; } } # [doc = "Sets the tile's drawing index."] # [doc = ""] # [inline] pub fn tile_set_z_index (& self , id : i64 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , z_index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TileSet { } unsafe impl GodotObject for TileSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TileSet" } } impl std :: ops :: Deref for TileSet { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TileSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TileSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileSet { } impl Instanciable for TileSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub autotile_clear_bitmask_map : * mut sys :: godot_method_bind , pub autotile_get_bitmask : * mut sys :: godot_method_bind , pub autotile_get_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_get_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_get_light_occluder : * mut sys :: godot_method_bind , pub autotile_get_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_get_size : * mut sys :: godot_method_bind , pub autotile_get_spacing : * mut sys :: godot_method_bind , pub autotile_get_subtile_priority : * mut sys :: godot_method_bind , pub autotile_get_z_index : * mut sys :: godot_method_bind , pub autotile_set_bitmask : * mut sys :: godot_method_bind , pub autotile_set_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_set_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_set_light_occluder : * mut sys :: godot_method_bind , pub autotile_set_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_set_size : * mut sys :: godot_method_bind , pub autotile_set_spacing : * mut sys :: godot_method_bind , pub autotile_set_subtile_priority : * mut sys :: godot_method_bind , pub autotile_set_z_index : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_tile : * mut sys :: godot_method_bind , pub find_tile_by_name : * mut sys :: godot_method_bind , pub get_last_unused_tile_id : * mut sys :: godot_method_bind , pub get_tiles_ids : * mut sys :: godot_method_bind , pub remove_tile : * mut sys :: godot_method_bind , pub tile_add_shape : * mut sys :: godot_method_bind , pub tile_get_light_occluder : * mut sys :: godot_method_bind , pub tile_get_material : * mut sys :: godot_method_bind , pub tile_get_modulate : * mut sys :: godot_method_bind , pub tile_get_name : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_get_normal_map : * mut sys :: godot_method_bind , pub tile_get_occluder_offset : * mut sys :: godot_method_bind , pub tile_get_region : * mut sys :: godot_method_bind , pub tile_get_shape : * mut sys :: godot_method_bind , pub tile_get_shape_count : * mut sys :: godot_method_bind , pub tile_get_shape_offset : * mut sys :: godot_method_bind , pub tile_get_shape_one_way : * mut sys :: godot_method_bind , pub tile_get_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_get_shape_transform : * mut sys :: godot_method_bind , pub tile_get_shapes : * mut sys :: godot_method_bind , pub tile_get_texture : * mut sys :: godot_method_bind , pub tile_get_texture_offset : * mut sys :: godot_method_bind , pub tile_get_tile_mode : * mut sys :: godot_method_bind , pub tile_get_z_index : * mut sys :: godot_method_bind , pub tile_set_light_occluder : * mut sys :: godot_method_bind , pub tile_set_material : * mut sys :: godot_method_bind , pub tile_set_modulate : * mut sys :: godot_method_bind , pub tile_set_name : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_set_normal_map : * mut sys :: godot_method_bind , pub tile_set_occluder_offset : * mut sys :: godot_method_bind , pub tile_set_region : * mut sys :: godot_method_bind , pub tile_set_shape : * mut sys :: godot_method_bind , pub tile_set_shape_offset : * mut sys :: godot_method_bind , pub tile_set_shape_one_way : * mut sys :: godot_method_bind , pub tile_set_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_set_shape_transform : * mut sys :: godot_method_bind , pub tile_set_shapes : * mut sys :: godot_method_bind , pub tile_set_texture : * mut sys :: godot_method_bind , pub tile_set_texture_offset : * mut sys :: godot_method_bind , pub tile_set_tile_mode : * mut sys :: godot_method_bind , pub tile_set_z_index : * mut sys :: godot_method_bind } impl TileSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileSetMethodTable = TileSetMethodTable { class_constructor : None , autotile_clear_bitmask_map : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_get_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_get_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_get_size : 0 as * mut sys :: godot_method_bind , autotile_get_spacing : 0 as * mut sys :: godot_method_bind , autotile_get_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_get_z_index : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_set_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_set_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_set_size : 0 as * mut sys :: godot_method_bind , autotile_set_spacing : 0 as * mut sys :: godot_method_bind , autotile_set_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_set_z_index : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_tile : 0 as * mut sys :: godot_method_bind , find_tile_by_name : 0 as * mut sys :: godot_method_bind , get_last_unused_tile_id : 0 as * mut sys :: godot_method_bind , get_tiles_ids : 0 as * mut sys :: godot_method_bind , remove_tile : 0 as * mut sys :: godot_method_bind , tile_add_shape : 0 as * mut sys :: godot_method_bind , tile_get_light_occluder : 0 as * mut sys :: godot_method_bind , tile_get_material : 0 as * mut sys :: godot_method_bind , tile_get_modulate : 0 as * mut sys :: godot_method_bind , tile_get_name : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_get_normal_map : 0 as * mut sys :: godot_method_bind , tile_get_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_get_region : 0 as * mut sys :: godot_method_bind , tile_get_shape : 0 as * mut sys :: godot_method_bind , tile_get_shape_count : 0 as * mut sys :: godot_method_bind , tile_get_shape_offset : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_get_shape_transform : 0 as * mut sys :: godot_method_bind , tile_get_shapes : 0 as * mut sys :: godot_method_bind , tile_get_texture : 0 as * mut sys :: godot_method_bind , tile_get_texture_offset : 0 as * mut sys :: godot_method_bind , tile_get_tile_mode : 0 as * mut sys :: godot_method_bind , tile_get_z_index : 0 as * mut sys :: godot_method_bind , tile_set_light_occluder : 0 as * mut sys :: godot_method_bind , tile_set_material : 0 as * mut sys :: godot_method_bind , tile_set_modulate : 0 as * mut sys :: godot_method_bind , tile_set_name : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_set_normal_map : 0 as * mut sys :: godot_method_bind , tile_set_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_set_region : 0 as * mut sys :: godot_method_bind , tile_set_shape : 0 as * mut sys :: godot_method_bind , tile_set_shape_offset : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_set_shape_transform : 0 as * mut sys :: godot_method_bind , tile_set_shapes : 0 as * mut sys :: godot_method_bind , tile_set_texture : 0 as * mut sys :: godot_method_bind , tile_set_texture_offset : 0 as * mut sys :: godot_method_bind , tile_set_tile_mode : 0 as * mut sys :: godot_method_bind , tile_set_z_index : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . autotile_clear_bitmask_map = (gd_api . godot_method_bind_get_method) (class_name , "autotile_clear_bitmask_map\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_get_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_get_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_size\0" . as_ptr () as * const c_char) ; table . autotile_get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_spacing\0" . as_ptr () as * const c_char) ; table . autotile_get_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_z_index\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_set_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_set_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_size\0" . as_ptr () as * const c_char) ; table . autotile_set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_spacing\0" . as_ptr () as * const c_char) ; table . autotile_set_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_z_index\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_tile = (gd_api . godot_method_bind_get_method) (class_name , "create_tile\0" . as_ptr () as * const c_char) ; table . find_tile_by_name = (gd_api . godot_method_bind_get_method) (class_name , "find_tile_by_name\0" . as_ptr () as * const c_char) ; table . get_last_unused_tile_id = (gd_api . godot_method_bind_get_method) (class_name , "get_last_unused_tile_id\0" . as_ptr () as * const c_char) ; table . get_tiles_ids = (gd_api . godot_method_bind_get_method) (class_name , "get_tiles_ids\0" . as_ptr () as * const c_char) ; table . remove_tile = (gd_api . godot_method_bind_get_method) (class_name , "remove_tile\0" . as_ptr () as * const c_char) ; table . tile_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_add_shape\0" . as_ptr () as * const c_char) ; table . tile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_get_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_material\0" . as_ptr () as * const c_char) ; table . tile_get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_modulate\0" . as_ptr () as * const c_char) ; table . tile_get_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_name\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_normal_map\0" . as_ptr () as * const c_char) ; table . tile_get_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_get_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_region\0" . as_ptr () as * const c_char) ; table . tile_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape\0" . as_ptr () as * const c_char) ; table . tile_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_count\0" . as_ptr () as * const c_char) ; table . tile_get_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_get_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shapes\0" . as_ptr () as * const c_char) ; table . tile_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture\0" . as_ptr () as * const c_char) ; table . tile_get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_get_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_z_index\0" . as_ptr () as * const c_char) ; table . tile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_set_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_material\0" . as_ptr () as * const c_char) ; table . tile_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_modulate\0" . as_ptr () as * const c_char) ; table . tile_set_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_name\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_normal_map\0" . as_ptr () as * const c_char) ; table . tile_set_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_set_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_region\0" . as_ptr () as * const c_char) ; table . tile_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape\0" . as_ptr () as * const c_char) ; table . tile_set_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_set_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shapes\0" . as_ptr () as * const c_char) ; table . tile_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture\0" . as_ptr () as * const c_char) ; table . tile_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_set_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_z_index\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:178:4704 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class VisualScriptEngineSingleton` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptenginesingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptEngineSingleton inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEngineSingleton { this : RawObject < Self > , } impl VisualScriptEngineSingleton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptEngineSingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEngineSingletonMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEngineSingletonMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEngineSingleton { } unsafe impl GodotObject for VisualScriptEngineSingleton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptEngineSingleton" } } impl std :: ops :: Deref for VisualScriptEngineSingleton { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEngineSingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptEngineSingleton { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEngineSingleton { } impl Instanciable for VisualScriptEngineSingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptEngineSingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEngineSingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_singleton : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind } impl VisualScriptEngineSingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEngineSingletonMethodTable = VisualScriptEngineSingletonMethodTable { class_constructor : None , get_singleton : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEngineSingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptEngineSingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:184:7311 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:190:3711 [INFO] [stdout] | [INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class WebRTCPeerConnectionGDNative` inherits `WebRTCPeerConnection` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnectiongdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnectionGDNative inherits methods from:\n - [WebRTCPeerConnection](struct.WebRTCPeerConnection.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnectionGDNative { } unsafe impl GodotObject for WebRTCPeerConnectionGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnectionGDNative" } } impl std :: ops :: Deref for WebRTCPeerConnectionGDNative { type Target = crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnectionGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnectionGDNative { } impl Instanciable for WebRTCPeerConnectionGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnectionGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCPeerConnectionGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionGDNativeMethodTable = WebRTCPeerConnectionGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnectionGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:196:33429 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class RigidBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody { pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force (i.e. acceleration) without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a constant directional force (i.e. acceleration).\nThe position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force (i.e. a motor) without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0,0,0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = "Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the `impulse` vector passed."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn axis_lock (& self , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_axis_lock ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody."] # [doc = ""] # [inline] pub fn get_inverse_inertia_tensor (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_inverse_inertia_tensor ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn is_using_continuous_collision_detection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn set_axis_lock (& self , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_lock ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn set_use_continuous_collision_detection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody { } unsafe impl GodotObject for RigidBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody" } } impl QueueFree for RigidBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for RigidBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for RigidBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RigidBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody { } impl Instanciable for RigidBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_axis_lock : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inverse_inertia_tensor : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_continuous_collision_detection : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_axis_lock : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_continuous_collision_detection : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl RigidBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBodyMethodTable = RigidBodyMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_axis_lock : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inverse_inertia_tensor : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_axis_lock : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_lock\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia_tensor = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia_tensor\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "is_using_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_lock\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "set_use_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:202:9194 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:208:6961 [INFO] [stdout] | [INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class Slider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_slider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Slider { this : RawObject < Self > , } impl Slider { # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn ticks (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn ticks_on_borders (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . get_ticks_on_borders ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn is_scrollable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . is_scrollable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the slider can be interacted with. If `false`, the value can be changed only by code."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "If `true`, the value can be changed using the mouse wheel."] # [doc = ""] # [inline] pub fn set_scrollable (& self , scrollable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_scrollable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , scrollable) ; } } # [doc = "Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers."] # [doc = ""] # [inline] pub fn set_ticks (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "If `true`, the slider will display ticks for minimum and maximum values."] # [doc = ""] # [inline] pub fn set_ticks_on_borders (& self , ticks_on_border : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderMethodTable :: get (get_api ()) . set_ticks_on_borders ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ticks_on_border) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Slider { } unsafe impl GodotObject for Slider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Slider" } } impl QueueFree for Slider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Slider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Slider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for Slider { } unsafe impl SubClass < crate :: generated :: control :: Control > for Slider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Slider { } unsafe impl SubClass < crate :: generated :: node :: Node > for Slider { } unsafe impl SubClass < crate :: generated :: object :: Object > for Slider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ticks : * mut sys :: godot_method_bind , pub get_ticks_on_borders : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_scrollable : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_scrollable : * mut sys :: godot_method_bind , pub set_ticks : * mut sys :: godot_method_bind , pub set_ticks_on_borders : * mut sys :: godot_method_bind } impl SliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderMethodTable = SliderMethodTable { class_constructor : None , get_ticks : 0 as * mut sys :: godot_method_bind , get_ticks_on_borders : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_scrollable : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_scrollable : 0 as * mut sys :: godot_method_bind , set_ticks : 0 as * mut sys :: godot_method_bind , set_ticks_on_borders : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Slider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ticks = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks\0" . as_ptr () as * const c_char) ; table . get_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_on_borders\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "is_scrollable\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_scrollable = (gd_api . godot_method_bind_get_method) (class_name , "set_scrollable\0" . as_ptr () as * const c_char) ; table . set_ticks = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks\0" . as_ptr () as * const c_char) ; table . set_ticks_on_borders = (gd_api . godot_method_bind_get_method) (class_name , "set_ticks_on_borders\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:214:6725 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core singleton class Marshalls` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_marshalls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nMarshalls inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Marshalls { this : RawObject < Self > , } impl Marshalls { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Marshalls\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline] pub fn base64_to_raw (& self , base64_str : impl Into < GodotString >) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_raw ; let ret = crate :: icalls :: icallptr_bytearr_str (method_bind , self . this . sys () . as_ptr () , base64_str . into ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a decoded string corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline] pub fn base64_to_utf8 (& self , base64_str : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_utf8 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , base64_str . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a decoded [Variant] corresponding to the Base64-encoded string `base64_str`. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn base64_to_variant (& self , base64_str : impl Into < GodotString > , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . base64_to_variant ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , base64_str . into () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of a given [PoolByteArray]."] # [doc = ""] # [inline] pub fn raw_to_base64 (& self , array : ByteArray) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . raw_to_base64 ; let ret = crate :: icalls :: icallptr_str_bytearr (method_bind , self . this . sys () . as_ptr () , array) ; GodotString :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of the UTF-8 string `utf8_str`."] # [doc = ""] # [inline] pub fn utf8_to_base64 (& self , utf8_str : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . utf8_to_base64 ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , utf8_str . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of the [Variant] `variant`. If `full_objects` is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn variant_to_base64 (& self , variant : impl OwnedToVariant , full_objects : bool) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = MarshallsMethodTable :: get (get_api ()) . variant_to_base64 ; let ret = crate :: icalls :: icallptr_str_var_bool (method_bind , self . this . sys () . as_ptr () , variant . owned_to_variant () , full_objects) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Marshalls { } unsafe impl GodotObject for Marshalls { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Marshalls" } } impl std :: ops :: Deref for Marshalls { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Marshalls { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Marshalls { } unsafe impl Send for Marshalls { } unsafe impl Sync for Marshalls { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarshallsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub base64_to_raw : * mut sys :: godot_method_bind , pub base64_to_utf8 : * mut sys :: godot_method_bind , pub base64_to_variant : * mut sys :: godot_method_bind , pub raw_to_base64 : * mut sys :: godot_method_bind , pub utf8_to_base64 : * mut sys :: godot_method_bind , pub variant_to_base64 : * mut sys :: godot_method_bind } impl MarshallsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarshallsMethodTable = MarshallsMethodTable { class_constructor : None , base64_to_raw : 0 as * mut sys :: godot_method_bind , base64_to_utf8 : 0 as * mut sys :: godot_method_bind , base64_to_variant : 0 as * mut sys :: godot_method_bind , raw_to_base64 : 0 as * mut sys :: godot_method_bind , utf8_to_base64 : 0 as * mut sys :: godot_method_bind , variant_to_base64 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarshallsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Marshalls\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . base64_to_raw = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_raw\0" . as_ptr () as * const c_char) ; table . base64_to_utf8 = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_utf8\0" . as_ptr () as * const c_char) ; table . base64_to_variant = (gd_api . godot_method_bind_get_method) (class_name , "base64_to_variant\0" . as_ptr () as * const c_char) ; table . raw_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "raw_to_base64\0" . as_ptr () as * const c_char) ; table . utf8_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "utf8_to_base64\0" . as_ptr () as * const c_char) ; table . variant_to_base64 = (gd_api . godot_method_bind_get_method) (class_name , "variant_to_base64\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:220:4369 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class X509Certificate` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_x509certificate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nX509Certificate inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct X509Certificate { this : RawObject < Self > , } impl X509Certificate { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = X509CertificateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a certificate from `path` (\"*.crt\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a certificate to the given `path` (should be a \"*.crt\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for X509Certificate { } unsafe impl GodotObject for X509Certificate { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "X509Certificate" } } impl std :: ops :: Deref for X509Certificate { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for X509Certificate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for X509Certificate { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for X509Certificate { } unsafe impl SubClass < crate :: generated :: object :: Object > for X509Certificate { } impl Instanciable for X509Certificate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { X509Certificate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct X509CertificateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl X509CertificateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : X509CertificateMethodTable = X509CertificateMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { X509CertificateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "X509Certificate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:232:7729 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:238:4150 [INFO] [stdout] | [INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class VisualShaderNodeTransformUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransformUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformUniform { } unsafe impl GodotObject for VisualShaderNodeTransformUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformUniform" } } impl std :: ops :: Deref for VisualShaderNodeTransformUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformUniform { } impl Instanciable for VisualShaderNodeTransformUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformUniformMethodTable = VisualShaderNodeTransformUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:244:16637 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:250:102938 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core singleton class OS` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_os.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nOS inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HandleType (pub i64) ; impl HandleType { pub const APPLICATION_HANDLE : HandleType = HandleType (0i64) ; pub const DISPLAY_HANDLE : HandleType = HandleType (1i64) ; pub const WINDOW_HANDLE : HandleType = HandleType (2i64) ; pub const WINDOW_VIEW : HandleType = HandleType (3i64) ; pub const OPENGL_CONTEXT : HandleType = HandleType (4i64) ; } impl From < i64 > for HandleType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HandleType > for i64 { # [inline] fn from (v : HandleType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Month (pub i64) ; impl Month { pub const JANUARY : Month = Month (1i64) ; pub const FEBRUARY : Month = Month (2i64) ; pub const MARCH : Month = Month (3i64) ; pub const APRIL : Month = Month (4i64) ; pub const MAY : Month = Month (5i64) ; pub const JUNE : Month = Month (6i64) ; pub const JULY : Month = Month (7i64) ; pub const AUGUST : Month = Month (8i64) ; pub const SEPTEMBER : Month = Month (9i64) ; pub const OCTOBER : Month = Month (10i64) ; pub const NOVEMBER : Month = Month (11i64) ; pub const DECEMBER : Month = Month (12i64) ; } impl From < i64 > for Month { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Month > for i64 { # [inline] fn from (v : Month) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PowerState (pub i64) ; impl PowerState { pub const UNKNOWN : PowerState = PowerState (0i64) ; pub const ON_BATTERY : PowerState = PowerState (1i64) ; pub const NO_BATTERY : PowerState = PowerState (2i64) ; pub const CHARGING : PowerState = PowerState (3i64) ; pub const CHARGED : PowerState = PowerState (4i64) ; } impl From < i64 > for PowerState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PowerState > for i64 { # [inline] fn from (v : PowerState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScreenOrientation (pub i64) ; impl ScreenOrientation { pub const LANDSCAPE : ScreenOrientation = ScreenOrientation (0i64) ; pub const PORTRAIT : ScreenOrientation = ScreenOrientation (1i64) ; pub const REVERSE_LANDSCAPE : ScreenOrientation = ScreenOrientation (2i64) ; pub const REVERSE_PORTRAIT : ScreenOrientation = ScreenOrientation (3i64) ; pub const SENSOR_LANDSCAPE : ScreenOrientation = ScreenOrientation (4i64) ; pub const SENSOR_PORTRAIT : ScreenOrientation = ScreenOrientation (5i64) ; pub const SENSOR : ScreenOrientation = ScreenOrientation (6i64) ; } impl From < i64 > for ScreenOrientation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScreenOrientation > for i64 { # [inline] fn from (v : ScreenOrientation) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SystemDir (pub i64) ; impl SystemDir { pub const DESKTOP : SystemDir = SystemDir (0i64) ; pub const DCIM : SystemDir = SystemDir (1i64) ; pub const DOCUMENTS : SystemDir = SystemDir (2i64) ; pub const DOWNLOADS : SystemDir = SystemDir (3i64) ; pub const MOVIES : SystemDir = SystemDir (4i64) ; pub const MUSIC : SystemDir = SystemDir (5i64) ; pub const PICTURES : SystemDir = SystemDir (6i64) ; pub const RINGTONES : SystemDir = SystemDir (7i64) ; } impl From < i64 > for SystemDir { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SystemDir > for i64 { # [inline] fn from (v : SystemDir) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VideoDriver (pub i64) ; impl VideoDriver { pub const GLES3 : VideoDriver = VideoDriver (0i64) ; pub const GLES2 : VideoDriver = VideoDriver (1i64) ; } impl From < i64 > for VideoDriver { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VideoDriver > for i64 { # [inline] fn from (v : VideoDriver) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Weekday (pub i64) ; impl Weekday { pub const SUNDAY : Weekday = Weekday (0i64) ; pub const MONDAY : Weekday = Weekday (1i64) ; pub const TUESDAY : Weekday = Weekday (2i64) ; pub const WEDNESDAY : Weekday = Weekday (3i64) ; pub const THURSDAY : Weekday = Weekday (4i64) ; pub const FRIDAY : Weekday = Weekday (5i64) ; pub const SATURDAY : Weekday = Weekday (6i64) ; } impl From < i64 > for Weekday { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Weekday > for i64 { # [inline] fn from (v : Weekday) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OS { pub const APPLICATION_HANDLE : i64 = 0i64 ; pub const DAY_FRIDAY : i64 = 5i64 ; pub const DAY_MONDAY : i64 = 1i64 ; pub const DAY_SATURDAY : i64 = 6i64 ; pub const DAY_SUNDAY : i64 = 0i64 ; pub const DAY_THURSDAY : i64 = 4i64 ; pub const DAY_TUESDAY : i64 = 2i64 ; pub const DAY_WEDNESDAY : i64 = 3i64 ; pub const DISPLAY_HANDLE : i64 = 1i64 ; pub const MONTH_APRIL : i64 = 4i64 ; pub const MONTH_AUGUST : i64 = 8i64 ; pub const MONTH_DECEMBER : i64 = 12i64 ; pub const MONTH_FEBRUARY : i64 = 2i64 ; pub const MONTH_JANUARY : i64 = 1i64 ; pub const MONTH_JULY : i64 = 7i64 ; pub const MONTH_JUNE : i64 = 6i64 ; pub const MONTH_MARCH : i64 = 3i64 ; pub const MONTH_MAY : i64 = 5i64 ; pub const MONTH_NOVEMBER : i64 = 11i64 ; pub const MONTH_OCTOBER : i64 = 10i64 ; pub const MONTH_SEPTEMBER : i64 = 9i64 ; pub const OPENGL_CONTEXT : i64 = 4i64 ; pub const POWERSTATE_CHARGED : i64 = 4i64 ; pub const POWERSTATE_CHARGING : i64 = 3i64 ; pub const POWERSTATE_NO_BATTERY : i64 = 2i64 ; pub const POWERSTATE_ON_BATTERY : i64 = 1i64 ; pub const POWERSTATE_UNKNOWN : i64 = 0i64 ; pub const SCREEN_ORIENTATION_LANDSCAPE : i64 = 0i64 ; pub const SCREEN_ORIENTATION_PORTRAIT : i64 = 1i64 ; pub const SCREEN_ORIENTATION_REVERSE_LANDSCAPE : i64 = 2i64 ; pub const SCREEN_ORIENTATION_REVERSE_PORTRAIT : i64 = 3i64 ; pub const SCREEN_ORIENTATION_SENSOR : i64 = 6i64 ; pub const SCREEN_ORIENTATION_SENSOR_LANDSCAPE : i64 = 4i64 ; pub const SCREEN_ORIENTATION_SENSOR_PORTRAIT : i64 = 5i64 ; pub const SYSTEM_DIR_DCIM : i64 = 1i64 ; pub const SYSTEM_DIR_DESKTOP : i64 = 0i64 ; pub const SYSTEM_DIR_DOCUMENTS : i64 = 2i64 ; pub const SYSTEM_DIR_DOWNLOADS : i64 = 3i64 ; pub const SYSTEM_DIR_MOVIES : i64 = 4i64 ; pub const SYSTEM_DIR_MUSIC : i64 = 5i64 ; pub const SYSTEM_DIR_PICTURES : i64 = 6i64 ; pub const SYSTEM_DIR_RINGTONES : i64 = 7i64 ; pub const VIDEO_DRIVER_GLES2 : i64 = 1i64 ; pub const VIDEO_DRIVER_GLES3 : i64 = 0i64 ; pub const WINDOW_HANDLE : i64 = 2i64 ; pub const WINDOW_VIEW : i64 = 3i64 ; } impl OS { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("OS\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.\n# Default Arguments\n* `title` - `\"Alert!\"`"] # [doc = ""] # [inline] pub fn alert (& self , text : impl Into < GodotString > , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . alert ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , text . into () , title . into ()) ; } } # [doc = "Returns `true` if the host OS allows drawing."] # [doc = ""] # [inline] pub fn can_draw (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_draw ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current host platform is using multiple threads."] # [doc = ""] # [inline] pub fn can_use_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_use_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Centers the window on the screen if in windowed mode."] # [doc = ""] # [inline] pub fn center_window (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . center_window ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shuts down system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn close_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . close_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Delay execution of the current thread by `msec` milliseconds."] # [doc = ""] # [inline] pub fn delay_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Delay execution of the current thread by `usec` microseconds."] # [doc = ""] # [inline] pub fn delay_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "Dumps the memory allocation ringlist to a file (only works in debug).\nEntry format per line: \"Address - Size - Description\"."] # [doc = ""] # [inline] pub fn dump_memory_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_memory_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "Dumps all used resources to file (only works in debug).\nEntry format per line: \"Resource Type : Resource Location\".\nAt the end of the file is a statistic of all used Resource Types."] # [doc = ""] # [inline] pub fn dump_resources_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_resources_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nExecute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.\nThe arguments are used in the given order and separated by a space, so `OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)` will resolve to `ping -w 3 godotengine.org` in the system's shell.\nThis method has slightly different behavior based on whether the `blocking` mode is enabled.\nIf `blocking` is `true`, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the `output` array as a single string. When the process terminates, the Godot thread will resume execution.\nIf `blocking` is `false`, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so `output` will be empty.\nThe return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return `-1` or another exit code.\nExample of blocking mode and retrieving the shell output:\n```gdscript\nvar output = []\nvar exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n```\nExample of non-blocking mode, running another instance of the project and storing its process ID:\n```gdscript\nvar pid = OS.execute(OS.get_executable_path(), [], false)\n```\nIf you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:\n```gdscript\nOS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n```\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.\n# Default Arguments\n* `blocking` - `true`\n* `output` - `[ ]`\n* `read_stderr` - `false`"] # [doc = ""] # [inline] pub fn execute (& self , path : impl Into < GodotString > , arguments : StringArray , blocking : bool , output : VariantArray , read_stderr : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_arr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , arguments , blocking , output , read_stderr) ; ret as _ } } # [doc = "Returns the scancode of the given string (e.g. \"Escape\")."] # [doc = ""] # [inline] pub fn find_scancode_from_string (& self , string : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . find_scancode_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; ret as _ } } # [doc = "Returns the total number of available audio drivers."] # [doc = ""] # [inline] pub fn get_audio_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver name for the given index."] # [doc = ""] # [inline] pub fn get_audio_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn borderless_window (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_borderless_window ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn clipboard (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_clipboard ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the command-line arguments passed to the engine.\nCommand-line arguments can be written in any form, including both `--key value` and `--key=value` forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.\nYou can also incorporate environment variables using the [method get_environment] method.\nYou can set `editor/main_run_args` in the Project Settings to define command-line arguments to be passed by the editor when running the project.\nHere's a minimal example on how to parse command-line arguments into a dictionary using the `--key=value` form for arguments:\n```gdscript\nvar arguments = {}\nfor argument in OS.get_cmdline_args():\n if argument.find(\"=\") > -1:\n var key_value = argument.split(\"=\")\n arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n```"] # [doc = ""] # [inline] pub fn get_cmdline_args (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_cmdline_args ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of MIDI device names.\nThe returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_connected_midi_inputs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_connected_midi_inputs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn current_screen (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_screen ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn current_tablet_driver (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_tablet_driver ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently used video driver, using one of the values from [enum VideoDriver]."] # [doc = ""] # [inline] pub fn get_current_video_driver (& self) -> crate :: generated :: os :: VideoDriver { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_video_driver ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: VideoDriver (ret) } } # [doc = "Returns current date as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time).\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_date (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_date ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns current datetime as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time), `hour`, `minute`, `second`.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_datetime (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).\nThe returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch."] # [doc = ""] # [inline] pub fn get_datetime_from_unix_time (& self , unix_time_val : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime_from_unix_time ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , unix_time_val) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total amount of dynamic memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_dynamic_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_dynamic_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an environment variable."] # [doc = ""] # [inline] pub fn get_environment (& self , variable : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the current engine executable."] # [doc = ""] # [inline] pub fn get_executable_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_executable_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn exit_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_exit_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "With this function you can get the list of dangerous permissions that have been granted to the Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn get_granted_permissions (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_granted_permissions ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_selection (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_selection ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the IME intermediate composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current latin keyboard variant as a String.\nPossible return values are: `\"QWERTY\"`, `\"AZERTY\"`, `\"QZERTY\"`, `\"DVORAK\"`, `\"NEO\"`, `\"COLEMAK\"` or `\"ERROR\"`.\n**Note:** This method is implemented on Linux, macOS and Windows. Returns `\"QWERTY\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_latin_keyboard_variant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_latin_keyboard_variant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the host OS locale."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn low_processor_usage_mode_sleep_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn max_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_max_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn min_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_min_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the model name of the current device.\n**Note:** This method is implemented on Android and iOS. Returns `\"GenericDevice\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_model_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_model_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the host OS. Possible values are: `\"Android\"`, `\"iOS\"`, `\"HTML5\"`, `\"OSX\"`, `\"Server\"`, `\"Windows\"`, `\"UWP\"`, `\"X11\"`."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_native_handle (& self , handle_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_native_handle ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , handle_type) ; ret as _ } } # [doc = "Returns the amount of battery left in the device as a percentage. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_percent_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_percent_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an estimate of the time left in seconds before the device runs out of battery. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_seconds_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_seconds_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current state of the device regarding battery and power. See [enum PowerState] constants.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_state (& self) -> crate :: generated :: os :: PowerState { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: PowerState (ret) } } # [doc = "Returns the project's process ID.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_process_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_process_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of threads available on the host machine."] # [doc = ""] # [inline] pub fn get_processor_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_processor_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the window size including decorations like window borders."] # [doc = ""] # [inline] pub fn get_real_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_real_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the given scancode as a string (e.g. Return values: `\"Escape\"`, `\"Shift+Escape\"`).\nSee also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]."] # [doc = ""] # [inline] pub fn get_scancode_string (& self , code : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_scancode_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , code) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of displays attached to the host machine."] # [doc = ""] # [inline] pub fn get_screen_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the dots per inch density of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\nOn Android devices, the actual screen densities are grouped into six generalized densities:\n```gdscript\n ldpi - 120 dpi\n mdpi - 160 dpi\n hdpi - 240 dpi\n xhdpi - 320 dpi\n xxhdpi - 480 dpi\nxxxhdpi - 640 dpi\n```\n**Note:** This method is implemented on Android, Linux, macOS and Windows. Returns `72` on unsupported platforms.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_dpi (& self , screen : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_dpi ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Return the greatest scale factor of all screens.\n**Note:** On macOS returned value is `2.0` if there is at least one hiDPI (Retina) screen in the system, and `1.0` in all other cases.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_screen_max_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_max_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn screen_orientation (& self) -> crate :: generated :: os :: ScreenOrientation { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_orientation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: ScreenOrientation (ret) } } # [doc = "Returns the position of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_position (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Return the scale factor of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n**Note:** On macOS returned value is `2.0` for hiDPI (Retina) screen, and `1.0` for all other cases.\n**Note:** This method is implemented on macOS.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_scale (& self , screen : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Returns the dimensions in pixels of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_size (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Returns the amount of time in milliseconds it took for the boot logo to appear."] # [doc = ""] # [inline] pub fn get_splash_tick_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_splash_tick_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the maximum amount of static memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_static_memory_peak_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_peak_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of static memory being used by the program in bytes."] # [doc = ""] # [inline] pub fn get_static_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].\n**Note:** This method is implemented on Android, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_system_dir (& self , dir : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_dir ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , dir) ; GodotString :: from_sys (ret) } } # [doc = "Returns the epoch time of the operating system in milliseconds."] # [doc = ""] # [inline] pub fn get_system_time_msecs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_msecs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the epoch time of the operating system in seconds."] # [doc = ""] # [inline] pub fn get_system_time_secs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_secs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of available tablet drivers.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tablet driver name for the given index.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_thread_caller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_thread_caller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in milliseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in microseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns current time as a dictionary of keys: hour, minute, second.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_time (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the current time zone as a dictionary with the keys: bias and name."] # [doc = ""] # [inline] pub fn get_time_zone_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time_zone_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a string that is unique to the device.\n**Note:** Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current UNIX epoch timestamp."] # [doc = ""] # [inline] pub fn get_unix_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an epoch time value from a dictionary of time values.\n`datetime` must be populated with the following keys: `year`, `month`, `day`, `hour`, `minute`, `second`.\nYou can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time (`dst`), if present, is ignored."] # [doc = ""] # [inline] pub fn get_unix_time_from_datetime (& self , datetime : Dictionary) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time_from_datetime ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , datetime) ; ret as _ } } # [doc = "Returns the absolute directory path where user data is written (`user://`).\nOn Linux, this is `~/.local/share/godot/app_userdata/[project_name]`, or `~/.local/share/[custom_name]` if `use_custom_user_dir` is set.\nOn macOS, this is `~/Library/Application Support/Godot/app_userdata/[project_name]`, or `~/Library/Application Support/[custom_name]` if `use_custom_user_dir` is set.\nOn Windows, this is `%APPDATA%\\Godot\\app_userdata\\[project_name]`, or `%APPDATA%\\[custom_name]` if `use_custom_user_dir` is set. `%APPDATA%` expands to `%USERPROFILE%\\AppData\\Roaming`.\nIf the project name is empty, `user://` falls back to `res://`."] # [doc = ""] # [inline] pub fn get_user_data_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_user_data_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of video drivers supported on the current platform."] # [doc = ""] # [inline] pub fn get_video_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of the video driver matching the given `driver` index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index."] # [doc = ""] # [inline] pub fn get_video_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden."] # [doc = ""] # [inline] pub fn get_virtual_keyboard_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_virtual_keyboard_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn window_per_pixel_transparency_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn window_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns unobscured area of the window where interactive controls should be rendered."] # [doc = ""] # [inline] pub fn get_window_safe_area (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_safe_area ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add item to the macOS dock icon menu.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_item (& self , menu : impl Into < GodotString > , label : impl Into < GodotString > , id : impl OwnedToVariant , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_item ; let ret = crate :: icalls :: icallptr_void_str_str_var_var (method_bind , self . this . sys () . as_ptr () , menu . into () , label . into () , id . owned_to_variant () , meta . owned_to_variant ()) ; } } # [doc = "Add a separator between items. Separators also occupy an index.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_separator (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_separator ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Clear the global menu, in effect removing all items.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_clear (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Removes the item at index \"idx\" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_remove_item (& self , menu : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_remove_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , menu . into () , idx) ; } } # [doc = "Returns `true` if an environment variable exists."] # [doc = ""] # [inline] pub fn has_environment (& self , variable : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_environment ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; ret as _ } } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # [inline] pub fn has_feature (& self , tag_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , tag_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the device has a touchscreen or emulates one."] # [doc = ""] # [inline] pub fn has_touchscreen_ui_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_touchscreen_ui_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the platform has a virtual keyboard, `false` otherwise."] # [doc = ""] # [inline] pub fn has_virtual_keyboard (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_virtual_keyboard ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Hides the virtual keyboard if it is shown, does nothing otherwise."] # [doc = ""] # [inline] pub fn hide_virtual_keyboard (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . hide_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # [inline] pub fn is_debug_build (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_debug_build ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn is_in_low_processor_usage_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_in_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn is_keep_screen_on (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_keep_screen_on ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the **OK** button should appear on the left and **Cancel** on the right."] # [doc = ""] # [inline] pub fn is_ok_left_and_cancel_right (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_ok_left_and_cancel_right ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the input scancode corresponds to a Unicode character."] # [doc = ""] # [inline] pub fn is_scancode_unicode (& self , code : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_scancode_unicode ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , code) ; ret as _ } } # [doc = "Returns `true` if the engine was executed with `-v` (verbose stdout)."] # [doc = ""] # [inline] pub fn is_stdout_verbose (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_stdout_verbose ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the `user://` file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable."] # [doc = ""] # [inline] pub fn is_userfs_persistent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_userfs_persistent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn is_vsync_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn is_vsync_via_compositor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_via_compositor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window should always be on top of other windows."] # [doc = ""] # [inline] pub fn is_window_always_on_top (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_always_on_top ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window is currently focused.\n**Note:** Only implemented on desktop platforms. On other platforms, it will always return `true`."] # [doc = ""] # [inline] pub fn is_window_focused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_focused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn is_window_fullscreen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_fullscreen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn is_window_maximized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_maximized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn is_window_minimized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_minimized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn is_window_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns active keyboard layout index.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_current_layout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_current_layout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of keyboard layouts.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ISO-639/BCP-47 language code of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_language (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_language ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the localized name of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Sets active keyboard layout.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_set_current_layout (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_set_current_layout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Kill (terminate) the process identified by the given process ID (`pid`), e.g. the one returned by [method execute] in non-blocking mode.\n**Note:** This method can also be used to kill processes that were not spawned by the game.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn kill (& self , pid : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . kill ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , pid) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the window to the front.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn move_window_to_foreground (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . move_window_to_foreground ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if native video is playing.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pauses native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_pause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_pause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays native video from the specified path, at the given volume and with audio and subtitle tracks.\n**Note:** This method is implemented on Android and iOS, and the current Android implementation does not support the `volume`, `audio_track` and `subtitle_track` options."] # [doc = ""] # [inline] pub fn native_video_play (& self , path : impl Into < GodotString > , volume : f64 , audio_track : impl Into < GodotString > , subtitle_track : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_play ; let ret = crate :: icalls :: icallptr_i64_str_f64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , volume , audio_track . into () , subtitle_track . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resumes native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_unpause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_unpause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Initialises the singleton for the system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn open_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . open_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in `tofile`.\n# Default Arguments\n* `tofile` - `\"\"`"] # [doc = ""] # [inline] pub fn print_all_resources (& self , tofile : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_resources ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tofile . into ()) ; } } # [doc = "Shows the list of loaded textures sorted by size in memory."] # [doc = ""] # [inline] pub fn print_all_textures_by_size (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_textures_by_size ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows the number of resources loaded by the game of the given types."] # [doc = ""] # [inline] pub fn print_resources_by_type (& self , types : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_by_type ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , types) ; } } # [doc = "Shows all resources currently used by the game.\n# Default Arguments\n* `short` - `false`"] # [doc = ""] # [inline] pub fn print_resources_in_use (& self , short : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_in_use ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , short) ; } } # [doc = "Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn request_attention (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_attention ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "At the moment this function is only used by `AudioDriverOpenSL` to request permission for `RECORD_AUDIO` on Android."] # [doc = ""] # [inline] pub fn request_permission (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permission ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn request_permissions (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permissions ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn set_borderless_window (& self , borderless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_borderless_window ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , borderless) ; } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn set_clipboard (& self , clipboard : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_clipboard ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , clipboard . into ()) ; } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn set_current_screen (& self , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_screen ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn set_current_tablet_driver (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_tablet_driver ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment (& self , variable : impl Into < GodotString > , value : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , variable . into () , value . into ()) ; ret as _ } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn set_exit_code (& self , code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_exit_code ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , code) ; } } # [doc = "Sets the game's icon using an [Image] resource.\nThe same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_icon (& self , icon : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "Sets whether IME input mode should be enabled.\nIf active IME handles key events before the application and creates an composition string and suggestion list.\nApplication can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.\nCompleted composition string is committed when input is finished.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Sets position of IME suggestion list popup (in window coordinates).\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn set_keep_screen_on (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_keep_screen_on ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode_sleep_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_max_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_max_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_min_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_min_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the game's icon using a multi-size platform-specific icon file (`*.ico` on Windows and `*.icns` on macOS).\nAppropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.\n**Note:** This method is implemented on macOS and Windows."] # [doc = ""] # [inline] pub fn set_native_icon (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_native_icon ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn set_screen_orientation (& self , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_screen_orientation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "Sets the name of the current thread."] # [doc = ""] # [inline] pub fn set_thread_name (& self , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_thread_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enables backup saves if `enabled` is `true`."] # [doc = ""] # [inline] pub fn set_use_file_access_save_and_swap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_file_access_save_and_swap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn set_use_vsync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_vsync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn set_vsync_via_compositor (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_vsync_via_compositor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the window should always be on top.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_always_on_top (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_always_on_top ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn set_window_fullscreen (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_fullscreen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn set_window_maximized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_maximized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn set_window_minimized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_minimized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_window_mouse_passthrough (& self , region : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_mouse_passthrough ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_per_pixel_transparency_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn set_window_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn set_window_resizable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn set_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the window title to the specified string.\n**Note:** This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn shell_open (& self , uri : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . shell_open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , uri . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shows the virtual keyboard if the platform has one.\nThe `existing_text` parameter is useful for implementing your own [LineEdit] or [TextEdit], as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).\nThe `multiline` parameter needs to be set to `true` to be able to enter multiple lines of text, as in [TextEdit].\n**Note:** This method is implemented on Android, iOS and UWP.\n# Default Arguments\n* `existing_text` - `\"\"`\n* `multiline` - `false`"] # [doc = ""] # [inline] pub fn show_virtual_keyboard (& self , existing_text : impl Into < GodotString > , multiline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . show_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , existing_text . into () , multiline) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OS { } unsafe impl GodotObject for OS { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OS" } } impl std :: ops :: Deref for OS { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for OS { } unsafe impl Send for OS { } unsafe impl Sync for OS { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub alert : * mut sys :: godot_method_bind , pub can_draw : * mut sys :: godot_method_bind , pub can_use_threads : * mut sys :: godot_method_bind , pub center_window : * mut sys :: godot_method_bind , pub close_midi_inputs : * mut sys :: godot_method_bind , pub delay_msec : * mut sys :: godot_method_bind , pub delay_usec : * mut sys :: godot_method_bind , pub dump_memory_to_file : * mut sys :: godot_method_bind , pub dump_resources_to_file : * mut sys :: godot_method_bind , pub execute : * mut sys :: godot_method_bind , pub find_scancode_from_string : * mut sys :: godot_method_bind , pub get_audio_driver_count : * mut sys :: godot_method_bind , pub get_audio_driver_name : * mut sys :: godot_method_bind , pub get_borderless_window : * mut sys :: godot_method_bind , pub get_clipboard : * mut sys :: godot_method_bind , pub get_cmdline_args : * mut sys :: godot_method_bind , pub get_connected_midi_inputs : * mut sys :: godot_method_bind , pub get_current_screen : * mut sys :: godot_method_bind , pub get_current_tablet_driver : * mut sys :: godot_method_bind , pub get_current_video_driver : * mut sys :: godot_method_bind , pub get_date : * mut sys :: godot_method_bind , pub get_datetime : * mut sys :: godot_method_bind , pub get_datetime_from_unix_time : * mut sys :: godot_method_bind , pub get_dynamic_memory_usage : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_executable_path : * mut sys :: godot_method_bind , pub get_exit_code : * mut sys :: godot_method_bind , pub get_granted_permissions : * mut sys :: godot_method_bind , pub get_ime_selection : * mut sys :: godot_method_bind , pub get_ime_text : * mut sys :: godot_method_bind , pub get_latin_keyboard_variant : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub get_max_window_size : * mut sys :: godot_method_bind , pub get_min_window_size : * mut sys :: godot_method_bind , pub get_model_name : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_native_handle : * mut sys :: godot_method_bind , pub get_power_percent_left : * mut sys :: godot_method_bind , pub get_power_seconds_left : * mut sys :: godot_method_bind , pub get_power_state : * mut sys :: godot_method_bind , pub get_process_id : * mut sys :: godot_method_bind , pub get_processor_count : * mut sys :: godot_method_bind , pub get_real_window_size : * mut sys :: godot_method_bind , pub get_scancode_string : * mut sys :: godot_method_bind , pub get_screen_count : * mut sys :: godot_method_bind , pub get_screen_dpi : * mut sys :: godot_method_bind , pub get_screen_max_scale : * mut sys :: godot_method_bind , pub get_screen_orientation : * mut sys :: godot_method_bind , pub get_screen_position : * mut sys :: godot_method_bind , pub get_screen_scale : * mut sys :: godot_method_bind , pub get_screen_size : * mut sys :: godot_method_bind , pub get_splash_tick_msec : * mut sys :: godot_method_bind , pub get_static_memory_peak_usage : * mut sys :: godot_method_bind , pub get_static_memory_usage : * mut sys :: godot_method_bind , pub get_system_dir : * mut sys :: godot_method_bind , pub get_system_time_msecs : * mut sys :: godot_method_bind , pub get_system_time_secs : * mut sys :: godot_method_bind , pub get_tablet_driver_count : * mut sys :: godot_method_bind , pub get_tablet_driver_name : * mut sys :: godot_method_bind , pub get_thread_caller_id : * mut sys :: godot_method_bind , pub get_ticks_msec : * mut sys :: godot_method_bind , pub get_ticks_usec : * mut sys :: godot_method_bind , pub get_time : * mut sys :: godot_method_bind , pub get_time_zone_info : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub get_unix_time : * mut sys :: godot_method_bind , pub get_unix_time_from_datetime : * mut sys :: godot_method_bind , pub get_user_data_dir : * mut sys :: godot_method_bind , pub get_video_driver_count : * mut sys :: godot_method_bind , pub get_video_driver_name : * mut sys :: godot_method_bind , pub get_virtual_keyboard_height : * mut sys :: godot_method_bind , pub get_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub get_window_position : * mut sys :: godot_method_bind , pub get_window_safe_area : * mut sys :: godot_method_bind , pub get_window_size : * mut sys :: godot_method_bind , pub global_menu_add_item : * mut sys :: godot_method_bind , pub global_menu_add_separator : * mut sys :: godot_method_bind , pub global_menu_clear : * mut sys :: godot_method_bind , pub global_menu_remove_item : * mut sys :: godot_method_bind , pub has_environment : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_touchscreen_ui_hint : * mut sys :: godot_method_bind , pub has_virtual_keyboard : * mut sys :: godot_method_bind , pub hide_virtual_keyboard : * mut sys :: godot_method_bind , pub is_debug_build : * mut sys :: godot_method_bind , pub is_in_low_processor_usage_mode : * mut sys :: godot_method_bind , pub is_keep_screen_on : * mut sys :: godot_method_bind , pub is_ok_left_and_cancel_right : * mut sys :: godot_method_bind , pub is_scancode_unicode : * mut sys :: godot_method_bind , pub is_stdout_verbose : * mut sys :: godot_method_bind , pub is_userfs_persistent : * mut sys :: godot_method_bind , pub is_vsync_enabled : * mut sys :: godot_method_bind , pub is_vsync_via_compositor_enabled : * mut sys :: godot_method_bind , pub is_window_always_on_top : * mut sys :: godot_method_bind , pub is_window_focused : * mut sys :: godot_method_bind , pub is_window_fullscreen : * mut sys :: godot_method_bind , pub is_window_maximized : * mut sys :: godot_method_bind , pub is_window_minimized : * mut sys :: godot_method_bind , pub is_window_resizable : * mut sys :: godot_method_bind , pub keyboard_get_current_layout : * mut sys :: godot_method_bind , pub keyboard_get_layout_count : * mut sys :: godot_method_bind , pub keyboard_get_layout_language : * mut sys :: godot_method_bind , pub keyboard_get_layout_name : * mut sys :: godot_method_bind , pub keyboard_set_current_layout : * mut sys :: godot_method_bind , pub kill : * mut sys :: godot_method_bind , pub move_window_to_foreground : * mut sys :: godot_method_bind , pub native_video_is_playing : * mut sys :: godot_method_bind , pub native_video_pause : * mut sys :: godot_method_bind , pub native_video_play : * mut sys :: godot_method_bind , pub native_video_stop : * mut sys :: godot_method_bind , pub native_video_unpause : * mut sys :: godot_method_bind , pub open_midi_inputs : * mut sys :: godot_method_bind , pub print_all_resources : * mut sys :: godot_method_bind , pub print_all_textures_by_size : * mut sys :: godot_method_bind , pub print_resources_by_type : * mut sys :: godot_method_bind , pub print_resources_in_use : * mut sys :: godot_method_bind , pub request_attention : * mut sys :: godot_method_bind , pub request_permission : * mut sys :: godot_method_bind , pub request_permissions : * mut sys :: godot_method_bind , pub set_borderless_window : * mut sys :: godot_method_bind , pub set_clipboard : * mut sys :: godot_method_bind , pub set_current_screen : * mut sys :: godot_method_bind , pub set_current_tablet_driver : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_exit_code : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_ime_active : * mut sys :: godot_method_bind , pub set_ime_position : * mut sys :: godot_method_bind , pub set_keep_screen_on : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub set_max_window_size : * mut sys :: godot_method_bind , pub set_min_window_size : * mut sys :: godot_method_bind , pub set_native_icon : * mut sys :: godot_method_bind , pub set_screen_orientation : * mut sys :: godot_method_bind , pub set_thread_name : * mut sys :: godot_method_bind , pub set_use_file_access_save_and_swap : * mut sys :: godot_method_bind , pub set_use_vsync : * mut sys :: godot_method_bind , pub set_vsync_via_compositor : * mut sys :: godot_method_bind , pub set_window_always_on_top : * mut sys :: godot_method_bind , pub set_window_fullscreen : * mut sys :: godot_method_bind , pub set_window_maximized : * mut sys :: godot_method_bind , pub set_window_minimized : * mut sys :: godot_method_bind , pub set_window_mouse_passthrough : * mut sys :: godot_method_bind , pub set_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub set_window_position : * mut sys :: godot_method_bind , pub set_window_resizable : * mut sys :: godot_method_bind , pub set_window_size : * mut sys :: godot_method_bind , pub set_window_title : * mut sys :: godot_method_bind , pub shell_open : * mut sys :: godot_method_bind , pub show_virtual_keyboard : * mut sys :: godot_method_bind } impl OSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OSMethodTable = OSMethodTable { class_constructor : None , alert : 0 as * mut sys :: godot_method_bind , can_draw : 0 as * mut sys :: godot_method_bind , can_use_threads : 0 as * mut sys :: godot_method_bind , center_window : 0 as * mut sys :: godot_method_bind , close_midi_inputs : 0 as * mut sys :: godot_method_bind , delay_msec : 0 as * mut sys :: godot_method_bind , delay_usec : 0 as * mut sys :: godot_method_bind , dump_memory_to_file : 0 as * mut sys :: godot_method_bind , dump_resources_to_file : 0 as * mut sys :: godot_method_bind , execute : 0 as * mut sys :: godot_method_bind , find_scancode_from_string : 0 as * mut sys :: godot_method_bind , get_audio_driver_count : 0 as * mut sys :: godot_method_bind , get_audio_driver_name : 0 as * mut sys :: godot_method_bind , get_borderless_window : 0 as * mut sys :: godot_method_bind , get_clipboard : 0 as * mut sys :: godot_method_bind , get_cmdline_args : 0 as * mut sys :: godot_method_bind , get_connected_midi_inputs : 0 as * mut sys :: godot_method_bind , get_current_screen : 0 as * mut sys :: godot_method_bind , get_current_tablet_driver : 0 as * mut sys :: godot_method_bind , get_current_video_driver : 0 as * mut sys :: godot_method_bind , get_date : 0 as * mut sys :: godot_method_bind , get_datetime : 0 as * mut sys :: godot_method_bind , get_datetime_from_unix_time : 0 as * mut sys :: godot_method_bind , get_dynamic_memory_usage : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_executable_path : 0 as * mut sys :: godot_method_bind , get_exit_code : 0 as * mut sys :: godot_method_bind , get_granted_permissions : 0 as * mut sys :: godot_method_bind , get_ime_selection : 0 as * mut sys :: godot_method_bind , get_ime_text : 0 as * mut sys :: godot_method_bind , get_latin_keyboard_variant : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , get_max_window_size : 0 as * mut sys :: godot_method_bind , get_min_window_size : 0 as * mut sys :: godot_method_bind , get_model_name : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_native_handle : 0 as * mut sys :: godot_method_bind , get_power_percent_left : 0 as * mut sys :: godot_method_bind , get_power_seconds_left : 0 as * mut sys :: godot_method_bind , get_power_state : 0 as * mut sys :: godot_method_bind , get_process_id : 0 as * mut sys :: godot_method_bind , get_processor_count : 0 as * mut sys :: godot_method_bind , get_real_window_size : 0 as * mut sys :: godot_method_bind , get_scancode_string : 0 as * mut sys :: godot_method_bind , get_screen_count : 0 as * mut sys :: godot_method_bind , get_screen_dpi : 0 as * mut sys :: godot_method_bind , get_screen_max_scale : 0 as * mut sys :: godot_method_bind , get_screen_orientation : 0 as * mut sys :: godot_method_bind , get_screen_position : 0 as * mut sys :: godot_method_bind , get_screen_scale : 0 as * mut sys :: godot_method_bind , get_screen_size : 0 as * mut sys :: godot_method_bind , get_splash_tick_msec : 0 as * mut sys :: godot_method_bind , get_static_memory_peak_usage : 0 as * mut sys :: godot_method_bind , get_static_memory_usage : 0 as * mut sys :: godot_method_bind , get_system_dir : 0 as * mut sys :: godot_method_bind , get_system_time_msecs : 0 as * mut sys :: godot_method_bind , get_system_time_secs : 0 as * mut sys :: godot_method_bind , get_tablet_driver_count : 0 as * mut sys :: godot_method_bind , get_tablet_driver_name : 0 as * mut sys :: godot_method_bind , get_thread_caller_id : 0 as * mut sys :: godot_method_bind , get_ticks_msec : 0 as * mut sys :: godot_method_bind , get_ticks_usec : 0 as * mut sys :: godot_method_bind , get_time : 0 as * mut sys :: godot_method_bind , get_time_zone_info : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , get_unix_time : 0 as * mut sys :: godot_method_bind , get_unix_time_from_datetime : 0 as * mut sys :: godot_method_bind , get_user_data_dir : 0 as * mut sys :: godot_method_bind , get_video_driver_count : 0 as * mut sys :: godot_method_bind , get_video_driver_name : 0 as * mut sys :: godot_method_bind , get_virtual_keyboard_height : 0 as * mut sys :: godot_method_bind , get_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , get_window_position : 0 as * mut sys :: godot_method_bind , get_window_safe_area : 0 as * mut sys :: godot_method_bind , get_window_size : 0 as * mut sys :: godot_method_bind , global_menu_add_item : 0 as * mut sys :: godot_method_bind , global_menu_add_separator : 0 as * mut sys :: godot_method_bind , global_menu_clear : 0 as * mut sys :: godot_method_bind , global_menu_remove_item : 0 as * mut sys :: godot_method_bind , has_environment : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_touchscreen_ui_hint : 0 as * mut sys :: godot_method_bind , has_virtual_keyboard : 0 as * mut sys :: godot_method_bind , hide_virtual_keyboard : 0 as * mut sys :: godot_method_bind , is_debug_build : 0 as * mut sys :: godot_method_bind , is_in_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , is_keep_screen_on : 0 as * mut sys :: godot_method_bind , is_ok_left_and_cancel_right : 0 as * mut sys :: godot_method_bind , is_scancode_unicode : 0 as * mut sys :: godot_method_bind , is_stdout_verbose : 0 as * mut sys :: godot_method_bind , is_userfs_persistent : 0 as * mut sys :: godot_method_bind , is_vsync_enabled : 0 as * mut sys :: godot_method_bind , is_vsync_via_compositor_enabled : 0 as * mut sys :: godot_method_bind , is_window_always_on_top : 0 as * mut sys :: godot_method_bind , is_window_focused : 0 as * mut sys :: godot_method_bind , is_window_fullscreen : 0 as * mut sys :: godot_method_bind , is_window_maximized : 0 as * mut sys :: godot_method_bind , is_window_minimized : 0 as * mut sys :: godot_method_bind , is_window_resizable : 0 as * mut sys :: godot_method_bind , keyboard_get_current_layout : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_count : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_language : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_name : 0 as * mut sys :: godot_method_bind , keyboard_set_current_layout : 0 as * mut sys :: godot_method_bind , kill : 0 as * mut sys :: godot_method_bind , move_window_to_foreground : 0 as * mut sys :: godot_method_bind , native_video_is_playing : 0 as * mut sys :: godot_method_bind , native_video_pause : 0 as * mut sys :: godot_method_bind , native_video_play : 0 as * mut sys :: godot_method_bind , native_video_stop : 0 as * mut sys :: godot_method_bind , native_video_unpause : 0 as * mut sys :: godot_method_bind , open_midi_inputs : 0 as * mut sys :: godot_method_bind , print_all_resources : 0 as * mut sys :: godot_method_bind , print_all_textures_by_size : 0 as * mut sys :: godot_method_bind , print_resources_by_type : 0 as * mut sys :: godot_method_bind , print_resources_in_use : 0 as * mut sys :: godot_method_bind , request_attention : 0 as * mut sys :: godot_method_bind , request_permission : 0 as * mut sys :: godot_method_bind , request_permissions : 0 as * mut sys :: godot_method_bind , set_borderless_window : 0 as * mut sys :: godot_method_bind , set_clipboard : 0 as * mut sys :: godot_method_bind , set_current_screen : 0 as * mut sys :: godot_method_bind , set_current_tablet_driver : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_exit_code : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_ime_active : 0 as * mut sys :: godot_method_bind , set_ime_position : 0 as * mut sys :: godot_method_bind , set_keep_screen_on : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , set_max_window_size : 0 as * mut sys :: godot_method_bind , set_min_window_size : 0 as * mut sys :: godot_method_bind , set_native_icon : 0 as * mut sys :: godot_method_bind , set_screen_orientation : 0 as * mut sys :: godot_method_bind , set_thread_name : 0 as * mut sys :: godot_method_bind , set_use_file_access_save_and_swap : 0 as * mut sys :: godot_method_bind , set_use_vsync : 0 as * mut sys :: godot_method_bind , set_vsync_via_compositor : 0 as * mut sys :: godot_method_bind , set_window_always_on_top : 0 as * mut sys :: godot_method_bind , set_window_fullscreen : 0 as * mut sys :: godot_method_bind , set_window_maximized : 0 as * mut sys :: godot_method_bind , set_window_minimized : 0 as * mut sys :: godot_method_bind , set_window_mouse_passthrough : 0 as * mut sys :: godot_method_bind , set_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , set_window_position : 0 as * mut sys :: godot_method_bind , set_window_resizable : 0 as * mut sys :: godot_method_bind , set_window_size : 0 as * mut sys :: godot_method_bind , set_window_title : 0 as * mut sys :: godot_method_bind , shell_open : 0 as * mut sys :: godot_method_bind , show_virtual_keyboard : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_OS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . alert = (gd_api . godot_method_bind_get_method) (class_name , "alert\0" . as_ptr () as * const c_char) ; table . can_draw = (gd_api . godot_method_bind_get_method) (class_name , "can_draw\0" . as_ptr () as * const c_char) ; table . can_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "can_use_threads\0" . as_ptr () as * const c_char) ; table . center_window = (gd_api . godot_method_bind_get_method) (class_name , "center_window\0" . as_ptr () as * const c_char) ; table . close_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "close_midi_inputs\0" . as_ptr () as * const c_char) ; table . delay_msec = (gd_api . godot_method_bind_get_method) (class_name , "delay_msec\0" . as_ptr () as * const c_char) ; table . delay_usec = (gd_api . godot_method_bind_get_method) (class_name , "delay_usec\0" . as_ptr () as * const c_char) ; table . dump_memory_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_memory_to_file\0" . as_ptr () as * const c_char) ; table . dump_resources_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_resources_to_file\0" . as_ptr () as * const c_char) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . find_scancode_from_string = (gd_api . godot_method_bind_get_method) (class_name , "find_scancode_from_string\0" . as_ptr () as * const c_char) ; table . get_audio_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_count\0" . as_ptr () as * const c_char) ; table . get_audio_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_name\0" . as_ptr () as * const c_char) ; table . get_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "get_borderless_window\0" . as_ptr () as * const c_char) ; table . get_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "get_clipboard\0" . as_ptr () as * const c_char) ; table . get_cmdline_args = (gd_api . godot_method_bind_get_method) (class_name , "get_cmdline_args\0" . as_ptr () as * const c_char) ; table . get_connected_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_midi_inputs\0" . as_ptr () as * const c_char) ; table . get_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "get_current_screen\0" . as_ptr () as * const c_char) ; table . get_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . get_current_video_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_video_driver\0" . as_ptr () as * const c_char) ; table . get_date = (gd_api . godot_method_bind_get_method) (class_name , "get_date\0" . as_ptr () as * const c_char) ; table . get_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime\0" . as_ptr () as * const c_char) ; table . get_datetime_from_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime_from_unix_time\0" . as_ptr () as * const c_char) ; table . get_dynamic_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_memory_usage\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_executable_path = (gd_api . godot_method_bind_get_method) (class_name , "get_executable_path\0" . as_ptr () as * const c_char) ; table . get_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "get_exit_code\0" . as_ptr () as * const c_char) ; table . get_granted_permissions = (gd_api . godot_method_bind_get_method) (class_name , "get_granted_permissions\0" . as_ptr () as * const c_char) ; table . get_ime_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_selection\0" . as_ptr () as * const c_char) ; table . get_ime_text = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_text\0" . as_ptr () as * const c_char) ; table . get_latin_keyboard_variant = (gd_api . godot_method_bind_get_method) (class_name , "get_latin_keyboard_variant\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . get_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_window_size\0" . as_ptr () as * const c_char) ; table . get_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_min_window_size\0" . as_ptr () as * const c_char) ; table . get_model_name = (gd_api . godot_method_bind_get_method) (class_name , "get_model_name\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_native_handle = (gd_api . godot_method_bind_get_method) (class_name , "get_native_handle\0" . as_ptr () as * const c_char) ; table . get_power_percent_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_percent_left\0" . as_ptr () as * const c_char) ; table . get_power_seconds_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_seconds_left\0" . as_ptr () as * const c_char) ; table . get_power_state = (gd_api . godot_method_bind_get_method) (class_name , "get_power_state\0" . as_ptr () as * const c_char) ; table . get_process_id = (gd_api . godot_method_bind_get_method) (class_name , "get_process_id\0" . as_ptr () as * const c_char) ; table . get_processor_count = (gd_api . godot_method_bind_get_method) (class_name , "get_processor_count\0" . as_ptr () as * const c_char) ; table . get_real_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_real_window_size\0" . as_ptr () as * const c_char) ; table . get_scancode_string = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode_string\0" . as_ptr () as * const c_char) ; table . get_screen_count = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_count\0" . as_ptr () as * const c_char) ; table . get_screen_dpi = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_dpi\0" . as_ptr () as * const c_char) ; table . get_screen_max_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_max_scale\0" . as_ptr () as * const c_char) ; table . get_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_orientation\0" . as_ptr () as * const c_char) ; table . get_screen_position = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_position\0" . as_ptr () as * const c_char) ; table . get_screen_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_scale\0" . as_ptr () as * const c_char) ; table . get_screen_size = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_size\0" . as_ptr () as * const c_char) ; table . get_splash_tick_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_splash_tick_msec\0" . as_ptr () as * const c_char) ; table . get_static_memory_peak_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_peak_usage\0" . as_ptr () as * const c_char) ; table . get_static_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_usage\0" . as_ptr () as * const c_char) ; table . get_system_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_system_dir\0" . as_ptr () as * const c_char) ; table . get_system_time_msecs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_msecs\0" . as_ptr () as * const c_char) ; table . get_system_time_secs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_secs\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_count\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_name\0" . as_ptr () as * const c_char) ; table . get_thread_caller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_thread_caller_id\0" . as_ptr () as * const c_char) ; table . get_ticks_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_msec\0" . as_ptr () as * const c_char) ; table . get_ticks_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_usec\0" . as_ptr () as * const c_char) ; table . get_time = (gd_api . godot_method_bind_get_method) (class_name , "get_time\0" . as_ptr () as * const c_char) ; table . get_time_zone_info = (gd_api . godot_method_bind_get_method) (class_name , "get_time_zone_info\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . get_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time\0" . as_ptr () as * const c_char) ; table . get_unix_time_from_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time_from_datetime\0" . as_ptr () as * const c_char) ; table . get_user_data_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_user_data_dir\0" . as_ptr () as * const c_char) ; table . get_video_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_count\0" . as_ptr () as * const c_char) ; table . get_video_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_name\0" . as_ptr () as * const c_char) ; table . get_virtual_keyboard_height = (gd_api . godot_method_bind_get_method) (class_name , "get_virtual_keyboard_height\0" . as_ptr () as * const c_char) ; table . get_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . get_window_position = (gd_api . godot_method_bind_get_method) (class_name , "get_window_position\0" . as_ptr () as * const c_char) ; table . get_window_safe_area = (gd_api . godot_method_bind_get_method) (class_name , "get_window_safe_area\0" . as_ptr () as * const c_char) ; table . get_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_window_size\0" . as_ptr () as * const c_char) ; table . global_menu_add_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_item\0" . as_ptr () as * const c_char) ; table . global_menu_add_separator = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_separator\0" . as_ptr () as * const c_char) ; table . global_menu_clear = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_clear\0" . as_ptr () as * const c_char) ; table . global_menu_remove_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_remove_item\0" . as_ptr () as * const c_char) ; table . has_environment = (gd_api . godot_method_bind_get_method) (class_name , "has_environment\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_touchscreen_ui_hint = (gd_api . godot_method_bind_get_method) (class_name , "has_touchscreen_ui_hint\0" . as_ptr () as * const c_char) ; table . has_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "has_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . hide_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "hide_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . is_debug_build = (gd_api . godot_method_bind_get_method) (class_name , "is_debug_build\0" . as_ptr () as * const c_char) ; table . is_in_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_in_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . is_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_screen_on\0" . as_ptr () as * const c_char) ; table . is_ok_left_and_cancel_right = (gd_api . godot_method_bind_get_method) (class_name , "is_ok_left_and_cancel_right\0" . as_ptr () as * const c_char) ; table . is_scancode_unicode = (gd_api . godot_method_bind_get_method) (class_name , "is_scancode_unicode\0" . as_ptr () as * const c_char) ; table . is_stdout_verbose = (gd_api . godot_method_bind_get_method) (class_name , "is_stdout_verbose\0" . as_ptr () as * const c_char) ; table . is_userfs_persistent = (gd_api . godot_method_bind_get_method) (class_name , "is_userfs_persistent\0" . as_ptr () as * const c_char) ; table . is_vsync_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_enabled\0" . as_ptr () as * const c_char) ; table . is_vsync_via_compositor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_via_compositor_enabled\0" . as_ptr () as * const c_char) ; table . is_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "is_window_always_on_top\0" . as_ptr () as * const c_char) ; table . is_window_focused = (gd_api . godot_method_bind_get_method) (class_name , "is_window_focused\0" . as_ptr () as * const c_char) ; table . is_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "is_window_fullscreen\0" . as_ptr () as * const c_char) ; table . is_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_maximized\0" . as_ptr () as * const c_char) ; table . is_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_minimized\0" . as_ptr () as * const c_char) ; table . is_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_window_resizable\0" . as_ptr () as * const c_char) ; table . keyboard_get_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_current_layout\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_count = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_count\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_language = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_language\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_name = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_name\0" . as_ptr () as * const c_char) ; table . keyboard_set_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_set_current_layout\0" . as_ptr () as * const c_char) ; table . kill = (gd_api . godot_method_bind_get_method) (class_name , "kill\0" . as_ptr () as * const c_char) ; table . move_window_to_foreground = (gd_api . godot_method_bind_get_method) (class_name , "move_window_to_foreground\0" . as_ptr () as * const c_char) ; table . native_video_is_playing = (gd_api . godot_method_bind_get_method) (class_name , "native_video_is_playing\0" . as_ptr () as * const c_char) ; table . native_video_pause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_pause\0" . as_ptr () as * const c_char) ; table . native_video_play = (gd_api . godot_method_bind_get_method) (class_name , "native_video_play\0" . as_ptr () as * const c_char) ; table . native_video_stop = (gd_api . godot_method_bind_get_method) (class_name , "native_video_stop\0" . as_ptr () as * const c_char) ; table . native_video_unpause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_unpause\0" . as_ptr () as * const c_char) ; table . open_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "open_midi_inputs\0" . as_ptr () as * const c_char) ; table . print_all_resources = (gd_api . godot_method_bind_get_method) (class_name , "print_all_resources\0" . as_ptr () as * const c_char) ; table . print_all_textures_by_size = (gd_api . godot_method_bind_get_method) (class_name , "print_all_textures_by_size\0" . as_ptr () as * const c_char) ; table . print_resources_by_type = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_by_type\0" . as_ptr () as * const c_char) ; table . print_resources_in_use = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_in_use\0" . as_ptr () as * const c_char) ; table . request_attention = (gd_api . godot_method_bind_get_method) (class_name , "request_attention\0" . as_ptr () as * const c_char) ; table . request_permission = (gd_api . godot_method_bind_get_method) (class_name , "request_permission\0" . as_ptr () as * const c_char) ; table . request_permissions = (gd_api . godot_method_bind_get_method) (class_name , "request_permissions\0" . as_ptr () as * const c_char) ; table . set_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "set_borderless_window\0" . as_ptr () as * const c_char) ; table . set_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "set_clipboard\0" . as_ptr () as * const c_char) ; table . set_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_current_screen\0" . as_ptr () as * const c_char) ; table . set_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "set_exit_code\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_ime_active = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_active\0" . as_ptr () as * const c_char) ; table . set_ime_position = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_position\0" . as_ptr () as * const c_char) ; table . set_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_screen_on\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . set_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_window_size\0" . as_ptr () as * const c_char) ; table . set_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_min_window_size\0" . as_ptr () as * const c_char) ; table . set_native_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_native_icon\0" . as_ptr () as * const c_char) ; table . set_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_orientation\0" . as_ptr () as * const c_char) ; table . set_thread_name = (gd_api . godot_method_bind_get_method) (class_name , "set_thread_name\0" . as_ptr () as * const c_char) ; table . set_use_file_access_save_and_swap = (gd_api . godot_method_bind_get_method) (class_name , "set_use_file_access_save_and_swap\0" . as_ptr () as * const c_char) ; table . set_use_vsync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_vsync\0" . as_ptr () as * const c_char) ; table . set_vsync_via_compositor = (gd_api . godot_method_bind_get_method) (class_name , "set_vsync_via_compositor\0" . as_ptr () as * const c_char) ; table . set_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "set_window_always_on_top\0" . as_ptr () as * const c_char) ; table . set_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "set_window_fullscreen\0" . as_ptr () as * const c_char) ; table . set_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_maximized\0" . as_ptr () as * const c_char) ; table . set_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_minimized\0" . as_ptr () as * const c_char) ; table . set_window_mouse_passthrough = (gd_api . godot_method_bind_get_method) (class_name , "set_window_mouse_passthrough\0" . as_ptr () as * const c_char) ; table . set_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . set_window_position = (gd_api . godot_method_bind_get_method) (class_name , "set_window_position\0" . as_ptr () as * const c_char) ; table . set_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_window_resizable\0" . as_ptr () as * const c_char) ; table . set_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_window_size\0" . as_ptr () as * const c_char) ; table . set_window_title = (gd_api . godot_method_bind_get_method) (class_name , "set_window_title\0" . as_ptr () as * const c_char) ; table . shell_open = (gd_api . godot_method_bind_get_method) (class_name , "shell_open\0" . as_ptr () as * const c_char) ; table . show_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "show_virtual_keyboard\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:262:3071 [INFO] [stdout] | [INFO] [stdout] 262 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class JavaClass` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclass.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJavaClass inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JavaClassMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClass { } unsafe impl GodotObject for JavaClass { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JavaClass" } } impl std :: ops :: Deref for JavaClass { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClass { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JavaClass { } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClass { } impl Instanciable for JavaClass { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JavaClass :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JavaClassMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassMethodTable = JavaClassMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClass\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:268:12090 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class SpringArm` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_springarm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpringArm` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpringArm inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpringArm { this : RawObject < Self > , } impl SpringArm { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpringArmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn add_excluded_object (& self , RID : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . add_excluded_object ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , RID) ; } } # [doc = "Clears the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn clear_excluded_objects (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . clear_excluded_objects ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the spring arm's current length."] # [doc = ""] # [inline] pub fn get_hit_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_hit_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn remove_excluded_object (& self , RID : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . remove_excluded_object ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , RID) ; ret as _ } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpringArm { } unsafe impl GodotObject for SpringArm { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpringArm" } } impl QueueFree for SpringArm { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpringArm { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpringArm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpringArm { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpringArm { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpringArm { } impl Instanciable for SpringArm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpringArm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpringArmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_excluded_object : * mut sys :: godot_method_bind , pub clear_excluded_objects : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_hit_length : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub remove_excluded_object : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl SpringArmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpringArmMethodTable = SpringArmMethodTable { class_constructor : None , add_excluded_object : 0 as * mut sys :: godot_method_bind , clear_excluded_objects : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_hit_length : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , remove_excluded_object : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpringArmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpringArm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "add_excluded_object\0" . as_ptr () as * const c_char) ; table . clear_excluded_objects = (gd_api . godot_method_bind_get_method) (class_name , "clear_excluded_objects\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_hit_length = (gd_api . godot_method_bind_get_method) (class_name , "get_hit_length\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . remove_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "remove_excluded_object\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:274:7452 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class World` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_world.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWorld inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct World { this : RawObject < Self > , } impl World { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within `_physics_process(delta)`."] # [doc = ""] # [inline] pub fn direct_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_direct_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn fallback_environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_fallback_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The World's visual scenario."] # [doc = ""] # [inline] pub fn scenario (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_scenario ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's physics space."] # [doc = ""] # [inline] pub fn space (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . get_space ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The World's [Environment]."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The World's fallback_environment will be used if the World's [Environment] fails or is missing."] # [doc = ""] # [inline] pub fn set_fallback_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldMethodTable :: get (get_api ()) . set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for World { } unsafe impl GodotObject for World { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "World" } } impl std :: ops :: Deref for World { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for World { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for World { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for World { } unsafe impl SubClass < crate :: generated :: object :: Object > for World { } impl Instanciable for World { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { World :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_direct_space_state : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fallback_environment : * mut sys :: godot_method_bind , pub get_scenario : * mut sys :: godot_method_bind , pub get_space : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fallback_environment : * mut sys :: godot_method_bind } impl WorldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldMethodTable = WorldMethodTable { class_constructor : None , get_direct_space_state : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fallback_environment : 0 as * mut sys :: godot_method_bind , get_scenario : 0 as * mut sys :: godot_method_bind , get_space : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fallback_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "World\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_direct_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_direct_space_state\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_environment\0" . as_ptr () as * const c_char) ; table . get_scenario = (gd_api . godot_method_bind_get_method) (class_name , "get_scenario\0" . as_ptr () as * const c_char) ; table . get_space = (gd_api . godot_method_bind_get_method) (class_name , "get_space\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback_environment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:280:26008 [INFO] [stdout] | [INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VisualScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScript { this : RawObject < Self > , } impl VisualScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_node (& self , func : impl Into < GodotString > , id : i64 , node : impl AsArg < crate :: generated :: visual_script_node :: VisualScriptNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , node . as_arg_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_variable (& self , name : impl Into < GodotString > , default_value : impl OwnedToVariant , export : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_variable ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , default_value . owned_to_variant () , export) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_add_argument (& self , name : impl Into < GodotString > , _type : i64 , argname : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_add_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , _type , argname . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_count (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_name (& self , name : impl Into < GodotString > , argidx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_name ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_type (& self , name : impl Into < GodotString > , argidx : i64) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_type ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_remove_argument (& self , name : impl Into < GodotString > , argidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_remove_argument ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_name (& self , name : impl Into < GodotString > , argidx : i64 , argname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_name ; let ret = crate :: icalls :: icallptr_void_str_i64_str (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , argname . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_type (& self , name : impl Into < GodotString > , argidx : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_type ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_swap_argument (& self , name : impl Into < GodotString > , argidx : i64 , withidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_swap_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , withidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_node_id (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_node_id ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_scroll (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_scroll ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node (& self , func : impl Into < GodotString > , id : i64) -> Option < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node_position (& self , func : impl Into < GodotString > , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_default_value (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_export (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_export ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_info (& self , name : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_info ; let ret = crate :: icalls :: icallptr_dict_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_custom_signal (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_custom_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_data_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_data_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_function (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_function ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_node (& self , func : impl Into < GodotString > , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_sequence_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_sequence_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_variable (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_variable ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_node (& self , func : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_custom_signal (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_custom_signal ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_function (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_function ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_variable (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_variable ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function_scroll (& self , name : impl Into < GodotString > , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_function_scroll ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , ofs) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instance_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_instance_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_position (& self , func : impl Into < GodotString > , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_i64_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_default_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_default_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_export (& self , name : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_export ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_info (& self , name : impl Into < GodotString > , value : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_info ; let ret = crate :: icalls :: icallptr_void_str_dict (method_bind , self . this . sys () . as_ptr () , name . into () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScript { } unsafe impl GodotObject for VisualScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScript" } } impl std :: ops :: Deref for VisualScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for VisualScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScript { } impl Instanciable for VisualScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_signal : * mut sys :: godot_method_bind , pub add_function : * mut sys :: godot_method_bind , pub add_node : * mut sys :: godot_method_bind , pub add_variable : * mut sys :: godot_method_bind , pub custom_signal_add_argument : * mut sys :: godot_method_bind , pub custom_signal_get_argument_count : * mut sys :: godot_method_bind , pub custom_signal_get_argument_name : * mut sys :: godot_method_bind , pub custom_signal_get_argument_type : * mut sys :: godot_method_bind , pub custom_signal_remove_argument : * mut sys :: godot_method_bind , pub custom_signal_set_argument_name : * mut sys :: godot_method_bind , pub custom_signal_set_argument_type : * mut sys :: godot_method_bind , pub custom_signal_swap_argument : * mut sys :: godot_method_bind , pub data_connect : * mut sys :: godot_method_bind , pub data_disconnect : * mut sys :: godot_method_bind , pub get_function_node_id : * mut sys :: godot_method_bind , pub get_function_scroll : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_variable_default_value : * mut sys :: godot_method_bind , pub get_variable_export : * mut sys :: godot_method_bind , pub get_variable_info : * mut sys :: godot_method_bind , pub has_custom_signal : * mut sys :: godot_method_bind , pub has_data_connection : * mut sys :: godot_method_bind , pub has_function : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_sequence_connection : * mut sys :: godot_method_bind , pub has_variable : * mut sys :: godot_method_bind , pub remove_custom_signal : * mut sys :: godot_method_bind , pub remove_function : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_variable : * mut sys :: godot_method_bind , pub rename_custom_signal : * mut sys :: godot_method_bind , pub rename_function : * mut sys :: godot_method_bind , pub rename_variable : * mut sys :: godot_method_bind , pub sequence_connect : * mut sys :: godot_method_bind , pub sequence_disconnect : * mut sys :: godot_method_bind , pub set_function_scroll : * mut sys :: godot_method_bind , pub set_instance_base_type : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_variable_default_value : * mut sys :: godot_method_bind , pub set_variable_export : * mut sys :: godot_method_bind , pub set_variable_info : * mut sys :: godot_method_bind } impl VisualScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMethodTable = VisualScriptMethodTable { class_constructor : None , add_custom_signal : 0 as * mut sys :: godot_method_bind , add_function : 0 as * mut sys :: godot_method_bind , add_node : 0 as * mut sys :: godot_method_bind , add_variable : 0 as * mut sys :: godot_method_bind , custom_signal_add_argument : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_count : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_remove_argument : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_swap_argument : 0 as * mut sys :: godot_method_bind , data_connect : 0 as * mut sys :: godot_method_bind , data_disconnect : 0 as * mut sys :: godot_method_bind , get_function_node_id : 0 as * mut sys :: godot_method_bind , get_function_scroll : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_variable_default_value : 0 as * mut sys :: godot_method_bind , get_variable_export : 0 as * mut sys :: godot_method_bind , get_variable_info : 0 as * mut sys :: godot_method_bind , has_custom_signal : 0 as * mut sys :: godot_method_bind , has_data_connection : 0 as * mut sys :: godot_method_bind , has_function : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_sequence_connection : 0 as * mut sys :: godot_method_bind , has_variable : 0 as * mut sys :: godot_method_bind , remove_custom_signal : 0 as * mut sys :: godot_method_bind , remove_function : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_variable : 0 as * mut sys :: godot_method_bind , rename_custom_signal : 0 as * mut sys :: godot_method_bind , rename_function : 0 as * mut sys :: godot_method_bind , rename_variable : 0 as * mut sys :: godot_method_bind , sequence_connect : 0 as * mut sys :: godot_method_bind , sequence_disconnect : 0 as * mut sys :: godot_method_bind , set_function_scroll : 0 as * mut sys :: godot_method_bind , set_instance_base_type : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_variable_default_value : 0 as * mut sys :: godot_method_bind , set_variable_export : 0 as * mut sys :: godot_method_bind , set_variable_info : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_signal\0" . as_ptr () as * const c_char) ; table . add_function = (gd_api . godot_method_bind_get_method) (class_name , "add_function\0" . as_ptr () as * const c_char) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_variable = (gd_api . godot_method_bind_get_method) (class_name , "add_variable\0" . as_ptr () as * const c_char) ; table . custom_signal_add_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_add_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_count = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_count\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_remove_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_remove_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_swap_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_swap_argument\0" . as_ptr () as * const c_char) ; table . data_connect = (gd_api . godot_method_bind_get_method) (class_name , "data_connect\0" . as_ptr () as * const c_char) ; table . data_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "data_disconnect\0" . as_ptr () as * const c_char) ; table . get_function_node_id = (gd_api . godot_method_bind_get_method) (class_name , "get_function_node_id\0" . as_ptr () as * const c_char) ; table . get_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_function_scroll\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_default_value\0" . as_ptr () as * const c_char) ; table . get_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_export\0" . as_ptr () as * const c_char) ; table . get_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_info\0" . as_ptr () as * const c_char) ; table . has_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_custom_signal\0" . as_ptr () as * const c_char) ; table . has_data_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_data_connection\0" . as_ptr () as * const c_char) ; table . has_function = (gd_api . godot_method_bind_get_method) (class_name , "has_function\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_sequence_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_sequence_connection\0" . as_ptr () as * const c_char) ; table . has_variable = (gd_api . godot_method_bind_get_method) (class_name , "has_variable\0" . as_ptr () as * const c_char) ; table . remove_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_signal\0" . as_ptr () as * const c_char) ; table . remove_function = (gd_api . godot_method_bind_get_method) (class_name , "remove_function\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_variable = (gd_api . godot_method_bind_get_method) (class_name , "remove_variable\0" . as_ptr () as * const c_char) ; table . rename_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "rename_custom_signal\0" . as_ptr () as * const c_char) ; table . rename_function = (gd_api . godot_method_bind_get_method) (class_name , "rename_function\0" . as_ptr () as * const c_char) ; table . rename_variable = (gd_api . godot_method_bind_get_method) (class_name , "rename_variable\0" . as_ptr () as * const c_char) ; table . sequence_connect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_connect\0" . as_ptr () as * const c_char) ; table . sequence_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_disconnect\0" . as_ptr () as * const c_char) ; table . set_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_function_scroll\0" . as_ptr () as * const c_char) ; table . set_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_base_type\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_default_value\0" . as_ptr () as * const c_char) ; table . set_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_export\0" . as_ptr () as * const c_char) ; table . set_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_info\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:292:3619 [INFO] [stdout] | [INFO] [stdout] 292 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:298:13975 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class ConfigFile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_configfile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConfigFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfigFile { this : RawObject < Self > , } impl ConfigFile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfigFileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist."] # [doc = ""] # [inline] pub fn erase_section (& self , section : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; } } # [doc = "Deletes the specified key in a section. Raises an error if either the section or the key do not exist."] # [doc = ""] # [inline] pub fn erase_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section_key ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; } } # [doc = "Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist."] # [doc = ""] # [inline] pub fn get_section_keys (& self , section : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_section_keys ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of all defined section identifiers."] # [doc = ""] # [inline] pub fn get_sections (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_sections ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the specified section exists."] # [doc = ""] # [inline] pub fn has_section (& self , section : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; ret as _ } } # [doc = "Returns `true` if the specified section-key pair exists."] # [doc = ""] # [inline] pub fn has_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section_key ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; ret as _ } } # [doc = "Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn parse (& self , data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed."] # [doc = ""] # [inline] pub fn set_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfigFile { } unsafe impl GodotObject for ConfigFile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConfigFile" } } impl std :: ops :: Deref for ConfigFile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfigFile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConfigFile { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfigFile { } impl Instanciable for ConfigFile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfigFile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfigFileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub erase_section : * mut sys :: godot_method_bind , pub erase_section_key : * mut sys :: godot_method_bind , pub get_section_keys : * mut sys :: godot_method_bind , pub get_sections : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub has_section : * mut sys :: godot_method_bind , pub has_section_key : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_encrypted : * mut sys :: godot_method_bind , pub load_encrypted_pass : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_encrypted : * mut sys :: godot_method_bind , pub save_encrypted_pass : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind } impl ConfigFileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfigFileMethodTable = ConfigFileMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , erase_section : 0 as * mut sys :: godot_method_bind , erase_section_key : 0 as * mut sys :: godot_method_bind , get_section_keys : 0 as * mut sys :: godot_method_bind , get_sections : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , has_section : 0 as * mut sys :: godot_method_bind , has_section_key : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_encrypted : 0 as * mut sys :: godot_method_bind , load_encrypted_pass : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_encrypted : 0 as * mut sys :: godot_method_bind , save_encrypted_pass : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfigFileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfigFile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . erase_section = (gd_api . godot_method_bind_get_method) (class_name , "erase_section\0" . as_ptr () as * const c_char) ; table . erase_section_key = (gd_api . godot_method_bind_get_method) (class_name , "erase_section_key\0" . as_ptr () as * const c_char) ; table . get_section_keys = (gd_api . godot_method_bind_get_method) (class_name , "get_section_keys\0" . as_ptr () as * const c_char) ; table . get_sections = (gd_api . godot_method_bind_get_method) (class_name , "get_sections\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . has_section = (gd_api . godot_method_bind_get_method) (class_name , "has_section\0" . as_ptr () as * const c_char) ; table . has_section_key = (gd_api . godot_method_bind_get_method) (class_name , "has_section_key\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted\0" . as_ptr () as * const c_char) ; table . load_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted_pass\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted\0" . as_ptr () as * const c_char) ; table . save_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted_pass\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:304:9260 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:310:9289 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:316:4421 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:322:7903 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:328:3889 [INFO] [stdout] | [INFO] [stdout] 328 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:334:15260 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class UPNP` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNP inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpnpResult (pub i64) ; impl UpnpResult { pub const SUCCESS : UpnpResult = UpnpResult (0i64) ; pub const NOT_AUTHORIZED : UpnpResult = UpnpResult (1i64) ; pub const PORT_MAPPING_NOT_FOUND : UpnpResult = UpnpResult (2i64) ; pub const INCONSISTENT_PARAMETERS : UpnpResult = UpnpResult (3i64) ; pub const NO_SUCH_ENTRY_IN_ARRAY : UpnpResult = UpnpResult (4i64) ; pub const ACTION_FAILED : UpnpResult = UpnpResult (5i64) ; pub const SRC_IP_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (6i64) ; pub const EXT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (7i64) ; pub const INT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (8i64) ; pub const REMOTE_HOST_MUST_BE_WILDCARD : UpnpResult = UpnpResult (9i64) ; pub const EXT_PORT_MUST_BE_WILDCARD : UpnpResult = UpnpResult (10i64) ; pub const NO_PORT_MAPS_AVAILABLE : UpnpResult = UpnpResult (11i64) ; pub const CONFLICT_WITH_OTHER_MECHANISM : UpnpResult = UpnpResult (12i64) ; pub const CONFLICT_WITH_OTHER_MAPPING : UpnpResult = UpnpResult (13i64) ; pub const SAME_PORT_VALUES_REQUIRED : UpnpResult = UpnpResult (14i64) ; pub const ONLY_PERMANENT_LEASE_SUPPORTED : UpnpResult = UpnpResult (15i64) ; pub const INVALID_GATEWAY : UpnpResult = UpnpResult (16i64) ; pub const INVALID_PORT : UpnpResult = UpnpResult (17i64) ; pub const INVALID_PROTOCOL : UpnpResult = UpnpResult (18i64) ; pub const INVALID_DURATION : UpnpResult = UpnpResult (19i64) ; pub const INVALID_ARGS : UpnpResult = UpnpResult (20i64) ; pub const INVALID_RESPONSE : UpnpResult = UpnpResult (21i64) ; pub const INVALID_PARAM : UpnpResult = UpnpResult (22i64) ; pub const HTTP_ERROR : UpnpResult = UpnpResult (23i64) ; pub const SOCKET_ERROR : UpnpResult = UpnpResult (24i64) ; pub const MEM_ALLOC_ERROR : UpnpResult = UpnpResult (25i64) ; pub const NO_GATEWAY : UpnpResult = UpnpResult (26i64) ; pub const NO_DEVICES : UpnpResult = UpnpResult (27i64) ; pub const UNKNOWN_ERROR : UpnpResult = UpnpResult (28i64) ; } impl From < i64 > for UpnpResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpnpResult > for i64 { # [inline] fn from (v : UpnpResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNP { pub const UPNP_RESULT_ACTION_FAILED : i64 = 5i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING : i64 = 13i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MECHANISM : i64 = 12i64 ; pub const UPNP_RESULT_EXT_PORT_MUST_BE_WILDCARD : i64 = 10i64 ; pub const UPNP_RESULT_EXT_PORT_WILDCARD_NOT_PERMITTED : i64 = 7i64 ; pub const UPNP_RESULT_HTTP_ERROR : i64 = 23i64 ; pub const UPNP_RESULT_INCONSISTENT_PARAMETERS : i64 = 3i64 ; pub const UPNP_RESULT_INT_PORT_WILDCARD_NOT_PERMITTED : i64 = 8i64 ; pub const UPNP_RESULT_INVALID_ARGS : i64 = 20i64 ; pub const UPNP_RESULT_INVALID_DURATION : i64 = 19i64 ; pub const UPNP_RESULT_INVALID_GATEWAY : i64 = 16i64 ; pub const UPNP_RESULT_INVALID_PARAM : i64 = 22i64 ; pub const UPNP_RESULT_INVALID_PORT : i64 = 17i64 ; pub const UPNP_RESULT_INVALID_PROTOCOL : i64 = 18i64 ; pub const UPNP_RESULT_INVALID_RESPONSE : i64 = 21i64 ; pub const UPNP_RESULT_MEM_ALLOC_ERROR : i64 = 25i64 ; pub const UPNP_RESULT_NOT_AUTHORIZED : i64 = 1i64 ; pub const UPNP_RESULT_NO_DEVICES : i64 = 27i64 ; pub const UPNP_RESULT_NO_GATEWAY : i64 = 26i64 ; pub const UPNP_RESULT_NO_PORT_MAPS_AVAILABLE : i64 = 11i64 ; pub const UPNP_RESULT_NO_SUCH_ENTRY_IN_ARRAY : i64 = 4i64 ; pub const UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED : i64 = 15i64 ; pub const UPNP_RESULT_PORT_MAPPING_NOT_FOUND : i64 = 2i64 ; pub const UPNP_RESULT_REMOTE_HOST_MUST_BE_WILDCARD : i64 = 9i64 ; pub const UPNP_RESULT_SAME_PORT_VALUES_REQUIRED : i64 = 14i64 ; pub const UPNP_RESULT_SOCKET_ERROR : i64 = 24i64 ; pub const UPNP_RESULT_SRC_IP_WILDCARD_NOT_PERMITTED : i64 = 6i64 ; pub const UPNP_RESULT_SUCCESS : i64 = 0i64 ; pub const UPNP_RESULT_UNKNOWN_ERROR : i64 = 28i64 ; } impl UPNP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_device (& self , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_device ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_devices (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . clear_devices ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover (& self , timeout : i64 , ttl : i64 , device_filter : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . discover ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str (method_bind , self . this . sys () . as_ptr () , timeout , ttl , device_filter . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device (& self , index : i64) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_local_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_local_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_multicast_if (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_multicast_if ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_gateway (& self) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_gateway ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_discover_ipv6 (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . is_discover_ipv6 ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_device (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . remove_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_device (& self , index : i64 , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , index , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_ipv6 (& self , ipv6 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_ipv6 ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ipv6) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_local_port (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_local_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_multicast_if (& self , m_if : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_multicast_if ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , m_if . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNP { } unsafe impl GodotObject for UPNP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNP" } } impl std :: ops :: Deref for UPNP { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNP { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNP { } impl Instanciable for UPNP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_device : * mut sys :: godot_method_bind , pub add_port_mapping : * mut sys :: godot_method_bind , pub clear_devices : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub discover : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_count : * mut sys :: godot_method_bind , pub get_discover_local_port : * mut sys :: godot_method_bind , pub get_discover_multicast_if : * mut sys :: godot_method_bind , pub get_gateway : * mut sys :: godot_method_bind , pub is_discover_ipv6 : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub remove_device : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_discover_ipv6 : * mut sys :: godot_method_bind , pub set_discover_local_port : * mut sys :: godot_method_bind , pub set_discover_multicast_if : * mut sys :: godot_method_bind } impl UPNPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPMethodTable = UPNPMethodTable { class_constructor : None , add_device : 0 as * mut sys :: godot_method_bind , add_port_mapping : 0 as * mut sys :: godot_method_bind , clear_devices : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , discover : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_count : 0 as * mut sys :: godot_method_bind , get_discover_local_port : 0 as * mut sys :: godot_method_bind , get_discover_multicast_if : 0 as * mut sys :: godot_method_bind , get_gateway : 0 as * mut sys :: godot_method_bind , is_discover_ipv6 : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , remove_device : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_discover_ipv6 : 0 as * mut sys :: godot_method_bind , set_discover_local_port : 0 as * mut sys :: godot_method_bind , set_discover_multicast_if : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_device = (gd_api . godot_method_bind_get_method) (class_name , "add_device\0" . as_ptr () as * const c_char) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . clear_devices = (gd_api . godot_method_bind_get_method) (class_name , "clear_devices\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . discover = (gd_api . godot_method_bind_get_method) (class_name , "discover\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_count = (gd_api . godot_method_bind_get_method) (class_name , "get_device_count\0" . as_ptr () as * const c_char) ; table . get_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_local_port\0" . as_ptr () as * const c_char) ; table . get_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_multicast_if\0" . as_ptr () as * const c_char) ; table . get_gateway = (gd_api . godot_method_bind_get_method) (class_name , "get_gateway\0" . as_ptr () as * const c_char) ; table . is_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "is_discover_ipv6\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . remove_device = (gd_api . godot_method_bind_get_method) (class_name , "remove_device\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_ipv6\0" . as_ptr () as * const c_char) ; table . set_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_local_port\0" . as_ptr () as * const c_char) ; table . set_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_multicast_if\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:340:4445 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:346:11410 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class WebSocketServer` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketServer inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketServer { this : RawObject < Self > , } impl WebSocketServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bind_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_bind_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ca_chain (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ca_chain ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn private_key (& self) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_private_key ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . get_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_peer (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . has_peer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , protocols : StringArray , gd_mp_api : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_strarr_bool (method_bind , self . this . sys () . as_ptr () , port , protocols , gd_mp_api) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ca_chain (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ca_chain ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_private_key (& self , arg0 : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_private_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . set_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketServer { } unsafe impl GodotObject for WebSocketServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketServer" } } impl std :: ops :: Deref for WebSocketServer { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketServer { } impl Instanciable for WebSocketServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_bind_ip : * mut sys :: godot_method_bind , pub get_ca_chain : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_private_key : * mut sys :: godot_method_bind , pub get_ssl_certificate : * mut sys :: godot_method_bind , pub has_peer : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_ca_chain : * mut sys :: godot_method_bind , pub set_private_key : * mut sys :: godot_method_bind , pub set_ssl_certificate : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl WebSocketServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketServerMethodTable = WebSocketServerMethodTable { class_constructor : None , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_bind_ip : 0 as * mut sys :: godot_method_bind , get_ca_chain : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_private_key : 0 as * mut sys :: godot_method_bind , get_ssl_certificate : 0 as * mut sys :: godot_method_bind , has_peer : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_ca_chain : 0 as * mut sys :: godot_method_bind , set_private_key : 0 as * mut sys :: godot_method_bind , set_ssl_certificate : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_ip\0" . as_ptr () as * const c_char) ; table . get_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "get_ca_chain\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_private_key = (gd_api . godot_method_bind_get_method) (class_name , "get_private_key\0" . as_ptr () as * const c_char) ; table . get_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_ssl_certificate\0" . as_ptr () as * const c_char) ; table . has_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_peer\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_ca_chain = (gd_api . godot_method_bind_get_method) (class_name , "set_ca_chain\0" . as_ptr () as * const c_char) ; table . set_private_key = (gd_api . godot_method_bind_get_method) (class_name , "set_private_key\0" . as_ptr () as * const c_char) ; table . set_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_ssl_certificate\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:352:7750 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class AnimationNodeTransition` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTransition inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTransition { this : RawObject < Self > , } impl AnimationNodeTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn cross_fade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_cross_fade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn enabled_inputs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_enabled_inputs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input_caption (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_input_caption ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_set_as_auto_advance (& self , input : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . is_input_set_as_auto_advance ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , input) ; ret as _ } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn set_cross_fade_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_cross_fade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn set_enabled_inputs (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_enabled_inputs ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_as_auto_advance (& self , input : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_as_auto_advance ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , input , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_caption (& self , input : i64 , caption : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_caption ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , input , caption . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTransition { } unsafe impl GodotObject for AnimationNodeTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTransition" } } impl std :: ops :: Deref for AnimationNodeTransition { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTransition { } impl Instanciable for AnimationNodeTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cross_fade_time : * mut sys :: godot_method_bind , pub get_enabled_inputs : * mut sys :: godot_method_bind , pub get_input_caption : * mut sys :: godot_method_bind , pub is_input_set_as_auto_advance : * mut sys :: godot_method_bind , pub set_cross_fade_time : * mut sys :: godot_method_bind , pub set_enabled_inputs : * mut sys :: godot_method_bind , pub set_input_as_auto_advance : * mut sys :: godot_method_bind , pub set_input_caption : * mut sys :: godot_method_bind } impl AnimationNodeTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTransitionMethodTable = AnimationNodeTransitionMethodTable { class_constructor : None , get_cross_fade_time : 0 as * mut sys :: godot_method_bind , get_enabled_inputs : 0 as * mut sys :: godot_method_bind , get_input_caption : 0 as * mut sys :: godot_method_bind , is_input_set_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_cross_fade_time : 0 as * mut sys :: godot_method_bind , set_enabled_inputs : 0 as * mut sys :: godot_method_bind , set_input_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_input_caption : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_cross_fade_time\0" . as_ptr () as * const c_char) ; table . get_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_inputs\0" . as_ptr () as * const c_char) ; table . get_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "get_input_caption\0" . as_ptr () as * const c_char) ; table . is_input_set_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "is_input_set_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_cross_fade_time\0" . as_ptr () as * const c_char) ; table . set_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_inputs\0" . as_ptr () as * const c_char) ; table . set_input_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "set_input_caption\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:358:10063 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:364:9215 [INFO] [stdout] | [INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n print(p.result[0]) # Prints \"hello\"\nelse:\n push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:370:16138 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray( )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:376:4465 [INFO] [stdout] | [INFO] [stdout] 376 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class HSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSlider { } unsafe impl GodotObject for HSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSlider" } } impl QueueFree for HSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for HSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for HSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSlider { } impl Instanciable for HSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSliderMethodTable = HSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:382:8557 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class InputEventMouseMotion` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousemotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseMotion inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseMotion { this : RawObject < Self > , } impl InputEventMouseMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn tilt (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_tilt ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn set_tilt (& self , tilt : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_tilt ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , tilt) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseMotion { } unsafe impl GodotObject for InputEventMouseMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseMotion" } } impl std :: ops :: Deref for InputEventMouseMotion { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseMotion { } impl Instanciable for InputEventMouseMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pressure : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub get_tilt : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_tilt : * mut sys :: godot_method_bind } impl InputEventMouseMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMotionMethodTable = InputEventMouseMotionMethodTable { class_constructor : None , get_pressure : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , get_tilt : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_tilt : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_tilt\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_tilt\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:388:4589 [INFO] [stdout] | [INFO] [stdout] 388 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:394:4144 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:400:4726 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class AnimationNodeBlend3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend3 { this : RawObject < Self > , } impl AnimationNodeBlend3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend3 { } unsafe impl GodotObject for AnimationNodeBlend3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend3" } } impl std :: ops :: Deref for AnimationNodeBlend3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend3 { } impl Instanciable for AnimationNodeBlend3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend3MethodTable = AnimationNodeBlend3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:406:7206 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class CapsuleMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsulemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleMesh { this : RawObject < Self > , } impl CapsuleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn mid_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_mid_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn set_mid_height (& self , mid_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_mid_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mid_height) ; } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleMesh { } unsafe impl GodotObject for CapsuleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleMesh" } } impl std :: ops :: Deref for CapsuleMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleMesh { } impl Instanciable for CapsuleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mid_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_mid_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl CapsuleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleMeshMethodTable = CapsuleMeshMethodTable { class_constructor : None , get_mid_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_mid_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "get_mid_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "set_mid_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:412:5821 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class AudioStreamRandomPitch` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamrandompitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamRandomPitch inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamRandomPitch { this : RawObject < Self > , } impl AudioStreamRandomPitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamRandomPitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn audio_stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_audio_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn random_pitch (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_random_pitch ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn set_audio_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_audio_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn set_random_pitch (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_random_pitch ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamRandomPitch { } unsafe impl GodotObject for AudioStreamRandomPitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamRandomPitch" } } impl std :: ops :: Deref for AudioStreamRandomPitch { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamRandomPitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamRandomPitch { } impl Instanciable for AudioStreamRandomPitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamRandomPitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamRandomPitchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_stream : * mut sys :: godot_method_bind , pub get_random_pitch : * mut sys :: godot_method_bind , pub set_audio_stream : * mut sys :: godot_method_bind , pub set_random_pitch : * mut sys :: godot_method_bind } impl AudioStreamRandomPitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamRandomPitchMethodTable = AudioStreamRandomPitchMethodTable { class_constructor : None , get_audio_stream : 0 as * mut sys :: godot_method_bind , get_random_pitch : 0 as * mut sys :: godot_method_bind , set_audio_stream : 0 as * mut sys :: godot_method_bind , set_random_pitch : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamRandomPitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamRandomPitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_stream\0" . as_ptr () as * const c_char) ; table . get_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_random_pitch\0" . as_ptr () as * const c_char) ; table . set_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_stream\0" . as_ptr () as * const c_char) ; table . set_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_random_pitch\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:418:4707 [INFO] [stdout] | [INFO] [stdout] 418 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class HBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HBoxContainer { } unsafe impl GodotObject for HBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HBoxContainer" } } impl QueueFree for HBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for HBoxContainer { } impl Instanciable for HBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HBoxContainerMethodTable = HBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:424:10863 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class Resource` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resource.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResource inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Resource { this : RawObject < Self > , } impl Resource { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing `true` to the `subresources` argument which will copy the subresources.\n**Note:** If `subresources` is `true`, this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.\n# Default Arguments\n* `subresources` - `false`"] # [doc = ""] # [inline] pub fn duplicate (& self , subresources : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , subresources) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn emit_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns `null`."] # [doc = ""] # [inline] pub fn get_local_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_local_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn is_local_to_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . is_local_to_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn set_local_to_scene (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_local_to_scene ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn set_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.\nFor most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport."] # [doc = ""] # [inline] pub fn setup_local_to_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . setup_local_to_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path."] # [doc = ""] # [inline] pub fn take_over_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . take_over_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Resource { } unsafe impl GodotObject for Resource { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Resource" } } impl std :: ops :: Deref for Resource { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Resource { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Resource { } unsafe impl SubClass < crate :: generated :: object :: Object > for Resource { } impl Instanciable for Resource { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Resource :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub duplicate : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_local_scene : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub is_local_to_scene : * mut sys :: godot_method_bind , pub set_local_to_scene : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_path : * mut sys :: godot_method_bind , pub setup_local_to_scene : * mut sys :: godot_method_bind , pub take_over_path : * mut sys :: godot_method_bind } impl ResourceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceMethodTable = ResourceMethodTable { class_constructor : None , duplicate : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_local_scene : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , is_local_to_scene : 0 as * mut sys :: godot_method_bind , set_local_to_scene : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_path : 0 as * mut sys :: godot_method_bind , setup_local_to_scene : 0 as * mut sys :: godot_method_bind , take_over_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Resource\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_local_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_local_scene\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . is_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_path = (gd_api . godot_method_bind_get_method) (class_name , "set_path\0" . as_ptr () as * const c_char) ; table . setup_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "setup_local_to_scene\0" . as_ptr () as * const c_char) ; table . take_over_path = (gd_api . godot_method_bind_get_method) (class_name , "take_over_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:430:8263 [INFO] [stdout] | [INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class SphereMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spheremesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereMesh { this : RawObject < Self > , } impl SphereMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn is_hemisphere (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_is_hemisphere ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn set_is_hemisphere (& self , is_hemisphere : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_is_hemisphere ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_hemisphere) ; } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereMesh { } unsafe impl GodotObject for SphereMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereMesh" } } impl std :: ops :: Deref for SphereMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereMesh { } impl Instanciable for SphereMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_is_hemisphere : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_is_hemisphere : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl SphereMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereMeshMethodTable = SphereMeshMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_is_hemisphere : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_is_hemisphere : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "get_is_hemisphere\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "set_is_hemisphere\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:436:7737 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:442:4464 [INFO] [stdout] | [INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class HSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSeparator { } unsafe impl GodotObject for HSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSeparator" } } impl QueueFree for HSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for HSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSeparator { } impl Instanciable for HSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSeparatorMethodTable = HSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:454:17437 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:460:3889 [INFO] [stdout] | [INFO] [stdout] 460 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class VisualShaderNodeTransformCompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformcompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformCompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransformCompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformComposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformCompose { } unsafe impl GodotObject for VisualShaderNodeTransformCompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformCompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformCompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformCompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformCompose { } impl Instanciable for VisualShaderNodeTransformCompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformCompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformComposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformComposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformComposeMethodTable = VisualShaderNodeTransformComposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformComposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformCompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:466:7886 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class ResourcePreloader` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcepreloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ResourcePreloader` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nResourcePreloader inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourcePreloader { this : RawObject < Self > , } impl ResourcePreloader { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourcePreloaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a resource to the preloader with the given `name`. If a resource with the given `name` already exists, the new resource will be renamed to \"`name` N\" where N is an incrementing number starting from 2."] # [doc = ""] # [inline] pub fn add_resource (& self , name : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . add_resource ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the resource associated to `name`."] # [doc = ""] # [inline] pub fn get_resource (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of resources inside the preloader."] # [doc = ""] # [inline] pub fn get_resource_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if the preloader contains a resource associated to `name`."] # [doc = ""] # [inline] pub fn has_resource (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . has_resource ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the resource associated to `name` from the preloader."] # [doc = ""] # [inline] pub fn remove_resource (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . remove_resource ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames a resource inside the preloader from `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_resource (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . rename_resource ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourcePreloader { } unsafe impl GodotObject for ResourcePreloader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourcePreloader" } } impl QueueFree for ResourcePreloader { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ResourcePreloader { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourcePreloader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for ResourcePreloader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourcePreloader { } impl Instanciable for ResourcePreloader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourcePreloader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourcePreloaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_resource : * mut sys :: godot_method_bind , pub get_resource : * mut sys :: godot_method_bind , pub get_resource_list : * mut sys :: godot_method_bind , pub has_resource : * mut sys :: godot_method_bind , pub remove_resource : * mut sys :: godot_method_bind , pub rename_resource : * mut sys :: godot_method_bind } impl ResourcePreloaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourcePreloaderMethodTable = ResourcePreloaderMethodTable { class_constructor : None , add_resource : 0 as * mut sys :: godot_method_bind , get_resource : 0 as * mut sys :: godot_method_bind , get_resource_list : 0 as * mut sys :: godot_method_bind , has_resource : 0 as * mut sys :: godot_method_bind , remove_resource : 0 as * mut sys :: godot_method_bind , rename_resource : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourcePreloaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourcePreloader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_resource = (gd_api . godot_method_bind_get_method) (class_name , "add_resource\0" . as_ptr () as * const c_char) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_resource_list = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_list\0" . as_ptr () as * const c_char) ; table . has_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_resource\0" . as_ptr () as * const c_char) ; table . remove_resource = (gd_api . godot_method_bind_get_method) (class_name , "remove_resource\0" . as_ptr () as * const c_char) ; table . rename_resource = (gd_api . godot_method_bind_get_method) (class_name , "rename_resource\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:472:12183 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class PacketPeerUDP` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerudp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerUDP inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerUDP { this : RawObject < Self > , } impl PacketPeerUDP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerUDPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the UDP socket the [PacketPeerUDP] is currently listening on."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Calling this method connects this UDP peer to the given `host`/`port` pair. UDP is in reality connectionless, so this option only means that incoming packets from different addresses are automatically discarded, and that outgoing packets are always sent to the connected address (future calls to [method set_dest_address] are not allowed). This method does not send any data to the remote peer, to do that, use [method PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also [UDPServer].\nNote: Connecting to the remote peer does not help to protect from malicious attacks like IP spoofing, etc. Think about using an encryption technique like SSL or DTLS if you feel like your application is transfering sensitive information."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the IP of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."] # [doc = ""] # [inline] pub fn get_packet_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . get_packet_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."] # [doc = ""] # [inline] pub fn get_packet_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . get_packet_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the UDP socket is open and has been connected to a remote address. See [method connect_to_host]."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this [PacketPeerUDP] is listening."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Joins the multicast group specified by `multicast_address` using the interface identified by `interface_name`.\nYou can join the same multicast group with multiple interfaces. Use [method IP.get_local_interfaces] to know which are available.\nNote: Some Android devices might require the `CHANGE_WIFI_MULTICAST_STATE` permission for multicast to work."] # [doc = ""] # [inline] pub fn join_multicast_group (& self , multicast_address : impl Into < GodotString > , interface_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . join_multicast_group ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , multicast_address . into () , interface_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Removes the interface identified by `interface_name` from the multicast group specified by `multicast_address`."] # [doc = ""] # [inline] pub fn leave_multicast_group (& self , multicast_address : impl Into < GodotString > , interface_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . leave_multicast_group ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , multicast_address . into () , interface_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Makes this [PacketPeerUDP] listen on the `port` binding to `bind_address` with a buffer size `recv_buf_size`.\nIf `bind_address` is set to `\"*\"` (default), the peer will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set to `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the peer will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`\n* `recv_buf_size` - `65536`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString > , recv_buf_size : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , port , bind_address . into () , recv_buf_size) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enable or disable sending of broadcast packets (e.g. `set_dest_address(\"255.255.255.255\", 4343)`. This option is disabled by default.\nNote: Some Android devices might require the `CHANGE_WIFI_MULTICAST_STATE` permission and this option to be enabled to receive broadcast packets too."] # [doc = ""] # [inline] pub fn set_broadcast_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . set_broadcast_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the destination address and port for sending packets and variables. A hostname will be resolved using DNS if needed.\nNote: [method set_broadcast_enabled] must be enabled before sending packets to a broadcast address (e.g. `255.255.255.255`)."] # [doc = ""] # [inline] pub fn set_dest_address (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . set_dest_address ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Waits for a packet to arrive on the listening port. See [method listen]."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerUDP { } unsafe impl GodotObject for PacketPeerUDP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerUDP" } } impl std :: ops :: Deref for PacketPeerUDP { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerUDP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerUDP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerUDP { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerUDP { } impl Instanciable for PacketPeerUDP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerUDP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerUDPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_packet_ip : * mut sys :: godot_method_bind , pub get_packet_port : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub join_multicast_group : * mut sys :: godot_method_bind , pub leave_multicast_group : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_broadcast_enabled : * mut sys :: godot_method_bind , pub set_dest_address : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl PacketPeerUDPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerUDPMethodTable = PacketPeerUDPMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_packet_ip : 0 as * mut sys :: godot_method_bind , get_packet_port : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , join_multicast_group : 0 as * mut sys :: godot_method_bind , leave_multicast_group : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_broadcast_enabled : 0 as * mut sys :: godot_method_bind , set_dest_address : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerUDPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerUDP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_packet_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_ip\0" . as_ptr () as * const c_char) ; table . get_packet_port = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_port\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . join_multicast_group = (gd_api . godot_method_bind_get_method) (class_name , "join_multicast_group\0" . as_ptr () as * const c_char) ; table . leave_multicast_group = (gd_api . godot_method_bind_get_method) (class_name , "leave_multicast_group\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_broadcast_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_broadcast_enabled\0" . as_ptr () as * const c_char) ; table . set_dest_address = (gd_api . godot_method_bind_get_method) (class_name , "set_dest_address\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:478:7086 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:484:5425 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class VisualScriptReturn` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptreturn.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptReturn inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptReturn { this : RawObject < Self > , } impl VisualScriptReturn { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptReturnMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn return_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . get_return_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_return_value_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . is_return_value_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enable_return_value (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_enable_return_value ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_return_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_return_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptReturn { } unsafe impl GodotObject for VisualScriptReturn { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptReturn" } } impl std :: ops :: Deref for VisualScriptReturn { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptReturn { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptReturn { } impl Instanciable for VisualScriptReturn { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptReturn :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptReturnMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_return_type : * mut sys :: godot_method_bind , pub is_return_value_enabled : * mut sys :: godot_method_bind , pub set_enable_return_value : * mut sys :: godot_method_bind , pub set_return_type : * mut sys :: godot_method_bind } impl VisualScriptReturnMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptReturnMethodTable = VisualScriptReturnMethodTable { class_constructor : None , get_return_type : 0 as * mut sys :: godot_method_bind , is_return_value_enabled : 0 as * mut sys :: godot_method_bind , set_enable_return_value : 0 as * mut sys :: godot_method_bind , set_return_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptReturnMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptReturn\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_return_type = (gd_api . godot_method_bind_get_method) (class_name , "get_return_type\0" . as_ptr () as * const c_char) ; table . is_return_value_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_return_value_enabled\0" . as_ptr () as * const c_char) ; table . set_enable_return_value = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_return_value\0" . as_ptr () as * const c_char) ; table . set_return_type = (gd_api . godot_method_bind_get_method) (class_name , "set_return_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:490:3078 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class PackedDataContainerRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainerref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainerRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainerRef { this : RawObject < Self > , } impl PackedDataContainerRef { # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerRefMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainerRef { } unsafe impl GodotObject for PackedDataContainerRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainerRef" } } impl std :: ops :: Deref for PackedDataContainerRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainerRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainerRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainerRef { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerRefMethodTable = PackedDataContainerRefMethodTable { class_constructor : None , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainerRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:496:15421 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class DynamicFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFont { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpacingType (pub i64) ; impl SpacingType { pub const TOP : SpacingType = SpacingType (0i64) ; pub const BOTTOM : SpacingType = SpacingType (1i64) ; pub const CHAR : SpacingType = SpacingType (2i64) ; pub const SPACE : SpacingType = SpacingType (3i64) ; } impl From < i64 > for SpacingType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpacingType > for i64 { # [inline] fn from (v : SpacingType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFont { pub const SPACING_BOTTOM : i64 = 1i64 ; pub const SPACING_CHAR : i64 = 2i64 ; pub const SPACING_SPACE : i64 = 3i64 ; pub const SPACING_TOP : i64 = 0i64 ; } impl DynamicFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a fallback font."] # [doc = ""] # [inline] pub fn add_fallback (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . add_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "Returns a string containing all the characters available in the main and all the fallback fonts.\nIf a given character is included in more than one font, it appears only once in the returned string."] # [doc = ""] # [inline] pub fn get_available_chars (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_available_chars ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn get_fallback (& self , idx : i64) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of fallback fonts."] # [doc = ""] # [inline] pub fn get_fallback_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn font_data (& self) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_font_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn outline_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn outline_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn spacing (& self , _type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; ret as _ } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn use_filter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_filter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn use_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn remove_fallback (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . remove_fallback ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Sets the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn set_fallback (& self , idx : i64 , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , data . as_arg_ptr ()) ; } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn set_font_data (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_font_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn set_outline_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn set_outline_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn set_size (& self , data : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn set_spacing (& self , _type : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , value) ; } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn set_use_filter (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_filter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn set_use_mipmaps (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_mipmaps ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFont { } unsafe impl GodotObject for DynamicFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFont" } } impl std :: ops :: Deref for DynamicFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for DynamicFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFont { } impl Instanciable for DynamicFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_fallback : * mut sys :: godot_method_bind , pub get_available_chars : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_fallback_count : * mut sys :: godot_method_bind , pub get_font_data : * mut sys :: godot_method_bind , pub get_outline_color : * mut sys :: godot_method_bind , pub get_outline_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_spacing : * mut sys :: godot_method_bind , pub get_use_filter : * mut sys :: godot_method_bind , pub get_use_mipmaps : * mut sys :: godot_method_bind , pub remove_fallback : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_font_data : * mut sys :: godot_method_bind , pub set_outline_color : * mut sys :: godot_method_bind , pub set_outline_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_spacing : * mut sys :: godot_method_bind , pub set_use_filter : * mut sys :: godot_method_bind , pub set_use_mipmaps : * mut sys :: godot_method_bind } impl DynamicFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontMethodTable = DynamicFontMethodTable { class_constructor : None , add_fallback : 0 as * mut sys :: godot_method_bind , get_available_chars : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_fallback_count : 0 as * mut sys :: godot_method_bind , get_font_data : 0 as * mut sys :: godot_method_bind , get_outline_color : 0 as * mut sys :: godot_method_bind , get_outline_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_spacing : 0 as * mut sys :: godot_method_bind , get_use_filter : 0 as * mut sys :: godot_method_bind , get_use_mipmaps : 0 as * mut sys :: godot_method_bind , remove_fallback : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_font_data : 0 as * mut sys :: godot_method_bind , set_outline_color : 0 as * mut sys :: godot_method_bind , set_outline_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_spacing : 0 as * mut sys :: godot_method_bind , set_use_filter : 0 as * mut sys :: godot_method_bind , set_use_mipmaps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_fallback = (gd_api . godot_method_bind_get_method) (class_name , "add_fallback\0" . as_ptr () as * const c_char) ; table . get_available_chars = (gd_api . godot_method_bind_get_method) (class_name , "get_available_chars\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_fallback_count = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_count\0" . as_ptr () as * const c_char) ; table . get_font_data = (gd_api . godot_method_bind_get_method) (class_name , "get_font_data\0" . as_ptr () as * const c_char) ; table . get_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_color\0" . as_ptr () as * const c_char) ; table . get_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "get_spacing\0" . as_ptr () as * const c_char) ; table . get_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_use_filter\0" . as_ptr () as * const c_char) ; table . get_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "get_use_mipmaps\0" . as_ptr () as * const c_char) ; table . remove_fallback = (gd_api . godot_method_bind_get_method) (class_name , "remove_fallback\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_font_data = (gd_api . godot_method_bind_get_method) (class_name , "set_font_data\0" . as_ptr () as * const c_char) ; table . set_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_color\0" . as_ptr () as * const c_char) ; table . set_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "set_spacing\0" . as_ptr () as * const c_char) ; table . set_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_use_filter\0" . as_ptr () as * const c_char) ; table . set_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "set_use_mipmaps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:502:11531 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:508:15251 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:514:4080 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class ScrollBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScrollBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollBar { this : RawObject < Self > , } impl ScrollBar { # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn custom_step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . get_custom_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused."] # [doc = ""] # [inline] pub fn set_custom_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollBarMethodTable :: get (get_api ()) . set_custom_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollBar { } unsafe impl GodotObject for ScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollBar" } } impl QueueFree for ScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollBar { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_step : * mut sys :: godot_method_bind , pub set_custom_step : * mut sys :: godot_method_bind } impl ScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollBarMethodTable = ScrollBarMethodTable { class_constructor : None , get_custom_step : 0 as * mut sys :: godot_method_bind , set_custom_step : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_step\0" . as_ptr () as * const c_char) ; table . set_custom_step = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_step\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:520:4114 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:526:5724 [INFO] [stdout] | [INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:532:3784 [INFO] [stdout] | [INFO] [stdout] 532 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class VisualShaderNodeFaceForward` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefaceforward.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFaceForward inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForward { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFaceForwardMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFaceForward { } unsafe impl GodotObject for VisualShaderNodeFaceForward { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFaceForward" } } impl std :: ops :: Deref for VisualShaderNodeFaceForward { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFaceForward { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFaceForward { } impl Instanciable for VisualShaderNodeFaceForward { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFaceForward :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFaceForwardMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFaceForwardMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFaceForwardMethodTable = VisualShaderNodeFaceForwardMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFaceForwardMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFaceForward\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:538:3805 [INFO] [stdout] | [INFO] [stdout] 538 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:544:3658 [INFO] [stdout] | [INFO] [stdout] 544 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class VisualScriptCondition` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcondition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCondition inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConditionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCondition { } unsafe impl GodotObject for VisualScriptCondition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCondition" } } impl std :: ops :: Deref for VisualScriptCondition { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCondition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCondition { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCondition { } impl Instanciable for VisualScriptCondition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCondition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConditionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptConditionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConditionMethodTable = VisualScriptConditionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConditionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCondition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:550:42840 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class TileMap` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tilemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TileMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTileMap inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HalfOffset (pub i64) ; impl HalfOffset { pub const X : HalfOffset = HalfOffset (0i64) ; pub const Y : HalfOffset = HalfOffset (1i64) ; pub const DISABLED : HalfOffset = HalfOffset (2i64) ; pub const NEGATIVE_X : HalfOffset = HalfOffset (3i64) ; pub const NEGATIVE_Y : HalfOffset = HalfOffset (4i64) ; } impl From < i64 > for HalfOffset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HalfOffset > for i64 { # [inline] fn from (v : HalfOffset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SQUARE : Mode = Mode (0i64) ; pub const ISOMETRIC : Mode = Mode (1i64) ; pub const CUSTOM : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileOrigin (pub i64) ; impl TileOrigin { pub const TOP_LEFT : TileOrigin = TileOrigin (0i64) ; pub const CENTER : TileOrigin = TileOrigin (1i64) ; pub const BOTTOM_LEFT : TileOrigin = TileOrigin (2i64) ; } impl From < i64 > for TileOrigin { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileOrigin > for i64 { # [inline] fn from (v : TileOrigin) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileMap { pub const HALF_OFFSET_DISABLED : i64 = 2i64 ; pub const HALF_OFFSET_NEGATIVE_X : i64 = 3i64 ; pub const HALF_OFFSET_NEGATIVE_Y : i64 = 4i64 ; pub const HALF_OFFSET_X : i64 = 0i64 ; pub const HALF_OFFSET_Y : i64 = 1i64 ; pub const INVALID_CELL : i64 = - 1i64 ; pub const MODE_CUSTOM : i64 = 2i64 ; pub const MODE_ISOMETRIC : i64 = 1i64 ; pub const MODE_SQUARE : i64 = 0i64 ; pub const TILE_ORIGIN_BOTTOM_LEFT : i64 = 2i64 ; pub const TILE_ORIGIN_CENTER : i64 = 1i64 ; pub const TILE_ORIGIN_TOP_LEFT : i64 = 0i64 ; } impl TileMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all cells."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears cells that do not exist in the tileset."] # [doc = ""] # [inline] pub fn fix_invalid_tiles (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . fix_invalid_tiles ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cell (& self , x : i64 , y : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling."] # [doc = ""] # [inline] pub fn get_cell_autotile_coord (& self , x : i64 , y : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_autotile_coord ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cellv (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cellv ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn clip_uv (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_clip_uv ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision layer bit is set."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision mask bit is set."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn collision_use_kinematic (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collision_use_parent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_parent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn custom_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_custom_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn half_offset (& self) -> crate :: generated :: tile_map :: HalfOffset { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_half_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: HalfOffset (ret) } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: tile_map :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: Mode (ret) } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn quadrant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_quadrant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn tile_origin (& self) -> crate :: generated :: tile_map :: TileOrigin { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tile_origin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: TileOrigin (ret) } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn tileset (& self) -> Option < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tileset ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from `-1`)."] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all cells with the given tile index specified in `id`."] # [doc = ""] # [inline] pub fn get_used_cells_by_id (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells_by_id ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a rectangle enclosing the used (non-empty) tiles of the map."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the given cell is transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_cell_transposed (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_transposed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the X axis."] # [doc = ""] # [inline] pub fn is_cell_x_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_x_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the Y axis."] # [doc = ""] # [inline] pub fn is_cell_y_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_y_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn is_centered_textures_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_centered_textures_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn is_compatibility_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_compatibility_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_show_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_show_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn is_y_sort_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_y_sort_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the global position corresponding to the given tilemap (grid-based) coordinates.\nOptionally, the tilemap's half offset can be ignored.\n# Default Arguments\n* `ignore_half_ofs` - `false`"] # [doc = ""] # [inline] pub fn map_to_world (& self , map_position : Vector2 , ignore_half_ofs : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , map_position , ignore_half_ofs) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the tile index for the cell given by a Vector2.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\nOverriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:\n```gdscript\nfunc set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())\n # Write your custom logic here.\n # To call the default method:\n .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n```\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_cell (& self , x : i64 , y : i64 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_bool_bool_bool_vec2 (method_bind , self . this . sys () . as_ptr () , x , y , tile , flip_x , flip_y , transpose , autotile_coord) ; } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the tile index for the given cell.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped or transposed.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn set_cellv (& self , position : Vector2 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cellv ; let ret = crate :: icalls :: icallptr_void_vec2_i64_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , position , tile , flip_x , flip_y , transpose) ; } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn set_centered_textures (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_centered_textures ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn set_clip_uv (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_clip_uv ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_bounce (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_friction (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets the given collision layer bit."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the given collision mask bit."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn set_collision_use_kinematic (& self , use_kinematic : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_kinematic) ; } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn set_collision_use_parent (& self , use_parent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_parent) ; } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn set_compatibility_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_compatibility_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn set_custom_transform (& self , custom_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_custom_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , custom_transform) ; } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn set_half_offset (& self , half_offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_half_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , half_offset) ; } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn set_quadrant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_quadrant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_show_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_show_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn set_tile_origin (& self , origin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tile_origin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , origin) ; } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn set_tileset (& self , tileset : impl AsArg < crate :: generated :: tile_set :: TileSet >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tileset ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tileset . as_arg_ptr ()) ; } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn set_y_sort_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_y_sort_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates."] # [doc = ""] # [inline] pub fn update_bitmask_area (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_area ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).\nCalling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.\n# Default Arguments\n* `start` - `Vector2( 0, 0 )`\n* `end` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn update_bitmask_region (& self , start : Vector2 , end : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_region ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , start , end) ; } } # [doc = "Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified."] # [doc = ""] # [inline] pub fn update_dirty_quadrants (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_dirty_quadrants ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tilemap (grid-based) coordinates corresponding to the given local position."] # [doc = ""] # [inline] pub fn world_to_map (& self , world_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , world_position) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TileMap { } unsafe impl GodotObject for TileMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TileMap" } } impl QueueFree for TileMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TileMap { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TileMap { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TileMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for TileMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileMap { } impl Instanciable for TileMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub fix_invalid_tiles : * mut sys :: godot_method_bind , pub get_cell : * mut sys :: godot_method_bind , pub get_cell_autotile_coord : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_cellv : * mut sys :: godot_method_bind , pub get_clip_uv : * mut sys :: godot_method_bind , pub get_collision_bounce : * mut sys :: godot_method_bind , pub get_collision_friction : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_use_kinematic : * mut sys :: godot_method_bind , pub get_collision_use_parent : * mut sys :: godot_method_bind , pub get_custom_transform : * mut sys :: godot_method_bind , pub get_half_offset : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_quadrant_size : * mut sys :: godot_method_bind , pub get_tile_origin : * mut sys :: godot_method_bind , pub get_tileset : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub get_used_cells_by_id : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub is_cell_transposed : * mut sys :: godot_method_bind , pub is_cell_x_flipped : * mut sys :: godot_method_bind , pub is_cell_y_flipped : * mut sys :: godot_method_bind , pub is_centered_textures_enabled : * mut sys :: godot_method_bind , pub is_compatibility_mode_enabled : * mut sys :: godot_method_bind , pub is_show_collision_enabled : * mut sys :: godot_method_bind , pub is_y_sort_mode_enabled : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub set_cell : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_cellv : * mut sys :: godot_method_bind , pub set_centered_textures : * mut sys :: godot_method_bind , pub set_clip_uv : * mut sys :: godot_method_bind , pub set_collision_bounce : * mut sys :: godot_method_bind , pub set_collision_friction : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_collision_use_kinematic : * mut sys :: godot_method_bind , pub set_collision_use_parent : * mut sys :: godot_method_bind , pub set_compatibility_mode : * mut sys :: godot_method_bind , pub set_custom_transform : * mut sys :: godot_method_bind , pub set_half_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_quadrant_size : * mut sys :: godot_method_bind , pub set_show_collision : * mut sys :: godot_method_bind , pub set_tile_origin : * mut sys :: godot_method_bind , pub set_tileset : * mut sys :: godot_method_bind , pub set_y_sort_mode : * mut sys :: godot_method_bind , pub update_bitmask_area : * mut sys :: godot_method_bind , pub update_bitmask_region : * mut sys :: godot_method_bind , pub update_dirty_quadrants : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl TileMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileMapMethodTable = TileMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , fix_invalid_tiles : 0 as * mut sys :: godot_method_bind , get_cell : 0 as * mut sys :: godot_method_bind , get_cell_autotile_coord : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_cellv : 0 as * mut sys :: godot_method_bind , get_clip_uv : 0 as * mut sys :: godot_method_bind , get_collision_bounce : 0 as * mut sys :: godot_method_bind , get_collision_friction : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , get_collision_use_parent : 0 as * mut sys :: godot_method_bind , get_custom_transform : 0 as * mut sys :: godot_method_bind , get_half_offset : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_quadrant_size : 0 as * mut sys :: godot_method_bind , get_tile_origin : 0 as * mut sys :: godot_method_bind , get_tileset : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , get_used_cells_by_id : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , is_cell_transposed : 0 as * mut sys :: godot_method_bind , is_cell_x_flipped : 0 as * mut sys :: godot_method_bind , is_cell_y_flipped : 0 as * mut sys :: godot_method_bind , is_centered_textures_enabled : 0 as * mut sys :: godot_method_bind , is_compatibility_mode_enabled : 0 as * mut sys :: godot_method_bind , is_show_collision_enabled : 0 as * mut sys :: godot_method_bind , is_y_sort_mode_enabled : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , set_cell : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_cellv : 0 as * mut sys :: godot_method_bind , set_centered_textures : 0 as * mut sys :: godot_method_bind , set_clip_uv : 0 as * mut sys :: godot_method_bind , set_collision_bounce : 0 as * mut sys :: godot_method_bind , set_collision_friction : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , set_collision_use_parent : 0 as * mut sys :: godot_method_bind , set_compatibility_mode : 0 as * mut sys :: godot_method_bind , set_custom_transform : 0 as * mut sys :: godot_method_bind , set_half_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_quadrant_size : 0 as * mut sys :: godot_method_bind , set_show_collision : 0 as * mut sys :: godot_method_bind , set_tile_origin : 0 as * mut sys :: godot_method_bind , set_tileset : 0 as * mut sys :: godot_method_bind , set_y_sort_mode : 0 as * mut sys :: godot_method_bind , update_bitmask_area : 0 as * mut sys :: godot_method_bind , update_bitmask_region : 0 as * mut sys :: godot_method_bind , update_dirty_quadrants : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . fix_invalid_tiles = (gd_api . godot_method_bind_get_method) (class_name , "fix_invalid_tiles\0" . as_ptr () as * const c_char) ; table . get_cell = (gd_api . godot_method_bind_get_method) (class_name , "get_cell\0" . as_ptr () as * const c_char) ; table . get_cell_autotile_coord = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_autotile_coord\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_cellv = (gd_api . godot_method_bind_get_method) (class_name , "get_cellv\0" . as_ptr () as * const c_char) ; table . get_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_uv\0" . as_ptr () as * const c_char) ; table . get_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_bounce\0" . as_ptr () as * const c_char) ; table . get_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_friction\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . get_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_parent\0" . as_ptr () as * const c_char) ; table . get_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_transform\0" . as_ptr () as * const c_char) ; table . get_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_half_offset\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_quadrant_size\0" . as_ptr () as * const c_char) ; table . get_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "get_tile_origin\0" . as_ptr () as * const c_char) ; table . get_tileset = (gd_api . godot_method_bind_get_method) (class_name , "get_tileset\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . get_used_cells_by_id = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells_by_id\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . is_cell_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_transposed\0" . as_ptr () as * const c_char) ; table . is_cell_x_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_x_flipped\0" . as_ptr () as * const c_char) ; table . is_cell_y_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_y_flipped\0" . as_ptr () as * const c_char) ; table . is_centered_textures_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_centered_textures_enabled\0" . as_ptr () as * const c_char) ; table . is_compatibility_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_compatibility_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_show_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_collision_enabled\0" . as_ptr () as * const c_char) ; table . is_y_sort_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_y_sort_mode_enabled\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . set_cell = (gd_api . godot_method_bind_get_method) (class_name , "set_cell\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_cellv = (gd_api . godot_method_bind_get_method) (class_name , "set_cellv\0" . as_ptr () as * const c_char) ; table . set_centered_textures = (gd_api . godot_method_bind_get_method) (class_name , "set_centered_textures\0" . as_ptr () as * const c_char) ; table . set_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_uv\0" . as_ptr () as * const c_char) ; table . set_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_bounce\0" . as_ptr () as * const c_char) ; table . set_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_friction\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . set_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_parent\0" . as_ptr () as * const c_char) ; table . set_compatibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compatibility_mode\0" . as_ptr () as * const c_char) ; table . set_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_transform\0" . as_ptr () as * const c_char) ; table . set_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_half_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_quadrant_size\0" . as_ptr () as * const c_char) ; table . set_show_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_show_collision\0" . as_ptr () as * const c_char) ; table . set_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "set_tile_origin\0" . as_ptr () as * const c_char) ; table . set_tileset = (gd_api . godot_method_bind_get_method) (class_name , "set_tileset\0" . as_ptr () as * const c_char) ; table . set_y_sort_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_y_sort_mode\0" . as_ptr () as * const c_char) ; table . update_bitmask_area = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_area\0" . as_ptr () as * const c_char) ; table . update_bitmask_region = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_region\0" . as_ptr () as * const c_char) ; table . update_dirty_quadrants = (gd_api . godot_method_bind_get_method) (class_name , "update_dirty_quadrants\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:556:21601 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class GridMap` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridMap inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridMap { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GridMap { pub const INVALID_CELL_ITEM : i64 = - 1i64 ; } impl GridMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_baked_meshes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear_baked_meshes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_mesh_instance (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_mesh_instance ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item_orientation (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item_orientation ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_x (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_x ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_y (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_y ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_z (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_z ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh_library (& self) -> Option < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_mesh_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn octant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_octant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_in_baked_light (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_use_in_baked_light ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn make_baked_meshes (& self , gen_lightmap_uv : bool , lightmap_uv_texel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . make_baked_meshes ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , gen_lightmap_uv , lightmap_uv_texel_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn map_to_world (& self , x : i64 , y : i64 , z : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec3_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_item (& self , x : i64 , y : i64 , z : i64 , item : i64 , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_item ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , item , orientation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_x (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_x ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_y (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_y ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_z (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_z ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_clip (& self , enabled : bool , clipabove : bool , floor : i64 , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_clip ; let ret = crate :: icalls :: icallptr_void_bool_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , enabled , clipabove , floor , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh_library (& self , mesh_library : impl AsArg < crate :: generated :: mesh_library :: MeshLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_mesh_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh_library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_octant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_in_baked_light (& self , use_in_baked_light : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_use_in_baked_light ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_in_baked_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn world_to_map (& self , pos : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for GridMap { } unsafe impl GodotObject for GridMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridMap" } } impl QueueFree for GridMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridMap { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GridMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridMap { } impl Instanciable for GridMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_baked_meshes : * mut sys :: godot_method_bind , pub get_bake_mesh_instance : * mut sys :: godot_method_bind , pub get_bake_meshes : * mut sys :: godot_method_bind , pub get_cell_item : * mut sys :: godot_method_bind , pub get_cell_item_orientation : * mut sys :: godot_method_bind , pub get_cell_scale : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_center_x : * mut sys :: godot_method_bind , pub get_center_y : * mut sys :: godot_method_bind , pub get_center_z : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_mesh_library : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_octant_size : * mut sys :: godot_method_bind , pub get_use_in_baked_light : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub make_baked_meshes : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_cell_item : * mut sys :: godot_method_bind , pub set_cell_scale : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_center_x : * mut sys :: godot_method_bind , pub set_center_y : * mut sys :: godot_method_bind , pub set_center_z : * mut sys :: godot_method_bind , pub set_clip : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_mesh_library : * mut sys :: godot_method_bind , pub set_octant_size : * mut sys :: godot_method_bind , pub set_use_in_baked_light : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl GridMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridMapMethodTable = GridMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_baked_meshes : 0 as * mut sys :: godot_method_bind , get_bake_mesh_instance : 0 as * mut sys :: godot_method_bind , get_bake_meshes : 0 as * mut sys :: godot_method_bind , get_cell_item : 0 as * mut sys :: godot_method_bind , get_cell_item_orientation : 0 as * mut sys :: godot_method_bind , get_cell_scale : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_center_x : 0 as * mut sys :: godot_method_bind , get_center_y : 0 as * mut sys :: godot_method_bind , get_center_z : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_mesh_library : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_octant_size : 0 as * mut sys :: godot_method_bind , get_use_in_baked_light : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , make_baked_meshes : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_cell_item : 0 as * mut sys :: godot_method_bind , set_cell_scale : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_center_x : 0 as * mut sys :: godot_method_bind , set_center_y : 0 as * mut sys :: godot_method_bind , set_center_z : 0 as * mut sys :: godot_method_bind , set_clip : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_mesh_library : 0 as * mut sys :: godot_method_bind , set_octant_size : 0 as * mut sys :: godot_method_bind , set_use_in_baked_light : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "clear_baked_meshes\0" . as_ptr () as * const c_char) ; table . get_bake_mesh_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mesh_instance\0" . as_ptr () as * const c_char) ; table . get_bake_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_meshes\0" . as_ptr () as * const c_char) ; table . get_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item\0" . as_ptr () as * const c_char) ; table . get_cell_item_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item_orientation\0" . as_ptr () as * const c_char) ; table . get_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_scale\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_center_x = (gd_api . godot_method_bind_get_method) (class_name , "get_center_x\0" . as_ptr () as * const c_char) ; table . get_center_y = (gd_api . godot_method_bind_get_method) (class_name , "get_center_y\0" . as_ptr () as * const c_char) ; table . get_center_z = (gd_api . godot_method_bind_get_method) (class_name , "get_center_z\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_library\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_octant_size\0" . as_ptr () as * const c_char) ; table . get_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "get_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . make_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "make_baked_meshes\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_item\0" . as_ptr () as * const c_char) ; table . set_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_scale\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_center_x = (gd_api . godot_method_bind_get_method) (class_name , "set_center_x\0" . as_ptr () as * const c_char) ; table . set_center_y = (gd_api . godot_method_bind_get_method) (class_name , "set_center_y\0" . as_ptr () as * const c_char) ; table . set_center_z = (gd_api . godot_method_bind_get_method) (class_name , "set_center_z\0" . as_ptr () as * const c_char) ; table . set_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_clip\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh_library\0" . as_ptr () as * const c_char) ; table . set_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_octant_size\0" . as_ptr () as * const c_char) ; table . set_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "set_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:568:8440 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:574:6252 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class InputEventJoypadButton` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadButton inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadButton { this : RawObject < Self > , } impl InputEventJoypadButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the button's state is pressed. If `false`, the button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadButton { } unsafe impl GodotObject for InputEventJoypadButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadButton" } } impl std :: ops :: Deref for InputEventJoypadButton { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadButton { } impl Instanciable for InputEventJoypadButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind } impl InputEventJoypadButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadButtonMethodTable = InputEventJoypadButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:580:9262 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class VisualShaderNodeCompare` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecompare.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCompare inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCompare { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ComparisonType (pub i64) ; impl ComparisonType { pub const SCALAR : ComparisonType = ComparisonType (0i64) ; pub const VECTOR : ComparisonType = ComparisonType (1i64) ; pub const BOOLEAN : ComparisonType = ComparisonType (2i64) ; pub const TRANSFORM : ComparisonType = ComparisonType (3i64) ; } impl From < i64 > for ComparisonType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ComparisonType > for i64 { # [inline] fn from (v : ComparisonType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Condition (pub i64) ; impl Condition { pub const ALL : Condition = Condition (0i64) ; pub const ANY : Condition = Condition (1i64) ; } impl From < i64 > for Condition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Condition > for i64 { # [inline] fn from (v : Condition) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const EQUAL : Function = Function (0i64) ; pub const NOT_EQUAL : Function = Function (1i64) ; pub const GREATER_THAN : Function = Function (2i64) ; pub const GREATER_THAN_EQUAL : Function = Function (3i64) ; pub const LESS_THAN : Function = Function (4i64) ; pub const LESS_THAN_EQUAL : Function = Function (5i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeCompare { pub const COND_ALL : i64 = 0i64 ; pub const COND_ANY : i64 = 1i64 ; pub const CTYPE_BOOLEAN : i64 = 2i64 ; pub const CTYPE_SCALAR : i64 = 0i64 ; pub const CTYPE_TRANSFORM : i64 = 3i64 ; pub const CTYPE_VECTOR : i64 = 1i64 ; pub const FUNC_EQUAL : i64 = 0i64 ; pub const FUNC_GREATER_THAN : i64 = 2i64 ; pub const FUNC_GREATER_THAN_EQUAL : i64 = 3i64 ; pub const FUNC_LESS_THAN : i64 = 4i64 ; pub const FUNC_LESS_THAN_EQUAL : i64 = 5i64 ; pub const FUNC_NOT_EQUAL : i64 = 1i64 ; } impl VisualShaderNodeCompare { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCompareMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn comparison_type (& self) -> crate :: generated :: visual_shader_node_compare :: ComparisonType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_comparison_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: ComparisonType (ret) } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn condition (& self) -> crate :: generated :: visual_shader_node_compare :: Condition { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_condition ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Condition (ret) } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_compare :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Function (ret) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn set_comparison_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_comparison_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn set_condition (& self , condition : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_condition ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , condition) ; } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCompare { } unsafe impl GodotObject for VisualShaderNodeCompare { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCompare" } } impl std :: ops :: Deref for VisualShaderNodeCompare { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCompare { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCompare { } impl Instanciable for VisualShaderNodeCompare { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCompare :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCompareMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_comparison_type : * mut sys :: godot_method_bind , pub get_condition : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub set_comparison_type : * mut sys :: godot_method_bind , pub set_condition : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeCompareMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCompareMethodTable = VisualShaderNodeCompareMethodTable { class_constructor : None , get_comparison_type : 0 as * mut sys :: godot_method_bind , get_condition : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , set_comparison_type : 0 as * mut sys :: godot_method_bind , set_condition : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCompareMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCompare\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "get_comparison_type\0" . as_ptr () as * const c_char) ; table . get_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_condition\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "set_comparison_type\0" . as_ptr () as * const c_char) ; table . set_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_condition\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:592:6878 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class StreamPeerBuffer` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerbuffer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerBuffer inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerBuffer { this : RawObject < Self > , } impl StreamPeerBuffer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerBufferMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn duplicate (& self) -> Option < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn data_array (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_data_array ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resize (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data_array (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . set_data_array ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerBuffer { } unsafe impl GodotObject for StreamPeerBuffer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerBuffer" } } impl std :: ops :: Deref for StreamPeerBuffer { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerBuffer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerBuffer { } impl Instanciable for StreamPeerBuffer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerBuffer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerBufferMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub get_data_array : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_data_array : * mut sys :: godot_method_bind } impl StreamPeerBufferMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerBufferMethodTable = StreamPeerBufferMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , get_data_array : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_data_array : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerBufferMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerBuffer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . get_data_array = (gd_api . godot_method_bind_get_method) (class_name , "get_data_array\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_data_array = (gd_api . godot_method_bind_get_method) (class_name , "set_data_array\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:598:4498 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:604:3700 [INFO] [stdout] | [INFO] [stdout] 604 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class VisualShaderNodeFresnel` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefresnel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFresnel inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFresnelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFresnel { } unsafe impl GodotObject for VisualShaderNodeFresnel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFresnel" } } impl std :: ops :: Deref for VisualShaderNodeFresnel { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFresnel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFresnel { } impl Instanciable for VisualShaderNodeFresnel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFresnel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFresnelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFresnelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFresnelMethodTable = VisualShaderNodeFresnelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFresnelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFresnel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:610:3679 [INFO] [stdout] | [INFO] [stdout] 610 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class VisualScriptExpression` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptExpression inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptExpression { } unsafe impl GodotObject for VisualScriptExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptExpression" } } impl std :: ops :: Deref for VisualScriptExpression { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptExpression { } impl Instanciable for VisualScriptExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptExpressionMethodTable = VisualScriptExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:622:7401 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class OccluderPolygon2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_occluderpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOccluderPolygon2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OccluderPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const DISABLED : CullMode = CullMode (0i64) ; pub const CLOCKWISE : CullMode = CullMode (1i64) ; pub const COUNTER_CLOCKWISE : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OccluderPolygon2D { pub const CULL_CLOCKWISE : i64 = 1i64 ; pub const CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CULL_DISABLED : i64 = 0i64 ; } impl OccluderPolygon2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OccluderPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: occluder_polygon_2d :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: occluder_polygon_2d :: CullMode (ret) } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn is_closed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . is_closed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn set_closed (& self , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_closed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , closed) ; } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OccluderPolygon2D { } unsafe impl GodotObject for OccluderPolygon2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OccluderPolygon2D" } } impl std :: ops :: Deref for OccluderPolygon2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OccluderPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for OccluderPolygon2D { } impl Instanciable for OccluderPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OccluderPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OccluderPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_closed : * mut sys :: godot_method_bind , pub set_closed : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl OccluderPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OccluderPolygon2DMethodTable = OccluderPolygon2DMethodTable { class_constructor : None , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_closed : 0 as * mut sys :: godot_method_bind , set_closed : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OccluderPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OccluderPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_closed = (gd_api . godot_method_bind_get_method) (class_name , "is_closed\0" . as_ptr () as * const c_char) ; table . set_closed = (gd_api . godot_method_bind_get_method) (class_name , "set_closed\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:628:10366 [INFO] [stdout] | [INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class RemoteTransform2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_remotetransform2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RemoteTransform2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRemoteTransform2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RemoteTransform2D { this : RawObject < Self > , } impl RemoteTransform2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RemoteTransform2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again."] # [doc = ""] # [inline] pub fn force_update_cache (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . force_update_cache ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn remote_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_remote_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn update_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn update_rotation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_rotation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn update_scale (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_update_scale ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn use_global_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . get_use_global_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene."] # [doc = ""] # [inline] pub fn set_remote_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_remote_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn set_update_position (& self , update_remote_position : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_position ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_position) ; } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn set_update_rotation (& self , update_remote_rotation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_rotation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_rotation) ; } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn set_update_scale (& self , update_remote_scale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_update_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_scale) ; } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn set_use_global_coordinates (& self , use_global_coordinates : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransform2DMethodTable :: get (get_api ()) . set_use_global_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_global_coordinates) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RemoteTransform2D { } unsafe impl GodotObject for RemoteTransform2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RemoteTransform2D" } } impl QueueFree for RemoteTransform2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RemoteTransform2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RemoteTransform2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RemoteTransform2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RemoteTransform2D { } impl Instanciable for RemoteTransform2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RemoteTransform2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RemoteTransform2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_cache : * mut sys :: godot_method_bind , pub get_remote_node : * mut sys :: godot_method_bind , pub get_update_position : * mut sys :: godot_method_bind , pub get_update_rotation : * mut sys :: godot_method_bind , pub get_update_scale : * mut sys :: godot_method_bind , pub get_use_global_coordinates : * mut sys :: godot_method_bind , pub set_remote_node : * mut sys :: godot_method_bind , pub set_update_position : * mut sys :: godot_method_bind , pub set_update_rotation : * mut sys :: godot_method_bind , pub set_update_scale : * mut sys :: godot_method_bind , pub set_use_global_coordinates : * mut sys :: godot_method_bind } impl RemoteTransform2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RemoteTransform2DMethodTable = RemoteTransform2DMethodTable { class_constructor : None , force_update_cache : 0 as * mut sys :: godot_method_bind , get_remote_node : 0 as * mut sys :: godot_method_bind , get_update_position : 0 as * mut sys :: godot_method_bind , get_update_rotation : 0 as * mut sys :: godot_method_bind , get_update_scale : 0 as * mut sys :: godot_method_bind , get_use_global_coordinates : 0 as * mut sys :: godot_method_bind , set_remote_node : 0 as * mut sys :: godot_method_bind , set_update_position : 0 as * mut sys :: godot_method_bind , set_update_rotation : 0 as * mut sys :: godot_method_bind , set_update_scale : 0 as * mut sys :: godot_method_bind , set_use_global_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RemoteTransform2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RemoteTransform2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_cache = (gd_api . godot_method_bind_get_method) (class_name , "force_update_cache\0" . as_ptr () as * const c_char) ; table . get_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "get_remote_node\0" . as_ptr () as * const c_char) ; table . get_update_position = (gd_api . godot_method_bind_get_method) (class_name , "get_update_position\0" . as_ptr () as * const c_char) ; table . get_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_update_rotation\0" . as_ptr () as * const c_char) ; table . get_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_update_scale\0" . as_ptr () as * const c_char) ; table . get_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_global_coordinates\0" . as_ptr () as * const c_char) ; table . set_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_node\0" . as_ptr () as * const c_char) ; table . set_update_position = (gd_api . godot_method_bind_get_method) (class_name , "set_update_position\0" . as_ptr () as * const c_char) ; table . set_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_update_rotation\0" . as_ptr () as * const c_char) ; table . set_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_update_scale\0" . as_ptr () as * const c_char) ; table . set_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_global_coordinates\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:634:3904 [INFO] [stdout] | [INFO] [stdout] 634 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core class VisualScriptComposeArray` inherits `VisualScriptLists` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomposearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComposeArray inherits methods from:\n - [VisualScriptLists](struct.VisualScriptLists.html)\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptComposeArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComposeArray { } unsafe impl GodotObject for VisualScriptComposeArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComposeArray" } } impl std :: ops :: Deref for VisualScriptComposeArray { type Target = crate :: generated :: visual_script_lists :: VisualScriptLists ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComposeArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_lists :: VisualScriptLists > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComposeArray { } impl Instanciable for VisualScriptComposeArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComposeArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptComposeArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptComposeArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptComposeArrayMethodTable = VisualScriptComposeArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptComposeArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComposeArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:640:27207 [INFO] [stdout] | [INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class Area2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area2D { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Area2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_audio_bus_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area_2d :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area_2d :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , space_override_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , space_override_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area2D { } unsafe impl GodotObject for Area2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area2D" } } impl QueueFree for Area2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for Area2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Area2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Area2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area2D { } impl Instanciable for Area2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Area2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus_name : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus_name : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind } impl Area2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Area2DMethodTable = Area2DMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus_name : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus_name : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Area2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus_name\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_name\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:646:40395 [INFO] [stdout] | [INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class ItemList` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_itemlist.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ItemList` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nItemList inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ItemList { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct IconMode (pub i64) ; impl IconMode { pub const TOP : IconMode = IconMode (0i64) ; pub const LEFT : IconMode = IconMode (1i64) ; } impl From < i64 > for IconMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < IconMode > for i64 { # [inline] fn from (v : IconMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const MULTI : SelectMode = SelectMode (1i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ItemList { pub const ICON_MODE_LEFT : i64 = 1i64 ; pub const ICON_MODE_TOP : i64 = 0i64 ; pub const SELECT_MULTI : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl ItemList { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ItemListMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an item to the item list with no text, only an icon.\n# Default Arguments\n* `selectable` - `true`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , icon : impl AsArg < crate :: generated :: texture :: Texture > , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr () , selectable) ; } } # [doc = "Adds an item to the item list with specified text. Specify an `icon`, or use `null` as the `icon` for a list item with no icon.\nIf selectable is `true`, the list item will be selectable.\n# Default Arguments\n* `icon` - `null`\n* `selectable` - `true`"] # [doc = ""] # [inline] pub fn add_item (& self , text : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture > , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_obj_bool (method_bind , self . this . sys () . as_ptr () , text . into () , icon . as_arg_ptr () , selectable) ; } } # [doc = "Removes all items from the list."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ensure current selection is visible, adjusting the scroll position as necessary."] # [doc = ""] # [inline] pub fn ensure_current_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . ensure_current_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected item can be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width all columns will be adjusted to.\nA value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width."] # [doc = ""] # [inline] pub fn fixed_column_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_fixed_column_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size all icons will be adjusted to.\nIf either X or Y component is not greater than zero, icon size won't be affected."] # [doc = ""] # [inline] pub fn fixed_icon_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_fixed_icon_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The icon position, whether above or to the left of the text. See the [enum IconMode] constants."] # [doc = ""] # [inline] pub fn icon_mode (& self) -> crate :: generated :: item_list :: IconMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_icon_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: item_list :: IconMode (ret) } } # [doc = "The scale of icon applied after [member fixed_icon_size] and transposing takes effect."] # [doc = ""] # [inline] pub fn icon_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_icon_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the item index at the given `position`.\nWhen there is no item at that point, -1 will be returned if `exact` is `true`, and the closest item index will be returned otherwise.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , exact) ; ret as _ } } # [doc = "Returns the number of items currently in the list."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom background color of the item specified by `idx` index."] # [doc = ""] # [inline] pub fn get_item_custom_bg_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_custom_bg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the custom foreground color of the item specified by `idx` index."] # [doc = ""] # [inline] pub fn get_item_custom_fg_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_custom_fg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the icon associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Color] modulating item's icon at the specified index."] # [doc = ""] # [inline] pub fn get_item_icon_modulate (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the region of item's icon used. The whole icon will be used if the region has no area."] # [doc = ""] # [inline] pub fn get_item_icon_region (& self , idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the metadata value of the specified index."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the text associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip hint associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Maximum columns the list will have.\nIf greater than zero, the content will be split among the specified columns.\nA value of zero means unlimited columns, i.e. all items will be put in the same row."] # [doc = ""] # [inline] pub fn max_columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_max_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum lines of text allowed in each item. Space will be reserved even when there is not enough lines of text to display.\n**Note:** This property takes effect only when [member icon_mode] is [constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] should be greater than zero."] # [doc = ""] # [inline] pub fn max_text_lines (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_max_text_lines ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows single or multiple item selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: item_list :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: item_list :: SelectMode (ret) } } # [doc = "Returns an array with the indexes of the selected items."] # [doc = ""] # [inline] pub fn get_selected_items (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_selected_items ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the [Object] ID associated with the list."] # [doc = ""] # [inline] pub fn get_v_scroll (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the control will automatically resize the height to fit its content."] # [doc = ""] # [inline] pub fn has_auto_height (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . has_auto_height ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if one or more items are selected."] # [doc = ""] # [inline] pub fn is_anything_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_anything_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is disabled."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item icon will be drawn transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_item_icon_transposed (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_icon_transposed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is selectable."] # [doc = ""] # [inline] pub fn is_item_selectable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_selectable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the tooltip is enabled for specified item index."] # [doc = ""] # [inline] pub fn is_item_tooltip_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_tooltip_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Whether all columns will have the same width.\nIf `true`, the width is equal to the largest column width of all columns."] # [doc = ""] # [inline] pub fn is_same_column_width (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_same_column_width ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is currently selected."] # [doc = ""] # [inline] pub fn is_selected (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Moves item from index `from_idx` to `to_idx`."] # [doc = ""] # [inline] pub fn move_item (& self , from_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . move_item ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_idx , to_idx) ; } } # [doc = "Removes the item specified by `idx` index from the list."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select the item at the specified index.\n**Note:** This method does not trigger the item selection signal.\n# Default Arguments\n* `single` - `true`"] # [doc = ""] # [inline] pub fn select (& self , idx : i64 , single : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , single) ; } } # [doc = "If `true`, the currently selected item can be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the control will automatically resize the height to fit its content."] # [doc = ""] # [inline] pub fn set_auto_height (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_auto_height ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The width all columns will be adjusted to.\nA value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width."] # [doc = ""] # [inline] pub fn set_fixed_column_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_fixed_column_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "The size all icons will be adjusted to.\nIf either X or Y component is not greater than zero, icon size won't be affected."] # [doc = ""] # [inline] pub fn set_fixed_icon_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_fixed_icon_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The icon position, whether above or to the left of the text. See the [enum IconMode] constants."] # [doc = ""] # [inline] pub fn set_icon_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_icon_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The scale of icon applied after [member fixed_icon_size] and transposing takes effect."] # [doc = ""] # [inline] pub fn set_icon_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_icon_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the background color of the item specified by `idx` index to the specified [Color].\n```gdscript\nvar some_string = \"Some text\"\nsome_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set the background color of the first item of the control to red.\n```"] # [doc = ""] # [inline] pub fn set_item_custom_bg_color (& self , idx : i64 , custom_bg_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , custom_bg_color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the foreground color of the item specified by `idx` index to the specified [Color].\n```gdscript\nvar some_string = \"Some text\"\nsome_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set the foreground color of the first item of the control to red.\n```"] # [doc = ""] # [inline] pub fn set_item_custom_fg_color (& self , idx : i64 , custom_fg_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_custom_fg_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , custom_fg_color) ; } } # [doc = "Disables (or enables) the item at the specified index.\nDisabled items cannot be selected and do not trigger activation signals (when double-clicking or pressing Enter)."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets (or replaces) the icon's [Texture] associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a modulating [Color] of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_icon_modulate (& self , idx : i64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , modulate) ; } } # [doc = "Sets the region of item's icon used. The whole icon will be used if the region has no area."] # [doc = ""] # [inline] pub fn set_item_icon_region (& self , idx : i64 , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , idx , rect) ; } } # [doc = "Sets whether the item icon will be drawn transposed."] # [doc = ""] # [inline] pub fn set_item_icon_transposed (& self , idx : i64 , transposed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_transposed ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , transposed) ; } } # [doc = "Sets a value (of any type) to be stored with the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Allows or disallows selection of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_selectable (& self , idx : i64 , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_selectable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , selectable) ; } } # [doc = "Sets text of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the tooltip hint for the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets whether the tooltip hint is enabled for specified item index."] # [doc = ""] # [inline] pub fn set_item_tooltip_enabled (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_tooltip_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Maximum columns the list will have.\nIf greater than zero, the content will be split among the specified columns.\nA value of zero means unlimited columns, i.e. all items will be put in the same row."] # [doc = ""] # [inline] pub fn set_max_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_max_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Maximum lines of text allowed in each item. Space will be reserved even when there is not enough lines of text to display.\n**Note:** This property takes effect only when [member icon_mode] is [constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] should be greater than zero."] # [doc = ""] # [inline] pub fn set_max_text_lines (& self , lines : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_max_text_lines ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines) ; } } # [doc = "Whether all columns will have the same width.\nIf `true`, the width is equal to the largest column width of all columns."] # [doc = ""] # [inline] pub fn set_same_column_width (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_same_column_width ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple item selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sorts items in the list by their text."] # [doc = ""] # [inline] pub fn sort_items_by_text (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . sort_items_by_text ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ensures the item associated with the specified index is not selected."] # [doc = ""] # [inline] pub fn unselect (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . unselect ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Ensures there are no items selected."] # [doc = ""] # [inline] pub fn unselect_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . unselect_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ItemList { } unsafe impl GodotObject for ItemList { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ItemList" } } impl QueueFree for ItemList { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ItemList { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ItemList { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ItemList { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ItemList { } unsafe impl SubClass < crate :: generated :: node :: Node > for ItemList { } unsafe impl SubClass < crate :: generated :: object :: Object > for ItemList { } impl Instanciable for ItemList { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ItemList :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ItemListMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_icon_item : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub ensure_current_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_fixed_column_width : * mut sys :: godot_method_bind , pub get_fixed_icon_size : * mut sys :: godot_method_bind , pub get_icon_mode : * mut sys :: godot_method_bind , pub get_icon_scale : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_custom_bg_color : * mut sys :: godot_method_bind , pub get_item_custom_fg_color : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_icon_modulate : * mut sys :: godot_method_bind , pub get_item_icon_region : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_max_columns : * mut sys :: godot_method_bind , pub get_max_text_lines : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected_items : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub has_auto_height : * mut sys :: godot_method_bind , pub is_anything_selected : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_icon_transposed : * mut sys :: godot_method_bind , pub is_item_selectable : * mut sys :: godot_method_bind , pub is_item_tooltip_enabled : * mut sys :: godot_method_bind , pub is_same_column_width : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub move_item : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_auto_height : * mut sys :: godot_method_bind , pub set_fixed_column_width : * mut sys :: godot_method_bind , pub set_fixed_icon_size : * mut sys :: godot_method_bind , pub set_icon_mode : * mut sys :: godot_method_bind , pub set_icon_scale : * mut sys :: godot_method_bind , pub set_item_custom_bg_color : * mut sys :: godot_method_bind , pub set_item_custom_fg_color : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_icon_modulate : * mut sys :: godot_method_bind , pub set_item_icon_region : * mut sys :: godot_method_bind , pub set_item_icon_transposed : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_selectable : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_item_tooltip_enabled : * mut sys :: godot_method_bind , pub set_max_columns : * mut sys :: godot_method_bind , pub set_max_text_lines : * mut sys :: godot_method_bind , pub set_same_column_width : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind , pub sort_items_by_text : * mut sys :: godot_method_bind , pub unselect : * mut sys :: godot_method_bind , pub unselect_all : * mut sys :: godot_method_bind } impl ItemListMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ItemListMethodTable = ItemListMethodTable { class_constructor : None , add_icon_item : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , ensure_current_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_fixed_column_width : 0 as * mut sys :: godot_method_bind , get_fixed_icon_size : 0 as * mut sys :: godot_method_bind , get_icon_mode : 0 as * mut sys :: godot_method_bind , get_icon_scale : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_custom_bg_color : 0 as * mut sys :: godot_method_bind , get_item_custom_fg_color : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_icon_modulate : 0 as * mut sys :: godot_method_bind , get_item_icon_region : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_max_columns : 0 as * mut sys :: godot_method_bind , get_max_text_lines : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected_items : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , has_auto_height : 0 as * mut sys :: godot_method_bind , is_anything_selected : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_icon_transposed : 0 as * mut sys :: godot_method_bind , is_item_selectable : 0 as * mut sys :: godot_method_bind , is_item_tooltip_enabled : 0 as * mut sys :: godot_method_bind , is_same_column_width : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , move_item : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_auto_height : 0 as * mut sys :: godot_method_bind , set_fixed_column_width : 0 as * mut sys :: godot_method_bind , set_fixed_icon_size : 0 as * mut sys :: godot_method_bind , set_icon_mode : 0 as * mut sys :: godot_method_bind , set_icon_scale : 0 as * mut sys :: godot_method_bind , set_item_custom_bg_color : 0 as * mut sys :: godot_method_bind , set_item_custom_fg_color : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_icon_modulate : 0 as * mut sys :: godot_method_bind , set_item_icon_region : 0 as * mut sys :: godot_method_bind , set_item_icon_transposed : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_selectable : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_item_tooltip_enabled : 0 as * mut sys :: godot_method_bind , set_max_columns : 0 as * mut sys :: godot_method_bind , set_max_text_lines : 0 as * mut sys :: godot_method_bind , set_same_column_width : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind , sort_items_by_text : 0 as * mut sys :: godot_method_bind , unselect : 0 as * mut sys :: godot_method_bind , unselect_all : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ItemListMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ItemList\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . ensure_current_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_current_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_fixed_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_column_width\0" . as_ptr () as * const c_char) ; table . get_fixed_icon_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_icon_size\0" . as_ptr () as * const c_char) ; table . get_icon_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_mode\0" . as_ptr () as * const c_char) ; table . get_icon_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_scale\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_item_custom_bg_color\0" . as_ptr () as * const c_char) ; table . get_item_custom_fg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_item_custom_fg_color\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon_modulate\0" . as_ptr () as * const c_char) ; table . get_item_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon_region\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_max_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_max_columns\0" . as_ptr () as * const c_char) ; table . get_max_text_lines = (gd_api . godot_method_bind_get_method) (class_name , "get_max_text_lines\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected_items = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_items\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . has_auto_height = (gd_api . godot_method_bind_get_method) (class_name , "has_auto_height\0" . as_ptr () as * const c_char) ; table . is_anything_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_anything_selected\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_icon_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_item_icon_transposed\0" . as_ptr () as * const c_char) ; table . is_item_selectable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_selectable\0" . as_ptr () as * const c_char) ; table . is_item_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . is_same_column_width = (gd_api . godot_method_bind_get_method) (class_name , "is_same_column_width\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . move_item = (gd_api . godot_method_bind_get_method) (class_name , "move_item\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_auto_height = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_height\0" . as_ptr () as * const c_char) ; table . set_fixed_column_width = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_column_width\0" . as_ptr () as * const c_char) ; table . set_fixed_icon_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_icon_size\0" . as_ptr () as * const c_char) ; table . set_icon_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_mode\0" . as_ptr () as * const c_char) ; table . set_icon_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_scale\0" . as_ptr () as * const c_char) ; table . set_item_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_item_custom_bg_color\0" . as_ptr () as * const c_char) ; table . set_item_custom_fg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_item_custom_fg_color\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_modulate\0" . as_ptr () as * const c_char) ; table . set_item_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_region\0" . as_ptr () as * const c_char) ; table . set_item_icon_transposed = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_transposed\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_selectable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_selectable\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_item_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . set_max_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_max_columns\0" . as_ptr () as * const c_char) ; table . set_max_text_lines = (gd_api . godot_method_bind_get_method) (class_name , "set_max_text_lines\0" . as_ptr () as * const c_char) ; table . set_same_column_width = (gd_api . godot_method_bind_get_method) (class_name , "set_same_column_width\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; table . sort_items_by_text = (gd_api . godot_method_bind_get_method) (class_name , "sort_items_by_text\0" . as_ptr () as * const c_char) ; table . unselect = (gd_api . godot_method_bind_get_method) (class_name , "unselect\0" . as_ptr () as * const c_char) ; table . unselect_all = (gd_api . godot_method_bind_get_method) (class_name , "unselect_all\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:652:16689 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:658:18544 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:664:12374 [INFO] [stdout] | [INFO] [stdout] 664 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core singleton class ProjectSettings` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_projectsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nProjectSettings inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProjectSettings { this : RawObject < Self > , } impl ProjectSettings { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ProjectSettings\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , hint : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , hint) ; } } # [doc = "Clears the whole configuration (not recommended, may break things)."] # [doc = ""] # [inline] pub fn clear (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Returns the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn get_order (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_order ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of a setting.\n**Example:**\n```gdscript\nprint(ProjectSettings.get_setting(\"application/config/name\"))\n```"] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Converts a localized path (`res://`) to a full native OS path."] # [doc = ""] # [inline] pub fn globalize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . globalize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if a configuration value is present."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Loads the contents of the .pck or .zip file specified by `pack` into the resource filesystem (`res://`). Returns `true` on success.\n**Note:** If a file from `pack` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from `pack` unless `replace_files` is set to `false`.\n# Default Arguments\n* `replace_files` - `true`"] # [doc = ""] # [inline] pub fn load_resource_pack (& self , pack : impl Into < GodotString > , replace_files : bool , offset : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . load_resource_pack ; let ret = crate :: icalls :: icallptr_bool_str_bool_i64 (method_bind , self . this . sys () . as_ptr () , pack . into () , replace_files , offset) ; ret as _ } } # [doc = "Convert a path to a localized path (`res://` path)."] # [doc = ""] # [inline] pub fn localize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . localize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the specified property exists and its initial value differs from the current value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the specified property's initial value. Returns `null` if the property does not exist."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Saves the configuration to the `project.godot` file."] # [doc = ""] # [inline] pub fn save (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the configuration to a custom file. The file extension must be `.godot` (to save in text-based [ConfigFile] format) or `.binary` (to save in binary format)."] # [doc = ""] # [inline] pub fn save_custom (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save_custom ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the specified property's initial value. This is the value the property reverts to."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn set_order (& self , name : impl Into < GodotString > , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_order ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the value of a setting.\n**Example:**\n```gdscript\nProjectSettings.set_setting(\"application/config/name\", \"Example\")\n```"] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProjectSettings { } unsafe impl GodotObject for ProjectSettings { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProjectSettings" } } impl std :: ops :: Deref for ProjectSettings { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProjectSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ProjectSettings { } unsafe impl Send for ProjectSettings { } unsafe impl Sync for ProjectSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProjectSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_order : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub globalize_path : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub load_resource_pack : * mut sys :: godot_method_bind , pub localize_path : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_custom : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_order : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl ProjectSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProjectSettingsMethodTable = ProjectSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_order : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , globalize_path : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , load_resource_pack : 0 as * mut sys :: godot_method_bind , localize_path : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_custom : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_order : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProjectSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProjectSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_order = (gd_api . godot_method_bind_get_method) (class_name , "get_order\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . globalize_path = (gd_api . godot_method_bind_get_method) (class_name , "globalize_path\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . load_resource_pack = (gd_api . godot_method_bind_get_method) (class_name , "load_resource_pack\0" . as_ptr () as * const c_char) ; table . localize_path = (gd_api . godot_method_bind_get_method) (class_name , "localize_path\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_custom = (gd_api . godot_method_bind_get_method) (class_name , "save_custom\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_order = (gd_api . godot_method_bind_get_method) (class_name , "set_order\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:670:8754 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:676:6546 [INFO] [stdout] | [INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class NavigationMeshInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationMeshInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMeshInstance { this : RawObject < Self > , } impl NavigationMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_mesh (& self) -> Option < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . get_navigation_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_mesh :: NavigationMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_mesh (& self , navmesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshInstanceMethodTable :: get (get_api ()) . set_navigation_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navmesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMeshInstance { } unsafe impl GodotObject for NavigationMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationMeshInstance" } } impl QueueFree for NavigationMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationMeshInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for NavigationMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMeshInstance { } impl Instanciable for NavigationMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_mesh : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_mesh : * mut sys :: godot_method_bind } impl NavigationMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshInstanceMethodTable = NavigationMeshInstanceMethodTable { class_constructor : None , get_navigation_mesh : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_mesh\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:682:15292 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:688:13081 [INFO] [stdout] | [INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:694:5298 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class AudioStreamGenerator` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGenerator inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGenerator { this : RawObject < Self > , } impl AudioStreamGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn buffer_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . get_buffer_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffer_length (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . set_buffer_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_rate (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorMethodTable :: get (get_api ()) . set_mix_rate ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGenerator { } unsafe impl GodotObject for AudioStreamGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGenerator" } } impl std :: ops :: Deref for AudioStreamGenerator { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGenerator { } impl Instanciable for AudioStreamGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buffer_length : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub set_buffer_length : * mut sys :: godot_method_bind , pub set_mix_rate : * mut sys :: godot_method_bind } impl AudioStreamGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorMethodTable = AudioStreamGeneratorMethodTable { class_constructor : None , get_buffer_length : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , set_buffer_length : 0 as * mut sys :: godot_method_bind , set_mix_rate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . set_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "set_buffer_length\0" . as_ptr () as * const c_char) ; table . set_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_rate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:700:9418 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class DampedSpringJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dampedspringjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DampedSpringJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDampedSpringJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DampedSpringJoint2D { this : RawObject < Self > , } impl DampedSpringJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DampedSpringJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn damping (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_damping ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn rest_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_rest_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn set_damping (& self , damping : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_damping ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping) ; } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn set_rest_length (& self , rest_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_rest_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rest_length) ; } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn set_stiffness (& self , stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DampedSpringJoint2D { } unsafe impl GodotObject for DampedSpringJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DampedSpringJoint2D" } } impl QueueFree for DampedSpringJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DampedSpringJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DampedSpringJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for DampedSpringJoint2D { } impl Instanciable for DampedSpringJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DampedSpringJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DampedSpringJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_damping : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_rest_length : * mut sys :: godot_method_bind , pub get_stiffness : * mut sys :: godot_method_bind , pub set_damping : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_rest_length : * mut sys :: godot_method_bind , pub set_stiffness : * mut sys :: godot_method_bind } impl DampedSpringJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DampedSpringJoint2DMethodTable = DampedSpringJoint2DMethodTable { class_constructor : None , get_damping : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_rest_length : 0 as * mut sys :: godot_method_bind , get_stiffness : 0 as * mut sys :: godot_method_bind , set_damping : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_rest_length : 0 as * mut sys :: godot_method_bind , set_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DampedSpringJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DampedSpringJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_damping = (gd_api . godot_method_bind_get_method) (class_name , "get_damping\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_length\0" . as_ptr () as * const c_char) ; table . get_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_stiffness\0" . as_ptr () as * const c_char) ; table . set_damping = (gd_api . godot_method_bind_get_method) (class_name , "set_damping\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "set_rest_length\0" . as_ptr () as * const c_char) ; table . set_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:706:4580 [INFO] [stdout] | [INFO] [stdout] 706 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class HScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HScrollBar { } unsafe impl GodotObject for HScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HScrollBar" } } impl QueueFree for HScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for HScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for HScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for HScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for HScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for HScrollBar { } impl Instanciable for HScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HScrollBarMethodTable = HScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:712:9847 [INFO] [stdout] | [INFO] [stdout] 712 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class Popup` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Popup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopup inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Popup { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Popup { pub const NOTIFICATION_POPUP_HIDE : i64 = 81i64 ; pub const NOTIFICATION_POST_POPUP : i64 = 80i64 ; } impl Popup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn is_exclusive (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . is_exclusive ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Popup (show the control in modal form).\n# Default Arguments\n* `bounds` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn popup (& self , bounds : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by `size`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to `size`, then ensuring the popup is no larger than the viewport size multiplied by `fallback_ratio`.\n# Default Arguments\n* `size` - `Vector2( 0, 0 )`\n* `fallback_ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_clamped (& self , size : Vector2 , fallback_ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_clamped ; let ret = crate :: icalls :: icallptr_void_vec2_f64 (method_bind , self . this . sys () . as_ptr () , size , fallback_ratio) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than `minsize`.\n# Default Arguments\n* `minsize` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn popup_centered_minsize (& self , minsize : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_minsize ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , minsize) ; } } # [doc = "Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.\n# Default Arguments\n* `ratio` - `0.75`"] # [doc = ""] # [inline] pub fn popup_centered_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . popup_centered_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Shrink popup to keep to the minimum size of content."] # [doc = ""] # [inline] pub fn set_as_minsize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_as_minsize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the popup will not be hidden when a click event occurs outside of it, or when it receives the `ui_cancel` action event.\n**Note:** Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use [method WindowDialog.get_close_button] or [method ConfirmationDialog.get_cancel] and hide the buttons in question by setting their [member CanvasItem.visible] property to `false`."] # [doc = ""] # [inline] pub fn set_exclusive (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMethodTable :: get (get_api ()) . set_exclusive ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Popup { } unsafe impl GodotObject for Popup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Popup" } } impl QueueFree for Popup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Popup { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Popup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Popup { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Popup { } unsafe impl SubClass < crate :: generated :: node :: Node > for Popup { } unsafe impl SubClass < crate :: generated :: object :: Object > for Popup { } impl Instanciable for Popup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Popup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_exclusive : * mut sys :: godot_method_bind , pub popup : * mut sys :: godot_method_bind , pub popup_centered : * mut sys :: godot_method_bind , pub popup_centered_clamped : * mut sys :: godot_method_bind , pub popup_centered_minsize : * mut sys :: godot_method_bind , pub popup_centered_ratio : * mut sys :: godot_method_bind , pub set_as_minsize : * mut sys :: godot_method_bind , pub set_exclusive : * mut sys :: godot_method_bind } impl PopupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMethodTable = PopupMethodTable { class_constructor : None , is_exclusive : 0 as * mut sys :: godot_method_bind , popup : 0 as * mut sys :: godot_method_bind , popup_centered : 0 as * mut sys :: godot_method_bind , popup_centered_clamped : 0 as * mut sys :: godot_method_bind , popup_centered_minsize : 0 as * mut sys :: godot_method_bind , popup_centered_ratio : 0 as * mut sys :: godot_method_bind , set_as_minsize : 0 as * mut sys :: godot_method_bind , set_exclusive : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Popup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "is_exclusive\0" . as_ptr () as * const c_char) ; table . popup = (gd_api . godot_method_bind_get_method) (class_name , "popup\0" . as_ptr () as * const c_char) ; table . popup_centered = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered\0" . as_ptr () as * const c_char) ; table . popup_centered_clamped = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_clamped\0" . as_ptr () as * const c_char) ; table . popup_centered_minsize = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_minsize\0" . as_ptr () as * const c_char) ; table . popup_centered_ratio = (gd_api . godot_method_bind_get_method) (class_name , "popup_centered_ratio\0" . as_ptr () as * const c_char) ; table . set_as_minsize = (gd_api . godot_method_bind_get_method) (class_name , "set_as_minsize\0" . as_ptr () as * const c_char) ; table . set_exclusive = (gd_api . godot_method_bind_get_method) (class_name , "set_exclusive\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:718:6196 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class ResourceInteractiveLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceinteractiveloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceInteractiveLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceInteractiveLoader { this : RawObject < Self > , } impl ResourceInteractiveLoader { # [doc = "Returns the loaded resource if the load operation completed successfully, `null` otherwise."] # [doc = ""] # [inline] pub fn get_resource (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the load stage. The total amount of stages can be queried with [method get_stage_count]."] # [doc = ""] # [inline] pub fn get_stage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total amount of stages (calls to [method poll]) needed to completely load this resource."] # [doc = ""] # [inline] pub fn get_stage_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . get_stage_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Polls the loading operation, i.e. loads a data chunk up to the next stage.\nReturns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if the poll has failed."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.\nReturns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].\nReturns another [enum Error] code if a poll has failed, aborting the operation."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceInteractiveLoaderMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceInteractiveLoader { } unsafe impl GodotObject for ResourceInteractiveLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceInteractiveLoader" } } impl std :: ops :: Deref for ResourceInteractiveLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceInteractiveLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceInteractiveLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceInteractiveLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceInteractiveLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource : * mut sys :: godot_method_bind , pub get_stage : * mut sys :: godot_method_bind , pub get_stage_count : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl ResourceInteractiveLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceInteractiveLoaderMethodTable = ResourceInteractiveLoaderMethodTable { class_constructor : None , get_resource : 0 as * mut sys :: godot_method_bind , get_stage : 0 as * mut sys :: godot_method_bind , get_stage_count : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceInteractiveLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceInteractiveLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_stage = (gd_api . godot_method_bind_get_method) (class_name , "get_stage\0" . as_ptr () as * const c_char) ; table . get_stage_count = (gd_api . godot_method_bind_get_method) (class_name , "get_stage_count\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:724:7110 [INFO] [stdout] | [INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core singleton class TranslationServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translationserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nTranslationServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TranslationServer { this : RawObject < Self > , } impl TranslationServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("TranslationServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a [Translation] resource."] # [doc = ""] # [inline] pub fn add_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . add_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Clears the server from all translations."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns an Array of all loaded locales of the game."] # [doc = ""] # [inline] pub fn get_loaded_locales (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_loaded_locales ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current locale of the game."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a locale's language and its variant (e.g. `\"en_US\"` would return `\"English (United States)\"`)."] # [doc = ""] # [inline] pub fn get_locale_name (& self , locale : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . get_locale_name ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the given translation from the server."] # [doc = ""] # [inline] pub fn remove_translation (& self , translation : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . remove_translation ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , translation . as_arg_ptr ()) ; } } # [doc = "Sets the locale of the game."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } # [doc = "Returns the current locale's translation for the given message (key)."] # [doc = ""] # [inline] pub fn translate (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationServerMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TranslationServer { } unsafe impl GodotObject for TranslationServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TranslationServer" } } impl std :: ops :: Deref for TranslationServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TranslationServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for TranslationServer { } unsafe impl Send for TranslationServer { } unsafe impl Sync for TranslationServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_translation : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_loaded_locales : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_locale_name : * mut sys :: godot_method_bind , pub remove_translation : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind } impl TranslationServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationServerMethodTable = TranslationServerMethodTable { class_constructor : None , add_translation : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_loaded_locales : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_locale_name : 0 as * mut sys :: godot_method_bind , remove_translation : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TranslationServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_translation = (gd_api . godot_method_bind_get_method) (class_name , "add_translation\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_loaded_locales = (gd_api . godot_method_bind_get_method) (class_name , "get_loaded_locales\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_locale_name = (gd_api . godot_method_bind_get_method) (class_name , "get_locale_name\0" . as_ptr () as * const c_char) ; table . remove_translation = (gd_api . godot_method_bind_get_method) (class_name , "remove_translation\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:730:5487 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:736:6025 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:742:5076 [INFO] [stdout] | [INFO] [stdout] 742 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`core class RayShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape { this : RawObject < Self > , } impl RayShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape { } unsafe impl GodotObject for RayShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape" } } impl std :: ops :: Deref for RayShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for RayShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape { } impl Instanciable for RayShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShapeMethodTable = RayShapeMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:754:13215 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`tools class EditorProperty` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorproperty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorProperty inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorProperty { this : RawObject < Self > , } impl EditorProperty { # [doc = "If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed."] # [doc = ""] # [inline] pub fn add_focusable (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . add_focusable ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "If one or several properties have changed, this must be called. `field` is used in case your editor can modify fields separately (as an example, Vector3.x). The `changing` argument avoids the editor requesting this property to be refreshed (leave as `false` if unsure).\n# Default Arguments\n* `field` - `\"\"`\n* `changing` - `false`"] # [doc = ""] # [inline] pub fn emit_changed (& self , property : impl Into < GodotString > , value : impl OwnedToVariant , field : impl Into < GodotString > , changing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant () , field . into () , changing) ; } } # [doc = "Gets the edited object."] # [doc = ""] # [inline] pub fn get_edited_object (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_object ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property."] # [doc = ""] # [inline] pub fn get_edited_property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Override if you want to allow a custom tooltip over your property."] # [doc = ""] # [inline] pub fn get_tooltip_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_tooltip_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn is_checkable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checkable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn is_checked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn is_draw_red (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_draw_red ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn is_keying (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_keying ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds controls with this function if you want them on the bottom (below the label)."] # [doc = ""] # [inline] pub fn set_bottom_editor (& self , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_bottom_editor ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , editor . as_arg_ptr ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn set_checkable (& self , checkable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checkable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checkable) ; } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checked) ; } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn set_draw_red (& self , draw_red : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_draw_red ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_red) ; } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn set_keying (& self , keying : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_keying ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keying) ; } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn set_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorProperty { } unsafe impl GodotObject for EditorProperty { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorProperty" } } impl QueueFree for EditorProperty { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorProperty { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorProperty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorProperty { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorProperty { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorProperty { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorProperty { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorProperty { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPropertyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_focusable : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_edited_object : * mut sys :: godot_method_bind , pub get_edited_property : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_tooltip_text : * mut sys :: godot_method_bind , pub is_checkable : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_draw_red : * mut sys :: godot_method_bind , pub is_keying : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_bottom_editor : * mut sys :: godot_method_bind , pub set_checkable : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_draw_red : * mut sys :: godot_method_bind , pub set_keying : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorPropertyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPropertyMethodTable = EditorPropertyMethodTable { class_constructor : None , add_focusable : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_edited_object : 0 as * mut sys :: godot_method_bind , get_edited_property : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_tooltip_text : 0 as * mut sys :: godot_method_bind , is_checkable : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_draw_red : 0 as * mut sys :: godot_method_bind , is_keying : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_bottom_editor : 0 as * mut sys :: godot_method_bind , set_checkable : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_draw_red : 0 as * mut sys :: godot_method_bind , set_keying : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPropertyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorProperty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_focusable = (gd_api . godot_method_bind_get_method) (class_name , "add_focusable\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_edited_object = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_object\0" . as_ptr () as * const c_char) ; table . get_edited_property = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_property\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_tooltip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip_text\0" . as_ptr () as * const c_char) ; table . is_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_checkable\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_red\0" . as_ptr () as * const c_char) ; table . is_keying = (gd_api . godot_method_bind_get_method) (class_name , "is_keying\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_bottom_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_editor\0" . as_ptr () as * const c_char) ; table . set_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_checkable\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_red\0" . as_ptr () as * const c_char) ; table . set_keying = (gd_api . godot_method_bind_get_method) (class_name , "set_keying\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:760:4440 [INFO] [stdout] | [INFO] [stdout] 760 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class VisualScriptSelect` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptselect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelect inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelect { this : RawObject < Self > , } impl VisualScriptSelect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelect { } unsafe impl GodotObject for VisualScriptSelect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelect" } } impl std :: ops :: Deref for VisualScriptSelect { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelect { } impl Instanciable for VisualScriptSelect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_typed : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptSelectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelectMethodTable = VisualScriptSelectMethodTable { class_constructor : None , get_typed : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:766:5471 [INFO] [stdout] | [INFO] [stdout] 766 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:772:10664 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class TextureRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE_ON_EXPAND : StretchMode = StretchMode (0i64) ; pub const SCALE : StretchMode = StretchMode (1i64) ; pub const TILE : StretchMode = StretchMode (2i64) ; pub const KEEP : StretchMode = StretchMode (3i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (6i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (7i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureRect { pub const STRETCH_KEEP : i64 = 3i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 6i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 7i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 4i64 ; pub const STRETCH_SCALE : i64 = 1i64 ; pub const STRETCH_SCALE_ON_EXPAND : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 2i64 ; } impl TextureRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_rect :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_rect :: StretchMode (ret) } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureRect { } unsafe impl GodotObject for TextureRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureRect" } } impl QueueFree for TextureRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureRect { } impl Instanciable for TextureRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_mode : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl TextureRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureRectMethodTable = TextureRectMethodTable { class_constructor : None , get_stretch_mode : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:778:7802 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`tools class EditorFileSystem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystem { this : RawObject < Self > , } impl EditorFileSystem { # [doc = "Gets the type of the file, given the full path."] # [doc = ""] # [inline] pub fn get_file_type (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the root directory object."] # [doc = ""] # [inline] pub fn get_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a view into the filesystem at `path`."] # [doc = ""] # [inline] pub fn get_filesystem_path (& self , path : impl Into < GodotString >) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem_path ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the scan progress for 0 to 1 if the FS is being scanned."] # [doc = ""] # [inline] pub fn get_scanning_progress (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_scanning_progress ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` of the filesystem is being scanned."] # [doc = ""] # [inline] pub fn is_scanning (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . is_scanning ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Scan the filesystem for changes."] # [doc = ""] # [inline] pub fn scan (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Check if the source of any imported resource changed."] # [doc = ""] # [inline] pub fn scan_sources (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan_sources ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Update a file information. Call this if an external program (not Godot) modified the file."] # [doc = ""] # [inline] pub fn update_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Scans the script files and updates the list of custom class names."] # [doc = ""] # [inline] pub fn update_script_classes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_script_classes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystem { } unsafe impl GodotObject for EditorFileSystem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystem" } } impl QueueFree for EditorFileSystem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileSystem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileSystem { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file_type : * mut sys :: godot_method_bind , pub get_filesystem : * mut sys :: godot_method_bind , pub get_filesystem_path : * mut sys :: godot_method_bind , pub get_scanning_progress : * mut sys :: godot_method_bind , pub is_scanning : * mut sys :: godot_method_bind , pub scan : * mut sys :: godot_method_bind , pub scan_sources : * mut sys :: godot_method_bind , pub update_file : * mut sys :: godot_method_bind , pub update_script_classes : * mut sys :: godot_method_bind } impl EditorFileSystemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemMethodTable = EditorFileSystemMethodTable { class_constructor : None , get_file_type : 0 as * mut sys :: godot_method_bind , get_filesystem : 0 as * mut sys :: godot_method_bind , get_filesystem_path : 0 as * mut sys :: godot_method_bind , get_scanning_progress : 0 as * mut sys :: godot_method_bind , is_scanning : 0 as * mut sys :: godot_method_bind , scan : 0 as * mut sys :: godot_method_bind , scan_sources : 0 as * mut sys :: godot_method_bind , update_file : 0 as * mut sys :: godot_method_bind , update_script_classes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem\0" . as_ptr () as * const c_char) ; table . get_filesystem_path = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem_path\0" . as_ptr () as * const c_char) ; table . get_scanning_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_scanning_progress\0" . as_ptr () as * const c_char) ; table . is_scanning = (gd_api . godot_method_bind_get_method) (class_name , "is_scanning\0" . as_ptr () as * const c_char) ; table . scan = (gd_api . godot_method_bind_get_method) (class_name , "scan\0" . as_ptr () as * const c_char) ; table . scan_sources = (gd_api . godot_method_bind_get_method) (class_name , "scan_sources\0" . as_ptr () as * const c_char) ; table . update_file = (gd_api . godot_method_bind_get_method) (class_name , "update_file\0" . as_ptr () as * const c_char) ; table . update_script_classes = (gd_api . godot_method_bind_get_method) (class_name , "update_script_classes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:784:3679 [INFO] [stdout] | [INFO] [stdout] 784 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:790:3826 [INFO] [stdout] | [INFO] [stdout] 790 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class VisualShaderNodeVectorCompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorcompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorCompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorComposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorCompose { } unsafe impl GodotObject for VisualShaderNodeVectorCompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorCompose" } } impl std :: ops :: Deref for VisualShaderNodeVectorCompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorCompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorCompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorCompose { } impl Instanciable for VisualShaderNodeVectorCompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorCompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorComposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorComposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorComposeMethodTable = VisualShaderNodeVectorComposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorComposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorCompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:796:90357 [INFO] [stdout] | [INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:802:6872 [INFO] [stdout] | [INFO] [stdout] 802 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core class Joint` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint { this : RawObject < Self > , } impl Joint { # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn solver_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_solver_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn set_solver_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_solver_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint { } unsafe impl GodotObject for Joint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint" } } impl QueueFree for Joint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Joint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub get_solver_priority : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind , pub set_solver_priority : * mut sys :: godot_method_bind } impl JointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JointMethodTable = JointMethodTable { class_constructor : None , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , get_solver_priority : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind , set_solver_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_solver_priority\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; table . set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_solver_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:808:7960 [INFO] [stdout] | [INFO] [stdout] 808 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core class HingeJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hingejoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HingeJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHingeJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HingeJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const USE_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_MOTOR : Flag = Flag (1i64) ; pub const MAX : Flag = Flag (2i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const LIMIT_UPPER : Param = Param (1i64) ; pub const LIMIT_LOWER : Param = Param (2i64) ; pub const LIMIT_BIAS : Param = Param (3i64) ; pub const LIMIT_SOFTNESS : Param = Param (4i64) ; pub const LIMIT_RELAXATION : Param = Param (5i64) ; pub const MOTOR_TARGET_VELOCITY : Param = Param (6i64) ; pub const MOTOR_MAX_IMPULSE : Param = Param (7i64) ; pub const MAX : Param = Param (8i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HingeJoint { pub const FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const FLAG_MAX : i64 = 2i64 ; pub const FLAG_USE_LIMIT : i64 = 0i64 ; pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_LIMIT_BIAS : i64 = 3i64 ; pub const PARAM_LIMIT_LOWER : i64 = 2i64 ; pub const PARAM_LIMIT_RELAXATION : i64 = 5i64 ; pub const PARAM_LIMIT_SOFTNESS : i64 = 4i64 ; pub const PARAM_LIMIT_UPPER : i64 = 1i64 ; pub const PARAM_MAX : i64 = 8i64 ; pub const PARAM_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const PARAM_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; } impl HingeJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HingeJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enabled) ; } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HingeJoint { } unsafe impl GodotObject for HingeJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HingeJoint" } } impl QueueFree for HingeJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HingeJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HingeJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for HingeJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for HingeJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for HingeJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for HingeJoint { } impl Instanciable for HingeJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HingeJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HingeJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl HingeJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HingeJointMethodTable = HingeJointMethodTable { class_constructor : None , get_flag : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HingeJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HingeJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:814:5861 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core class PinJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const DAMPING : Param = Param (1i64) ; pub const IMPULSE_CLAMP : Param = Param (2i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PinJoint { pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_DAMPING : i64 = 1i64 ; pub const PARAM_IMPULSE_CLAMP : i64 = 2i64 ; } impl PinJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint { } unsafe impl GodotObject for PinJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint" } } impl QueueFree for PinJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for PinJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PinJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint { } impl Instanciable for PinJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl PinJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJointMethodTable = PinJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:820:5195 [INFO] [stdout] | [INFO] [stdout] 820 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:826:5122 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class CapsuleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape2D { this : RawObject < Self > , } impl CapsuleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShape2DMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape2D { } unsafe impl GodotObject for CapsuleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape2D" } } impl std :: ops :: Deref for CapsuleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape2D { } impl Instanciable for CapsuleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShape2DMethodTable = CapsuleShape2DMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:832:4372 [INFO] [stdout] | [INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class Mutex` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mutex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMutex inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mutex { this : RawObject < Self > , } impl Mutex { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MutexMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Locks this [Mutex], blocks until it is unlocked by the current owner."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."] # [doc = ""] # [inline] pub fn try_lock (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . try_lock ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Unlocks this [Mutex], leaving it to other threads."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mutex { } unsafe impl GodotObject for Mutex { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mutex" } } impl std :: ops :: Deref for Mutex { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mutex { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mutex { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mutex { } impl Instanciable for Mutex { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Mutex :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MutexMethodTable { pub class_constructor : sys :: godot_class_constructor , pub lock : * mut sys :: godot_method_bind , pub try_lock : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl MutexMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MutexMethodTable = MutexMethodTable { class_constructor : None , lock : 0 as * mut sys :: godot_method_bind , try_lock : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MutexMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Mutex\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . try_lock = (gd_api . godot_method_bind_get_method) (class_name , "try_lock\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:838:13732 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class ColorPicker` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpicker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPicker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPicker inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPicker { this : RawObject < Self > , } impl ColorPicker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # [inline] pub fn add_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . add_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn are_presets_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn are_presets_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the given color from the list of color presets of this color picker."] # [doc = ""] # [inline] pub fn erase_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . erase_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the list of colors in the presets of the color picker."] # [doc = ""] # [inline] pub fn get_presets (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_presets ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn is_deferred_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_deferred_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn is_hsv_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_hsv_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn is_raw_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_raw_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn set_deferred_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_deferred_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn set_hsv_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_hsv_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn set_presets_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn set_presets_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn set_raw_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_raw_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPicker { } unsafe impl GodotObject for ColorPicker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPicker" } } impl QueueFree for ColorPicker { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPicker { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPicker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for ColorPicker { } unsafe impl SubClass < crate :: generated :: container :: Container > for ColorPicker { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPicker { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPicker { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPicker { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPicker { } impl Instanciable for ColorPicker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPicker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preset : * mut sys :: godot_method_bind , pub are_presets_enabled : * mut sys :: godot_method_bind , pub are_presets_visible : * mut sys :: godot_method_bind , pub erase_preset : * mut sys :: godot_method_bind , pub get_pick_color : * mut sys :: godot_method_bind , pub get_presets : * mut sys :: godot_method_bind , pub is_deferred_mode : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub is_hsv_mode : * mut sys :: godot_method_bind , pub is_raw_mode : * mut sys :: godot_method_bind , pub set_deferred_mode : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_hsv_mode : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind , pub set_presets_enabled : * mut sys :: godot_method_bind , pub set_presets_visible : * mut sys :: godot_method_bind , pub set_raw_mode : * mut sys :: godot_method_bind } impl ColorPickerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerMethodTable = ColorPickerMethodTable { class_constructor : None , add_preset : 0 as * mut sys :: godot_method_bind , are_presets_enabled : 0 as * mut sys :: godot_method_bind , are_presets_visible : 0 as * mut sys :: godot_method_bind , erase_preset : 0 as * mut sys :: godot_method_bind , get_pick_color : 0 as * mut sys :: godot_method_bind , get_presets : 0 as * mut sys :: godot_method_bind , is_deferred_mode : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , is_hsv_mode : 0 as * mut sys :: godot_method_bind , is_raw_mode : 0 as * mut sys :: godot_method_bind , set_deferred_mode : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_hsv_mode : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind , set_presets_enabled : 0 as * mut sys :: godot_method_bind , set_presets_visible : 0 as * mut sys :: godot_method_bind , set_raw_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPicker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preset = (gd_api . godot_method_bind_get_method) (class_name , "add_preset\0" . as_ptr () as * const c_char) ; table . are_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_enabled\0" . as_ptr () as * const c_char) ; table . are_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_visible\0" . as_ptr () as * const c_char) ; table . erase_preset = (gd_api . godot_method_bind_get_method) (class_name , "erase_preset\0" . as_ptr () as * const c_char) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_presets = (gd_api . godot_method_bind_get_method) (class_name , "get_presets\0" . as_ptr () as * const c_char) ; table . is_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_deferred_mode\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . is_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_hsv_mode\0" . as_ptr () as * const c_char) ; table . is_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_raw_mode\0" . as_ptr () as * const c_char) ; table . set_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred_mode\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_hsv_mode\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; table . set_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_enabled\0" . as_ptr () as * const c_char) ; table . set_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_visible\0" . as_ptr () as * const c_char) ; table . set_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_raw_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:844:9748 [INFO] [stdout] | [INFO] [stdout] 844 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class WebRTCDataChannel` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannel inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannel { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ChannelState (pub i64) ; impl ChannelState { pub const CONNECTING : ChannelState = ChannelState (0i64) ; pub const OPEN : ChannelState = ChannelState (1i64) ; pub const CLOSING : ChannelState = ChannelState (2i64) ; pub const CLOSED : ChannelState = ChannelState (3i64) ; } impl From < i64 > for ChannelState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ChannelState > for i64 { # [inline] fn from (v : ChannelState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct WriteMode (pub i64) ; impl WriteMode { pub const TEXT : WriteMode = WriteMode (0i64) ; pub const BINARY : WriteMode = WriteMode (1i64) ; } impl From < i64 > for WriteMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < WriteMode > for i64 { # [inline] fn from (v : WriteMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebRTCDataChannel { pub const STATE_CLOSED : i64 = 3i64 ; pub const STATE_CLOSING : i64 = 2i64 ; pub const STATE_CONNECTING : i64 = 0i64 ; pub const STATE_OPEN : i64 = 1i64 ; pub const WRITE_MODE_BINARY : i64 = 1i64 ; pub const WRITE_MODE_TEXT : i64 = 0i64 ; } impl WebRTCDataChannel { # [doc = ""] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_packet_life_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_packet_life_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_max_retransmits (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_max_retransmits ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_protocol (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_protocol ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_ready_state (& self) -> crate :: generated :: web_rtc_data_channel :: ChannelState { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_ready_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: ChannelState (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn write_mode (& self) -> crate :: generated :: web_rtc_data_channel :: WriteMode { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . get_write_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_rtc_data_channel :: WriteMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_negotiated (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_negotiated ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . is_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_write_mode (& self , write_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . set_write_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , write_mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn was_string_packet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebRTCDataChannelMethodTable :: get (get_api ()) . was_string_packet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannel { } unsafe impl GodotObject for WebRTCDataChannel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannel" } } impl std :: ops :: Deref for WebRTCDataChannel { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannel { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannel { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub get_id : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_max_packet_life_time : * mut sys :: godot_method_bind , pub get_max_retransmits : * mut sys :: godot_method_bind , pub get_protocol : * mut sys :: godot_method_bind , pub get_ready_state : * mut sys :: godot_method_bind , pub get_write_mode : * mut sys :: godot_method_bind , pub is_negotiated : * mut sys :: godot_method_bind , pub is_ordered : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_write_mode : * mut sys :: godot_method_bind , pub was_string_packet : * mut sys :: godot_method_bind } impl WebRTCDataChannelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelMethodTable = WebRTCDataChannelMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , get_id : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_max_packet_life_time : 0 as * mut sys :: godot_method_bind , get_max_retransmits : 0 as * mut sys :: godot_method_bind , get_protocol : 0 as * mut sys :: godot_method_bind , get_ready_state : 0 as * mut sys :: godot_method_bind , get_write_mode : 0 as * mut sys :: godot_method_bind , is_negotiated : 0 as * mut sys :: godot_method_bind , is_ordered : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_write_mode : 0 as * mut sys :: godot_method_bind , was_string_packet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_max_packet_life_time = (gd_api . godot_method_bind_get_method) (class_name , "get_max_packet_life_time\0" . as_ptr () as * const c_char) ; table . get_max_retransmits = (gd_api . godot_method_bind_get_method) (class_name , "get_max_retransmits\0" . as_ptr () as * const c_char) ; table . get_protocol = (gd_api . godot_method_bind_get_method) (class_name , "get_protocol\0" . as_ptr () as * const c_char) ; table . get_ready_state = (gd_api . godot_method_bind_get_method) (class_name , "get_ready_state\0" . as_ptr () as * const c_char) ; table . get_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_write_mode\0" . as_ptr () as * const c_char) ; table . is_negotiated = (gd_api . godot_method_bind_get_method) (class_name , "is_negotiated\0" . as_ptr () as * const c_char) ; table . is_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_ordered\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_write_mode\0" . as_ptr () as * const c_char) ; table . was_string_packet = (gd_api . godot_method_bind_get_method) (class_name , "was_string_packet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:850:4847 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:856:5473 [INFO] [stdout] | [INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class ColorRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorRect { this : RawObject < Self > , } impl ColorRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn frame_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . get_frame_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn set_frame_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . set_frame_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorRect { } unsafe impl GodotObject for ColorRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorRect" } } impl QueueFree for ColorRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorRect { } impl Instanciable for ColorRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame_color : * mut sys :: godot_method_bind , pub set_frame_color : * mut sys :: godot_method_bind } impl ColorRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorRectMethodTable = ColorRectMethodTable { class_constructor : None , get_frame_color : 0 as * mut sys :: godot_method_bind , set_frame_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_color\0" . as_ptr () as * const c_char) ; table . set_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:862:21299 [INFO] [stdout] | [INFO] [stdout] 862 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class TextureProgress` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textureprogress.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureProgress` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureProgress inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureProgress { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FillMode (pub i64) ; impl FillMode { pub const LEFT_TO_RIGHT : FillMode = FillMode (0i64) ; pub const RIGHT_TO_LEFT : FillMode = FillMode (1i64) ; pub const TOP_TO_BOTTOM : FillMode = FillMode (2i64) ; pub const BOTTOM_TO_TOP : FillMode = FillMode (3i64) ; pub const CLOCKWISE : FillMode = FillMode (4i64) ; pub const COUNTER_CLOCKWISE : FillMode = FillMode (5i64) ; pub const BILINEAR_LEFT_AND_RIGHT : FillMode = FillMode (6i64) ; pub const BILINEAR_TOP_AND_BOTTOM : FillMode = FillMode (7i64) ; pub const CLOCKWISE_AND_COUNTER_CLOCKWISE : FillMode = FillMode (8i64) ; } impl From < i64 > for FillMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FillMode > for i64 { # [inline] fn from (v : FillMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureProgress { pub const FILL_BILINEAR_LEFT_AND_RIGHT : i64 = 6i64 ; pub const FILL_BILINEAR_TOP_AND_BOTTOM : i64 = 7i64 ; pub const FILL_BOTTOM_TO_TOP : i64 = 3i64 ; pub const FILL_CLOCKWISE : i64 = 4i64 ; pub const FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE : i64 = 8i64 ; pub const FILL_COUNTER_CLOCKWISE : i64 = 5i64 ; pub const FILL_LEFT_TO_RIGHT : i64 = 0i64 ; pub const FILL_RIGHT_TO_LEFT : i64 = 1i64 ; pub const FILL_TOP_TO_BOTTOM : i64 = 2i64 ; } impl TextureProgress { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureProgressMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn fill_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn fill_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn nine_patch_stretch (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn over_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_over_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn progress_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_progress_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn radial_center_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_center_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn radial_initial_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_initial_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn stretch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_stretch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn tint_over (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_over ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn tint_progress (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_progress ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn tint_under (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_under ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn under_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_under_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_fill_degrees (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn set_fill_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn set_nine_patch_stretch (& self , stretch : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stretch) ; } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn set_over_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_over_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_progress_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_progress_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn set_radial_center_offset (& self , mode : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_center_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn set_radial_initial_angle (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_initial_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn set_stretch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_stretch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn set_tint_over (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_over ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn set_tint_progress (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_progress ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn set_tint_under (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_under ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn set_under_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_under_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureProgress { } unsafe impl GodotObject for TextureProgress { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureProgress" } } impl QueueFree for TextureProgress { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureProgress { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureProgress { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for TextureProgress { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureProgress { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureProgress { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureProgress { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureProgress { } impl Instanciable for TextureProgress { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureProgress :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureProgressMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fill_degrees : * mut sys :: godot_method_bind , pub get_fill_mode : * mut sys :: godot_method_bind , pub get_nine_patch_stretch : * mut sys :: godot_method_bind , pub get_over_texture : * mut sys :: godot_method_bind , pub get_progress_texture : * mut sys :: godot_method_bind , pub get_radial_center_offset : * mut sys :: godot_method_bind , pub get_radial_initial_angle : * mut sys :: godot_method_bind , pub get_stretch_margin : * mut sys :: godot_method_bind , pub get_tint_over : * mut sys :: godot_method_bind , pub get_tint_progress : * mut sys :: godot_method_bind , pub get_tint_under : * mut sys :: godot_method_bind , pub get_under_texture : * mut sys :: godot_method_bind , pub set_fill_degrees : * mut sys :: godot_method_bind , pub set_fill_mode : * mut sys :: godot_method_bind , pub set_nine_patch_stretch : * mut sys :: godot_method_bind , pub set_over_texture : * mut sys :: godot_method_bind , pub set_progress_texture : * mut sys :: godot_method_bind , pub set_radial_center_offset : * mut sys :: godot_method_bind , pub set_radial_initial_angle : * mut sys :: godot_method_bind , pub set_stretch_margin : * mut sys :: godot_method_bind , pub set_tint_over : * mut sys :: godot_method_bind , pub set_tint_progress : * mut sys :: godot_method_bind , pub set_tint_under : * mut sys :: godot_method_bind , pub set_under_texture : * mut sys :: godot_method_bind } impl TextureProgressMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureProgressMethodTable = TextureProgressMethodTable { class_constructor : None , get_fill_degrees : 0 as * mut sys :: godot_method_bind , get_fill_mode : 0 as * mut sys :: godot_method_bind , get_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , get_over_texture : 0 as * mut sys :: godot_method_bind , get_progress_texture : 0 as * mut sys :: godot_method_bind , get_radial_center_offset : 0 as * mut sys :: godot_method_bind , get_radial_initial_angle : 0 as * mut sys :: godot_method_bind , get_stretch_margin : 0 as * mut sys :: godot_method_bind , get_tint_over : 0 as * mut sys :: godot_method_bind , get_tint_progress : 0 as * mut sys :: godot_method_bind , get_tint_under : 0 as * mut sys :: godot_method_bind , get_under_texture : 0 as * mut sys :: godot_method_bind , set_fill_degrees : 0 as * mut sys :: godot_method_bind , set_fill_mode : 0 as * mut sys :: godot_method_bind , set_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , set_over_texture : 0 as * mut sys :: godot_method_bind , set_progress_texture : 0 as * mut sys :: godot_method_bind , set_radial_center_offset : 0 as * mut sys :: godot_method_bind , set_radial_initial_angle : 0 as * mut sys :: godot_method_bind , set_stretch_margin : 0 as * mut sys :: godot_method_bind , set_tint_over : 0 as * mut sys :: godot_method_bind , set_tint_progress : 0 as * mut sys :: godot_method_bind , set_tint_under : 0 as * mut sys :: godot_method_bind , set_under_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureProgressMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureProgress\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_degrees\0" . as_ptr () as * const c_char) ; table . get_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_mode\0" . as_ptr () as * const c_char) ; table . get_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "get_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . get_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_over_texture\0" . as_ptr () as * const c_char) ; table . get_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_progress_texture\0" . as_ptr () as * const c_char) ; table . get_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_center_offset\0" . as_ptr () as * const c_char) ; table . get_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . get_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_margin\0" . as_ptr () as * const c_char) ; table . get_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_over\0" . as_ptr () as * const c_char) ; table . get_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_progress\0" . as_ptr () as * const c_char) ; table . get_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_under\0" . as_ptr () as * const c_char) ; table . get_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_under_texture\0" . as_ptr () as * const c_char) ; table . set_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_degrees\0" . as_ptr () as * const c_char) ; table . set_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_mode\0" . as_ptr () as * const c_char) ; table . set_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . set_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_over_texture\0" . as_ptr () as * const c_char) ; table . set_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_progress_texture\0" . as_ptr () as * const c_char) ; table . set_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_center_offset\0" . as_ptr () as * const c_char) ; table . set_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . set_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_margin\0" . as_ptr () as * const c_char) ; table . set_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_over\0" . as_ptr () as * const c_char) ; table . set_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_progress\0" . as_ptr () as * const c_char) ; table . set_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_under\0" . as_ptr () as * const c_char) ; table . set_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_under_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:868:36435 [INFO] [stdout] | [INFO] [stdout] 868 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`core class RigidBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody2D { pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn applied_force (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_force ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn applied_torque (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_torque ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn continuous_collision_detection_mode (& self) -> crate :: generated :: rigid_body_2d :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: CcdMode (ret) } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn set_applied_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn set_applied_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn set_continuous_collision_detection_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn set_inertia (& self , inertia : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_inertia ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , inertia) ; } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } # [doc = "Returns `true` if a collision would result from moving in the given vector. `margin` increases the size of the shapes involved in the collision detection, and `result` is an object of type [Physics2DTestMotionResult], which contains additional information about the collision (should there be one).\n# Default Arguments\n* `infinite_inertia` - `true`\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn test_motion (& self , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . test_motion ; let ret = crate :: icalls :: icallptr_bool_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody2D { } unsafe impl GodotObject for RigidBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody2D" } } impl QueueFree for RigidBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody2D { } impl Instanciable for RigidBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_applied_force : * mut sys :: godot_method_bind , pub get_applied_torque : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inertia : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_applied_force : * mut sys :: godot_method_bind , pub set_applied_torque : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_inertia : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind , pub test_motion : * mut sys :: godot_method_bind } impl RigidBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBody2DMethodTable = RigidBody2DMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_applied_force : 0 as * mut sys :: godot_method_bind , get_applied_torque : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inertia : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_applied_force : 0 as * mut sys :: godot_method_bind , set_applied_torque : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_inertia : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind , test_motion : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_force\0" . as_ptr () as * const c_char) ; table . get_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_torque\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inertia\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_force\0" . as_ptr () as * const c_char) ; table . set_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_torque\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_inertia = (gd_api . godot_method_bind_get_method) (class_name , "set_inertia\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; table . test_motion = (gd_api . godot_method_bind_get_method) (class_name , "test_motion\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:874:4661 [INFO] [stdout] | [INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class AudioEffectAmplify` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectamplify.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectAmplify inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectAmplify { this : RawObject < Self > , } impl AudioEffectAmplify { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectAmplifyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectAmplify { } unsafe impl GodotObject for AudioEffectAmplify { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectAmplify" } } impl std :: ops :: Deref for AudioEffectAmplify { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectAmplify { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectAmplify { } impl Instanciable for AudioEffectAmplify { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectAmplify :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectAmplifyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_volume_db : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind } impl AudioEffectAmplifyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectAmplifyMethodTable = AudioEffectAmplifyMethodTable { class_constructor : None , get_volume_db : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectAmplifyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectAmplify\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:880:6265 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class PlaneMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneMesh { this : RawObject < Self > , } impl PlaneMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneMesh { } unsafe impl GodotObject for PlaneMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneMesh" } } impl std :: ops :: Deref for PlaneMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneMesh { } impl Instanciable for PlaneMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PlaneMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneMeshMethodTable = PlaneMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:886:8647 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class UDPServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_udpserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUDPServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UDPServer { this : RawObject < Self > , } impl UDPServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UDPServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn max_pending_connections (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . get_max_pending_connections ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a packet with a new address/port combination was received on the socket."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the socket is open and listening on a port."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the server by opening a UDP socket listening on the given port. You can optionally specify a `bind_address` to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn set_max_pending_connections (& self , max_pending_connections : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . set_max_pending_connections ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_pending_connections) ; } } # [doc = "Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the first pending connection (connected to the appropriate address/port). Will return `null` if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host]."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for UDPServer { } unsafe impl GodotObject for UDPServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UDPServer" } } impl std :: ops :: Deref for UDPServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UDPServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UDPServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for UDPServer { } impl Instanciable for UDPServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UDPServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UDPServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_max_pending_connections : * mut sys :: godot_method_bind , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_max_pending_connections : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl UDPServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UDPServerMethodTable = UDPServerMethodTable { class_constructor : None , get_max_pending_connections : 0 as * mut sys :: godot_method_bind , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_max_pending_connections : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UDPServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UDPServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_max_pending_connections\0" . as_ptr () as * const c_char) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_max_pending_connections\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:892:18168 [INFO] [stdout] | [INFO] [stdout] 892 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core class AStar2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar2D { this : RawObject < Self > , } impl AStar2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStar2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector2 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether there is a connection/segment between the given points."] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 1))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points."] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector2 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec2_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1))\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec2arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar2D { } unsafe impl GodotObject for AStar2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar2D" } } impl std :: ops :: Deref for AStar2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar2D { } impl Instanciable for AStar2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStar2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStar2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStar2DMethodTable = AStar2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStar2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:898:16432 [INFO] [stdout] | [INFO] [stdout] 898 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:904:6957 [INFO] [stdout] | [INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class LightOccluder2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lightoccluder2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LightOccluder2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLightOccluder2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LightOccluder2D { this : RawObject < Self > , } impl LightOccluder2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LightOccluder2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn occluder_polygon (& self) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn set_occluder_polygon (& self , polygon : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , polygon . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LightOccluder2D { } unsafe impl GodotObject for LightOccluder2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LightOccluder2D" } } impl QueueFree for LightOccluder2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LightOccluder2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LightOccluder2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LightOccluder2D { } impl Instanciable for LightOccluder2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LightOccluder2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightOccluder2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_occluder_polygon : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_occluder_polygon : * mut sys :: godot_method_bind } impl LightOccluder2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightOccluder2DMethodTable = LightOccluder2DMethodTable { class_constructor : None , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_occluder_polygon : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_occluder_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightOccluder2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LightOccluder2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_polygon\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:910:9444 [INFO] [stdout] | [INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class WebXRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webxrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebXRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebXRInterface { this : RawObject < Self > , } impl WebXRInterface { # [doc = ""] # [doc = ""] # [inline] pub fn bounds_geometry (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_bounds_geometry ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_controller (& self , controller_id : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_controller ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn optional_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_optional_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn reference_space_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_reference_space_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn requested_reference_space_types (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn required_features (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_required_features ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn session_mode (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_session_mode ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn visibility_state (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . get_visibility_state ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_session_supported (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . is_session_supported ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_optional_features (& self , optional_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_optional_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , optional_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_requested_reference_space_types (& self , requested_reference_space_types : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_requested_reference_space_types ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , requested_reference_space_types . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_required_features (& self , required_features : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_required_features ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , required_features . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_session_mode (& self , session_mode : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebXRInterfaceMethodTable :: get (get_api ()) . set_session_mode ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , session_mode . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebXRInterface { } unsafe impl GodotObject for WebXRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebXRInterface" } } impl std :: ops :: Deref for WebXRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebXRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebXRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebXRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebXRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounds_geometry : * mut sys :: godot_method_bind , pub get_controller : * mut sys :: godot_method_bind , pub get_optional_features : * mut sys :: godot_method_bind , pub get_reference_space_type : * mut sys :: godot_method_bind , pub get_requested_reference_space_types : * mut sys :: godot_method_bind , pub get_required_features : * mut sys :: godot_method_bind , pub get_session_mode : * mut sys :: godot_method_bind , pub get_visibility_state : * mut sys :: godot_method_bind , pub is_session_supported : * mut sys :: godot_method_bind , pub set_optional_features : * mut sys :: godot_method_bind , pub set_requested_reference_space_types : * mut sys :: godot_method_bind , pub set_required_features : * mut sys :: godot_method_bind , pub set_session_mode : * mut sys :: godot_method_bind } impl WebXRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebXRInterfaceMethodTable = WebXRInterfaceMethodTable { class_constructor : None , get_bounds_geometry : 0 as * mut sys :: godot_method_bind , get_controller : 0 as * mut sys :: godot_method_bind , get_optional_features : 0 as * mut sys :: godot_method_bind , get_reference_space_type : 0 as * mut sys :: godot_method_bind , get_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , get_required_features : 0 as * mut sys :: godot_method_bind , get_session_mode : 0 as * mut sys :: godot_method_bind , get_visibility_state : 0 as * mut sys :: godot_method_bind , is_session_supported : 0 as * mut sys :: godot_method_bind , set_optional_features : 0 as * mut sys :: godot_method_bind , set_requested_reference_space_types : 0 as * mut sys :: godot_method_bind , set_required_features : 0 as * mut sys :: godot_method_bind , set_session_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebXRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebXRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounds_geometry = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds_geometry\0" . as_ptr () as * const c_char) ; table . get_controller = (gd_api . godot_method_bind_get_method) (class_name , "get_controller\0" . as_ptr () as * const c_char) ; table . get_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "get_optional_features\0" . as_ptr () as * const c_char) ; table . get_reference_space_type = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_space_type\0" . as_ptr () as * const c_char) ; table . get_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "get_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . get_required_features = (gd_api . godot_method_bind_get_method) (class_name , "get_required_features\0" . as_ptr () as * const c_char) ; table . get_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_session_mode\0" . as_ptr () as * const c_char) ; table . get_visibility_state = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_state\0" . as_ptr () as * const c_char) ; table . is_session_supported = (gd_api . godot_method_bind_get_method) (class_name , "is_session_supported\0" . as_ptr () as * const c_char) ; table . set_optional_features = (gd_api . godot_method_bind_get_method) (class_name , "set_optional_features\0" . as_ptr () as * const c_char) ; table . set_requested_reference_space_types = (gd_api . godot_method_bind_get_method) (class_name , "set_requested_reference_space_types\0" . as_ptr () as * const c_char) ; table . set_required_features = (gd_api . godot_method_bind_get_method) (class_name , "set_required_features\0" . as_ptr () as * const c_char) ; table . set_session_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_session_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:916:28818 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:922:3889 [INFO] [stdout] | [INFO] [stdout] 922 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class VisualShaderNodeScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarSmoothStep { } impl Instanciable for VisualShaderNodeScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarSmoothStepMethodTable = VisualShaderNodeScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:928:7787 [INFO] [stdout] | [INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class StreamPeerTCP` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeertcp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerTCP inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerTCP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const NONE : Status = Status (0i64) ; pub const CONNECTING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerTCP { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_CONNECTING : i64 = 1i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_NONE : i64 = 0i64 ; } impl StreamPeerTCP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerTCPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects to the specified `host:port` pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_host (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the IP of this peer."] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of this peer."] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the status of the connection, see [enum Status]."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_tcp :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_tcp :: Status (ret) } } # [doc = "Returns `true` if this peer is currently connected to a host, `false` otherwise."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Disables Nagle's algorithm to improve latency for small packets.\n**Note:** For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth."] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerTCP { } unsafe impl GodotObject for StreamPeerTCP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerTCP" } } impl std :: ops :: Deref for StreamPeerTCP { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerTCP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerTCP { } impl Instanciable for StreamPeerTCP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerTCP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerTCPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_host : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind } impl StreamPeerTCPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerTCPMethodTable = StreamPeerTCPMethodTable { class_constructor : None , connect_to_host : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerTCPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerTCP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:934:13122 [INFO] [stdout] | [INFO] [stdout] 934 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class AnimatedTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimatedTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedTexture { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimatedTexture { pub const MAX_FRAMES : i64 = 256i64 ; } impl AnimatedTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn current_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_current_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn fps (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_fps ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given frame's delay value."] # [doc = ""] # [inline] pub fn frame_delay (& self , frame : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_delay ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } # [doc = "Returns the given frame's [Texture]."] # [doc = ""] # [inline] pub fn frame_texture (& self , frame : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn oneshot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_oneshot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn pause (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_pause ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn set_current_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_current_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn set_fps (& self , fps : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_fps ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be `1.0 / fps + delay`.\nFor example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:\n```gdscript\nFrame 0: 0.5 s (1 / fps)\nFrame 1: 1.7 s (1 / fps + 1.2)\nFrame 2: 0.5 s (1 / fps)\nTotal duration: 2.7 s\n```"] # [doc = ""] # [inline] pub fn set_frame_delay (& self , frame : i64 , delay : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_delay ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , frame , delay) ; } } # [doc = "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.\nYou can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation."] # [doc = ""] # [inline] pub fn set_frame_texture (& self , frame : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , frame , texture . as_arg_ptr ()) ; } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn set_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn set_oneshot (& self , oneshot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_oneshot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , oneshot) ; } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn set_pause (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedTexture { } unsafe impl GodotObject for AnimatedTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimatedTexture" } } impl std :: ops :: Deref for AnimatedTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedTexture { } impl Instanciable for AnimatedTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_frame : * mut sys :: godot_method_bind , pub get_fps : * mut sys :: godot_method_bind , pub get_frame_delay : * mut sys :: godot_method_bind , pub get_frame_texture : * mut sys :: godot_method_bind , pub get_frames : * mut sys :: godot_method_bind , pub get_oneshot : * mut sys :: godot_method_bind , pub get_pause : * mut sys :: godot_method_bind , pub set_current_frame : * mut sys :: godot_method_bind , pub set_fps : * mut sys :: godot_method_bind , pub set_frame_delay : * mut sys :: godot_method_bind , pub set_frame_texture : * mut sys :: godot_method_bind , pub set_frames : * mut sys :: godot_method_bind , pub set_oneshot : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind } impl AnimatedTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedTextureMethodTable = AnimatedTextureMethodTable { class_constructor : None , get_current_frame : 0 as * mut sys :: godot_method_bind , get_fps : 0 as * mut sys :: godot_method_bind , get_frame_delay : 0 as * mut sys :: godot_method_bind , get_frame_texture : 0 as * mut sys :: godot_method_bind , get_frames : 0 as * mut sys :: godot_method_bind , get_oneshot : 0 as * mut sys :: godot_method_bind , get_pause : 0 as * mut sys :: godot_method_bind , set_current_frame : 0 as * mut sys :: godot_method_bind , set_fps : 0 as * mut sys :: godot_method_bind , set_frame_delay : 0 as * mut sys :: godot_method_bind , set_frame_texture : 0 as * mut sys :: godot_method_bind , set_frames : 0 as * mut sys :: godot_method_bind , set_oneshot : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_current_frame\0" . as_ptr () as * const c_char) ; table . get_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fps\0" . as_ptr () as * const c_char) ; table . get_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_delay\0" . as_ptr () as * const c_char) ; table . get_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_texture\0" . as_ptr () as * const c_char) ; table . get_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_frames\0" . as_ptr () as * const c_char) ; table . get_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "get_oneshot\0" . as_ptr () as * const c_char) ; table . get_pause = (gd_api . godot_method_bind_get_method) (class_name , "get_pause\0" . as_ptr () as * const c_char) ; table . set_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_current_frame\0" . as_ptr () as * const c_char) ; table . set_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fps\0" . as_ptr () as * const c_char) ; table . set_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_delay\0" . as_ptr () as * const c_char) ; table . set_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_texture\0" . as_ptr () as * const c_char) ; table . set_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_frames\0" . as_ptr () as * const c_char) ; table . set_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "set_oneshot\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:940:5335 [INFO] [stdout] | [INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class HashingContext` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hashingcontext.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHashingContext inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HashingContext { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HashType (pub i64) ; impl HashType { pub const MD5 : HashType = HashType (0i64) ; pub const SHA1 : HashType = HashType (1i64) ; pub const SHA256 : HashType = HashType (2i64) ; } impl From < i64 > for HashType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HashType > for i64 { # [inline] fn from (v : HashType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HashingContext { pub const HASH_MD5 : i64 = 0i64 ; pub const HASH_SHA1 : i64 = 1i64 ; pub const HASH_SHA256 : i64 = 2i64 ; } impl HashingContext { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HashingContextMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current context, and return the computed hash."] # [doc = ""] # [inline] pub fn finish (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Starts a new hash computation of the given `type` (e.g. [constant HASH_SHA256] to start computation of a SHA-256)."] # [doc = ""] # [inline] pub fn start (& self , _type : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Updates the computation with the given `chunk` of data."] # [doc = ""] # [inline] pub fn update (& self , chunk : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . update ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , chunk) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for HashingContext { } unsafe impl GodotObject for HashingContext { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HashingContext" } } impl std :: ops :: Deref for HashingContext { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HashingContext { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HashingContext { } unsafe impl SubClass < crate :: generated :: object :: Object > for HashingContext { } impl Instanciable for HashingContext { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HashingContext :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HashingContextMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub update : * mut sys :: godot_method_bind } impl HashingContextMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HashingContextMethodTable = HashingContextMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , update : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HashingContextMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HashingContext\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . update = (gd_api . godot_method_bind_get_method) (class_name , "update\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:946:4931 [INFO] [stdout] | [INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:952:3642 [INFO] [stdout] | [INFO] [stdout] 952 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class AnimationNodeTimeScale` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimescale.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeScale inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeScaleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeScale { } unsafe impl GodotObject for AnimationNodeTimeScale { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeScale" } } impl std :: ops :: Deref for AnimationNodeTimeScale { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeScale { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeScale { } impl Instanciable for AnimationNodeTimeScale { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeScale :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeScaleMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeScaleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeScaleMethodTable = AnimationNodeTimeScaleMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeScaleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeScale\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:958:10922 [INFO] [stdout] | [INFO] [stdout] 958 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:964:10273 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:970:13198 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:976:5952 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:982:4116 [INFO] [stdout] | [INFO] [stdout] 982 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class GDScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScript { this : RawObject < Self > , } impl GDScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_as_byte_code (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . get_as_byte_code ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScript { } unsafe impl GodotObject for GDScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScript" } } impl std :: ops :: Deref for GDScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for GDScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScript { } impl Instanciable for GDScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_byte_code : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind } impl GDScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptMethodTable = GDScriptMethodTable { class_constructor : None , get_as_byte_code : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_byte_code = (gd_api . godot_method_bind_get_method) (class_name , "get_as_byte_code\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:988:4969 [INFO] [stdout] | [INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class AnimationNodeAnimation` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeanimation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAnimation inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAnimation { this : RawObject < Self > , } impl AnimationNodeAnimation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]."] # [doc = ""] # [inline] pub fn set_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAnimationMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAnimation { } unsafe impl GodotObject for AnimationNodeAnimation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAnimation" } } impl std :: ops :: Deref for AnimationNodeAnimation { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAnimation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAnimation { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAnimation { } impl Instanciable for AnimationNodeAnimation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAnimation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind } impl AnimationNodeAnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAnimationMethodTable = AnimationNodeAnimationMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAnimation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:994:7201 [INFO] [stdout] | [INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`core class ViewportContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewportcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ViewportContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewportContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportContainer { this : RawObject < Self > , } impl ViewportContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn stretch_shrink (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . get_stretch_shrink ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn is_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . is_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn set_stretch (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn set_stretch_shrink (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch_shrink ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportContainer { } unsafe impl GodotObject for ViewportContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ViewportContainer" } } impl QueueFree for ViewportContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ViewportContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportContainer { } impl Instanciable for ViewportContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_shrink : * mut sys :: godot_method_bind , pub is_stretch_enabled : * mut sys :: godot_method_bind , pub set_stretch : * mut sys :: godot_method_bind , pub set_stretch_shrink : * mut sys :: godot_method_bind } impl ViewportContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportContainerMethodTable = ViewportContainerMethodTable { class_constructor : None , get_stretch_shrink : 0 as * mut sys :: godot_method_bind , is_stretch_enabled : 0 as * mut sys :: godot_method_bind , set_stretch : 0 as * mut sys :: godot_method_bind , set_stretch_shrink : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_shrink\0" . as_ptr () as * const c_char) ; table . is_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_stretch_enabled\0" . as_ptr () as * const c_char) ; table . set_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch\0" . as_ptr () as * const c_char) ; table . set_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_shrink\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1000:3742 [INFO] [stdout] | [INFO] [stdout] 1000 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class VisualShaderNodeVectorLen` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorlen.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorLen inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorLenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorLen { } unsafe impl GodotObject for VisualShaderNodeVectorLen { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorLen" } } impl std :: ops :: Deref for VisualShaderNodeVectorLen { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorLen { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorLen { } impl Instanciable for VisualShaderNodeVectorLen { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorLen :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorLenMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorLenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorLenMethodTable = VisualShaderNodeVectorLenMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorLenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorLen\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1006:4564 [INFO] [stdout] | [INFO] [stdout] 1006 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1012:8169 [INFO] [stdout] | [INFO] [stdout] 1012 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`core class ColorPickerButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpickerbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPickerButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPickerButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPickerButton { this : RawObject < Self > , } impl ColorPickerButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [ColorPicker] that this node toggles."] # [doc = ""] # [inline] pub fn get_picker (& self) -> Option < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_picker ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPickerButton { } unsafe impl GodotObject for ColorPickerButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPickerButton" } } impl QueueFree for ColorPickerButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPickerButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPickerButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPickerButton { } impl Instanciable for ColorPickerButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPickerButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pick_color : * mut sys :: godot_method_bind , pub get_picker : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind } impl ColorPickerButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerButtonMethodTable = ColorPickerButtonMethodTable { class_constructor : None , get_pick_color : 0 as * mut sys :: godot_method_bind , get_picker : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPickerButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_picker = (gd_api . godot_method_bind_get_method) (class_name , "get_picker\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1018:6291 [INFO] [stdout] | [INFO] [stdout] 1018 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1024:11805 [INFO] [stdout] | [INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class CSGShape` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGShape inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGShape { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operation (pub i64) ; impl Operation { pub const UNION : Operation = Operation (0i64) ; pub const INTERSECTION : Operation = Operation (1i64) ; pub const SUBTRACTION : Operation = Operation (2i64) ; } impl From < i64 > for Operation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operation > for i64 { # [inline] fn from (v : Operation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGShape { pub const OPERATION_INTERSECTION : i64 = 1i64 ; pub const OPERATION_SUBTRACTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; } impl CSGShape { # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn operation (& self) -> crate :: generated :: csg_shape :: Operation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_operation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_shape :: Operation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_calculating_tangents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_calculating_tangents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_root_shape (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_root_shape ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_using_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_calculate_tangents (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_calculate_tangents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operation (& self , operation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_operation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_collision (& self , operation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_use_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , operation) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGShape { } unsafe impl GodotObject for CSGShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGShape" } } impl QueueFree for CSGShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGShape { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGShape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_operation : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub is_calculating_tangents : * mut sys :: godot_method_bind , pub is_root_shape : * mut sys :: godot_method_bind , pub is_using_collision : * mut sys :: godot_method_bind , pub set_calculate_tangents : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_operation : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_use_collision : * mut sys :: godot_method_bind } impl CSGShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGShapeMethodTable = CSGShapeMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_operation : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , is_calculating_tangents : 0 as * mut sys :: godot_method_bind , is_root_shape : 0 as * mut sys :: godot_method_bind , is_using_collision : 0 as * mut sys :: godot_method_bind , set_calculate_tangents : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_operation : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_use_collision : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_operation = (gd_api . godot_method_bind_get_method) (class_name , "get_operation\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . is_calculating_tangents = (gd_api . godot_method_bind_get_method) (class_name , "is_calculating_tangents\0" . as_ptr () as * const c_char) ; table . is_root_shape = (gd_api . godot_method_bind_get_method) (class_name , "is_root_shape\0" . as_ptr () as * const c_char) ; table . is_using_collision = (gd_api . godot_method_bind_get_method) (class_name , "is_using_collision\0" . as_ptr () as * const c_char) ; table . set_calculate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "set_calculate_tangents\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_operation = (gd_api . godot_method_bind_get_method) (class_name , "set_operation\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_use_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_use_collision\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1030:18656 [INFO] [stdout] | [INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class FileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`FileDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl FileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl FileDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `filter` as a custom filter; `filter` should be of the form `\"filename.extension ; Description\"`. For example, `\"*.png ; PNG Images\"`."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Clear all the added filters in the dialog."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clear currently selected items in the dialog."] # [doc = ""] # [inline] pub fn deselect_items (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . deselect_items ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Access (ret) } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn filters (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_filters ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the LineEdit for the selected file."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Mode (ret) } } # [doc = "Returns the vertical box container of the dialog, custom controls can be added to it."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Invalidate and update the current dialog content list."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn is_mode_overriding_title (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_mode_overriding_title ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn set_filters (& self , filters : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_filters ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , filters) ; } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn set_mode_overrides_title (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode_overrides_title ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileDialog { } unsafe impl GodotObject for FileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileDialog" } } impl QueueFree for FileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for FileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileDialog { } impl Instanciable for FileDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FileDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub deselect_items : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_filters : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_mode_overriding_title : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_filters : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_mode_overrides_title : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl FileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileDialogMethodTable = FileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , deselect_items : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_filters : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_mode_overriding_title : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_filters : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_mode_overrides_title : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . deselect_items = (gd_api . godot_method_bind_get_method) (class_name , "deselect_items\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_filters = (gd_api . godot_method_bind_get_method) (class_name , "get_filters\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_mode_overriding_title = (gd_api . godot_method_bind_get_method) (class_name , "is_mode_overriding_title\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_filters = (gd_api . godot_method_bind_get_method) (class_name , "set_filters\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_mode_overrides_title = (gd_api . godot_method_bind_get_method) (class_name , "set_mode_overrides_title\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1036:11805 [INFO] [stdout] | [INFO] [stdout] 1036 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1036 | # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1042:4384 [INFO] [stdout] | [INFO] [stdout] 1042 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1042 | # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1048:27266 [INFO] [stdout] | [INFO] [stdout] 1048 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1048 | # [doc = "`core class NavigationMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNavigationMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMesh { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NavigationMesh { pub const PARSED_GEOMETRY_BOTH : i64 = 2i64 ; pub const PARSED_GEOMETRY_MESH_INSTANCES : i64 = 0i64 ; pub const PARSED_GEOMETRY_STATIC_COLLIDERS : i64 = 1i64 ; pub const SAMPLE_PARTITION_LAYERS : i64 = 2i64 ; pub const SAMPLE_PARTITION_MONOTONE : i64 = 1i64 ; pub const SAMPLE_PARTITION_WATERSHED : i64 = 0i64 ; } impl NavigationMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_polygon (& self , polygon : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . add_polygon ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_polygons (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . clear_polygons ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_from_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . create_from_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_climb (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_climb ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_slope (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_slope ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_ledge_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_low_hanging_obstacles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_walkable_low_height_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn parsed_geometry_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_merge_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_merge_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_min_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_min_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sample_partition_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_sample_partition_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_geometry_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_geometry_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn vertices (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_vertices ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn verts_per_poly (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_verts_per_poly ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_height (& self , agent_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_climb (& self , agent_max_climb : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_climb ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_climb) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_slope (& self , agent_max_slope : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_slope ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_slope) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_radius (& self , agent_radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_height (& self , cell_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_distance (& self , detail_sample_dist : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_dist) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_max_error (& self , detail_sample_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_error (& self , edge_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_length (& self , edge_max_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_length) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_ledge_spans (& self , filter_ledge_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_ledge_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_low_hanging_obstacles (& self , filter_low_hanging_obstacles : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_low_hanging_obstacles) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_walkable_low_height_spans (& self , filter_walkable_low_height_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_walkable_low_height_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_parsed_geometry_type (& self , geometry_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , geometry_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_merge_size (& self , region_merge_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_merge_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_merge_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_min_size (& self , region_min_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_min_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_min_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sample_partition_type (& self , sample_partition_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_sample_partition_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sample_partition_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_geometry_mode (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_geometry_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_group_name (& self , mask : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_vertices (& self , vertices : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_vertices ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , vertices) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verts_per_poly (& self , verts_per_poly : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_verts_per_poly ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , verts_per_poly) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMesh { } unsafe impl GodotObject for NavigationMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NavigationMesh" } } impl std :: ops :: Deref for NavigationMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMesh { } impl Instanciable for NavigationMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_polygon : * mut sys :: godot_method_bind , pub clear_polygons : * mut sys :: godot_method_bind , pub create_from_mesh : * mut sys :: godot_method_bind , pub get_agent_height : * mut sys :: godot_method_bind , pub get_agent_max_climb : * mut sys :: godot_method_bind , pub get_agent_max_slope : * mut sys :: godot_method_bind , pub get_agent_radius : * mut sys :: godot_method_bind , pub get_cell_height : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_detail_sample_distance : * mut sys :: godot_method_bind , pub get_detail_sample_max_error : * mut sys :: godot_method_bind , pub get_edge_max_error : * mut sys :: godot_method_bind , pub get_edge_max_length : * mut sys :: godot_method_bind , pub get_filter_ledge_spans : * mut sys :: godot_method_bind , pub get_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub get_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub get_parsed_geometry_type : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygon_count : * mut sys :: godot_method_bind , pub get_region_merge_size : * mut sys :: godot_method_bind , pub get_region_min_size : * mut sys :: godot_method_bind , pub get_sample_partition_type : * mut sys :: godot_method_bind , pub get_source_geometry_mode : * mut sys :: godot_method_bind , pub get_source_group_name : * mut sys :: godot_method_bind , pub get_vertices : * mut sys :: godot_method_bind , pub get_verts_per_poly : * mut sys :: godot_method_bind , pub set_agent_height : * mut sys :: godot_method_bind , pub set_agent_max_climb : * mut sys :: godot_method_bind , pub set_agent_max_slope : * mut sys :: godot_method_bind , pub set_agent_radius : * mut sys :: godot_method_bind , pub set_cell_height : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_detail_sample_distance : * mut sys :: godot_method_bind , pub set_detail_sample_max_error : * mut sys :: godot_method_bind , pub set_edge_max_error : * mut sys :: godot_method_bind , pub set_edge_max_length : * mut sys :: godot_method_bind , pub set_filter_ledge_spans : * mut sys :: godot_method_bind , pub set_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub set_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub set_parsed_geometry_type : * mut sys :: godot_method_bind , pub set_region_merge_size : * mut sys :: godot_method_bind , pub set_region_min_size : * mut sys :: godot_method_bind , pub set_sample_partition_type : * mut sys :: godot_method_bind , pub set_source_geometry_mode : * mut sys :: godot_method_bind , pub set_source_group_name : * mut sys :: godot_method_bind , pub set_vertices : * mut sys :: godot_method_bind , pub set_verts_per_poly : * mut sys :: godot_method_bind } impl NavigationMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshMethodTable = NavigationMeshMethodTable { class_constructor : None , add_polygon : 0 as * mut sys :: godot_method_bind , clear_polygons : 0 as * mut sys :: godot_method_bind , create_from_mesh : 0 as * mut sys :: godot_method_bind , get_agent_height : 0 as * mut sys :: godot_method_bind , get_agent_max_climb : 0 as * mut sys :: godot_method_bind , get_agent_max_slope : 0 as * mut sys :: godot_method_bind , get_agent_radius : 0 as * mut sys :: godot_method_bind , get_cell_height : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_detail_sample_distance : 0 as * mut sys :: godot_method_bind , get_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_length : 0 as * mut sys :: godot_method_bind , get_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , get_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , get_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , get_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygon_count : 0 as * mut sys :: godot_method_bind , get_region_merge_size : 0 as * mut sys :: godot_method_bind , get_region_min_size : 0 as * mut sys :: godot_method_bind , get_sample_partition_type : 0 as * mut sys :: godot_method_bind , get_source_geometry_mode : 0 as * mut sys :: godot_method_bind , get_source_group_name : 0 as * mut sys :: godot_method_bind , get_vertices : 0 as * mut sys :: godot_method_bind , get_verts_per_poly : 0 as * mut sys :: godot_method_bind , set_agent_height : 0 as * mut sys :: godot_method_bind , set_agent_max_climb : 0 as * mut sys :: godot_method_bind , set_agent_max_slope : 0 as * mut sys :: godot_method_bind , set_agent_radius : 0 as * mut sys :: godot_method_bind , set_cell_height : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_detail_sample_distance : 0 as * mut sys :: godot_method_bind , set_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_length : 0 as * mut sys :: godot_method_bind , set_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , set_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , set_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , set_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , set_region_merge_size : 0 as * mut sys :: godot_method_bind , set_region_min_size : 0 as * mut sys :: godot_method_bind , set_sample_partition_type : 0 as * mut sys :: godot_method_bind , set_source_geometry_mode : 0 as * mut sys :: godot_method_bind , set_source_group_name : 0 as * mut sys :: godot_method_bind , set_vertices : 0 as * mut sys :: godot_method_bind , set_verts_per_poly : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "add_polygon\0" . as_ptr () as * const c_char) ; table . clear_polygons = (gd_api . godot_method_bind_get_method) (class_name , "clear_polygons\0" . as_ptr () as * const c_char) ; table . create_from_mesh = (gd_api . godot_method_bind_get_method) (class_name , "create_from_mesh\0" . as_ptr () as * const c_char) ; table . get_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_height\0" . as_ptr () as * const c_char) ; table . get_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_climb\0" . as_ptr () as * const c_char) ; table . get_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_slope\0" . as_ptr () as * const c_char) ; table . get_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_radius\0" . as_ptr () as * const c_char) ; table . get_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_height\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . get_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_length\0" . as_ptr () as * const c_char) ; table . get_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . get_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . get_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . get_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "get_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygon_count = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon_count\0" . as_ptr () as * const c_char) ; table . get_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_merge_size\0" . as_ptr () as * const c_char) ; table . get_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_min_size\0" . as_ptr () as * const c_char) ; table . get_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "get_sample_partition_type\0" . as_ptr () as * const c_char) ; table . get_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . get_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_source_group_name\0" . as_ptr () as * const c_char) ; table . get_vertices = (gd_api . godot_method_bind_get_method) (class_name , "get_vertices\0" . as_ptr () as * const c_char) ; table . get_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "get_verts_per_poly\0" . as_ptr () as * const c_char) ; table . set_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_height\0" . as_ptr () as * const c_char) ; table . set_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_climb\0" . as_ptr () as * const c_char) ; table . set_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_slope\0" . as_ptr () as * const c_char) ; table . set_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_radius\0" . as_ptr () as * const c_char) ; table . set_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_height\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . set_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_length\0" . as_ptr () as * const c_char) ; table . set_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . set_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . set_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . set_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "set_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . set_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_merge_size\0" . as_ptr () as * const c_char) ; table . set_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_min_size\0" . as_ptr () as * const c_char) ; table . set_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "set_sample_partition_type\0" . as_ptr () as * const c_char) ; table . set_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . set_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_source_group_name\0" . as_ptr () as * const c_char) ; table . set_vertices = (gd_api . godot_method_bind_get_method) (class_name , "set_vertices\0" . as_ptr () as * const c_char) ; table . set_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "set_verts_per_poly\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1054:13664 [INFO] [stdout] | [INFO] [stdout] 1054 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1054 | # [doc = "`core class PathFollow` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const NONE : RotationMode = RotationMode (0i64) ; pub const Y : RotationMode = RotationMode (1i64) ; pub const XY : RotationMode = RotationMode (2i64) ; pub const XYZ : RotationMode = RotationMode (3i64) ; pub const ORIENTED : RotationMode = RotationMode (4i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PathFollow { pub const ROTATION_NONE : i64 = 0i64 ; pub const ROTATION_ORIENTED : i64 = 4i64 ; pub const ROTATION_XY : i64 = 2i64 ; pub const ROTATION_XYZ : i64 = 3i64 ; pub const ROTATION_Y : i64 = 1i64 ; } impl PathFollow { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollowMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn rotation_mode (& self) -> crate :: generated :: path_follow :: RotationMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_rotation_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: path_follow :: RotationMode (ret) } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used."] # [doc = ""] # [inline] pub fn set_rotation_mode (& self , rotation_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_rotation_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rotation_mode) ; } } # [doc = "The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollowMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow { } unsafe impl GodotObject for PathFollow { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow" } } impl QueueFree for PathFollow { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PathFollow { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow { } impl Instanciable for PathFollow { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollowMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation_mode : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation_mode : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollowMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollowMethodTable = PathFollowMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation_mode : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation_mode : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollowMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_mode\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_mode\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1060:13036 [INFO] [stdout] | [INFO] [stdout] 1060 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1060 | # [doc = "`core class AudioStreamSample` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamsample.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamSample inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamSample { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const _8_BITS : Format = Format (0i64) ; pub const _16_BITS : Format = Format (1i64) ; pub const IMA_ADPCM : Format = Format (2i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LoopMode (pub i64) ; impl LoopMode { pub const DISABLED : LoopMode = LoopMode (0i64) ; pub const FORWARD : LoopMode = LoopMode (1i64) ; pub const PING_PONG : LoopMode = LoopMode (2i64) ; pub const BACKWARD : LoopMode = LoopMode (3i64) ; } impl From < i64 > for LoopMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LoopMode > for i64 { # [inline] fn from (v : LoopMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamSample { pub const FORMAT_16_BITS : i64 = 1i64 ; pub const FORMAT_8_BITS : i64 = 0i64 ; pub const FORMAT_IMA_ADPCM : i64 = 2i64 ; pub const LOOP_BACKWARD : i64 = 3i64 ; pub const LOOP_DISABLED : i64 = 0i64 ; pub const LOOP_FORWARD : i64 = 1i64 ; pub const LOOP_PING_PONG : i64 = 2i64 ; } impl AudioStreamSample { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamSampleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_begin (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_begin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_end (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_end ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn loop_mode (& self) -> crate :: generated :: audio_stream_sample :: LoopMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: LoopMode (ret) } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn mix_rate (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Saves the AudioStreamSample as a WAV file to `path`. Samples with IMA ADPCM format can't be saved.\n**Note:** A `.wav` extension is automatically appended to `path` if it is missing."] # [doc = ""] # [inline] pub fn save_to_wav (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . save_to_wav ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_begin (& self , loop_begin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_begin) ; } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_end (& self , loop_end : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_end ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_end) ; } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn set_loop_mode (& self , loop_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_mode) ; } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn set_mix_rate (& self , mix_rate : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_mix_rate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_rate) ; } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn set_stereo (& self , stereo : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_stereo ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stereo) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamSample { } unsafe impl GodotObject for AudioStreamSample { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamSample" } } impl std :: ops :: Deref for AudioStreamSample { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamSample { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamSample { } impl Instanciable for AudioStreamSample { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamSample :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamSampleMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_loop_begin : * mut sys :: godot_method_bind , pub get_loop_end : * mut sys :: godot_method_bind , pub get_loop_mode : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub save_to_wav : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_loop_begin : * mut sys :: godot_method_bind , pub set_loop_end : * mut sys :: godot_method_bind , pub set_loop_mode : * mut sys :: godot_method_bind , pub set_mix_rate : * mut sys :: godot_method_bind , pub set_stereo : * mut sys :: godot_method_bind } impl AudioStreamSampleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamSampleMethodTable = AudioStreamSampleMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_loop_begin : 0 as * mut sys :: godot_method_bind , get_loop_end : 0 as * mut sys :: godot_method_bind , get_loop_mode : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , save_to_wav : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_loop_begin : 0 as * mut sys :: godot_method_bind , set_loop_end : 0 as * mut sys :: godot_method_bind , set_loop_mode : 0 as * mut sys :: godot_method_bind , set_mix_rate : 0 as * mut sys :: godot_method_bind , set_stereo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamSampleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamSample\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_begin\0" . as_ptr () as * const c_char) ; table . get_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_end\0" . as_ptr () as * const c_char) ; table . get_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_mode\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . save_to_wav = (gd_api . godot_method_bind_get_method) (class_name , "save_to_wav\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_begin\0" . as_ptr () as * const c_char) ; table . set_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_end\0" . as_ptr () as * const c_char) ; table . set_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_mode\0" . as_ptr () as * const c_char) ; table . set_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_rate\0" . as_ptr () as * const c_char) ; table . set_stereo = (gd_api . godot_method_bind_get_method) (class_name , "set_stereo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1066:3440 [INFO] [stdout] | [INFO] [stdout] 1066 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1066 | # [doc = "`core class SceneTreeTimer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetreetimer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneTreeTimer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTreeTimer { this : RawObject < Self > , } impl SceneTreeTimer { # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn set_time_left (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . set_time_left ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTreeTimer { } unsafe impl GodotObject for SceneTreeTimer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneTreeTimer" } } impl std :: ops :: Deref for SceneTreeTimer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTreeTimer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneTreeTimer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTreeTimer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeTimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub set_time_left : * mut sys :: godot_method_bind } impl SceneTreeTimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeTimerMethodTable = SceneTreeTimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , set_time_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeTimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTreeTimer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . set_time_left = (gd_api . godot_method_bind_get_method) (class_name , "set_time_left\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1072:8325 [INFO] [stdout] | [INFO] [stdout] 1072 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1072 | # [doc = "`core class PrismMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_prismmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrismMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrismMesh { this : RawObject < Self > , } impl PrismMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PrismMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn left_to_right (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_left_to_right ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge."] # [doc = ""] # [inline] pub fn set_left_to_right (& self , left_to_right : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_left_to_right ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , left_to_right) ; } } # [doc = "Size of the prism."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of added edge loops along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of added edge loops along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrismMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrismMesh { } unsafe impl GodotObject for PrismMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrismMesh" } } impl std :: ops :: Deref for PrismMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrismMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrismMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrismMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrismMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrismMesh { } impl Instanciable for PrismMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PrismMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrismMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_left_to_right : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_left_to_right : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PrismMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrismMeshMethodTable = PrismMeshMethodTable { class_constructor : None , get_left_to_right : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_left_to_right : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrismMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrismMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "get_left_to_right\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_left_to_right = (gd_api . godot_method_bind_get_method) (class_name , "set_left_to_right\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1078:11980 [INFO] [stdout] | [INFO] [stdout] 1078 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1078 | # [doc = "`core class ARVRController` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcontroller.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRController` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRController inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRController { this : RawObject < Self > , } impl ARVRController { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRControllerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn controller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If active, returns the name of the associated controller if provided by the AR/VR SDK used."] # [doc = ""] # [inline] pub fn get_controller_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_controller_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the hand holding this controller, if known. See [enum ARVRPositionalTracker.TrackerHand]."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "Returns `true` if the bound controller is active. ARVR systems attempt to track active controllers."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller."] # [doc = ""] # [inline] pub fn get_joystick_axis (& self , axis : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_axis ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "Returns the ID of the joystick object bound to this. Every controller tracked by the [ARVRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry."] # [doc = ""] # [inline] pub fn get_joystick_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_joystick_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the button at index `button` is pressed. See [enum JoystickList], in particular the `JOY_VR_*` constants."] # [doc = ""] # [inline] pub fn is_button_pressed (& self , button : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . is_button_pressed ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , button) ; ret as _ } } # [doc = "The controller's ID.\nA controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.\nFor any other controller that the [ARVRServer] detects, we continue with controller ID 3.\nWhen a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off."] # [doc = ""] # [inline] pub fn set_controller_id (& self , controller_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_controller_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_id) ; } } # [doc = "The degree to which the controller vibrates. Ranges from `0.0` to `1.0` with precision `.01`. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.\nThis is a useful property to animate if you want the controller to vibrate for a limited duration."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRControllerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRController { } unsafe impl GodotObject for ARVRController { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRController" } } impl QueueFree for ARVRController { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRController { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRController { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRController { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRController { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRController { } impl Instanciable for ARVRController { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRController :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRControllerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_controller_id : * mut sys :: godot_method_bind , pub get_controller_name : * mut sys :: godot_method_bind , pub get_hand : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_joystick_axis : * mut sys :: godot_method_bind , pub get_joystick_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub is_button_pressed : * mut sys :: godot_method_bind , pub set_controller_id : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRControllerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRControllerMethodTable = ARVRControllerMethodTable { class_constructor : None , get_controller_id : 0 as * mut sys :: godot_method_bind , get_controller_name : 0 as * mut sys :: godot_method_bind , get_hand : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_joystick_axis : 0 as * mut sys :: godot_method_bind , get_joystick_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , is_button_pressed : 0 as * mut sys :: godot_method_bind , set_controller_id : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRControllerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRController\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_id\0" . as_ptr () as * const c_char) ; table . get_controller_name = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_name\0" . as_ptr () as * const c_char) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_joystick_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_axis\0" . as_ptr () as * const c_char) ; table . get_joystick_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joystick_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . is_button_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_button_pressed\0" . as_ptr () as * const c_char) ; table . set_controller_id = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_id\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1084:4221 [INFO] [stdout] | [INFO] [stdout] 1084 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1084 | # [doc = "`core class CryptoKey` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cryptokey.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCryptoKey inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CryptoKey { this : RawObject < Self > , } impl CryptoKey { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CryptoKeyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a key from `path` (\"*.key\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a key to the given `path` (should be a \"*.key\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoKeyMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for CryptoKey { } unsafe impl GodotObject for CryptoKey { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CryptoKey" } } impl std :: ops :: Deref for CryptoKey { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CryptoKey { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CryptoKey { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CryptoKey { } unsafe impl SubClass < crate :: generated :: object :: Object > for CryptoKey { } impl Instanciable for CryptoKey { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CryptoKey :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CryptoKeyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl CryptoKeyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CryptoKeyMethodTable = CryptoKeyMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CryptoKeyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CryptoKey\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1090:4411 [INFO] [stdout] | [INFO] [stdout] 1090 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1090 | # [doc = "`core class SpotLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spotlight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpotLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpotLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpotLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for SpotLight { } unsafe impl GodotObject for SpotLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpotLight" } } impl QueueFree for SpotLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpotLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpotLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for SpotLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SpotLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpotLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpotLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpotLight { } impl Instanciable for SpotLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpotLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpotLightMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl SpotLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpotLightMethodTable = SpotLightMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpotLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpotLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1096:29477 [INFO] [stdout] | [INFO] [stdout] 1096 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1096 | # [doc = "`core class Camera2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnchorMode (pub i64) ; impl AnchorMode { pub const FIXED_TOP_LEFT : AnchorMode = AnchorMode (0i64) ; pub const DRAG_CENTER : AnchorMode = AnchorMode (1i64) ; } impl From < i64 > for AnchorMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnchorMode > for i64 { # [inline] fn from (v : AnchorMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Camera2DProcessMode (pub i64) ; impl Camera2DProcessMode { pub const PHYSICS : Camera2DProcessMode = Camera2DProcessMode (0i64) ; pub const IDLE : Camera2DProcessMode = Camera2DProcessMode (1i64) ; } impl From < i64 > for Camera2DProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Camera2DProcessMode > for i64 { # [inline] fn from (v : Camera2DProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera2D { pub const ANCHOR_MODE_DRAG_CENTER : i64 = 1i64 ; pub const ANCHOR_MODE_FIXED_TOP_LEFT : i64 = 0i64 ; pub const CAMERA2D_PROCESS_IDLE : i64 = 1i64 ; pub const CAMERA2D_PROCESS_PHYSICS : i64 = 0i64 ; } impl Camera2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Camera2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Aligns the camera to the tracked node."] # [doc = ""] # [inline] pub fn align (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . align ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces the camera to update scroll immediately."] # [doc = ""] # [inline] pub fn force_update_scroll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . force_update_scroll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn anchor_mode (& self) -> crate :: generated :: camera_2d :: AnchorMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_anchor_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: AnchorMode (ret) } } # [doc = "Returns the camera position."] # [doc = ""] # [inline] pub fn get_camera_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the location of the [Camera2D]'s screen-center, relative to the origin."] # [doc = ""] # [inline] pub fn get_camera_screen_center (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_camera_screen_center ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn drag_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_drag_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn follow_smoothing (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_follow_smoothing ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn limit (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_limit ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: camera_2d :: Camera2DProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_2d :: Camera2DProcessMode (ret) } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn zoom (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . get_zoom ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera `current` will disable this one."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn is_follow_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_follow_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn is_h_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_h_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn is_limit_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn is_limit_smoothing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn is_margin_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn is_screen_drawing_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn is_v_drag_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . is_v_drag_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the camera's position immediately to its current smoothing destination.\nThis has no effect if smoothing is disabled."] # [doc = ""] # [inline] pub fn reset_smoothing (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . reset_smoothing ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The Camera2D's anchor point. See [enum AnchorMode] constants."] # [doc = ""] # [inline] pub fn set_anchor_mode (& self , anchor_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_anchor_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_mode) ; } } # [doc = "The custom [Viewport] node attached to the [Camera2D]. If `null` or not a [Viewport], uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Top margin needed to drag the camera. A value of `1` makes the camera move only when reaching the edge of the screen."] # [doc = ""] # [inline] pub fn set_drag_margin (& self , margin : i64 , drag_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_drag_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , drag_margin) ; } } # [doc = "If `true`, the camera smoothly moves towards the target at [member smoothing_speed]."] # [doc = ""] # [inline] pub fn set_enable_follow_smoothing (& self , follow_smoothing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_enable_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is `true`."] # [doc = ""] # [inline] pub fn set_follow_smoothing (& self , follow_smoothing : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_follow_smoothing ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , follow_smoothing) ; } } # [doc = "If `true`, the camera only moves when reaching the horizontal drag margins. If `false`, the camera moves horizontally regardless of margins."] # [doc = ""] # [inline] pub fn set_h_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The horizontal offset of the camera, relative to the drag margins.\n**Note:** Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Top scroll limit in pixels. The camera stops moving when reaching this value."] # [doc = ""] # [inline] pub fn set_limit (& self , margin : i64 , limit : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , limit) ; } } # [doc = "If `true`, draws the camera's limits rectangle in the editor."] # [doc = ""] # [inline] pub fn set_limit_drawing_enabled (& self , limit_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_drawing_enabled) ; } } # [doc = "If `true`, the camera smoothly stops when reaches its limits."] # [doc = ""] # [inline] pub fn set_limit_smoothing_enabled (& self , limit_smoothing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_limit_smoothing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , limit_smoothing_enabled) ; } } # [doc = "If `true`, draws the camera's drag margin rectangle in the editor."] # [doc = ""] # [inline] pub fn set_margin_drawing_enabled (& self , margin_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_margin_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , margin_drawing_enabled) ; } } # [doc = "The camera's offset, useful for looking around or camera shake animations."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The camera's process callback. See [enum Camera2DProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the camera rotates with the target."] # [doc = ""] # [inline] pub fn set_rotating (& self , rotating : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_rotating ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rotating) ; } } # [doc = "If `true`, draws the camera's screen rectangle in the editor."] # [doc = ""] # [inline] pub fn set_screen_drawing_enabled (& self , screen_drawing_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_screen_drawing_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , screen_drawing_enabled) ; } } # [doc = "If `true`, the camera only moves when reaching the vertical drag margins. If `false`, the camera moves vertically regardless of margins."] # [doc = ""] # [inline] pub fn set_v_drag_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_drag_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The vertical offset of the camera, relative to the drag margins.\n**Note:** Used the same as [member offset_h]."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The camera's zoom relative to the viewport. Values larger than `Vector2(1, 1)` zoom out and smaller values zoom in. For an example, use `Vector2(0.5, 0.5)` for a 2× zoom-in, and `Vector2(4, 4)` for a 4× zoom-out."] # [doc = ""] # [inline] pub fn set_zoom (& self , zoom : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Camera2DMethodTable :: get (get_api ()) . set_zoom ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , zoom) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera2D { } unsafe impl GodotObject for Camera2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera2D" } } impl QueueFree for Camera2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Camera2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Camera2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera2D { } impl Instanciable for Camera2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Camera2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub align : * mut sys :: godot_method_bind , pub clear_current : * mut sys :: godot_method_bind , pub force_update_scroll : * mut sys :: godot_method_bind , pub get_anchor_mode : * mut sys :: godot_method_bind , pub get_camera_position : * mut sys :: godot_method_bind , pub get_camera_screen_center : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_drag_margin : * mut sys :: godot_method_bind , pub get_follow_smoothing : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_limit : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zoom : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_follow_smoothing_enabled : * mut sys :: godot_method_bind , pub is_h_drag_enabled : * mut sys :: godot_method_bind , pub is_limit_drawing_enabled : * mut sys :: godot_method_bind , pub is_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub is_margin_drawing_enabled : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub is_screen_drawing_enabled : * mut sys :: godot_method_bind , pub is_v_drag_enabled : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub reset_smoothing : * mut sys :: godot_method_bind , pub set_anchor_mode : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_drag_margin : * mut sys :: godot_method_bind , pub set_enable_follow_smoothing : * mut sys :: godot_method_bind , pub set_follow_smoothing : * mut sys :: godot_method_bind , pub set_h_drag_enabled : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_limit : * mut sys :: godot_method_bind , pub set_limit_drawing_enabled : * mut sys :: godot_method_bind , pub set_limit_smoothing_enabled : * mut sys :: godot_method_bind , pub set_margin_drawing_enabled : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_rotating : * mut sys :: godot_method_bind , pub set_screen_drawing_enabled : * mut sys :: godot_method_bind , pub set_v_drag_enabled : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zoom : * mut sys :: godot_method_bind } impl Camera2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Camera2DMethodTable = Camera2DMethodTable { class_constructor : None , align : 0 as * mut sys :: godot_method_bind , clear_current : 0 as * mut sys :: godot_method_bind , force_update_scroll : 0 as * mut sys :: godot_method_bind , get_anchor_mode : 0 as * mut sys :: godot_method_bind , get_camera_position : 0 as * mut sys :: godot_method_bind , get_camera_screen_center : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_drag_margin : 0 as * mut sys :: godot_method_bind , get_follow_smoothing : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_limit : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zoom : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_follow_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_h_drag_enabled : 0 as * mut sys :: godot_method_bind , is_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , is_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , is_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , is_v_drag_enabled : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , reset_smoothing : 0 as * mut sys :: godot_method_bind , set_anchor_mode : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_drag_margin : 0 as * mut sys :: godot_method_bind , set_enable_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_follow_smoothing : 0 as * mut sys :: godot_method_bind , set_h_drag_enabled : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_limit : 0 as * mut sys :: godot_method_bind , set_limit_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_limit_smoothing_enabled : 0 as * mut sys :: godot_method_bind , set_margin_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_rotating : 0 as * mut sys :: godot_method_bind , set_screen_drawing_enabled : 0 as * mut sys :: godot_method_bind , set_v_drag_enabled : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zoom : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Camera2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . align = (gd_api . godot_method_bind_get_method) (class_name , "align\0" . as_ptr () as * const c_char) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . force_update_scroll = (gd_api . godot_method_bind_get_method) (class_name , "force_update_scroll\0" . as_ptr () as * const c_char) ; table . get_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_mode\0" . as_ptr () as * const c_char) ; table . get_camera_position = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_position\0" . as_ptr () as * const c_char) ; table . get_camera_screen_center = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_screen_center\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_margin\0" . as_ptr () as * const c_char) ; table . get_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_smoothing\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_limit\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zoom = (gd_api . godot_method_bind_get_method) (class_name , "get_zoom\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_follow_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_follow_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . is_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . is_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . is_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . reset_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "reset_smoothing\0" . as_ptr () as * const c_char) ; table . set_anchor_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_mode\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_drag_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_margin\0" . as_ptr () as * const c_char) ; table . set_enable_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_follow_smoothing = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_smoothing\0" . as_ptr () as * const c_char) ; table . set_h_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_h_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_limit\0" . as_ptr () as * const c_char) ; table . set_limit_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_limit_smoothing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_smoothing_enabled\0" . as_ptr () as * const c_char) ; table . set_margin_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_rotating = (gd_api . godot_method_bind_get_method) (class_name , "set_rotating\0" . as_ptr () as * const c_char) ; table . set_screen_drawing_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_drawing_enabled\0" . as_ptr () as * const c_char) ; table . set_v_drag_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_v_drag_enabled\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_zoom\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1102:16831 [INFO] [stdout] | [INFO] [stdout] 1102 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1102 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1108:3637 [INFO] [stdout] | [INFO] [stdout] 1108 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1108 | # [doc = "`core class VisualScriptIndexSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexSet { } unsafe impl GodotObject for VisualScriptIndexSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexSet" } } impl std :: ops :: Deref for VisualScriptIndexSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexSet { } impl Instanciable for VisualScriptIndexSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexSetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexSetMethodTable = VisualScriptIndexSetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1114:7031 [INFO] [stdout] | [INFO] [stdout] 1114 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1114 | # [doc = "`core class ShaderMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shadermaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShaderMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ShaderMaterial { this : RawObject < Self > , } impl ShaderMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Shader] program used to render this material."] # [doc = ""] # [inline] pub fn shader (& self) -> Option < Ref < crate :: generated :: shader :: Shader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . get_shader ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shader :: Shader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current value set for this material of a uniform in the shader."] # [doc = ""] # [inline] pub fn get_shader_param (& self , param : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . get_shader_param ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the property identified by `name` can be reverted to a default value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the material property with given `name`."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "The [Shader] program used to render this material."] # [doc = ""] # [inline] pub fn set_shader (& self , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . set_shader ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shader . as_arg_ptr ()) ; } } # [doc = "Changes the value set for this material of a uniform in the shader. **Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_shader_param (& self , param : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMaterialMethodTable :: get (get_api ()) . set_shader_param ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , param . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ShaderMaterial { } unsafe impl GodotObject for ShaderMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ShaderMaterial" } } impl std :: ops :: Deref for ShaderMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ShaderMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ShaderMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for ShaderMaterial { } impl Instanciable for ShaderMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ShaderMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shader : * mut sys :: godot_method_bind , pub get_shader_param : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_shader : * mut sys :: godot_method_bind , pub set_shader_param : * mut sys :: godot_method_bind } impl ShaderMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMaterialMethodTable = ShaderMaterialMethodTable { class_constructor : None , get_shader : 0 as * mut sys :: godot_method_bind , get_shader_param : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_shader : 0 as * mut sys :: godot_method_bind , set_shader_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ShaderMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shader = (gd_api . godot_method_bind_get_method) (class_name , "get_shader\0" . as_ptr () as * const c_char) ; table . get_shader_param = (gd_api . godot_method_bind_get_method) (class_name , "get_shader_param\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_shader = (gd_api . godot_method_bind_get_method) (class_name , "set_shader\0" . as_ptr () as * const c_char) ; table . set_shader_param = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1120:10052 [INFO] [stdout] | [INFO] [stdout] 1120 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1120 | # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1126:10367 [INFO] [stdout] | [INFO] [stdout] 1126 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1126 | # [doc = "`core class CubeMap` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMap inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Side (pub i64) ; impl Side { pub const LEFT : Side = Side (0i64) ; pub const RIGHT : Side = Side (1i64) ; pub const BOTTOM : Side = Side (2i64) ; pub const TOP : Side = Side (3i64) ; pub const FRONT : Side = Side (4i64) ; pub const BACK : Side = Side (5i64) ; } impl From < i64 > for Side { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Side > for i64 { # [inline] fn from (v : Side) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CubeMap { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const SIDE_BACK : i64 = 5i64 ; pub const SIDE_BOTTOM : i64 = 2i64 ; pub const SIDE_FRONT : i64 = 4i64 ; pub const SIDE_LEFT : i64 = 0i64 ; pub const SIDE_RIGHT : i64 = 1i64 ; pub const SIDE_TOP : i64 = 3i64 ; pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl CubeMap { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [CubeMap]'s height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn get_side (& self , side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_side ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: cube_map :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cube_map :: Storage (ret) } } # [doc = "Returns the [CubeMap]'s width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn set_side (& self , side : i64 , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_side ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , side , image . as_arg_ptr ()) ; } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMap { } unsafe impl GodotObject for CubeMap { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMap" } } impl std :: ops :: Deref for CubeMap { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMap { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMap { } impl Instanciable for CubeMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_side : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_side : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl CubeMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMapMethodTable = CubeMapMethodTable { class_constructor : None , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_side : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_side : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_side = (gd_api . godot_method_bind_get_method) (class_name , "get_side\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_side = (gd_api . godot_method_bind_get_method) (class_name , "set_side\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1132:19588 [INFO] [stdout] | [INFO] [stdout] 1132 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1132 | # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1138:7048 [INFO] [stdout] | [INFO] [stdout] 1138 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1138 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1144:18993 [INFO] [stdout] | [INFO] [stdout] 1144 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1144 | # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1150:4083 [INFO] [stdout] | [INFO] [stdout] 1150 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1150 | # [doc = "`tools class EditorInspector` inherits `ScrollContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspector.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInspector inherits methods from:\n - [ScrollContainer](struct.ScrollContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspector { this : RawObject < Self > , } impl EditorInspector { # [doc = "Refreshes the inspector.\n**Note:** To save on CPU resources, calling this method will do nothing if the time specified in `docks/property_editor/auto_refresh_interval` editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)"] # [doc = ""] # [inline] pub fn refresh (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorMethodTable :: get (get_api ()) . refresh ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspector { } unsafe impl GodotObject for EditorInspector { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInspector" } } impl QueueFree for EditorInspector { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInspector { type Target = crate :: generated :: scroll_container :: ScrollContainer ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspector { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_container :: ScrollContainer > for EditorInspector { } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorInspector { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorInspector { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorInspector { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInspector { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspector { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub refresh : * mut sys :: godot_method_bind } impl EditorInspectorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorMethodTable = EditorInspectorMethodTable { class_constructor : None , refresh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspector\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . refresh = (gd_api . godot_method_bind_get_method) (class_name , "refresh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1156:20850 [INFO] [stdout] | [INFO] [stdout] 1156 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1156 | # [doc = "`core class Physics2DDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2ddirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyState { this : RawObject < Self > , } impl Physics2DDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it)."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]."] # [doc = ""] # [inline] pub fn get_contact_collider_shape_metadata (& self , contact_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DDirectBodyState { } unsafe impl GodotObject for Physics2DDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DDirectBodyState" } } impl std :: ops :: Deref for Physics2DDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_shape_metadata : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl Physics2DDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DDirectBodyStateMethodTable = Physics2DDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape_metadata : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape_metadata\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1162:16661 [INFO] [stdout] | [INFO] [stdout] 1162 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1162 | # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1168:6340 [INFO] [stdout] | [INFO] [stdout] 1168 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1168 | # [doc = "`core class Thread` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_thread.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nThread inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Thread { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Priority (pub i64) ; impl Priority { pub const LOW : Priority = Priority (0i64) ; pub const NORMAL : Priority = Priority (1i64) ; pub const HIGH : Priority = Priority (2i64) ; } impl From < i64 > for Priority { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Priority > for i64 { # [inline] fn from (v : Priority) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Thread { pub const PRIORITY_HIGH : i64 = 2i64 ; pub const PRIORITY_LOW : i64 = 0i64 ; pub const PRIORITY_NORMAL : i64 = 1i64 ; } impl Thread { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThreadMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string."] # [doc = ""] # [inline] pub fn get_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish]."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts a new [Thread] that runs `method` on object `instance` with `userdata` passed as an argument. Even if no userdata is passed, `method` must accept one argument and it will be null. The `priority` of the [Thread] can be changed by passing a value from the [enum Priority] enum.\nReturns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.\n# Default Arguments\n* `userdata` - `null`\n* `priority` - `1`"] # [doc = ""] # [inline] pub fn start (& self , instance : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant , priority : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_obj_str_var_i64 (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr () , method . into () , userdata . owned_to_variant () , priority) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Joins the [Thread] and waits for it to finish. Returns what the method called returned."] # [doc = ""] # [inline] pub fn wait_to_finish (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ThreadMethodTable :: get (get_api ()) . wait_to_finish ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Thread { } unsafe impl GodotObject for Thread { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Thread" } } impl std :: ops :: Deref for Thread { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Thread { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Thread { } unsafe impl SubClass < crate :: generated :: object :: Object > for Thread { } impl Instanciable for Thread { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Thread :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThreadMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub wait_to_finish : * mut sys :: godot_method_bind } impl ThreadMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThreadMethodTable = ThreadMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , wait_to_finish : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThreadMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Thread\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . wait_to_finish = (gd_api . godot_method_bind_get_method) (class_name , "wait_to_finish\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1174:5245 [INFO] [stdout] | [INFO] [stdout] 1174 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1174 | # [doc = "`core class BoneAttachment` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boneattachment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BoneAttachment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBoneAttachment inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoneAttachment { this : RawObject < Self > , } impl BoneAttachment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BoneAttachmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn bone_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn set_bone_name (& self , bone_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . set_bone_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bone_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoneAttachment { } unsafe impl GodotObject for BoneAttachment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoneAttachment" } } impl QueueFree for BoneAttachment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoneAttachment { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoneAttachment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoneAttachment { } impl Instanciable for BoneAttachment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BoneAttachment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoneAttachmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone_name : * mut sys :: godot_method_bind , pub set_bone_name : * mut sys :: godot_method_bind } impl BoneAttachmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoneAttachmentMethodTable = BoneAttachmentMethodTable { class_constructor : None , get_bone_name : 0 as * mut sys :: godot_method_bind , set_bone_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoneAttachmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoneAttachment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . set_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1180:10690 [INFO] [stdout] | [INFO] [stdout] 1180 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1180 | # [doc = "`core class AnimationNodeBlendTree` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendTree inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendTree { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendTree { pub const CONNECTION_ERROR_CONNECTION_EXISTS : i64 = 5i64 ; pub const CONNECTION_ERROR_NO_INPUT : i64 = 1i64 ; pub const CONNECTION_ERROR_NO_INPUT_INDEX : i64 = 2i64 ; pub const CONNECTION_ERROR_NO_OUTPUT : i64 = 3i64 ; pub const CONNECTION_ERROR_SAME_NODE : i64 = 4i64 ; pub const CONNECTION_OK : i64 = 0i64 ; } impl AnimationNodeBlendTree { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an [AnimationNode] at the given `position`. The `name` is used to identify the created sub-node later.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by `input_index`."] # [doc = ""] # [inline] pub fn connect_node (& self , input_node : impl Into < GodotString > , input_index : i64 , output_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . connect_node ; let ret = crate :: icalls :: icallptr_void_str_i64_str (method_bind , self . this . sys () . as_ptr () , input_node . into () , input_index , output_node . into ()) ; } } # [doc = "Disconnects the node connected to the specified input."] # [doc = ""] # [inline] pub fn disconnect_node (& self , input_node : impl Into < GodotString > , input_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . disconnect_node ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , input_node . into () , input_index) ; } } # [doc = "The global offset of all sub-nodes."] # [doc = ""] # [inline] pub fn graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the sub-node with the specified `name`."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the sub-node with the specified `name`."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if a sub-node with specified `name` exists."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes a sub-node."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Changes the name of a sub-node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "The global offset of all sub-nodes."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Modifies the position of a sub-node."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendTreeMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendTree { } unsafe impl GodotObject for AnimationNodeBlendTree { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendTree" } } impl std :: ops :: Deref for AnimationNodeBlendTree { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendTree { } impl Instanciable for AnimationNodeBlendTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub connect_node : * mut sys :: godot_method_bind , pub disconnect_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind } impl AnimationNodeBlendTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendTreeMethodTable = AnimationNodeBlendTreeMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , connect_node : 0 as * mut sys :: godot_method_bind , disconnect_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . connect_node = (gd_api . godot_method_bind_get_method) (class_name , "connect_node\0" . as_ptr () as * const c_char) ; table . disconnect_node = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1186:18021 [INFO] [stdout] | [INFO] [stdout] 1186 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1186 | # [doc = "`core class GIProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GIProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGIProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Subdiv (pub i64) ; impl Subdiv { pub const _64 : Subdiv = Subdiv (0i64) ; pub const _128 : Subdiv = Subdiv (1i64) ; pub const _256 : Subdiv = Subdiv (2i64) ; pub const _512 : Subdiv = Subdiv (3i64) ; pub const MAX : Subdiv = Subdiv (4i64) ; } impl From < i64 > for Subdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Subdiv > for i64 { # [inline] fn from (v : Subdiv) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GIProbe { pub const SUBDIV_128 : i64 = 1i64 ; pub const SUBDIV_256 : i64 = 2i64 ; pub const SUBDIV_512 : i64 = 3i64 ; pub const SUBDIV_64 : i64 = 0i64 ; pub const SUBDIV_MAX : i64 = 4i64 ; } impl GIProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the effect from all [GeometryInstance]s marked with [member GeometryInstance.use_in_baked_light] and [Light]s marked with either [constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If `create_visual_debug` is `true`, after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , create_visual_debug : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , create_visual_debug) ; } } # [doc = "Calls [method bake] with `create_visual_debug` enabled."] # [doc = ""] # [inline] pub fn debug_bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . debug_bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn probe_data (& self) -> Option < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_probe_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn subdiv (& self) -> crate :: generated :: gi_probe :: Subdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: gi_probe :: Subdiv (ret) } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn set_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn set_compress (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn set_energy (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn set_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn set_normal_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn set_probe_data (& self , data : impl AsArg < crate :: generated :: gi_probe_data :: GIProbeData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_probe_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn set_propagation (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn set_subdiv (& self , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdiv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbe { } unsafe impl GodotObject for GIProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GIProbe" } } impl QueueFree for GIProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GIProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GIProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GIProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for GIProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbe { } impl Instanciable for GIProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub debug_bake : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_probe_data : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_subdiv : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_probe_data : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_subdiv : * mut sys :: godot_method_bind } impl GIProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeMethodTable = GIProbeMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , debug_bake : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_probe_data : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_subdiv : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_probe_data : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_subdiv : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . debug_bake = (gd_api . godot_method_bind_get_method) (class_name , "debug_bake\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "get_probe_data\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_subdiv\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "set_probe_data\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_subdiv\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1192:3868 [INFO] [stdout] | [INFO] [stdout] 1192 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1192 | # [doc = "`core class VisualShaderNodeVectorScalarMix` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarmix.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarMix inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarMix { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarMixMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarMix { } unsafe impl GodotObject for VisualShaderNodeVectorScalarMix { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarMix" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarMix { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarMix { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarMix { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarMix { } impl Instanciable for VisualShaderNodeVectorScalarMix { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarMix :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarMixMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarMixMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarMixMethodTable = VisualShaderNodeVectorScalarMixMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarMixMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarMix\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1198:16462 [INFO] [stdout] | [INFO] [stdout] 1198 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1198 | # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1204:4670 [INFO] [stdout] | [INFO] [stdout] 1204 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1204 | # [doc = "`core class VisualScriptGlobalConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptglobalconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptGlobalConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptGlobalConstant { this : RawObject < Self > , } impl VisualScriptGlobalConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptGlobalConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn global_constant (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . get_global_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_global_constant (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . set_global_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptGlobalConstant { } unsafe impl GodotObject for VisualScriptGlobalConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptGlobalConstant" } } impl std :: ops :: Deref for VisualScriptGlobalConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptGlobalConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptGlobalConstant { } impl Instanciable for VisualScriptGlobalConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptGlobalConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptGlobalConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_global_constant : * mut sys :: godot_method_bind , pub set_global_constant : * mut sys :: godot_method_bind } impl VisualScriptGlobalConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptGlobalConstantMethodTable = VisualScriptGlobalConstantMethodTable { class_constructor : None , get_global_constant : 0 as * mut sys :: godot_method_bind , set_global_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptGlobalConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptGlobalConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_global_constant\0" . as_ptr () as * const c_char) ; table . set_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_global_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1210:6442 [INFO] [stdout] | [INFO] [stdout] 1210 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1210 | # [doc = "`core class AudioEffectRecord` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectrecord.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectRecord inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectRecord { this : RawObject < Self > , } impl AudioEffectRecord { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectRecordMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "Returns the recorded sample."] # [doc = ""] # [inline] pub fn get_recording (& self) -> Option < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_recording ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns whether the recording is active or not."] # [doc = ""] # [inline] pub fn is_recording_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . is_recording_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "If `true`, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample."] # [doc = ""] # [inline] pub fn set_recording_active (& self , record : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_recording_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , record) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectRecord { } unsafe impl GodotObject for AudioEffectRecord { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectRecord" } } impl std :: ops :: Deref for AudioEffectRecord { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectRecord { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectRecord { } impl Instanciable for AudioEffectRecord { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectRecord :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectRecordMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_format : * mut sys :: godot_method_bind , pub get_recording : * mut sys :: godot_method_bind , pub is_recording_active : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_recording_active : * mut sys :: godot_method_bind } impl AudioEffectRecordMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectRecordMethodTable = AudioEffectRecordMethodTable { class_constructor : None , get_format : 0 as * mut sys :: godot_method_bind , get_recording : 0 as * mut sys :: godot_method_bind , is_recording_active : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_recording_active : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectRecordMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectRecord\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_recording = (gd_api . godot_method_bind_get_method) (class_name , "get_recording\0" . as_ptr () as * const c_char) ; table . is_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "is_recording_active\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "set_recording_active\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1216:4806 [INFO] [stdout] | [INFO] [stdout] 1216 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1216 | # [doc = "`core class VisualShaderNodeVec3Constant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3constant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Constant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Constant { this : RawObject < Self > , } impl VisualShaderNodeVec3Constant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3ConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Constant { } unsafe impl GodotObject for VisualShaderNodeVec3Constant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Constant" } } impl std :: ops :: Deref for VisualShaderNodeVec3Constant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Constant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Constant { } impl Instanciable for VisualShaderNodeVec3Constant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Constant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3ConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeVec3ConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3ConstantMethodTable = VisualShaderNodeVec3ConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3ConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Constant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1222:9433 [INFO] [stdout] | [INFO] [stdout] 1222 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1222 | # [doc = "`core singleton class ResourceLoader` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceLoader inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceLoader { this : RawObject < Self > , } impl ResourceLoader { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceLoader\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns whether a recognized resource exists for the given `path`.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn exists (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . exists ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ret as _ } } # [doc = "Returns the dependencies for the resource at the given `path`."] # [doc = ""] # [inline] pub fn get_dependencies (& self , path : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_dependencies ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the list of recognized extensions for a resource type."] # [doc = ""] # [inline] pub fn get_recognized_extensions_for_type (& self , _type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_recognized_extensions_for_type ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub fn has (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether a cached resource is available for the given `path`.\nOnce a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path."] # [doc = ""] # [inline] pub fn has_cached (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has_cached ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Loads a resource at the given `path`, caching the result for further access.\nThe registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\nIf `no_cache` is `true`, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.\nReturns an empty resource if no ResourceFormatLoader could handle the file.\n# Default Arguments\n* `type_hint` - `\"\"`\n* `no_cache` - `false`"] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString > , no_cache : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_obj_str_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into () , no_cache) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn load_interactive (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load_interactive ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changes the behavior on missing sub-resources. The default behavior is to abort loading."] # [doc = ""] # [inline] pub fn set_abort_on_missing_resources (& self , abort : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . set_abort_on_missing_resources ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , abort) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceLoader { } unsafe impl GodotObject for ResourceLoader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceLoader" } } impl std :: ops :: Deref for ResourceLoader { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceLoader { } unsafe impl Send for ResourceLoader { } unsafe impl Sync for ResourceLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub exists : * mut sys :: godot_method_bind , pub get_dependencies : * mut sys :: godot_method_bind , pub get_recognized_extensions_for_type : * mut sys :: godot_method_bind , pub has : * mut sys :: godot_method_bind , pub has_cached : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_interactive : * mut sys :: godot_method_bind , pub set_abort_on_missing_resources : * mut sys :: godot_method_bind } impl ResourceLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceLoaderMethodTable = ResourceLoaderMethodTable { class_constructor : None , exists : 0 as * mut sys :: godot_method_bind , get_dependencies : 0 as * mut sys :: godot_method_bind , get_recognized_extensions_for_type : 0 as * mut sys :: godot_method_bind , has : 0 as * mut sys :: godot_method_bind , has_cached : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_interactive : 0 as * mut sys :: godot_method_bind , set_abort_on_missing_resources : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . exists = (gd_api . godot_method_bind_get_method) (class_name , "exists\0" . as_ptr () as * const c_char) ; table . get_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_dependencies\0" . as_ptr () as * const c_char) ; table . get_recognized_extensions_for_type = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions_for_type\0" . as_ptr () as * const c_char) ; table . has = (gd_api . godot_method_bind_get_method) (class_name , "has\0" . as_ptr () as * const c_char) ; table . has_cached = (gd_api . godot_method_bind_get_method) (class_name , "has_cached\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_interactive = (gd_api . godot_method_bind_get_method) (class_name , "load_interactive\0" . as_ptr () as * const c_char) ; table . set_abort_on_missing_resources = (gd_api . godot_method_bind_get_method) (class_name , "set_abort_on_missing_resources\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1228:3679 [INFO] [stdout] | [INFO] [stdout] 1228 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1228 | # [doc = "`core class VisualShaderNodeSwitch` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeSwitch inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeSwitch { } unsafe impl GodotObject for VisualShaderNodeSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeSwitch" } } impl std :: ops :: Deref for VisualShaderNodeSwitch { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeSwitch { } impl Instanciable for VisualShaderNodeSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeSwitchMethodTable = VisualShaderNodeSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1234:6880 [INFO] [stdout] | [INFO] [stdout] 1234 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1234 | # [doc = "`core class CSGMesh` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGMesh` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGMesh inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGMesh { this : RawObject < Self > , } impl CSGMesh { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGMesh { } unsafe impl GodotObject for CSGMesh { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGMesh" } } impl QueueFree for CSGMesh { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGMesh { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGMesh { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGMesh { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGMesh { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGMesh { } impl Instanciable for CSGMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl CSGMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGMeshMethodTable = CSGMeshMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1240:5412 [INFO] [stdout] | [INFO] [stdout] 1240 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1240 | # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1246:4038 [INFO] [stdout] | [INFO] [stdout] 1246 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1246 | # [doc = "`core class Shape` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShape inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shape { this : RawObject < Self > , } impl Shape { # [doc = ""] # [doc = ""] # [inline] pub fn get_debug_mesh (& self) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_debug_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shape { } unsafe impl GodotObject for Shape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shape" } } impl std :: ops :: Deref for Shape { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shape { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_debug_mesh : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind } impl ShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShapeMethodTable = ShapeMethodTable { class_constructor : None , get_debug_mesh : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_debug_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_mesh\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/wasm32-wasip1/debug/build/gdnative-bindings-lily-52e52bbf940a0c41/out/generated.rs:1252:4084 [INFO] [stdout] | [INFO] [stdout] 1252 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it