[INFO] cloning repository https://github.com/payload/bevy-thing
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/payload/bevy-thing" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] f30e7717e4584db827b3270da30d956f38dfb4a3
[INFO] testing payload/bevy-thing against master#2fd6efc32704647e64d3d646d21c4c68eae100e4 for pr-149852-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-0-tc1/source/.cargo/config.toml
[INFO] removed /workspace/builds/worker-0-tc1/source/rust-toolchain
[INFO] started tweaking git repo https://github.com/payload/bevy-thing
[INFO] finished tweaking git repo https://github.com/payload/bevy-thing
[INFO] tweaked toml for git repo https://github.com/payload/bevy-thing written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/payload/bevy-thing on toolchain 2fd6efc32704647e64d3d646d21c4c68eae100e4
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/payload/bevy-thing already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Updating git repository `https://github.com/bevyengine/bevy.git`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]     Updating git repository `https://github.com/Nilirad/bevy_prototype_lyon.git`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]  Downloading crates ...
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] f5a7ae68b36dc85905ef8ea67f31aa220a7ffe2862b833afe62d4e6bde7e83be
[INFO] running `Command { std: "docker" "start" "-a" "f5a7ae68b36dc85905ef8ea67f31aa220a7ffe2862b833afe62d4e6bde7e83be", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "f5a7ae68b36dc85905ef8ea67f31aa220a7ffe2862b833afe62d4e6bde7e83be", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "f5a7ae68b36dc85905ef8ea67f31aa220a7ffe2862b833afe62d4e6bde7e83be", kill_on_drop: false }`
[INFO] [stdout] f5a7ae68b36dc85905ef8ea67f31aa220a7ffe2862b833afe62d4e6bde7e83be
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 3d22d1a5e8eed4651657897b1f4a8254c7ea048e7da8ca2996f5af0ad77bb52b
[INFO] running `Command { std: "docker" "start" "-a" "3d22d1a5e8eed4651657897b1f4a8254c7ea048e7da8ca2996f5af0ad77bb52b", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.81
[INFO] [stderr]    Compiling autocfg v1.0.1
[INFO] [stderr]    Compiling proc-macro2 v1.0.24
[INFO] [stderr]    Compiling unicode-xid v0.2.1
[INFO] [stderr]    Compiling syn v1.0.54
[INFO] [stderr]    Compiling cfg-if v0.1.10
[INFO] [stderr]    Compiling bitflags v1.2.1
[INFO] [stderr]    Compiling serde_derive v1.0.118
[INFO] [stderr]    Compiling serde v1.0.118
[INFO] [stderr]    Compiling version_check v0.9.2
[INFO] [stderr]    Compiling libm v0.2.1
[INFO] [stderr]    Compiling byteorder v1.3.4
[INFO] [stderr]    Compiling const_fn v0.4.4
[INFO] [stderr]    Compiling proc-macro-hack v0.5.19
[INFO] [stderr]    Compiling scopeguard v1.1.0
[INFO] [stderr]    Compiling getrandom v0.1.15
[INFO] [stderr]    Compiling ppv-lite86 v0.2.10
[INFO] [stderr]    Compiling memchr v2.3.4
[INFO] [stderr]    Compiling futures-core v0.3.8
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[INFO] [stderr]    Compiling bevy_text v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_ui v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_internal v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_prototype_lyon v0.1.3 (https://github.com/Nilirad/bevy_prototype_lyon.git?branch=master#a18a3050)
[INFO] [stderr]    Compiling bevy_rapier2d v0.7.0
[INFO] [stderr]    Compiling bevy_easings v0.3.0
[INFO] [stderr]    Compiling bevy-thing v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAGICIAN1` is never used
[INFO] [stdout]  --> src/bitpack.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const MAGICIAN1: usize = 24;
[INFO] [stdout]   |           ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `TREE1` is never used
[INFO] [stdout]  --> src/bitpack.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const TREE1: usize = 51;
[INFO] [stdout]   |           ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `BitpackMapPlugin` is never constructed
[INFO] [stdout]   --> src/bitpack_map.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct BitpackMapPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_system` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:22:4
[INFO] [stdout]    |
[INFO] [stdout] 22 | fn sync_system(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type alias `Coord` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:69:6
[INFO] [stdout]    |
[INFO] [stdout] 69 | type Coord = (u32, u32);
[INFO] [stdout]    |      ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_despawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:71:4
[INFO] [stdout]    |
[INFO] [stdout] 71 | fn sync_despawn(
[INFO] [stdout]    |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_spawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:89:4
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn sync_spawn(
[INFO] [stdout]    |    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_map_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:113:4
[INFO] [stdout]     |
[INFO] [stdout] 113 | fn spawn_map_tile(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_index_color_from_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:134:4
[INFO] [stdout]     |
[INFO] [stdout] 134 | fn get_index_color_from_tile(c: char) -> (u32, Color) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAsset` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct MapAsset {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapTile` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct MapTile {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get` and `contains` are never used
[INFO] [stdout]   --> src/map_asset.rs:24:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl MapAsset {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] 24 |     pub fn get(&self, col: u32, row: u32) -> Option<MapTile> {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn contains(&self, MapTile { tile, col, row }: MapTile) -> bool {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAssetLoader` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 39 | pub struct MapAssetLoader;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     while let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     if let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         while let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         if let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 19s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: wgpu-core v0.6.5
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "3d22d1a5e8eed4651657897b1f4a8254c7ea048e7da8ca2996f5af0ad77bb52b", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "3d22d1a5e8eed4651657897b1f4a8254c7ea048e7da8ca2996f5af0ad77bb52b", kill_on_drop: false }`
[INFO] [stdout] 3d22d1a5e8eed4651657897b1f4a8254c7ea048e7da8ca2996f5af0ad77bb52b
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 138b75e16bb7b6328581fcb87b0b765896b526e1e5d5c209897952f2868b3a32
[INFO] running `Command { std: "docker" "start" "-a" "138b75e16bb7b6328581fcb87b0b765896b526e1e5d5c209897952f2868b3a32", kill_on_drop: false }`
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAGICIAN1` is never used
[INFO] [stdout]  --> src/bitpack.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const MAGICIAN1: usize = 24;
[INFO] [stdout]   |           ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `TREE1` is never used
[INFO] [stdout]  --> src/bitpack.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const TREE1: usize = 51;
[INFO] [stdout]   |           ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `BitpackMapPlugin` is never constructed
[INFO] [stdout]   --> src/bitpack_map.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct BitpackMapPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_system` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:22:4
[INFO] [stdout]    |
[INFO] [stdout] 22 | fn sync_system(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type alias `Coord` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:69:6
[INFO] [stdout]    |
[INFO] [stdout] 69 | type Coord = (u32, u32);
[INFO] [stdout]    |      ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_despawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:71:4
[INFO] [stdout]    |
[INFO] [stdout] 71 | fn sync_despawn(
[INFO] [stdout]    |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `sync_spawn` is never used
[INFO] [stdout]   --> src/bitpack_map.rs:89:4
[INFO] [stdout]    |
[INFO] [stdout] 89 | fn sync_spawn(
[INFO] [stdout]    |    ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_map_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:113:4
[INFO] [stdout]     |
[INFO] [stdout] 113 | fn spawn_map_tile(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_index_color_from_tile` is never used
[INFO] [stdout]    --> src/bitpack_map.rs:134:4
[INFO] [stdout]     |
[INFO] [stdout] 134 | fn get_index_color_from_tile(c: char) -> (u32, Color) {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAsset` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct MapAsset {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapTile` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct MapTile {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get` and `contains` are never used
[INFO] [stdout]   --> src/map_asset.rs:24:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl MapAsset {
[INFO] [stdout]    | ------------- methods in this implementation
[INFO] [stdout] 24 |     pub fn get(&self, col: u32, row: u32) -> Option<MapTile> {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn contains(&self, MapTile { tile, col, row }: MapTile) -> bool {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAssetLoader` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 39 | pub struct MapAssetLoader;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     while let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     if let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         while let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         if let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Compiling bevy-thing v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> examples/all.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:222:21
[INFO] [stdout]     |
[INFO] [stdout] 222 |         for name in self.current {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 222 -         for name in self.current {
[INFO] [stdout] 222 +         while let Some(name) = self.current {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 222 -         for name in self.current {
[INFO] [stdout] 222 +         if let Some(name) = self.current {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:223:25
[INFO] [stdout]     |
[INFO] [stdout] 223 |             for anim in self.map.get(name) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 223 -             for anim in self.map.get(name) {
[INFO] [stdout] 223 +             while let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 223 -             for anim in self.map.get(name) {
[INFO] [stdout] 223 +             if let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:253:40
[INFO] [stdout]     |
[INFO] [stdout] 253 |         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout] 253 +         while let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout] 253 +         if let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:354:29
[INFO] [stdout]     |
[INFO] [stdout] 354 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 354 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 354 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:359:29
[INFO] [stdout]     |
[INFO] [stdout] 359 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 359 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 359 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:370:37
[INFO] [stdout]     |
[INFO] [stdout] 370 |                         for item in oven_state.interact(&items) {
[INFO] [stdout]     |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stdout] 370 +                         while let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stdout] 370 +                         if let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:404:35
[INFO] [stdout]     |
[INFO] [stdout] 404 |                 for from_trans in transform_query.get(*from) {
[INFO] [stdout]     |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stdout] 404 +                 while let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stdout] 404 +                 if let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:415:33
[INFO] [stdout]     |
[INFO] [stdout] 415 |                     for item in items.get(item) {
[INFO] [stdout]     |                                 ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 415 -                     for item in items.get(item) {
[INFO] [stdout] 415 +                     while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 415 -                     for item in items.get(item) {
[INFO] [stdout] 415 +                     if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:454:38
[INFO] [stdout]     |
[INFO] [stdout] 454 |         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout] 454 +         while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout] 454 +         if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:471:50
[INFO] [stdout]     |
[INFO] [stdout] 471 |                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout] 471 +                     while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout] 471 +                     if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:497:21
[INFO] [stdout]     |
[INFO] [stdout] 497 |         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 497 +         while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout] 497 +         if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:503:26
[INFO] [stdout]     |
[INFO] [stdout] 503 |                 for x in linvel.get(0) {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 503 -                 for x in linvel.get(0) {
[INFO] [stdout] 503 +                 while let Some(x) = linvel.get(0) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 503 -                 for x in linvel.get(0) {
[INFO] [stdout] 503 +                 if let Some(x) = linvel.get(0) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MapAssetLoader` is never constructed
[INFO] [stdout]   --> src/map_asset.rs:39:12
[INFO] [stdout]    |
[INFO] [stdout] 39 | pub struct MapAssetLoader;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     while let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 -     for selection in selection {
[INFO] [stdout] 66 +     if let Some(selection) = selection {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             while let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 -             for item in items.get(item) {
[INFO] [stdout] 113 +             if let Some(item) = items.get(item) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stdout] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 -     for window in windows.get_primary() {
[INFO] [stdout] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 -         for cursor in window.cursor_position() {
[INFO] [stdout] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 -         for pos in self.pos(item) {
[INFO] [stdout] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         while let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 -         for index in self.line {
[INFO] [stdout] 36 +         if let Some(index) = self.line {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 -             for line in self.lines.get(index) {
[INFO] [stdout] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 -         for line in jabbering.get_line() {
[INFO] [stdout] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 -         for line in jabbering.get_line() {
[INFO] [stdout] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stdout] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 11.20s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: wgpu-core v0.6.5
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "138b75e16bb7b6328581fcb87b0b765896b526e1e5d5c209897952f2868b3a32", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "138b75e16bb7b6328581fcb87b0b765896b526e1e5d5c209897952f2868b3a32", kill_on_drop: false }`
[INFO] [stdout] 138b75e16bb7b6328581fcb87b0b765896b526e1e5d5c209897952f2868b3a32
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+2fd6efc32704647e64d3d646d21c4c68eae100e4" "test" "--frozen", kill_on_drop: false }`
[INFO] [stdout] 335fbd324bf16b666e957c173a3cee580186c49022c684994e584119e1d03efe
[INFO] running `Command { std: "docker" "start" "-a" "335fbd324bf16b666e957c173a3cee580186c49022c684994e584119e1d03efe", kill_on_drop: false }`
[INFO] [stderr] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stderr]   --> src/rapier_debug_render.rs:55:27
[INFO] [stderr]    |
[INFO] [stderr] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stderr]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stderr]    |
[INFO] [stderr]    = note: no expected values for `feature`
[INFO] [stderr]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stderr]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stderr]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stderr] 
[INFO] [stderr] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stderr]   --> src/rapier_debug_render.rs:98:27
[INFO] [stderr]    |
[INFO] [stderr] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stderr]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stderr]    |
[INFO] [stderr]    = note: no expected values for `feature`
[INFO] [stderr]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stderr]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stderr] 
[INFO] [stderr] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stderr]  --> src/lib.rs:1:12
[INFO] [stderr]   |
[INFO] [stderr] 1 | #![feature(bool_to_option)]
[INFO] [stderr]   |            ^^^^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `#[warn(stable_features)]` on by default
[INFO] [stderr] 
[INFO] [stderr] warning: constant `MAGICIAN1` is never used
[INFO] [stderr]  --> src/bitpack.rs:4:11
[INFO] [stderr]   |
[INFO] [stderr] 4 | pub const MAGICIAN1: usize = 24;
[INFO] [stderr]   |           ^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: constant `TREE1` is never used
[INFO] [stderr]  --> src/bitpack.rs:5:11
[INFO] [stderr]   |
[INFO] [stderr] 5 | pub const TREE1: usize = 51;
[INFO] [stderr]   |           ^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `BitpackMapPlugin` is never constructed
[INFO] [stderr]   --> src/bitpack_map.rs:14:12
[INFO] [stderr]    |
[INFO] [stderr] 14 | pub struct BitpackMapPlugin;
[INFO] [stderr]    |            ^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `sync_system` is never used
[INFO] [stderr]   --> src/bitpack_map.rs:22:4
[INFO] [stderr]    |
[INFO] [stderr] 22 | fn sync_system(
[INFO] [stderr]    |    ^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: type alias `Coord` is never used
[INFO] [stderr]   --> src/bitpack_map.rs:69:6
[INFO] [stderr]    |
[INFO] [stderr] 69 | type Coord = (u32, u32);
[INFO] [stderr]    |      ^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `sync_despawn` is never used
[INFO] [stderr]   --> src/bitpack_map.rs:71:4
[INFO] [stderr]    |
[INFO] [stderr] 71 | fn sync_despawn(
[INFO] [stderr]    |    ^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `sync_spawn` is never used
[INFO] [stderr]   --> src/bitpack_map.rs:89:4
[INFO] [stderr]    |
[INFO] [stderr] 89 | fn sync_spawn(
[INFO] [stderr]    |    ^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `spawn_map_tile` is never used
[INFO] [stderr]    --> src/bitpack_map.rs:113:4
[INFO] [stderr]     |
[INFO] [stderr] 113 | fn spawn_map_tile(
[INFO] [stderr]     |    ^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: function `get_index_color_from_tile` is never used
[INFO] [stderr]    --> src/bitpack_map.rs:134:4
[INFO] [stderr]     |
[INFO] [stderr] 134 | fn get_index_color_from_tile(c: char) -> (u32, Color) {
[INFO] [stderr]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `MapAsset` is never constructed
[INFO] [stderr]   --> src/map_asset.rs:10:12
[INFO] [stderr]    |
[INFO] [stderr] 10 | pub struct MapAsset {
[INFO] [stderr]    |            ^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `MapTile` is never constructed
[INFO] [stderr]   --> src/map_asset.rs:17:12
[INFO] [stderr]    |
[INFO] [stderr] 17 | pub struct MapTile {
[INFO] [stderr]    |            ^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: methods `get` and `contains` are never used
[INFO] [stderr]   --> src/map_asset.rs:24:12
[INFO] [stderr]    |
[INFO] [stderr] 23 | impl MapAsset {
[INFO] [stderr]    | ------------- methods in this implementation
[INFO] [stderr] 24 |     pub fn get(&self, col: u32, row: u32) -> Option<MapTile> {
[INFO] [stderr]    |            ^^^
[INFO] [stderr] ...
[INFO] [stderr] 33 |     pub fn contains(&self, MapTile { tile, col, row }: MapTile) -> bool {
[INFO] [stderr]    |            ^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: struct `MapAssetLoader` is never constructed
[INFO] [stderr]   --> src/map_asset.rs:39:12
[INFO] [stderr]    |
[INFO] [stderr] 39 | pub struct MapAssetLoader;
[INFO] [stderr]    |            ^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: field `0` is never read
[INFO] [stderr]    --> src/levels/level4.rs:118:24
[INFO] [stderr]     |
[INFO] [stderr] 118 | struct PlayerSensingUi(Entity);
[INFO] [stderr]     |        --------------- ^^^^^^
[INFO] [stderr]     |        |
[INFO] [stderr]     |        field in this struct
[INFO] [stderr]     |
[INFO] [stderr]     = help: consider removing this field
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stderr]    |
[INFO] [stderr] 66 |     for selection in selection {
[INFO] [stderr]    |                      ^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 66 -     for selection in selection {
[INFO] [stderr] 66 +     while let Some(selection) = selection {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 66 -     for selection in selection {
[INFO] [stderr] 66 +     if let Some(selection) = selection {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stderr]    |
[INFO] [stderr] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stderr]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stderr] 92 +             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 92 -             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stderr] 92 +             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stderr]     |
[INFO] [stderr] 113 |             for item in items.get(item) {
[INFO] [stderr]     |                         ^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 113 -             for item in items.get(item) {
[INFO] [stderr] 113 +             while let Some(item) = items.get(item) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 113 -             for item in items.get(item) {
[INFO] [stderr] 113 +             if let Some(item) = items.get(item) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/entities/player.rs:98:22
[INFO] [stderr]    |
[INFO] [stderr] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr] 98 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 98 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr] 98 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/entities/player.rs:115:22
[INFO] [stderr]     |
[INFO] [stderr] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr] 115 +     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 115 -     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr] 115 +     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/levels/level4.rs:374:38
[INFO] [stderr]     |
[INFO] [stderr] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 374 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 374 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 374 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/levels/level4.rs:377:38
[INFO] [stderr]     |
[INFO] [stderr] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 377 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 377 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 377 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/levels/level4.rs:383:38
[INFO] [stderr]     |
[INFO] [stderr] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 383 +                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 383 -                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 383 +                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/levels/level4.rs:386:38
[INFO] [stderr]     |
[INFO] [stderr] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 386 +                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 386 -                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr] 386 +                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/context_map.rs:242:22
[INFO] [stderr]     |
[INFO] [stderr] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stderr]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stderr] 242 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 242 -         for child in gizmo.gizmo_entity {
[INFO] [stderr] 242 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/context_map.rs:261:22
[INFO] [stderr]     |
[INFO] [stderr] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stderr]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stderr] 261 +         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 261 -         for child in gizmo.gizmo_entity {
[INFO] [stderr] 261 +         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/context_map.rs:287:19
[INFO] [stderr]     |
[INFO] [stderr] 287 |     for window in windows.get_primary() {
[INFO] [stderr]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 287 -     for window in windows.get_primary() {
[INFO] [stderr] 287 +     while let Some(window) = windows.get_primary() {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 287 -     for window in windows.get_primary() {
[INFO] [stderr] 287 +     if let Some(window) = windows.get_primary() {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/context_map.rs:288:23
[INFO] [stderr]     |
[INFO] [stderr] 288 |         for cursor in window.cursor_position() {
[INFO] [stderr]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 288 -         for cursor in window.cursor_position() {
[INFO] [stderr] 288 +         while let Some(cursor) = window.cursor_position() {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 288 -         for cursor in window.cursor_position() {
[INFO] [stderr] 288 +         if let Some(cursor) = window.cursor_position() {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/inventory.rs:16:20
[INFO] [stderr]    |
[INFO] [stderr] 16 |         for pos in self.pos(item) {
[INFO] [stderr]    |                    ^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 16 -         for pos in self.pos(item) {
[INFO] [stderr] 16 +         while let Some(pos) = self.pos(item) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 16 -         for pos in self.pos(item) {
[INFO] [stderr] 16 +         if let Some(pos) = self.pos(item) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/jabber.rs:36:22
[INFO] [stderr]    |
[INFO] [stderr] 36 |         for index in self.line {
[INFO] [stderr]    |                      ^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 36 -         for index in self.line {
[INFO] [stderr] 36 +         while let Some(index) = self.line {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 36 -         for index in self.line {
[INFO] [stderr] 36 +         if let Some(index) = self.line {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/jabber.rs:37:25
[INFO] [stderr]    |
[INFO] [stderr] 37 |             for line in self.lines.get(index) {
[INFO] [stderr]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 37 -             for line in self.lines.get(index) {
[INFO] [stderr] 37 +             while let Some(line) = self.lines.get(index) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 37 -             for line in self.lines.get(index) {
[INFO] [stderr] 37 +             if let Some(line) = self.lines.get(index) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/jabber.rs:60:21
[INFO] [stderr]    |
[INFO] [stderr] 60 |         for line in jabbering.get_line() {
[INFO] [stderr]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 60 -         for line in jabbering.get_line() {
[INFO] [stderr] 60 +         while let Some(line) = jabbering.get_line() {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 60 -         for line in jabbering.get_line() {
[INFO] [stderr] 60 +         if let Some(line) = jabbering.get_line() {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/jabber.rs:104:21
[INFO] [stderr]     |
[INFO] [stderr] 104 |         for line in jabbering.get_line() {
[INFO] [stderr]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 104 -         for line in jabbering.get_line() {
[INFO] [stderr] 104 +         while let Some(line) = jabbering.get_line() {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 104 -         for line in jabbering.get_line() {
[INFO] [stderr] 104 +         if let Some(line) = jabbering.get_line() {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> src/systems/steering.rs:315:21
[INFO] [stderr]     |
[INFO] [stderr] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stderr]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stderr] 315 +         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 315 -         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stderr] 315 +         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stderr]    |
[INFO] [stderr] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stderr]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stderr] 31 +         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 31 -         for atlas in atlases.get_mut(handle) {
[INFO] [stderr] 31 +         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stderr]    |
[INFO] [stderr] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stderr]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]    |
[INFO] [stderr] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stderr] 32 +             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stderr]    |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]    |
[INFO] [stderr] 32 -             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stderr] 32 +             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stderr]    |
[INFO] [stderr] 
[INFO] [stderr] warning: struct `MapAssetLoader` is never constructed
[INFO] [stderr]   --> src/map_asset.rs:39:12
[INFO] [stderr]    |
[INFO] [stderr] 39 | pub struct MapAssetLoader;
[INFO] [stderr]    |            ^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: `bevy-thing` (lib) generated 38 warnings
[INFO] [stderr] warning: `bevy-thing` (lib test) generated 26 warnings (25 duplicates)
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:222:21
[INFO] [stderr]     |
[INFO] [stderr] 222 |         for name in self.current {
[INFO] [stderr]     |                     ^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 222 -         for name in self.current {
[INFO] [stderr] 222 +         while let Some(name) = self.current {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 222 -         for name in self.current {
[INFO] [stderr] 222 +         if let Some(name) = self.current {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:223:25
[INFO] [stderr]     |
[INFO] [stderr] 223 |             for anim in self.map.get(name) {
[INFO] [stderr]     |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 223 -             for anim in self.map.get(name) {
[INFO] [stderr] 223 +             while let Some(anim) = self.map.get(name) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 223 -             for anim in self.map.get(name) {
[INFO] [stderr] 223 +             if let Some(anim) = self.map.get(name) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:253:40
[INFO] [stderr]     |
[INFO] [stderr] 253 |         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stderr]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stderr] 253 +         while let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 253 -         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stderr] 253 +         if let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:354:29
[INFO] [stderr]     |
[INFO] [stderr] 354 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 354 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 354 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 354 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:359:29
[INFO] [stderr]     |
[INFO] [stderr] 359 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 359 +                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 359 -                 for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 359 +                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:370:37
[INFO] [stderr]     |
[INFO] [stderr] 370 |                         for item in oven_state.interact(&items) {
[INFO] [stderr]     |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stderr] 370 +                         while let Some(item) = oven_state.interact(&items) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 370 -                         for item in oven_state.interact(&items) {
[INFO] [stderr] 370 +                         if let Some(item) = oven_state.interact(&items) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:404:35
[INFO] [stderr]     |
[INFO] [stderr] 404 |                 for from_trans in transform_query.get(*from) {
[INFO] [stderr]     |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stderr] 404 +                 while let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 404 -                 for from_trans in transform_query.get(*from) {
[INFO] [stderr] 404 +                 if let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:415:33
[INFO] [stderr]     |
[INFO] [stderr] 415 |                     for item in items.get(item) {
[INFO] [stderr]     |                                 ^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 415 -                     for item in items.get(item) {
[INFO] [stderr] 415 +                     while let Some(item) = items.get(item) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 415 -                     for item in items.get(item) {
[INFO] [stderr] 415 +                     if let Some(item) = items.get(item) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:454:38
[INFO] [stderr]     |
[INFO] [stderr] 454 |         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stderr]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stderr] 454 +         while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 454 -         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stderr] 454 +         if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:471:50
[INFO] [stderr]     |
[INFO] [stderr] 471 |                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stderr]     |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stderr] 471 +                     while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 471 -                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stderr] 471 +                     if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:497:21
[INFO] [stderr]     |
[INFO] [stderr] 497 |         for body in bodies.get_mut(body.handle()) {
[INFO] [stderr]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 497 +         while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 497 -         for body in bodies.get_mut(body.handle()) {
[INFO] [stderr] 497 +         if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stderr]    --> examples/level6.rs:503:26
[INFO] [stderr]     |
[INFO] [stderr] 503 |                 for x in linvel.get(0) {
[INFO] [stderr]     |                          ^^^^^^^^^^^^^
[INFO] [stderr]     |
[INFO] [stderr] help: to check pattern in a loop use `while let`
[INFO] [stderr]     |
[INFO] [stderr] 503 -                 for x in linvel.get(0) {
[INFO] [stderr] 503 +                 while let Some(x) = linvel.get(0) {
[INFO] [stderr]     |
[INFO] [stderr] help: consider using `if let` to clear intent
[INFO] [stderr]     |
[INFO] [stderr] 503 -                 for x in linvel.get(0) {
[INFO] [stderr] 503 +                 if let Some(x) = linvel.get(0) {
[INFO] [stderr]     |
[INFO] [stderr] 
[INFO] [stderr] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stderr]  --> examples/all.rs:1:12
[INFO] [stderr]   |
[INFO] [stderr] 1 | #![feature(bool_to_option)]
[INFO] [stderr]   |            ^^^^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `#[warn(stable_features)]` on by default
[INFO] [stderr] 
[INFO] [stderr] warning: `bevy-thing` (example "level6") generated 12 warnings
[INFO] [stderr] warning: `bevy-thing` (example "all") generated 1 warning
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 0.59s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: wgpu-core v0.6.5
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] [stderr]      Running unittests src/lib.rs (/opt/rustwide/target/debug/deps/bevy_thing-922b4d3dbc21eb5e)
[INFO] [stdout] 
[INFO] [stderr]    Doc-tests bevy_thing
[INFO] [stdout] running 1 test
[INFO] [stdout] test bitpack_map::public_interface ... ok
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "335fbd324bf16b666e957c173a3cee580186c49022c684994e584119e1d03efe", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "335fbd324bf16b666e957c173a3cee580186c49022c684994e584119e1d03efe", kill_on_drop: false }`
[INFO] [stdout] 335fbd324bf16b666e957c173a3cee580186c49022c684994e584119e1d03efe
